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11.
Dancing And Musicianship
Dancing and musicianship are key components in the healing cycle for Star Wars™ Galaxies. Battle fatigue and certain types of wounds can only be healed by skilled Entertainers.
All would-be dancers and musicians begin as Entertainers. Even as a Novice Entertainer, it's important to understand how to use dancing and musician skills.
< < < TRANSMISSION OVERRIDE: REROUTING TO NEW SIGNAL> > >
YOU WANNA BE A ONE-DIMENSIONAL KILLIN' MACHINE? THAT' S FINE WITH ME. BUT EVEN THE BOUNTY HUNTER BOSSK HAS HOBBIES; HE SPENDS HIS FREE TIME BRAIDING WOOKIEE SCALPS, BUT YOU MIGHT BE MORE POPULAR IF YOU LEARN TO PLAY THE SLITHERHORN.
< < < RESUMING NORMAL DATA TRANSMISSION> > >
11.1.
Performance Venues
While Entertainers and more specialized characters can perform virtually anywhere, performances will only have healing effects when staged at specific sites. However, different sites have different properties; some venues may be more effective than others.
- Campsites: Scouts can construct special campsites where wounds can be healed.
- Cantinas: Cantinas are special buildings found in almost any city. Performers can heal both wounds and battle fatigue in cantinas.
- Theaters: Theaters are much larger venues with stages. Entertainers can heal both wounds and battle fatigue in theaters.
- Hotels: Hotels act the same way as cantinas.
11.2.
Performance Basics
To initiate a dance or a musical piece, you need to have the appropriate skills. You gain new songs and dances by advancing through the musicianship and dancing professions. The more complicated the song or dance, the more potent its healing effects.
11.3.
Dancing
To start a dance, you can use the command /startdance [dance style], or use the icon that corresponds to the specific dance. You can drag these icons from the Abilities page and into your toolbar to assign them to a Function key ( F1- F12 ).
A skilled Dancer can learn the following dances:
-
Basic
-
Rhythmic
-
Popular
-
Lyrical
-
Poplock
-
Formal
-
Footloose
-
Exotic
You can end a dance by typing /stopdance or /stop, or by simply moving.
DANCE FLOURISHES Each dance has a basic dance step, along with up to eight flourishes. Flourishes play special animations and provide brief bonuses to XP, but cost Action points.
You can execute a flourish typing the command /flourish [flourish number ]( ex. : /flourish 1 ) . Also, you can add flourishes at any time by typing /flourish [flourish number]( ex: /flourish 2 ).
WATCHING DANCERS Anyone who wants to obtain healing from a dancer needs to "watch" that character. To watch a dancer:
-
Type /watch [dancer' s first name ]
-
Single-click on a dancer and type /watch
-
Access the performer's radial menu and select Watch
11.3.
Complete Mood List
Here is the complete list of supported moods in Star Wars Galaxies. Type /moods to see the entire list in game.
Mood |
Expression |
Absentminded |
|
Adventurous |
|
Alert |
|
Amazed |
|
Ambivalent |
|
Amused |
x |
Angry |
x |
Approving |
|
Belligerent |
x |
Bitter |
|
Bloodthirsty |
|
Bored |
|
Brave |
|
Bubbly |
x |
Callous |
|
Calm |
|
Careful |
|
Careless |
|
Casual |
|
Cheerful |
x |
Clinical |
|
Cocky |
|
Cold |
|
Compassionate |
|
Condescending |
|
Confident |
|
Confused |
|
Contemptuous |
|
Content |
x |
Courtly |
|
Coy |
|
Crotchety |
x |
Crude |
|
Cruel |
|
Curious |
|
Cynical |
|
Dainty |
|
Defensive |
|
Depressed |
x |
Devious |
|
Dignified |
|
Dimwitted |
|
Diplomatic |
|
Disappointed |
x |
Discreet |
|
Disdainful |
|
Disgruntled |
x |
Dismayed |
x |
Disoriented |
|
Distracted |
|
Ecstatic |
x |
Embarrassed |
|
Emotional |
|
Emotionless |
|
Emphatic |
|
Encouraging |
|
Enthusiastic |
|
Envious |
|
Evil |
|
Exasperated |
x |
Exhausted |
|
Exuberant |
x |
Fanatical |
|
Fastidious |
|
Fearful |
x |
Firm |
|
Forgive |
|
Friendly |
x |
Frustrated |
|
Gloomy |
x |
Goofy |
x |
Grumpy |
x |
Guilty |
|
Happy |
x |
Haughty |
|
Heroic |
|
Honest |
|
Hopeful |
|
Hopeless |
|
Humble |
|
Hungry |
|
Hurried |
|
Hysterical |
|
Imploring |
|
Indifferent |
|
Indignant |
x |
Innocent |
x |
Interested |
|
Jealous |
|
Joyful |
x |
Loving |
|
Lustful |
|
Malevolent |
