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The Smuggler FAQ - v1.47 (July 2, 2004)   [ Edited ]
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Smuggler_Caylin
Blue Glowie
Posts: 7312
Registered: 07-11-2003


PA: Independent Operator.
Server: Bria

5 ratings - 4.8 average


If you have common Q/A's to add or corrections, please do.

This is not an effort of one smuggler alone. It is a collective effort of the Smuggler community as we try to better understand our abilities. It is our hope that this FAQ will help newcomers and veterans alike. Special thanks to Kav, who made the terrific effort of getting this FAQ started.

The Smuggler FAQ

v1.48 7/02/04
HTML Version

General

What skills do I need to become a Novice Smuggler?
  • Brawler Unarmed 4
  • Marksman Pistol 4
  • 50k Pistol XP

What are the Smuggler Titles?

  • Novice...................Novice Smuggler
  • Underworld 4........Fixer
  • Slicing 4................Slicer
  • Dirty Fighting 4.....Rogue
  • Spices 4................Fence
  • and of course Master Smuggler
What Weapon Certifications are granted in the Smuggler tree?
None.

How do I smuggle?
The extent of Smuggling currently is avoidance of contraband scans. You earn this ability at novice and it increases throughout the Underworld tree. Master Smugglers have the highest ability to avoid scans. (covered further in Underworld section)

Who is our Smuggler Correspondent?
Forum name: Smuggler_Caylin
Toon: Caylin Borealis, Bria server

Once I reach novice smuggler, can I get rid of Unarmed?
No. Unless you no longer want to be a smuggler.

Where are the smuggler trainers?

  • Mos Eisley, Tatooine by the Cantina:......3400, -4880
  • Keren, Naboo by the Starport:................1360, 2835
  • Keren, Naboo by the Cloning Station:.....1845, 2770
  • Daeric, Talus:..........................................165, -2890
Is it true that Bothans make better smugglers?
It depends on what you think makes a better Smuggler.

Bothans get an additional 10% discount off faction perks. Please be aware that the discount takes effect after the actual purchase. So you must still meet the cost to purchase a faction perk, but when you actually purchase it, you will notice that you don't spend the full amount.

This is the only bonus that Bothans get, over a smuggler of another race.

Slicing

Does the quality of tools/weapons have any bearing on my slice%?

GreenMarine - June 14, 2004
This is a developer statement that tool quality does not matter on slicing equipment at this time.


GreenMarine wrote:
NikkiDial has it correct. The Master box improves slicing, but the tool quality and other things do not.

Can you pick the stat that increases on my weapon/armor?
No. It is completely random.

Does a Master Smuggler have bonuses to slicing above and beyond that of a Slicer 4?
Yes. The Devs have confirmed a bonus, but not elaborated on it. (see avg slice ranges below)

What can be Sliced?

  • Novice Smuggler: Only locked containers.
  • Slicing 1: Containers and Mission terminals.
  • Slicing 2: All Above and Weapons.
  • Slicing 3: All above and Armor.
  • Slicing 4: Nothing new, but better returns on average.
  • Master Smuggler: Nothing new, but the best returns possible.

How much xp do I get per slice?
Mission Terminals are 100xp, Base Terminals are 1000xp, everything else is 250xp. 0xp for a failed slice.

How can I tell if a weapon/armor piece has been sliced?
There is a flag included with Publish 7 that will show a normal player if the items is sliced or not when you examine it.

"This weapon has been altered by a Smuggler and may bring unwanted attentions from the Empire."

Do I have to hand over my weapon/armor to get it sliced?
Yes... so be careful of potential scamming and look for trusted smugglers. Also be sure to note the stats and even the serial number on your item if you're worried.

Can you slice missions for others?
No. We can slice any term we can use, but only the Slicer, can get the higher rewards. Of course if he is in a group at the completion of the mission the group will have a cut of this increased payout.

Where do I find containers?
These are found when looting humanoid enemies. Basically anything that wears clothing. (Swoopers, Pirates, Meatlumps, Wookie Brawlers, etc.) They are also sometimes found on a "Treasure Map" quest.

What is inside a locked container?
95% of the time, junk. Ranging from low end weapons, melons, single bits of resources and maybe an article of clothing or two. Perhaps another locked containers as well. 4% of the time... NOTHING. So please don't feel a Slicer has scammed you if he hands you back an empty container, it happens. 1% of the time some folks have found skill tapes, saber crystals, and other oddities in containers, so ya never know.

