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Shipwright Bugs/Issues - Dec. 8, 2004   [ Edited ]
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styx66
Shipwright Correspondent
Posts: 1012
Registered: 07-14-2003


PA: -PL-
Server: Ahazi


Current to 12/8/04.
Let me know of any errors or omissions!

BUGS
Major
  1. Crafted components inferior to looted components
    • Primarily Boosters, Capacitors, Engine Y/P/R
  2. Crafter Identification being removed
  3. RE: Need second chance to name if first choice is reserved
  4. Weapon schematic line Max Damage calls for OQ/Conductivity but affected by OQ/PE instead.
  5. Droid Interface:
    • Droid Brain Upgrade:
      • All levels have same speed reduction
  6. RE: Tool with 1 charge left
    • can destroy items
    • can just expel items
    • can make an item but not let you name
  7. Armor Hitpoints HUD Display
    • Armor hitpoints always 100%, useless display.

Minor

  1. Resource Density on new Ore higher than standard ore cap
  2. Cert levels not displayed on countermeasure launchers (in crafting display) or CM packs at all
  3. Shipwright trainer waypoints incorrect
  4. RE/CERT mismatch
    • Some loot has a higher Cert level than RE level
    • Bug or intended?
  5. Booster: Heavy Fuel Cell
    • "Experimental Booster Energy Consumption" experimentable, but no value displayed.
  6. Graphic bug: Crafted blasters appear backwards on the Ixiyen, style 2, weapon slot 1.
  7. Crafted components inferior to looted components
    • Primarily Boosters, Capacitors, Engine Y/P/R


ISSUES

Major

  1. Crafted components inferior to looted components
    • Primarily Boosters, Capacitors, Engine Y/P/R
  2. More data from chassis schematics/deeds (ship characteristics)
  3. Subcomponents not scaling properly with new mass values
    • Weight Limiters useless, an enhanced version of one level lower is more efficient
    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component
    • Low level reactors ideal, plenty of energy and light
  4. Crafted components inferior to looted components
    • Primarily Boosters, Capacitors, Engine Y/P/R
  5. Reverse Engineering:
    • Relax Naming Restrictions
    • Some indicator of RE'd status (can be confused with crafted items)
  6. Components - More understandable decay indicator
  7. Components - More detailed schematics
  8. Crafted components inferior to looted components
    • Primarily Boosters, Capacitors, Engine Y/P/R
  9. Chassis - Picture of chassis upon examine
  10. Texture Kit Preview ability
  11. Condense Texture/Paint Kits into "Ship Customization Kit" similar to Vehicle Customization Kit.
  12. Crafted components inferior to looted components
    • Primarily Boosters, Capacitors, Engine Y/P/R
  13. Missile launchers should accept sub-level missiles (e.g. Mark III launcher could fire Mark I missiles)

Minor

  • Bring shields in line with weapons (15 exp points)
  • RE: Leave stats window up while naming
  • Cert/RE level upon mouse-over in inventory.
  • Paint kits lost in giant list of components on vendors, only show in base Ship Components category.
  • IFF/EMM chaff packs only 8 per pack experimented fully.
  • Ability to "Virtually" load ship to test mass/energy limits while shopping in player cities.
  • Change missile requirement to 'metal'
  • Reverse Engineering should give Starship Crafting Experience

Message Edited by styx66 on 12-09-2004 04:09 PM


<Z>
Zigmund - Blue Glowie... Resurrected!
Shipwright Correspondent
Armorsmith Correspondent (Ret.) 9/03-12/03
12-08-2004 10:33 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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SSSnuggles
Squadron Leader
Posts: 1232
Registered: 11-18-2003


Server: Flurry


#1 Major, #8 Minor in bugs and #1,#8,#12 in Major Issues are all the same... just stressing the importance?
 
Random suggestion that I've seen floated and could appear here somewhere as a potential aid to Engines, combine Y/P/R

12-08-2004 11:37 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Tynvyr
Guide
Posts: 111
Registered: 07-19-2004


Server: Gorath


Major to me:
 
Shipwright XP cannot be exchanged for FS-Crafting XP. (Any other Elite Crafter can as far as I know ....)

___________________________________
Ever try. Ever fail. No matter.
Try again. Fail again. Fail better. (S. Beckett)

Master Shipwright by Credits
Master Smuggler by Heart

12-09-2004 12:02 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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styx66
Shipwright Correspondent
Posts: 1012
Registered: 07-14-2003


PA: -PL-
Server: Ahazi




SSSnuggles wrote:
#1 Major, #8 Minor in bugs and #1,#8,#12 in Major Issues are all the same... just stressing the importance?
 