x |
Mean |
|
Mischievous |
|
Nervous |
|
Neutral |
|
Nice |
x |
None |
|
Obnoxious |
|
Offended |
|
Optimistic |
|
Painful |
|
Pedantic |
|
Perturbed |
x |
Pessimistic |
|
Petulant |
|
Philosophical |
|
Pitying |
|
Playful |
x |
Polite |
x |
Pompous |
|
Proud |
|
Provocative |
|
Puzzled |
|
Quiet |
|
Regretful |
x |
Relaxed |
|
Relieved |
|
Reluctant |
|
Remorseful |
x |
Resigned |
|
Respectful |
|
Romantic |
|
Rude |
|
Sad |
x |
Sarcastic |
|
Scared |
|
Scolding |
|
Scornful |
|
Sedate |
|
Serious |
|
Shameless |
|
Sheepish |
x |
Shifty |
|
Shocked |
|
Shy |
|
Silly |
x |
Sincere |
|
Sleepy |
|
Sly |
|
Smug |
|
Snobby |
|
Sorry |
|
Spiteful |
|
Sullen |
|
Surly |
x |
Surprised |
x |
Suspicious |
|
Taunting |
|
Terrified |
|
Thankful |
|
Thirsty |
|
Thoughtful |
|
Timid |
|
Tired |
|
Tolerant |
|
Uncertain |
|
Unhappy |
x |
Unwilling |
|
Vengeful |
x |
Warm |
|
Whiny |
|
Wicked |
|
Wise |
|
Wistful |
|
Worried |
x |
Wounded |
x |
Youthful |
|
11.4.
Musicianship
To start a song, you can use the command /startmusic [song name ] ( ex: /startmusic rock ).
The following songs are available to skilled musicians:
- Star Wars 1
- Folk
- Ballad
- Waltz
- Jazz
- Ceremonial
- Rock
- Star Wars 2
- Virtuoso
- Star Wars 3
To stop playing, type /stopmusic ( or /stop ), use the corresponding Function key, or click on the Ability icon.
INSTRUMENTS Based on your skills, you can play the same song with several different instruments. Songs will sound slightly different and provide you with unique flourishes depending upon the instrument you use.
Most instruments only need to be equipped for you to play them. However, organs and other large, unmovable instruments must be targeted ( single-click) before you can start playing the song. You must locate these instruments in the game world.
LISTENING TO MUSICIANS Anyone who wants to listen to a musician for healing purposes can:
- Type /listen [musician's first name]
- Single-click on the musician, and then type /listen
- Access the performer's radial menu and select Listen
11.5.
Bands
< < < TRANSMISSION OVERRIDE: REROUTING TO NEW SIGNAL> > >FIGRIN D' AN WAS JUST ANOTHER MEDIOCRE BITH WAILER UNTIL HE FORMED THE MODAL NODES. STARTIN' UP A BAND MADE HIS CAREER. IT MIGHT DO THE SAME FOR YOU, IF YOU CAN FIND THE MUSICIANS TO BACK YOU UP.
< < < RESUMING NORMAL DATA TRANSMISSION> > >
Dancers and musicians are more effective when performing in groups. Players who share the ability to perform the same dance or song can join together in a band or dance troupe and become more effective at healing.
The process for forming a band or troupe is identical to creating a standard group. To start a band, simply invite another player using the radial menu or the /invite [player' s first name] command.
Up to 20 people can form a band or dance troupe. The character who made the initial invitation is considered the bandleader (or dance leader) . Because the band is essentially a group, all group leader and group member commands remain the same (For more information on Grouping).
Once the band or troupe has formed, the bandleader is responsible for starting the song. The bandleader starts the performance using the same commands used in solo play ( /startmusic [song name]; or using an Ability icon) . All players in the group need to know the same song in order for the group to perform that song, but the dancers can use any dance. Once the bandleader initiates the performance piece, he will play a short intro. The group will then join in. At any time, any group member can insert a flourish of his or her choice.
Any member of the group can stop performing by using /stopmusic or /stopdance commands. However, the song will come to a more pleasing end if the bandleader uses the same command; once the bandleader brings the song to a conclusion, all members of the band will play an appropriate finale.
Other players will heal more quickly when enjoying a group performance. To watch or listen to a group, you can use any of the methods outlined in this chapter ( /listen or /watch; or choosing these options from the radial menu) on any member of the group.
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