How do I slice a mission term and what does it do for me?

  • Click on a Mission Terminal and select Slice from the radial menu.
  • A Standard Slicing interface will open, and you can use Molecular Clamps or FANs as normal.
  • If you slice a Mission term successfully, then open the terminal mission window, the first page of missions will have about 25-50% higher payout than normal.
  • If you refresh the screen it goes back to normal.
  • This grants you 100slicing xp, and you cannot slice Any terminal again for 2min.
  • Extremely high payout missions seem to slice for less of an increase.

Can you slice faction terminals?
Yes, you will get a bump on your payout like a normal mission term would. Also you get an increase to faction earned for the mission, but not the faction you earn by killing the targets, only mission completion reward.

What does Slicing do to my weapon?

  • Sliced weapons get approx. a 5-35% permanent increase in damage(min AND max)OR a 5-35% faster weapon when successfully sliced.
  • The more skilled the Slicer, the better return you'll see. (See the average results below) The weapon is still able to be used with power-ups and repairable as normal.
  • A sliced weapon will decay faster, but not horribly faster.
  • If you slice a weapon with a powerup attached, the powerup is automatically removed (and destroyed) before the slice is performed.
  • If you slice an insured item, it will need re-insuring.

What does Slicing do to my armor?

  • Slicing armor increases the effectiveness 5-35% OR it decreases the encumbrance by 5-45%. The more skilled the Slicer, the better return you'll see. (See the average results below)
  • Each piece is sliced separately.
  • Sliced armor is repairable as normal.
  • The condition is lost at an increased rate, but not too much.
  • If you slice an insured piece of armor, it will need re-insuring.

What happens if you slice a Shield Generator?
It's considered armor, it can lower the HAM cost or increase the effectiveness. This is of arguable value though since a shield generator can get to 0 condition in one fight alone. Also, you can get a HAM reduction slice on a shield generator that has 0 HAM cost to begin with.

Average Slicing Results:
I am listing the majority opinion on percent increases, there have been rare reports of Slices outside these ranges, but 99.9% of reported Slices fall within these ranges. No one has the facts but the Devs, and they ain't talkin...

Slicing 1:

  • Weapon: N/A
  • Armor: N/A

Slicing 2:

  • Weapon: 10-25% Speed or Damage
  • Armor: N/A

Slicing 3:

  • Weapon: 10-25% Speed or Damage
  • Armor: 5-20% Effectiveness
  • Armor: 5-30% Encumbrance

Slicing 4

  • Weapon: 10-30% Speed or Damage
  • Armor: 5-30% Effectiveness
  • Armor:15-40% Encumbrance

Master Smuggler:

  • Weapon: 15-35% Damage or Speed
  • Armor: 11-35% Effectiveness
  • Armor: 20-45% Encumbrance

What tools are used in Slicing?

  • To slice anything you need a laser knife(s). Two charges will be used.(one for each wire). Novice Smugglers and above can make laser knives. Knives come with 10 charges each.
  • To slice a weapon you also require a Weapon Upgrade Kit, these can be made by Novice Weaponsmiths.
  • To slice armor you require knives and an Armor Upgrade Kit, these can be made by Novice Armorsmiths.
  • At Slicing 2 you can make Flow Analyzer Nodes (FANs). You can use a FAN prior to choosing a wire in the slicing dialog. The FAN will direct you as to which wire to cut with a 75% accuracy. The FAN will tell you which line has more power flowing through it - that's the one you cut.
  • At Slicing 4 you can make Molecular Clamps (MolClamps or just Clamps.) A Molecular Clamp used prior to choosing a wire will direct you to the proper wire to cut 100% of the time. IF you read the window and follow instructions.
  • All Tools are consumed in the process of Slicing.

Do I add a FAN and then the clamp when I am slicing?
No. If you have a clamp use it INSTEAD of the FAN. The clamp will do all the work as long as you know how to follow instructions (HINT: cut the wire it tells you to). It has been said that adding a FAN and a clamp messes with the 100% accuracy of the clamp.

Can I use Molecular Clamps/FANs as a Novice?
Yes, they have no certification and can be used by any Smuggler.

Can you slice something more than once?
No, only one attempt can be made. With the exception of mission terminals which can be sliced once every 2min.