Random suggestion that I've seen floated and could appear here somewhere as a potential aid to Engines, combine Y/P/R



trying to draw attention i guess... thus far i've had no dev response on the issue and its frustrating


<Z>
Zigmund - Blue Glowie... Resurrected!
Shipwright Correspondent
Armorsmith Correspondent (Ret.) 9/03-12/03
12-09-2004 01:18 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Mailo
Advocate
Posts: 31
Registered: 01-14-2004



Bugs: Major: #5
Not only the Mark I and Mark II of Droid Brain Upgrades have the same speed modifier, it applies to all levels, making Mark II-V rather useless.
Also, the other optional upgrade for Droid Interfaces, Maintenance Reduction Kit, suffers from the same problem ... the speed modifier stays the same throughout all five levels, making any except the highest possible useless.
12-09-2004 01:49 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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EnFERn0
Pilot
Posts: 1849
Registered: 02-05-2004


PA: REMNANT
Server: Sunrunner


Mark III armor experimenting. Way too many criticals.
 
A crate with 25 reinf parts. I critted on 10, 15 went through.
Mark IV with same. Critted on 2
Mark V with same. Critted on 3.


//\/\/\/\\
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\\/\/\/\// Medical Vendor Location: Naboo, Krath Mini-mall.
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12-09-2004 03:57 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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TomoRainer
Squadron Leader
Posts: 1685
Registered: 08-31-2003


PA: Outer Rim Collective
Server: Starsider


I used a #4 texture kit on a Kihraxz today and it worked fine. None of them add much color, but they do change the designs, so I don't think they're broken (though I haven't tested all of them).


Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars!
Help put my virtual kids through college with a new X-Wing today


12-09-2004 04:05 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004   [ Edited ]
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rgrocott
Squadron Leader
Posts: 1390
Registered: 11-15-2003


PA: Vertical Limit Inc
Server: Bria


Two things:
 
1)  Re: Major Bug #7, I've never had a problem loading missiles or countermeasures from crates - I have done this with chaff, micro-chaff, and mark II and III Proton missiles without any errors.
 
2) Different levels of Proton Missiles have widely varying effectiveness values vs. Shields and Armor.   Mk II are 0.418, Mk III are 0.490 and Mark IV are 0.392!!  Since this is not an experimentable stat for missiles, surely they should be the same at all levels?
 
Edit:  Ignore #2 - I need to go back and check what resources I was using, when I'm sober

Message Edited by rgrocott on 12-10-2004 11:26 AM

Vertical Limit Inc
--- Shipwrights --- 12-pt Armorsmiths ---
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Co'hen MacBain - Master Doc / Master Swordsman
Charidee - Master Rifleshim / Doc
Zha'rik Kaath - Master Armorsmith / Master Shipwright
12-09-2004 10:01 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Hollow1Neville
Interior Decorator
Posts: 100
Registered: 08-20-2004


PA: None! And very happy that way!
Server: Valcyn


Also, what about the 'good' successes I get in any of the parts which do not have 15 points of experimentation?  I also have an abnormal amount of critical failures in any experimentation on any component which has only 10 experimentation points.  I have never gotten 'good' success in the 15 experimentation parts! 

:-:Kharma- Valcyn, Tattooine:-:
:-:Master Shipwright, Interior Decorator:-:
:-:Vendor- NK Industries, 604 2875 Tattooine:-:
12-09-2004 12:17 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Rogue1970
Squadron Leader
Posts: 1712
Registered: 07-25-2003


PA: Acolytes of Fayth
Server: Intrepid


Bug: The SW guide states you get 1% for cert 1, 5% for cert 5, and 10% for cert 10 RE'd items and so on - which in fact we are getting 1% for cert 1, 2% for cert 2/3, 3% for 4/5, 4% for cert 6/7/8 and 5% for cert 9/10 items. 
 
It 'almost' makes the benefits of REing dissapointing compared to the original Beta 'random ranges' of 1-10%
 
Can this be added to the list?
 
If intended - please correct the SW guide.

Yez....~ o ~....Mayor - Fayth, Corellia....~ o ~....Gno
[: Fayth Mall @ 3400 -5825 Fayth, Corellia :]
Featuring 12pt. Armorsmiths, 12pt Chef, 12pt. Doctor, 12 pt Combat Medic,
Shipwrights, Architects, Weaponsmiths, Smuggler Supplies Rare Loot Resources and more!
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12-09-2004 12:23 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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styx66
Shipwright Correspondent
Posts: 1012
Registered: 07-14-2003


PA: -PL-
Server: Ahazi


 


EnFERn0 wrote:
Mark III armor experimenting. Way too many criticals.
 
