RogueLeader7
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Noticed a couple of posts recently about having trouble with Elders, and I know there are numerous guides floating around to help people, but as a master sword/doc the macros I use make fighting them, for me anyway, fairly painless, as you have only a couple of things to keep an eye on during a fight.
I’ve taken down 70+ Elders in the past week, including Stun Baton/Power Hammer/Scythe witches (which do hurt ). As long as you are well prepared, you shouldn’t have any probs.
Note: I’m at speed 89 at the moment, but equally was soloing them with 75 speed (although the time taken can be an issue so make sure u have mind food/drink handy if it is taking a long time).
The key to fighting elders is organisation, and not being overwhelmed tryint to warcry, intimide, heal, attacking, removing states, turning on center of being, etc etc, as it is VERY easy to forget things, and against elders u cant afford slips!
Hopefully the macros below should minimise the risk which you face.
Always leave it running, saves having to remember to do it in a fight, one less thing to worry about. (play around with the timer if your having probs as lag and packet loss can occasionally mess this up, but I find 34 secs to be fine at master swords).
#2 – Auto Intimidate
Int /ui action clearCombatQueue; /Intimidate1; /Intimidate1; /pause 14; /macro Int
I activate this once the elder gets within 30m of me or so. Without Master Brawler, our Intimidate only lasts 30 secs so it is vital to keep it stuck as our defenses mean we die very quickly without it. I personally have a macro reapply it every 14 secs. Ok it may seem excessive, and you may waste some fighting time, but I NEVER have an elder come un-intimidated against me. (Make sure you have BE Clothes to help stick intimate easier).
The following macro’s I have hot-keyed for ease of use and speed.
This is the most important hot key I have. I have it on F1, throughout the fight my finger stays over F1, as soon as she lands a dizzy; usually about 5/6 times per fight, I heal it. It is imperative that you don’t end up on your back. This keeps me safe 99% of the time.
If you are KD whilst Dizzy, ive found the best way to recover is to just have /stand on a hot key and hit it once, wait etc. Problem is if u stand and hit it again u’ll be straight back on your back. So hit it once, wait a sec, then repeast. As soon as ur up heal the Dizzy state. (Just don’t panic when your on your back, if she is intimidated u should make it up again ok).
#4 – Attack
HH /melee2hheadhit3; /pause 1; /macro HH
Your basic attack to take down the elder, just leave it running all fight and it will keep going around everything else your doing, including Center of Being, Intimidate etc.(feel free to change timer to 1< if you are speed capped and hitting faster than the macro.
If for whatever reason the elder is unintimidated, such as when fight begins and intims don’t stick, this is handy to have hot keyed as it will get her down to 50% dmg ASAP, which you need.
I know you can keep a stim in your hotkey bar, but with all the macros running etc, I find it easier to just use this than having to clear the queue manually and then healing via the stim. (Alternatively you could have it clear the queue and press a different toolbar slot to use a specific stim) as it seems to use random ones from your inventory with the way above.
Stacks 2 bleeds on her, which in the long run will take her down quicker.
#10 – Warcry
War /ui action clearCombatQueue; /warcry1
Clears combat queue, then delays elder for 10 secs. Sometimes attacking elder whilst delayed breaks warcry, sometimes it doesn’t, part of the bug I believe.
#11 - Firstaid
FA /clearCombatQueue; /firstaid
Clears the Queue and heals your bleeds. At master doc, i find i alternate this every other attack for 2-3 heals, usually removes the bleed. This is important since sometimes the bleeds can really stack up; not such an issue on health or action, but as we all know the mind ones can be really dangerous. All it takes is for a couple of bleeds, and then a Dizzy/KD and you're potentially done for.
Oh, and keep /dump somewhere
Those are pretty much what I have hot keyed. Usually a fight goes something like this for me:
Eat 2 Brandy, get buffs/mind buffs etc, canapé and muon on hotkeys for emergency standby.
- Pull elder, examine to see what weapon she has. - Push F12 to turn on Center of Being macro - Put on stun armour if needed - As she approaches, activate Intimidate timer macro (F2). If it doesn’t stick, then send her another lot from the single fire marco (Shift-F2). - Turn on Head Hit 3 macro (F4). - Give her the bleed macro (F6) making sure it sticks. Now generally, you should be ready to go. She may use force powers on your, which can hurt, so just have your heal macro hot key ready, with Stim E you heal about 1800 a time at master doc so no real worries there.