What happens if you fail a slice?
On containers, the container locks forever. On weapons/armor, no damage is done, BUT no one can try to slice the weapon/armor again. On Mission Terminals, nothing.

Can weapons be sliced better than 35%?
There have been 2-3 reports (game wide) of weapons sliced as high as the low forties. It has not been done in anyway that is repeatable. Nor has it been reported since Slicing 4 has been "fixed". 9-03-03

I heard Slicing 4 was bugged?
It was. The abilities of Slicing 2 and Slicing 4 were swapped. As of 9-03-03 they have been swapped back to their intended settings.

I cannot put stuff into my unlocked container. It says I don't have permission to access it?
If you shift the container around it will let you use it again. Such as move it to your backpack then back to your root inventory. Or from your house floor, drop and pickup, or from the bank. This seems to reset it till you next want to put something in it.

Why am I getting the message "You are already slicing"?
This is caused by slicing on the run, if you happen to run across a server line (i.e., you get the messages "you have left Theed" / "you are entering an outpost" etc) while slicing. The one and only fix the CSRs know of at this point is this: you have to log out for 30 minutes. I know it stinks, but it's the only thing to do. Barring that, the morning server reboot seems to clear it as well.

Here are some screen shots but together by Dreven. Between this and the walkthrough everyone should be able to slice with no trouble.
Visual Image Guide to Slicing by Dreven

A walk-through on weapon slicing:(w/Clamps)

  1. You will need:
    • The weapon
    • A laser knife with at least 2 charges
    • A Weapon Upgrade Kit (WUK)
    • A Molecular Clamp
    • A lag and distraction free moment.
  2. Open your inventory
  3. Click and hold (or right click) the weapon to be sliced, to open the radial menu.
  4. Hesitate for a moment, the slice option should appear at the bottom of the menu after 1-2 sec.
  5. Click Slice, a slicing dialog will open.
  6. Click on "Shunt the power with a molecular clamp." message, ensure it is highlighted and hit enter.
  7. READ the dialog box in the slicing window. It will tell you what color the Molecular Clamp lights up.
  8. Click on the selection to cut the color wire that the clamp has directed you too. Ensure it is highlighted and hit enter.
  9. Click on the remaining wire, ensure it is highlighted and hit enter.
  10. The slicing results will now scroll across your screen, and in your system message window.

Same for armor, just substitute a AUK for the WUK. Containers of course require no upgrade kit but are done the same as well.

How to Slice a Faction Base Terminal:

  1. You must be Declared and Overt to Slice the terminal.
  2. You must have Slicing 1 or greater.
  3. After the Bounty Hunter jams the Uplink Terminal, and only if they are successful, then you slice the security terminal.
  4. The Security Terminal is oval in shape and dark in color. It will have the label "Security Terminal" when you mouse over it.
  5. The interface is normal, and works exactly as if you were slicing any mission terminal.
  6. There is a known bug that it may report the color of the wire incorrectly, but the polarity seems more dependable.  It's my recommendation that you pay more attention to negative and positive rather than red or blue. (Positive=Blue Negative=Red)
  7. If you do screw up, you will have the option of repairing the Security Terminal, and in a unknown amount of time you will be able to retry the slice. (~2-4 min)

Other notes:

  • Don’t Rush, the only timer running is the Vulnerability window each Factional Base has.  I have seen Bounty Hunters jam their terminal, and the Smuggler falls in combat, only to clone and make their way back to the base and still successfully slice the Security Terminal.
  • 1000 Slicing XP is the reward for a successful slice.
  • The terminal will not appear when the base is not vulnerable. The bases are "safe" for 22 hours, and "vulnerable" for 2 hours.  Within this 2 hour window is when the terminals can be sliced, and a base destroyed.
  • Thanks Seekealei of Bria!!

    Need more info on Slicing?
    For a great bit of data, especially if you're a customer, check out Dinian's guide to dealing with your Slicer:
    The Do's and Don'ts of working with your Slicer

    Underworld Abilities

    What good is Underworld's comp languages skill?
    Underworld I grants the ability for Smugglers to understand all languages even if not previously trained. In the games current state most folks know all languages by the time they earn their first skill block. However the Smuggler does get the ability to understand Lekku, the Twi'lek "head tail" languages. Which no non-Twi'lek normally can.