A crate with 25 reinf parts. I critted on 10, 15 went through.
Mark IV with same. Critted on 2
Mark V with same. Critted on 3.


Can anyone confirm this?  I have not noticed this and i just ran off a bunch of mark 1 - 4.  It could have been just incredibly horrible luck.


Hollow1Neville wrote:
Also, what about the 'good' successes I get in any of the parts which do not have 15 points of experimentation?  I also have an abnormal amount of critical failures in any experimentation on any component which has only 10 experimentation points.  I have never gotten 'good' success in the 15 experimentation parts! 


I dont see what you're getting, perhaps because i do all my crafting in a research center...  It is interesting though, some hard data would be great.


Rogue1970 wrote:
Bug: The SW guide states you get 1% for cert 1, 5% for cert 5, and 10% for cert 10 RE'd items and so on - which in fact we are getting 1% for cert 1, 2% for cert 2/3, 3% for 4/5, 4% for cert 6/7/8 and 5% for cert 9/10 items. 
 
It 'almost' makes the benefits of REing dissapointing compared to the original Beta 'random ranges' of 1-10%
 
Can this be added to the list?
 
If intended - please correct the SW guide.


Yeah i'll fix it... I just hate having to go through and correct all the errors (links etc) that the graphical editor kills from my nice html post.


<Z>
Zigmund - Blue Glowie... Resurrected!
Shipwright Correspondent
Armorsmith Correspondent (Ret.) 9/03-12/03
12-09-2004 04:14 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Atreus47
Pilot
Posts: 670
Registered: 01-24-2004


PA: SITH
Server: Tarquinas


RE'ed weapons are also generally superior to crafted ones. I use a level 6 RE'ed blaster, it has higher damage then my best level 7 crafted weapons, .650+ mods on armor and shields (furthering the damage gap), has faster rate of fire, and is MUCH lighter and easier on the reactor. I also use a level 7 RE'ed weapon, same story as the level 6 bascially. The loot/RE weapons do tend to have a much higher energy per shot, but with capacitor overcharge im finding that ES isn't an issue anymore.

Vastio | Maruko | Inutaishou
Wielder of the Darkside | Master Doctor | Master Shipwright + Master Pilot
12-09-2004 11:23 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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tsxx1
SWG Petty Officer
Posts: 248
Registered: 06-26-2003


PA: Lost Order of Akalabeth
Server: Gorath



Minor

  • Paint kits lost in giant list of components on vendors, only show in base Ship Components category.



This has been changed. Paint and Texture Kits are now in the "Misc" category. Any Kits you have on a vendor need to be retrieved (not just withdrawn) for their category to update. Now they get lost in lists of factory crates, hehe.

--Jehryn
Master Shipwright, Ace Pilot
JTI Starship Equipment - New Haven, Corellia

12-11-2004 03:17 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Crillan
SWG Petty Officer
Posts: 298
Registered: 07-21-2003


PA: AvaSr
Server: Tarquinas


What about droid interfaces speed?  The speed gets slower as the level of component gets higher.  Shouldn't it be the other way around?

Crillan Kidneypoker-Master Smuggler/Master Pistoleer/Teras Kasi Master/Master Pilot
Crillan' Ataraxia-Light Jedi Knight
Krillen Quickfix-Master Shipwright/Master Artisan/Master Merchant

12-11-2004 07:48 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Backstop0
Leader
Posts: 212
Registered: 03-10-2004


PA: Independant
Server: Bria




Crillan wrote:
What about droid interfaces speed?  The speed gets slower as the level of component gets higher.  Shouldn't it be the other way around?



When you say slower do you mean lower number or higher number. This was fixed in the last patch. A lower number is better meaning that it takes less time to do the task. So a 12.3 is better than a 23.4 etc. Re'ing DIs also now lowers the number like it should.

Trevayne - Master CH / Master BE
Piala - Master Artisan / Master Architect / Master Droid Engineer
Anonymous - Master Shipwright / Master Merchant

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12-11-2004 11:27 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Crillan
SWG Petty Officer
Posts: 298
Registered: 07-21-2003


PA: AvaSr
Server: Tarquinas


When I say slower, I mean slower.  You clearly know that a higher number means the computer is slower.  Higher level items should have better output which means they should have a lower number but they have higher numbers.  Plus the mass gets higher with higher level interfaces so there's no reason to use them.  Everyone I know uses a level 1 or 2 interface.

