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5.5. Professions

"Profession" is the term for a collection of skills and titles. Every profession, regardless of type, has the same general layout.

To gain a skill, you need to have the skills below it.

Each column in a profession is called a "discipline." You are not forced to learn all four disciplines in a given profession. In fact, you will probably want to mix and match disciplines, allowing you to focus on what interests you most. If you ascend to the top of a discipline, you may gain access to an Elite Profession or a new title.

You will need to learn all four disciplines in order to attain a Master title.

During character creation, you select a single Starting Profession. Once in the game, you can gain the basic "novice title" and attendant skills for any other Starting Profession by visiting the right trainer (the Brawler trainer to gain Novice Brawler, for example) and paying a credit fee.

ELITE PROFESSIONS
Elite Professions represent focused training. A Marksman can concentrate on using pistols, rifles, or carbines, while a Brawler can become proficient with unarmed combat or a number of melee weapons. Most Elite Professions can only be accessed after you climb to the top of one or more disciplines in a related profession. For example, you can gain access to the Rifleman profession and qualify for the Novice Rifleman skill after you achieve the Rifle Specialist skill box in the Rifle discipline of the Marksman profession.

You can learn more about the Elite Professions by viewing them in the Skills screen (CTRL+ S keys). To "unlock" any of the Elite Professions, you must gain a specific title (or titles), earn enough of the appropriate XP, and visit the proper skill trainer. The title requirements are listed below:

Architect: Allows construction of houses and other buildings.
Requirement: Engineering IV: Complex Systems (Artisan)

Armorsmith: Crafter specializing in armors.
Requirement: Engineering IV: Complex Systems (Artisan)

Carbineer: Marksman specializing in carbines (hard projectile weapons)
Requirement: Carbine Specialist (Marksman)

Chef: Crafter who can manufacture a wide range of foods.
Requirement: Domestic Arts IV: Clothing Repair (Artisan)

Creature Handler: Scout trained in taming and controlling animals.
Requirements: Exploration IV: Alien Environment Training and Hunting IV: Unconventional Methodology (Scout)

Dancer: Entertainer with increased healing abilities through dancing.
Requirement: Master Dancing (Entertainer)

Doctor: A skilled surgeon with the ability to make medicines.
Requirement: Master Medic (Medic)

Droid Engineer: An engineer who builds droids.
Requirement: Engineering IV: Complex Systems (Artisan)

Fencer: Brawler trained in all manner of one-handed melee weapons.
Requirement: Master One-Hand Sword Specialization (Brawler)

Image Designer: A character capable of changing nearly anything about another character's appearance.
Requirement: Hairstyling Specialist (Entertainer)

Musician: Gains healing through music and access to more songs and instruments.
Requirement: Master Musicianship (Entertainer)

Pikeman: Brawler trained to use all types of Polearms.
Requirement: Master Polearm Specialization (Brawler)

Pistoleer: Marksman skilled at using blaster pistols and other small firearms.
Requirement: Pistol Specialist (Marksman)

Ranger: Adventurer well-suited to travel, tracking, and defending others in combat.
Requirement: Master Scout (Scout)

Rifleman: Marksman who is skilled using blaster rifles and other large firearms.
Requirement: Rifle Specialist (Marksman)

Swordsman: Brawler trained to handle various two- handed melee weapons.
Requirement: Master Two-Handed Sword Specialization (Brawler)

Tailor: Crafter specialized in creating all types of clothing.
Requirement: Domestic Arts IV: Clothing Repair (Artisan)

Tera Kasi Artist: A master of unarmed combat.
Requirement: Master Unarmed Specialization (Brawler)

Weaponsmith: Artisan who has become a skilled weapons maker.
Requirement: Engineering IV: Complex Systems ( Artisan)

HYBRID PROFESSIONS
While Elite Professions indicate specialized training in focused areas, Hybrid Professions provide a broader base of skills. Because they are complicated career paths, Hybrid Professions often require some degree of proficiency in two other related professions, and may call for Master titles.

Bio-Engineer: Excels at producing and harvesting organic resources.
Requirements: Organic Chemistry IV ( Medic) & Hunting IV: Unconventional Methodology (Scout)

Bounty Hunter: A mercenary who earns his living by hunting down "criminals. "
Requirements: Master Marksman (Marksman) & Master Scout (Scout)

Combat Medic: A healer who also has some field training to increase his odds of survival in battle.
Requirements: Ranged Support Specialist ( Marksman) & Master Medic (Medic)

Commando: A hardened soldier trained to use and craft heavy weapons.
Requirements: Master Marksman (Marksman), Unarmed Specialist (Brawler) & Engineering Specialist (Artisan)

Smuggler: An adventurer able to sell contraband and collect spice.
Requirements: Pistol Specialists ( Marksman), Business IV: Business Diversity (Artisan), Unarmed Specialist (Brawler) & Engineering Specialist (Artisan)

Squad Leader: A soldier whose very presence in a group provides benefits to all group members.
Requirements: Ranged Weapons Support Ability Specialist (Marksman) & Survival IV: Special Techniques (Scout)

 

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