    How do I Evade Contraband Scans? (Smuggling)
    Thunderheart- Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m)

    What is "Contraband"?
    Contraband is: Rebel Faction Equipment, Spice, Sliced weapons and armor. Player items are not confiscated. “Crackdowns” occur in the wilderness, “Shakedowns” look for covert rebels and occur in Planetary Cantinas (not player Cantinas)

    Who can I buy faction with?
    Rebel or Imperial only. You buy at the recruiter.

    How do I Buy/Sell faction points?
    At Underworld III you get Sell Out which lets you sell your faction points, 25FP=210-300c on average, but sometimes they pay you nothing. To use this skill go to the opposite recruiter of the faction you would like to sell, and select, "I have some valuable information for you" dialog.

    At Underworld IV you get Connections which lets you Buy Faction: 1000c=10FP or 10,000c=125FP There are however several limitations to this ability:

    • You cannot buy any faction if your enemy faction is over 200, "You are a known (insert enemy) sympathizer..."
    • You cannot buy faction if your current total in that faction is >500.
    • You cannot buy faction from an opposing recruiter if you're declared. (declared includes Coverts)
    To use this skill go to the recruiter who's faction you want to buy into and select, "I would like to make a donation to your cause" dialog.

    Why would I buy faction then?
    The ability to buy faction allows you to maintain positive faction on both sides, if you do not get in too many scuffles. This gives the Smuggler a bit more freedom in being able to switch sides as he/she pleases. This can aid you in trading with Overts, or in being able to go to any theme park or story line quest.

    Also with the ability to /delegatefaction in the game you can sell faction points as a commodity to other players. The cost is ruinous, and if you are not at least a commander in rank you will lose a significant amount of faction in the trade as well, but some folks are willing to wait and pay you to delegate them faction. It is a slow process due to the 500fp cap.

    For details on this Dreven has made a Great guide:
    Smuggler's Guide to Selling Faction Points v1.2 by Dreven

    Is anyplace better than another for buying faction?
    If you buy faction in a player owned base, the credits spent go to the maintenance pool of the base. While this doesn't benefit the smuggler directly, at least the credits get some additional use.

    (continued next post...)


    Message Edited by Smuggler_Caylin on 07-02-2004 05:04 PM

    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:
    07-02-2004 04:12 PM   Report Abuse to a Moderator
      Reply  

    Re: The Smuggler FAQ - v1.47 (July 2, 2004)   [ Edited ]
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    Smuggler_Caylin
    Blue Glowie
    Posts: 7312
    Registered: 07-11-2003


    PA: Independent Operator.
    Server: Bria

    2 ratings - 5.0 average


    Dirty Fighting

    What weapons can I use with Dirty Fighting moves?
    Only pistols, though all pistols work with the skills including Launchers and DX2s.

    What combat modifiers does Dirty Fighting grant me?
    At DF1 we get Ranged Damage Mitigation 1 At DF3 we get Melee Damage Mitigation 1 we get no accuracy, speed, or damage modifiers in any Smuggler Tree.

    What moves do we get then?

    • Dirty Fighting I - Feign Death
    • Dirty Fighting II - Panic Shot 2.6 time, x2 damage. Fires in an area of effect cone 45% arc, and can hit multiple targets. Once a target has been hit you will be notified on screen that it has been delayed 10sec. This means it's next combat que action is delayed by 10sec. It is resistible, and also anyone hit by it will be immune to further panic shot effects for 30 sec. (30 sec immunity timer)
    • Dirty Fighting III - Low Blow - 2.4 time, x2 damage ranged knockdown. (30 sec immunity timer, separate from panic shot)
    • Dirty Fighting IV - Last Ditch - 4.0 time, x6 damage stuns. This will do 6x damage to a random HAM pool and has a chance to stun a target.
    • Damage and delays are calculated by Jaegen's formula in the Pistoleer FAQ: Actual Damage = Weapon Damage * 1.5 * Special Move Damage Modifier Actual Delay = Weapon Delay * Special Move Delay * (1 - Skill Speed Bonuses / 100)

    Thanks to everyone for the testing!

    What does Feign Death do?
    Once you give the feign death command it goes into your command que. The next time you are hit after Feign is qued up will incap you for a few seconds. You will stay down until you choose to get up buy giving a stand command. MOBs will not attack you while you are in this incap state and will eventually wander back to their lair. They will however re-aggro you when you stand, so be ready. Players in PvP can still shoot you, each shot will continue to cause wounds (black bar) to you, but they can never DeathBlow you unless you stand up and let them. Your equipment does not decay if you Feign Death.