Crillan Kidneypoker-Master Smuggler/Master Pistoleer/Teras Kasi Master/Master Pilot
Crillan' Ataraxia-Light Jedi Knight
Krillen Quickfix-Master Shipwright/Master Artisan/Master Merchant

12-12-2004 03:31 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Jagged-F3l
Community Advisor
Posts: 616
Registered: 04-20-2004


Server: Chilastra


In the process of experimenting, I have observed the following problems:
  • Heavy Fuel Cell (Booster Upgrade) -- does not display "Booster Energy Consumption" during the crafting process or the item (e.g., inventory view).
  • Extended Life Battery & Quick-Recharge Battery (Capacitor Upgrades) -- very little difference (if any at all) in the "Recharge Rate" from one level to another.
  • Droid Brain Upgrade & Maintenance Reduction Kit (Droid Interface Upgrades) -- very little difference (if any at all) in the "Droid Command Speed) from one level to another.
  • Shield Limiter & Shield Overdriver (Shield Generator Upgrades) -- very little difference (if any at all) in the "Shield Recharge Rate" from level to level.
  • Quick Shot Upgrade & Speed LImiter (Weapon Upgrades) -- "Energy/Shot" borked from level to level.

 

Jagged' Fel, Chilstra, Master TKA / Master Doctor / Imperial Warrant Officer I
Soontir' Fel, Chilastra, Master Shipwright / Master Droid Engineer/ Imperial Navy Pilot Initiate

12-13-2004 10:30 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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TomoRainer
Squadron Leader
Posts: 1685
Registered: 08-31-2003


PA: Outer Rim Collective
Server: Starsider


Crillian, droid interfaces are working properly now. A level 7 interface will be faster than a level 1. The exception here is the old parts that were made or looted before this was fixed, but there's nothing to be done about that now.

Droid brains do need to be fixed, though. There's literally no difference between a level 1 upgrade and a level 9.


Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars!
Help put my virtual kids through college with a new X-Wing today


12-13-2004 07:35 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Crillan
SWG Petty Officer
Posts: 298
Registered: 07-21-2003


PA: AvaSr
Server: Tarquinas


Ok thank you.  I was confused because I think the only ones I have are old ones.  I didn't know that's what they fixed, I thought it was just a problem with RE'ing

Crillan Kidneypoker-Master Smuggler/Master Pistoleer/Teras Kasi Master/Master Pilot
Crillan' Ataraxia-Light Jedi Knight
Krillen Quickfix-Master Shipwright/Master Artisan/Master Merchant

12-14-2004 12:16 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Tricki
Wing Commander
Posts: 1706
Registered: 07-10-2003


Server: Kauri




styx66 wrote:

 


EnFERn0 wrote:
Mark III armor experimenting. Way too many criticals.
 
A crate with 25 reinf parts. I critted on 10, 15 went through.
Mark IV with same. Critted on 2
Mark V with same. Critted on 3.


Can anyone confirm this?  I have not noticed this and i just ran off a bunch of mark 1 - 4.  It could have been just incredibly horrible luck.



I have experienced this ''horrible luck...''   20+ items - hardly a great success to show for it.  I just logged and came back to it later.
 
 

Tricki - Jedi Knight, Rebel Pilot
J'zo - Master Shipwright, Master Weaponsmith (12-Point), Master Merchant, Corsec Pilot
-------------------------------------------------------------------------------------
JTL Vendors: Coronet -212 -5675. Weapon Vendors: Coronet -188 -5628

12-14-2004 03:33 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Rogue1970
Squadron Leader
Posts: 1712
Registered: 07-25-2003


PA: Acolytes of Fayth
Server: Intrepid


I am curious as to why Looted Boosters are considered better than crafted?
 
Is this based on an assumption that energy stored is higher on looted?
 
In comparison it's not.
 
If I loot a 2000 stored energy booster it probably has a 210 energy consumption rating.
 
I can craft one with 1000 stored energy with 101 energy consumption.
 
That's actually better.  The burst lasts longer.
 
ALSO, the looted capaictor is going to have a Acceleration of maybe 35 and a Speed of maybe 25
 
My crafted booster will probably be a 50 Acceleration and a 40 speed (with an overcharger).
 
A booster's primary purpose it Acceleration not speed btw - it's meant to get you UP to speed faster not as an escape route.  A good pilot uses it to catch an enemy, not run from them.
 