If she lands states: Bleeds/Dizzys/Stun/Blind - mixture of all: - Heal State Dizzy Macro (F1) – Rinse and repeat as dizzys land. - Then Firstaid macro (F2) - Heal bleed in between one head hit at master doc, usually 3 heals to stop.
I personally don’t bother healing blind and stun.
- When she runs hit your taunt macro (Shift-F10) - Finish the job! - Loot
Basically the only way you should die is from mind incap and provided u have music buffs and brandy, only maybe a PH/Scythe/Stun Elder is gonna hurt you.
PH/Scythe – Take an extra canapé or 2 to get nice and high mind, and just be ready to heal a lot of Health and Action Dmg.
Stun Baton – Make sure you have 40% Stun armour but without more melee def you will usually still go down. PSGs solve this but can be costly, so only use if speed capped. Personnal I use about 5/6 Psgs killing a stun elder from a spawn but can do it easy solo.
Hope that helps anyone still having trouble, and I do appologise for posting yet another guide and spamming the forums lol.
Any questions fire away
Message Edited by RogueLeader7 on 01-06-200508:28 AM
Message Edited by RogueLeader7 on 02-08-200505:54 AM
I have it set up like so, so the mindhit will roll over to the head. Both heal, and mindhit macros are on F1/F2 respectivly. Thats where my fingers hang around.. so might aswell use em to press mindhit macro once in a while.. Other than that same as your suggestions.
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starcrusher04
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great post.
/sticky
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1) Does clearCombatQueue cause any noticeable delay? (Sorry I'm a newbie to combat macro scripting.)
2) For your Warcry macro -- when and why do you use this? Also, I read your comment but it seems to me that with the HH macro running you'll break Warcry very quickly....maybe you have found differently though.
3) For the stacked bleeds, how do you tell whether both stuck. Do you gain anything from reapplying them? Is there a way to tell when the bleed has run out or become less potent and you need to reapply?
4) For the Intimidate macros, would it make sense to throw a warcry in first or are the intimidates executed so quickly that it's not necessary?
5) With regard to Stun, it seems like you might get less state effects if you were to heal it in addition to Dizzy/Bleeds, so less time healing states and more time hitting?
6) You mentioned your bleeds macro but I didn't see one (maybe I missed it)....is this just a clearcombatqueue then /firstaid ?
7) Do you keep your stomach empty for emergency canape? Is there a food that might help out your strategy better?
RogueLeader7
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Some good points
1) clearCombatQueue desnt cause any delay that i notice, certainly not enough to affect anything going on in a fight.
2) With regard to Warcry you're right, it should work like this. However at the moment Warcry is bugged and i find that usually, at least against NPCs it doesnt break to keep attacking them. If this is fixed, i would suggest putting /dump at the start of the warcry command to counter the problem.
3) To tell whether the bleeds stick i just watch for the damage over the elder, as you hit the hot key they will be your next two attacks.\As long as you dmg her with both then both have stuck. You can reapply, but the easiest way to tell is keep an eye on the icon on her, both bleeds seem to run out about the same time.
4) You could throw in a warcry first, however, there is a timer on warcry, and i find it hard to stick, so i prefer to have intimidate running seperately, althouth macroing warcry into it is certainly an option. I would suggest just playing around with it and see what sort of sucess you get.
5) Hadn't considered that so i'll keep it in mind.
6) Sorry that was my bad missed it out while typing post. Simply:
/clearCombatQueue;
/firstaid
7) Yes i go into all elder fights with 2 brandy, and full music buffs at least (dance buff if it hasnt run out). This is usually fine for most elders, but i find that those with Power Hammers, Scythes, Swords and Stun Batons require more work, so i would then pop a canape if any of these turn up. But yes i would say if you can keep your sotmach empty and if you are struggling, take it half way through or something. (Especially since canape has such a short timer). I sometimes use Thatakillo if i dont have any dizzy packs, as you will rarely hit the desk (+90 or something against knockdown).