    I hit Feign Death and still died?
    Feign has several instances in which it will not work:

    • If it was not first in the Que, hit ctrl-Backspace to clear your que before FD.
    • If you're kneeling.
    • If your HAM is too low to commit Feign (~155 HAM cost)
    • Also, we gain Feign skill as we advance (+10 +20 etc), the more enemies attacking you the higher chance for failure.

    Spices

    What are spices?
    Spices are "buffs" that give your character enhanced stats for a limited time. When the spices wear off though, you suffer from a 'downer' or 'withdrawal' They are instant in thier buff, and can be used as "ghetto stims" though only one can be used at a time.

    What is this spice 'Withdrawal'?
    Well, basically take all the stats you got from the spice you took, then take them the exact opposite direction. In the case of neutron pixie's +1k health, you will more than likely not have a health bar during your withdrawal and can easily become incapacitated. This withdrawal will last for 1/3rd of the spices duration. Neutron Pixie's withdrawal last about 4.5 minutes. Since the up is 13minutes or so (800s) that's not bad.

    Wait, Spice can incap me?!
    Yes, there are reports of some, not all, folks being incapped by downers. it is considered a bug.

    Where did my spice buff go?
    Well, sometimes when entering or exiting a building, my spice buff just...disappears, and I will still suffer from withdrawal later, so be careful.

    Do spices stack with a chef's food?
    Yes, the increase in stat from both food and spice will "stack" meaning that they will both add to the stat.

    How many spices can be active at once?
    One. Including withdrawal time.

    Why can't I experiment on Spice?
    Because the Devs removed the ability until they can build a system for it to do something.

    What spice does what? Can you tell me more?
    If you need more information, Snaproll has put together a great spice guide:
    Snaproll's Spice Guide

    How to use a factory
    For spice: (using muon gold for this example)

    1. Obtain enough rad, water, and metal to make 10 or so crates of Muon Gold, bout 3750 of each.
    2. Obtain a Food Factory.
    3. Obtain a Gen/Weapon/Droid, crafting tool.
    4. Stand near a Gen.Wep.Droid public crafting station, or get a droid with a gen.crafting module.
    5. Start crafting tool, select the Food tab.
    6. Make a Muon Gold, BUT when you get to the window that says "make a prototype or Make a schematic" select schematic, name it if you want to change it, leave it at 1000.
    7. Place a Food Factory, Do NOT put any power in it yet.
    8. The menu on the lower right of the radial has the option insert schematic, click it, a new window opens with a list of all the schems you have made, select the one you want the factory to make.
    9. Back to the radial, same sub menu, select open ingredient hopper.
    10. Put your rad, water, and food in. Close the window.
    11. NOTE: You will need to always use the same ingredients you made the schematic with. If you run out of something, destroy the schem and make a new one.
    12. Open radial on the factory and go to the top right menu, use this to insert your maintenance and power. You waited till now to put in your power because the factory would of taken your Rad from your Muon recipe.
    13. Now that everything is in go to the Lower left sub menu, select start manufacture.
    14. The factory will run till it:
      • Runs out of maintenance: approx 1400c a day (always consumed running or not.)
      • runs out of power, approx. 500 a day if good stuff. (only consumed while running)
      • Runs out of material
      • Runs the schematic out (1000 units max)
    15. Examine the factory, it will tell you what it is making and a number for time, as well as the number made so far.
      • The time is the number of seconds per item. I forget how fast Muon is, but I think it takes about an hour a crate. (time_displayed*25/60=minutes per crate) This time is based on the complexity rating of the item.
    16. Each crate will be 25, this is not changeable. BUT you can split the crates afterward if you want smaller. Sometimes the factory will twitch and make a partial crate.
    Same basic process for slicing tools, except you need to use a Equipment Factory.

    [The End]

    Message Edited by Smuggler_Caylin on 07-02-2004 05:05 PM

    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:
    07-02-2004 04:13 PM   Report Abuse to a Moderator
      Reply  

    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    Smuggler_Caylin
    Blue Glowie
    Posts: 7312
    Registered: 07-11-2003


    PA: Independent Operator.
    Server: Bria


    **reserved**

    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:
    07-02-2004 04:16 PM   Report Abuse to a Moderator
      Reply  

    Re: The Smuggler FAQ - v1.47 (July 2, 2004)   [ Edited ]
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    Geevo
    Squadron Leader
    Posts: 3505
    Registered: 10-16-2003


    PA: Corusca Ancients (CA): Council Member
    Server: Intrepid


    On XP ... 1,000 XP for slicing a  base terminal.
     