Just some thoughts to ponder, as I'm tired of seeing people cray nerf loot, when there's nothing wrong with it.  The nerfers have made most of it worthless now anyway as well as removed a killer reward engine from the game - which should have just been moved to cert 8 from cert 6 and the mass tripled.

Yez....~ o ~....Mayor - Fayth, Corellia....~ o ~....Gno
[: Fayth Mall @ 3400 -5825 Fayth, Corellia :]
Featuring 12pt. Armorsmiths, 12pt Chef, 12pt. Doctor, 12 pt Combat Medic,
Shipwrights, Architects, Weaponsmiths, Smuggler Supplies Rare Loot Resources and more!
Over 40 WELL STOCKED Vendors! Fayth also has NO SALES TAX!

12-17-2004 10:11 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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TheMouseThatRoared
Contributor
Posts: 24
Registered: 10-07-2004



Some indicator of RE'd status (can be confused with crafted items)
 
This should be a fairly easy fix--if sliced items can have a "this item has been modified by a smuggler" message, the coding's already there.  Just modify it for "this component has been reverse-engineered by a shipwright".
 
Relax Naming Restrictions
 
Definitely agree with this one.  Changing the name from "Kuat Systems Booster" to "So-and-so Enterprises Booster"  should not be restricted.  What am I supposed to name it, "So-and-so Enterprises Chopped Liver"?  A booster is a booster, and I should be able to name mine that.
 

Chassis - Picture of chassis upon examine

Texture Kit Preview ability

 

Please please please let me see what the heck I'm making and selling for these people.  Let them be able to see what they're buying.  Granted, it could lower my sales since they won't rebuy the right thing when they got the one they didn't want, but they're not going to anyway.  The cost of ships is far too high for someone to repurchase from a mistake.  Especially now with the solo group nerf--excuse me--"fix".  And I for one only bother with the paint/tex kits right now when I need a quick loss leader.  Plus, customers will fall in love when they see their ship and will probably be more likely to spend their hard earned non-soloed credits if they know they're going to get the one they really wanted on the first try.

 

Reverse Engineering should give Starship Crafting Experience

 

Yeah, that would be amazingly nice.  I spend two weeks trying to rebuild my resource stock in order to level up because the resource requirements on chassis are insanely high, especially for the highest tiers.  I love this profession, and I love to craft (I don't even have a problem crafting ships by hand, I don't care so much at this point about factory support), so if I can't create ships, I RE my guildmates' space loot just to have something to do while I wait for my harvesters to mine the steel I need.  If I could at least gain a little xp REing while I wait, this would be much less of an exercise in frustration. 

 

'Course, there's always the possibility of a Firespray schem, so I'm not grumbling too much. 

12-17-2004 03:24 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Oel
New Member
Posts: 38
Registered: 12-14-2004


PA: WOOK
Server: Eclipse


FORCE CRAFTING XP!   BETTER CRAFTED CAPACITORS! These are by far the biggest issues at the moment, and deserve the most attention. Especially capacitors!
 
Also another possible bug, need confirmation. Crafted a mark5 booster, whenever i release the boost hotkey while flying, the ship gradually slows to normal top speed - but once it gets back to that speed, whomp - the ship's speed is instantly reset to zero. This does not happen with looted boosters of any level... anybody want to confirm?
12-18-2004 10:22 AM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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Strongbow
SWG Petty Officer
Posts: 259
Registered: 07-01-2003


PA: MEC
Server: Intrepid


Please condense the 7 Paint and Texture kits into a single ship customization kit.  And please give us a preview capability.

---------------------------------------------------
[MEC] Strongbow Hulen
Master Weaponsmith/Master Rifleman

[MEC] Strongbow-alt Hulen
Master ShipWright/Master Artisan/Master Merchant
Mos Eisley, Tatooine, Intrepid
Mos Eisley Consortium

12-19-2004 06:56 PM   Report Abuse to a Moderator
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Re: Shipwright Bugs/Issues - Dec. 8, 2004
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CptnDynamo
Elder
Posts: 52
Registered: 05-27-2004


PA: Wraiths Of war
Server: Bria


my in game name is Ococave i dont know why you whine my mark 5 boosters do 42.5 and my mark 4's do 38.9 its your resourses that are lousy  and a week ship write at that go buy the uber resourses you need and you will get a uber booster
 
i did it the hard way bought all my uber stuff and put it together didnt even use a research center or crafting clothes

Master Rebel pilot

12-25-2004 04:16 PM   Report Abuse to a Moderator
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