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2.5. Hybrid Characters

Although you have a choice of one of six Starting Professions during player-character creation, you can learn any of the starting Novice skills once you enter the world. Doing so will make you more versatile, and it's advised that all characters learn at least some basic combat skills (from the Marksman or Brawler trainers). Remember: You do not need to learn all skills in a profession, unless you are seeking the Master title.

You might try these combinations:

  • Marksman/Brawler: You can start combat with a ranged weapon, and then switch to melee combat if your enemy gets close.
  • Scout/Medic/Entertainer: This is a great combination for when you're part of a group. Not only will you be able to build camps, you will be able to heal your allies' wounds.
  • Marksman or Brawler/Artisan: Adding Artisan to a combat profession could provide you with steady income and allow you to build your own armor and weapons.
  • Scout/Artisan: This may be the most self-sufficient combo in the game. With both Scout and Artisan skills, you can collect virtually every type of resource and build nearly everything in the game. Throw in some combat skills for protection in the field.

 

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