    How can I tell if a weapon/armor piece has been sliced?
    Only a smuggler with Slicing 2 or higher can tell, and they have to have it in their inventory to do so. There will be a flag included with Publish 7 that will show a normal player if the items is sliced or not.
     
    Do I have to hand over my weapon/armor to get it sliced?
    Yes... so be careful of potential scamming and look for trusted smugglers. Also be sure to note the stats and even the serial number on your item if you're worried.

    Message Edited by Geevo on 07-02-2004 04:26 PM


    Geevo Deem, Mayor: Veteran's Retreat

    Imperial Colonel, Master Pilot

    Force Sensitive Master Combat Smuggler
    07-02-2004 04:24 PM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    Smuggler_Caylin
    Blue Glowie
    Posts: 7312
    Registered: 07-11-2003


    PA: Independent Operator.
    Server: Bria




    Geevo wrote:
    On XP ... 1,000 XP for slicing a  base terminal.
     
    This is there already... or I'm seeing things?
     
    How can I tell if a weapon/armor piece has been sliced?
    Only a smuggler with Slicing 2 or higher can tell, and they have to have it in their inventory to do so. There will be a flag included with Publish 7 that will show a normal player if the items is sliced or not.
     
    Hehe yah... I'll update that. Thanks.
     
    Do I have to hand over my weapon/armor to get it sliced?
    Yes... so be careful of potential scamming and look for trusted smugglers. Also be sure to note the stats and even the serial number on your item if you're worried.
     
    Alrighty!
     
    I'll get on these soon. I was just given an early 4th of July present from another correspondent in the form of a new email address... gotta go try it out

    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:
    07-02-2004 04:31 PM   Report Abuse to a Moderator
      Reply  

    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    Geevo
    Squadron Leader
    Posts: 3505
    Registered: 10-16-2003


    PA: Corusca Ancients (CA): Council Member
    Server: Intrepid




    Smuggler_Caylin wrote:


    Geevo wrote:
    On XP ... 1,000 XP for slicing a  base terminal.
     
    This is there already... or I'm seeing things?
     
    It is in the base slice section, but not the slice xp section
     
    How can I tell if a weapon/armor piece has been sliced?
    Only a smuggler with Slicing 2 or higher can tell, and they have to have it in their inventory to do so. There will be a flag included with Publish 7 that will show a normal player if the items is sliced or not.
     
    Hehe yah... I'll update that. Thanks.
     
    Do I have to hand over my weapon/armor to get it sliced?
    Yes... so be careful of potential scamming and look for trusted smugglers. Also be sure to note the stats and even the serial number on your item if you're worried.
     
    Alrighty!
     
    I'll get on these soon. I was just given an early 4th of July present from another correspondent in the form of a new email address... gotta go try it out





    Geevo Deem, Mayor: Veteran's Retreat

    Imperial Colonel, Master Pilot

    Force Sensitive Master Combat Smuggler
    07-02-2004 04:34 PM   Report Abuse to a Moderator
      Reply  

    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    Smuggler_Caylin
    Blue Glowie
    Posts: 7312
    Registered: 07-11-2003


    PA: Independent Operator.
    Server: Bria


    Ok, put those in, editted and put mention of the 'Bothan Bonus'

    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:
    07-02-2004 05:05 PM   Report Abuse to a Moderator
      Reply  

    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    JTGAlpha
    Wing Commander
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    I've gotten 14% slices as a master Caylin on weapons and armor effectiveness.

    Dayasi Vo'Boda CEO of SCUM PA.
    Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
    Taking Scum and Villainy to a new Level to Serve YOU. Remember: SCUM does it dirty
    Another Horseman of the Smuggling Apocolypse
    07-02-2004 06:26 PM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    Smuggler_Caylin
    Blue Glowie
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    JTGAlpha wrote:
    I've gotten 14% slices as a master Caylin on weapons and armor effectiveness.


    Armor effectiveness goes down to 11%... but on weapons, I'll believe it when I see it my friend. Thousands of slices and I've never gone below 15% at mastery on a gun.