I personally think using heavy stun armor against elders is a waste the difference is minimal in the amount of damage taken. Using my own armor numbers from kettemoor Best stun we can make is 38% with 66% base this will cut 69% of her hits off due to the AP difference between the Bat and the armor AP0 vs AR1 The armor I hunt elders in is sliced 26% stun/69 or 70% base This armor will cut off 63% of her damage and you wont have to worry about changing armor everytime you meet an elder. You will have both high kin/energy/elec /blast you name it and still very good protection against her stun bat if that is what she plays with.
If using a PSG the difference is even smaller My standard Imp at the moment is 47% stun Max stun.. 83.5% cut off 26% stun.. 80.39% cut off
But I do see your point you know what shes coming at you with, so why not max it out as much as possible. But the cost of buying two suits of armor might be too much for some, so Id recommend going with the middleground armor.
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RogueLeader7
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/Agreed
I suppose for me i have plenty of credits in reserve, so keep a spare fresh set of stun comp in my backpack when im hunting, with a crate of PSGs, more for conveniece then anything else.
For me i guess buying 38% stun comp as well as my standard 80% base isn't really an issue.
But sure, like you say, provided you're using PSGs which take the brunt of the damage, any stun protection is better than none, because even 1% will bring ap0 vs ar1 into effect, massively cutting damage.
Message Edited by RogueLeader7 on 01-07-200508:36 AM
Whacko4squid
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well I have a question concerning the elders Bodygaurds
I have really no problem taking an elder {unless it has a stun baton} but my biggest problem is taking down the aggro that seems to be attached to the elder..
Take for instance she has 3 protectors and perhaps 2 sentinels with her...everytime I try to pull her bodygaurds one at a time the whole mob comes in and pounds me to a pulp....with KD and stacked bleeds...
now I manage to hold my own but usally I get waxed hardcore...
I am speed capped and use a PH with a maxed dmg of 771 un-pup however ...
What attack should I be using for these mobs...minus the elder if I am lucky...2hspinattack2?...or is there a better attack for this situation??
RogueLeader7
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Nice little trick here to make this very simple.
Find the Elder spawn, target the elder from about 90m or so , then call a pet (any pet with attack command will do) and send the pet to attack the elder. She will kill the pet then agro the owner, and leave her mates behind. doing this and leaving all the others alone in the spawn will also let you get lots of elders one after another, had over 20 out from one spawn before.
After killing the elder, put the pet away, recall and your good to go again.
Message Edited by RogueLeader7 on 01-08-200501:12 PM
RogueLeader7
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Mobs - yeah spin attack 2 is your best bet imo, since its the highest dps area attack we have and since the other are unlikey to stick a dizzy or especially a posture down to a NS, go with Spin Attack 2; its kept me alive before in the middle of a swarm of 6-7 stalkers, that intimidate and warcry of course.
Bawarr
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The pet trick works wonders, me and my buddy use that. Got 20 from one spawn last night and left after the 20th so there could have been even more. As for macros i dont use any but the CoB one, i just find it more exciting doing it all manually.
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I think that if you have a macro /healstate Self and all the apropriate medecine, it clears any state you have on ... if you are stunned and hit the macro, it clears stun, if you are blinded and hit the key , it clears blind, etc etc ...might saves some macro keys ...
RogueLeader7
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Zantzen wrote:
I think that if you have a macro /healstate Self and all the apropriate medecine, it clears any state you have on ... if you are stunned and hit the macro, it clears stun, if you are blinded and hit the key , it clears blind, etc etc ...might saves some macro keys ...
Yeh i think your right. The only reason i keep them seperate is as MSwords/MDoc it seems quite often that a couple of states will stick at once, and the only one that is likely to leave instant death is a dizzy, since a kd/pd will really hurt. So i keep em seperate mainly to decide myself what order i heal them in. Not sure how that would work out with just /healstate.
But apart from dizzy, i personally dont see the other states as a massiv prob, certainly none of them have ever led to me dying to an elder, althout obviously they may slow u down, cause a little more dmg.
Galjoss
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Another usefull tip for those that are not docs and cant healstate dizzy is when you are on your back you can usually stand up for just long enough to get in a warcry before falling back down again, this eases the pain slightly