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7.4. Postures

A posture is your character' s stance in combat. Postures impact both your attack modifiers and the attack modifiers of your enemy.

Standing: Your character is only moderately accurate with ranged weapons, but provides a good target for enemies with ranged weapons.

NOTE: Standing is the default posture; it does not apply any modifiers to your accuracy.

Kneeling: Your character becomes more accurate with ranged weapons and presents a smaller target, but you are far less mobile and more vulnerable to melee attacks.

While kneeling, you receive bonuses to your Accuracy Modifier when using ranged weapons. At the same time, any opponents with ranged weapons receive a negative modifier, while those attacking you with melee weapons receive a positive modifier.

Prone: The most effective posture for ranged combat. The prone position significantly increases accuracy and decreases your chance of being hit by ranged weapons. Unfortunately, your movement is slowed to a crawl, and you are extremely vulnerable to melee attacks.

When prone, you receive large bonuses to your Accuracy Modifier when using ranged weapons. Any enemy attacking you with a ranged weapon suffers a significant negative modifier to hit. Enemies using melee weapons enjoy a significant positive modifier. In addition, if an enemy closes to melee range, you will need to change to a kneeling or standing posture to continue attacking.

You can change postures by using the corresponding Function keys, clicking on the Toolbar icons, or typing /stand, /kneel or /prone into your Chat Input bar.

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A BLASTER RIFLE'S NO GOOD IF YOU CAN' T HIT ANYTHING WITH IT. IF YOU' RE HAVING TROUBLE TAKIN' DOWN TARGETS FROM A DISTANCE, DROP TO A KNEE OR ONTO YOUR GUT. BUT CHOOSE YOUR TIMING CAREFULLY: IF YOU' RE ON THE GROUND WHEN YOU GET JUMPED BY A THUG WITH A VIBROAXE, YOUR FRIENDS WILL BE SCRAPING YOU UP LATER.

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