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The Teräs Käsi PvP Guide
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OnlyMaestro
Jedi
Posts: 5313
Registered: 07-31-2003


OnlyMaestro
PA: Avatar Baby!
Server: Eclipse

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Many people have asked what is the role of TKA in PvP now with insane armor, buff and specific Kinetic Defense Armor. The sad truth is, those people wearing 80% Kinetic Armor of any kind give you the advantage you never realized you had.
 
How?
 
Most hardcore PvP players get sliced armor, armor that is sliced in effectiveness 85% or higher. Given that most armor now is designed with Kinetic at 70 or 80%...that means the damage type LEAST protected by that armor aside from stun is infact Kinetic damage. For example...
 
Your PvP armor gets amazing 35% effectiveness slices, bringing the base stats up to 90%, but your special layers "kinetic and stun" remain at 80% and 35%, meaning the armor protects best against every other damage type, except stun and kinetic, interesting how that works?

 
Now, my current template is:
Teräs Käsi Master
Master Brawler
Fencer 4/0/0/0
Pistoleer 0/0/4/0
Scout + Explore 1
Novice Medic
I currently have 9 free SP to put somewhere --
 
Advantages of my current template?
Intimidate 2
Lunge2
Further Accuracy + Speed
Further CoB Bonus' (whenever it gets fixed)
 
Now, many people laugh at the "smaller" attacks of PvP in the current age of "Mind poison, rifleman, and stun weapons."
 
However, whenever you encounter those Fencer stun lemmings, intimidate is your friend, reducing their damage nearly 50% which is another major damage reduction in PvP.
 
We all know PvP is skewered right now to mind damage, poison, disease...etc etc. TKA does have some major issues in PvP, and with most people having great KD defense, KD/Dizzy is not as reliable nor as effective as before.
 
However while people have KD defense they don't always have dizzy defense, many people forget about the famous "dizzy, then lunge" strikes as they are so intent on mashing only HeadHit or UH3.

 
When engaging in serious PvP there are many rules you must follow:
You must be well equipped with good stun armor (to stop the lemming rifleman/fencers) and bring a good selection of Ahrisa, Brandy, Synthsteak, and the Burst Run food. Spices either consisting of Pixie or Muon, but try to not use spices.
 
Unless you encounter a CM/Doctor in good armor, you're probably toast. The best poisons on the market can tick at 900+ every ten seconds of unmitigated damage. If you're not a TKA + Doc or have a free Doc nearby, you're in trouble -- except your losses, and take that loss gracefully.
 
Against all non-DOT weapons, TKA is great, despite the immense armor, buffs, and foods of your opponent. Many people are TKA, not many are TKM anymore. Everyone is a TKA to get defenses and mediate (I hope they fix this , so chances are the people you fight in PvP are either Fencers, Rifleman, BH/Pistoleers, or maybe the Pikeman every so often with their deadly DOT-based pikes.

 
As the PvP battle starts, make use of Intimidate, trust me -- you'll be extremely happy you too. Don't forget unarmed Dizzy and Unarmed Stun also if you can land them, and use UH3 to blind, not as your main attack.
 
Ironically, your main attacks are going to be UnarmedMindHit, and...Combo1. Why Combo 1? It hits the health bar much more often for more damage per second than UH3. It's not as damaging per strike against the health bar, but it hits it much more often if you find an opponent unarmored, but buffed for some reason. (this does happen)
 
Also a current PvP trend is to wear only chest, helm, boots and gloves, meaning combo1 still hits the health through the exposed arm damage spots. Test it out, but your main PvP tool is UnarmedMindHit. Unless they are equally fully mind buffed, in which case Combo1, UH3, or MindHit is your bet with what 'seems to be working at that time.'
 
Status effects are your friends: blind (UnarmedHit3) dizzy (Unarmed Dizzy/KD2) stun (unarmed stun) intimidate (intimidate) posture down (Lunge1)
 
It's my suggestion you don't make KD/Dizzy your only option that many TKA do -- Dizzy/Lunge is much much more effectively, and more easily landed on your target. Don't be afraid to experiment and find what works best for you. I find myself training a lot lately in duels to see what fits where, and how the damage is distributed.
 