    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:
    07-02-2004 07:27 PM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    JTGAlpha
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    Maybe that's what I'm thinking of...but I coulda swore I got'em on weapons before.

    Dayasi Vo'Boda CEO of SCUM PA.
    Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
    Taking Scum and Villainy to a new Level to Serve YOU. Remember: SCUM does it dirty
    Another Horseman of the Smuggling Apocolypse
    07-02-2004 07:41 PM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    DrevenStrobe
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    Gotta go with Caylin on this one...I've never seen a weapon slice below 15% as a Master...
     
    Plenty of Effect slices below that...but even that's been a while since I saw one of those...

    Dreven Strobe (Colonel) Tristyn Strobe
    TKM / Master Pistoleer / Master Smuggler / Master Merchant
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    Proud member of Team Low Blow for the Combat Uprebalavamp Alpha
    07-02-2004 08:04 PM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    Ackis
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    Why am I still agroed when I feign death?
     
    What doesn't normal stand functions de-feign me (ie: arrow keys or mouse button)?

    Imperial Captain Ackis Losackego - Kishels Über f335h
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    07-02-2004 08:27 PM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    ZHouChang56
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    !!!!!!!!!

    Demak Cece

    "the obese asian" or however the hell you spell it

    08-11-2004 12:42 AM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    hrmpf2
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    Server: Infinity




    Smuggler_Caylin wrote:

    What happens if you slice a Shield Generator?
    It's considered armor, it can lower the HAM cost or increase the effectiveness. This is of arguable value though since a shield generator can get to 0 condition in one fight alone. Also, you can get a HAM reduction slice on a shield generator that has 0 HAM cost to begin with.



    I assume this should be can't? Sorry about the nitpicking Great FAQ, showed me what I need to know to get started.

    - Ondal (on Infinity)
    Master Smuggler - Looking for Weapon and/or Armor smith connection.

    09-01-2004 03:42 AM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    dorsai78664
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    Server: Corbantis




    hrmpf2 wrote:


    Smuggler_Caylin wrote:

    What happens if you slice a Shield Generator?
    It's considered armor, it can lower the HAM cost or increase the effectiveness. This is of arguable value though since a shield generator can get to 0 condition in one fight alone. Also, you can get a HAM reduction slice on a shield generator that has 0 HAM cost to begin with.



    I assume this should be can't? Sorry about the nitpicking Great FAQ, showed me what I need to know to get started.


    Actually, the sad part is that you actually can get an encumberance slice.  But as the song goes..."nuthin' from nuthin' leaves nuthin'..."


    COLONEL DRAEVYN TYR
    Master Gunfighter : Master Smuggler : Teräs Käsi Master
    The Spice Must Flow
    Corbantis.Naboo.Theed.-5851.3187

    09-01-2004 10:24 AM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    jbezorg
    SWG Petty Officer
    Posts: 208
    Registered: 09-03-2003





    dorsai78664 wrote:


    hrmpf2 wrote:


    Smuggler_Caylin wrote:

    What happens if you slice a Shield Generator?
    It's considered armor, it can lower the HAM cost or increase the effectiveness. This is of arguable value though since a shield generator can get to 0 condition in one fight alone. Also, you can get a HAM reduction slice on a shield generator that has 0 HAM cost to begin with.



    I assume this should be can't? Sorry about the nitpicking Great FAQ, showed me what I need to know to get started.


    Actually, the sad part is that you actually can get an encumberance slice.  But as the song goes..."nuthin' from nuthin' leaves nuthin'..."

    Yes, my best/worse slice was 44% encumberance on a Prototype Imperial PSG


    "There's one, frag her ass" - What the Storm Trooper who spotted Leia should have said
    /panicshot - "You have succefully delayed the smuggler revamp 10 seconds"
    09-16-2005 11:13 AM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    hrmpf2
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    Amazing This wasn't something I could imagine, I guess enc. slices on those are extremly popular

    - Ondal (on Infinity)
    Master Smuggler - Looking for Weapon and/or Armor smith connection.

    09-05-2004 07:59 AM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    Fernas
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    i don't plan on taking pistoleer, so i was wondering if there is an accepted "good" or "best" pistol for me.  currently using scout blaster.

    Fernas, Zabraki Smuggler, Radiant
    Tyal, Zabraki Droid Engineer, Eclipse
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    09-16-2004 01:06 PM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    KaernLegorah
    Wing Commander
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    Registered: 07-14-2003


    Server: Eclipse




    Fernas wrote:
    i don't plan on taking pistoleer, so i was wondering if there is an accepted "good" or "best" pistol for me. currently using scout blaster.




    If you're not even going to get Novice Pistoleer, then get a good FWG5 and either a really nice Scout or a really nice DL-44 Metal.

    If you pick up just Novice Pistoleer then grab a DX2 and a Republic Blaster (to go with your FWG5 and Scout )

    ----------------------------
    Kaern Legorah - Eclipse
    Master Smuggler-Gunfighter-Wanderer

    09-16-2004 05:46 PM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    TweekTweek
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    Can we revise the FACT and add in the Dirty Fighting section that armor does decay and Master Healers can pull you our of FD. Thanks

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    01-08-2005 11:47 PM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    Smuggler_Caylin
    Blue Glowie
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    Server: Bria




    TweekTweek wrote:
    Can we revise the FACT and add in the Dirty Fighting section that armor does decay and Master Healers can pull you our of FD. Thanks





    The armor doesn't decay as part of feign death. As for the other part, unless someone wants to rewrite it I'm just inclined to let the detail slide till the combat upgrade. Everything will change.

    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:
    01-09-2005 12:17 AM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    TweekTweek
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    What I meant is they should put in there that your armor will decay if your PVPing, FD and people keep shooting you.

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    01-09-2005 12:21 AM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    Eulbobo
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    Server: Kauri

    1 rating - 5.0 average


    Reached slice 3 only with containers for a new smuggler toon since loot revamp
    Still have some locked containers to reach slice 4

    Let's sum it up

    What i found frequently
    CDEF weapons/survival knives/polearms
    Clothings
    Brocken stuff (hand held view screens, datapads, binoculars, etc)
    Datadisks (rebel transmission x/x, encrypted datadisk, treasure maps


    What i sometimes found
    Attachements (clothing or armor)
    Nothing
    Locked containers
    Funny cloths (like this hotpants with my guild's official colors ^^ odd and weird, but i couldn't stop laughing for 20 minuts after i saw this one )

    What i rarely found
    Skill moded cloths (crappy)
    Skill moded weapons (like this marvelous survival knives, with a strenght 10 duration 30 poison health potency 2% uses 300)


    What i never found
    Crystals
    Interessant attachements
    Loot kit parts
    Good skill moded cloths or weapons
    Weapons other than basic ones


    So locked containers = total crap junk items inside, and sometimes.... a real funny time.... Like ugly cloths, hell crap weapons, etc...

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    I loved beeing a smuggler.... but i had nothing to smuggle.... I'm going bounty hunter, i may have something to hunt
    496620796F752063616E207265616420746869732C20676574206F757420616E64206765742061206C69666500

    01-10-2005 12:54 AM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    Eulbobo
    Pilot
    Posts: 717
    Registered: 01-21-2004


    PA: Alliance des Seigneurs
    Server: Kauri





    # The more skilled the Slicer, the better return you'll see. (See the average results below) The weapon is still able to be used with power-ups and repairable as normal.
    # A sliced weapon will decay faster, but not horribly faster.



    These 2 points are not true if we report to one of thunderheart's tuesday tips about weapons repairs. Where he told that sliced doesn't increase decay while using the weapon and that slicing does dracticly increase repair failures
    But powerups do increase weapon decay

    ----------------------------------------------------------------------------------
    I loved beeing a smuggler.... but i had nothing to smuggle.... I'm going bounty hunter, i may have something to hunt
    496620796F752063616E207265616420746869732C20676574206F757420616E64206765742061206C69666500

    01-10-2005 06:02 AM   Report Abuse to a Moderator
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    Re: The Smuggler FAQ - v1.47 (July 2, 2004)
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    KefkaQ
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    Posts: 737
    Registered: 07-20-2003


    Server: Corbantis


    This is going to need a major update in a few months... (optimistic estimate )

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    Misume Tyrae - Master Snuggler - Master Smuggler of DOOM! Bwhaha my precious....
    Corbantis Galaxy
    Making a deal - short story - updated 9-10
    Jedi Jedi Jedi! Cheeseburger cheeseburger! by Karamak.
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    03-13-2005 10:51 AM   Report Abuse to a Moderator
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