 
Those pesky rifleman...what to do?
  • Get yourself some good armor
  • Good mind foods/buffs
  • A specific 40% stun helmet, effectiveness sliced to bring energy resists up to over 80%
  • PSG!!! Everyone forgets the Personal Shield Generator, it is a must for TKA


Warcry...is it useful? YES!

If you are in a group for PvP, and you come across an Enemy CM, warcry him and keep him delayed until you get support from others so that you can proceed to tear him apart. The moment he lands a poison or disease on you...accept defeat, but focus on him/her taking them down and out of the fight -- killing them even if it means sacrificing yourself.


Never forget the little moves...Unarmed Stun, Unarmed Dizzy, Unarmed Lunge...these are some of your best moves. intimidate is huge! It will hamper Defense stackers, and it will absolutely eliminate the Fencer Stun threat. Plus if you get your 30-40% stun armor like you're supposed to, that fencer will be looking up to you as to claw and hack him down.

UnarmedHit3 has a greater purpose than just damage...it blinds. That is more of a reason to use it in PvP instead of hoping for damage...blind your target.

In the end, Fencers have better defense, a stun weapon, rifleman do much more damage, TKA is more "balanced" than any other, and played right...despite the insane armors, in battles without CMs, a TKA played well can emerge as victor over any target, any template.

Above all, win with dignity, and lose with grace. I've gotten many a hate-tells from people saying "KD/Dizzy is for noobs," or even ones that actually get personal...some make me want to reply and be harsh...but I simply smile, compliment them on a good fight, and then go to kill their friends.

4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness
06-21-2004 06:33 PM  

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Re: The Teräs Käsi PvP Guide   [ Edited ]
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Dark_Jedi88
Wing Commander
Posts: 524
Registered: 05-03-2004


Dark_Jedi88

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Hey, that's cool, thanks for posting it!

Message Edited by Dark_Jedi88 on 10-08-2004 11:26 PM

Ganan Fireraven
Master of Teräs Käsi
Smuggler in Illegal Goods
Colonel in the Rebel Army
Captain of the Smugglers' Pride
"The Teräs Käsi have formed their body into the ultimate weapon, we are never unarmed."
06-21-2004 08:14 PM  

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Re: The Teräs Käsi PvP Guide
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nikolai
Jedi
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nikolai
PA: Forgotten Order
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Wow, I never even thought about using Warcry against CMs.
 
Nice post!


"Go then, there are other worlds than these."

06-21-2004 08:14 PM  

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Re: The Teräs Käsi PvP Guide
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Gknee
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Gknee
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Nice Post...I hope it gets stickied!!

Nosmina Osoga
Proprietor of The Dew Drop Inn
Mesric Sanctuary, Tatoonine
(mmmm.....Cake.....)
Minty freshness!!
06-21-2004 08:44 PM  

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Re: The Teräs Käsi PvP Guide
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WookieeTumble
SWG Second Lieutenant
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Registered: 07-10-2003


WookieeTumble

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Amazing post.  That's the first intelligent post I've read in a long time.  Although it doesn't help the wookiee race like me too much.  I know you probably don't play a wookiee, but is there any hope for us?

Nomar
-=[Run The Play: Computer Blue]=-
I Hope You Have Enough Room For My Fist Because I'm GOING TO RAM IT INTO YOUR STOMACH
Bounty Hunter/Carbineer
All you have to decide, is what to do with the time that is given to you...
06-21-2004 09:01 PM  

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Re: The Teräs Käsi PvP Guide
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nikolai
Jedi
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nikolai
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WookieeTumble wrote:
Amazing post.  That's the first intelligent post I've read in a long time.  Although it doesn't help the wookiee race like me too much.  I know you probably don't play a wookiee, but is there any hope for us?



Nope.

Well...wookiees do make really excellent rugs. So it's not like you're bad at everything.


"Go then, there are other worlds than these."

06-21-2004 09:16 PM  

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Re: The Teräs Käsi PvP Guide
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Smuggler4ever
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Smuggler4ever

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Very nice post!


Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor

06-21-2004 10:20 PM  

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Re: The Teräs Käsi PvP Guide
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TiosiOthoo
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TiosiOthoo
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KICK ASS POST!!!

Tiosi Othoo TKM/Master Doctor
06-21-2004 10:24 PM  

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Re: The Teräs Käsi PvP Guide
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OnlyMaestro
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OnlyMaestro
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WookieeTumble wrote:
Amazing post.  That's the first intelligent post I've read in a long time.  Although it doesn't help the wookiee race like me too much.  I know you probably don't play a wookiee, but is there any hope for us?



The main thing I noticed about Wookies is the RL people who play them are much more devoted to their character overall it seems -- and play with more of a "fire" to be good despite armor and character defeciencies.



Confidence in PvP is great for people too!

I'm glad you all like, there was major PvP on Eclipse tonight in Theed -- and when unbuffed I de-equip my VKs for nearly no HAM cost - died a lot, killed alot...balanced in the end.

4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness
06-21-2004 11:39 PM  

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Re: The Teräs Käsi PvP Guide
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MrChow_Sai
Jedi
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Registered: 10-13-2003


MrChow_Sai

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Nice post. Every true to most of it. the only problem a is the dumb fencers with High Dmg Stun baton. Then there the really really good ppl at PvP. hehe i like to be one of them on my sever
06-22-2004 01:42 AM  

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Re: The Teräs Käsi PvP Guide
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Amanda143
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Amanda143
PA: Click Here \m/ ^.^ \m/ Total Eclipse Entertainment

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Great post griffin! You know I've been trying to do TK and haven't been involved in PvP much lately but this is really handy stuff to know! Thanks!

Zo_|/oo*
ooo/
o o| Ma'at - Xanadu Bay, Naboo
o*o\
^o| Corporate Universal
------m-m--------------------------------------------
06-22-2004 03:50 AM  

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Re: The Teräs Käsi PvP Guide
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troettger
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troettger
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Very good post.  I give it a vote for sticky.  Very good info.

Raff Erchamion

Knights of the New Regime
(KNR)
06-22-2004 04:43 AM  

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Re: The Teräs Käsi PvP Guide
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DarkLordIce
Jedi
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DarkLordIce
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Excellent post!

- Colonel Cyruss Blackwell -
Imperial Mayor Appointee, Mos Veris - Tatooine.
----
- Antrax Blackwell -
The Corrupted Saint.
----
- Silas' -
Groundskeeper, The Blackwell Estate - Taooine.
----------
06-22-2004 08:36 AM  

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Re: The Teräs Käsi PvP Guide
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Hrodric
Wing Commander
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Registered: 07-16-2003


Hrodric

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Well said.  I frankly like to see the docs use up their mind pool to heal states... continually... over and over again..  Their constant healing can be an effective way of defeating them.  Remember that UH3 also causes bleeding, which they proceed to heal as soon as they see it.  Anticipate what they will do in reaction to your attack and counter it.  It is amazing how some people just settle for their "trusty" one-two punch (a.k.a. dizzy/kd) and never step outside the box.
 
Peace.

-=H=-
Saint Hrodric
Patron Saint of Cyber-\/1rg1/\/s
Hrodric - Bria Server
06-22-2004 12:50 PM  

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Re: The Teräs Käsi PvP Guide   [ Edited ]
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Jessalyn_Bohicat
Jedi
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Registered: 07-06-2003


Jessalyn_Bohicat

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hehe, indeed very well written
 
one thing i notice that fencer/doc combos forget a lot is our beautiful HeadHit. Since fencer does not ahve a special that hits mind only, they tend to forget that we do
 
then they put a lot of time and mind into healing thier states, and weeee mind hit!
 
i was a fencer doc for a while, and found it to be pretty unfulfilling. i find myself the victor way more in PvP now that i ahve gone back to my true love, the art of teräs käsi
 
cheers!

Message Edited by Jessalyn_Bohicat on 06-22-2004 03:27 PM






06-22-2004 03:26 PM  

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