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What the Novice Scout Needs to Know 3.0 (Updated 04 Oct 2004): FOR NEW SCOUTS AND SWG PLAYERS   [ Edited ]
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DeltaXi65
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Posts: 9894
Registered: 06-27-2003


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What the Novice Scout Needs to Know: For New Scouts and SWG Players
Version 3.0 (4 October 2004)

By Brisc Rubal
Scout Correspondent

This is version 4.0 of my guide for the novice Scout and new SWG players. With the new influx of players expected because of Jump to Lightspeed, I've taken the opportunity to update the guide to include a number of changes, such as the addition of helper droids.

Having previously written a guide (see - From Novice to Master: How to Become a Master Scout) that taught many scouts the hints, tips and tricks that I used to earn the esteemed rank of Master Scout, I realized that one section I did not spend much time on was the basics of scouting – how to get started, what to do, what the different tiers do, how to make camps and traps, etc. This guide is for those rank  rank beginners – the guy who just woke up today and thought “I think I’ll give scouting a try”. If you've graduated to "veteran" levels, and you're comfortable with the game dynamics, go check out the advanced guide.

Brisc Rubal October 04, 2004

INTROUCTION

This guide will help you go from starry-eyed noob to grizzled veteran. Everything you need to know to get started is right here. If you read this through, follow the advice and get going, you'll be an old-hand in no time.

So you've created your character, and decided to become a Scout.

What do you need to know?

CREATING YOUR FIRST CHARACTER

As far as the Scout profession goes, you can't go wrong at character creation. The biggest decision you need to make when creating a character is your race - but the decision to choose one race over another matters most on your personal preference. Generally, when creating your character, make sure that you take into account the different things that you are going to want to do in the game. If you like wearing different types of clothing and armors, then you won't want to play as a Wookie (whose clothing choices and armor choices are limited). There is only one race that offers an advantage to Scouting. The Bothans, those masters of stealth and secrecy, provide racial bonuses to your Maskscent and Camouflage (if you decide to go Ranger) that gives them a slight inherent advantage over the other races. This could influence your decision in creating a character, but generally the choice is your personal preference. The bonuses provided to Bothans are easily made up using food or bio-enhanced clothing later on.

STARTING PLANET AND CITIES

All players begin their life in Mos Eisley, on Tatooine. However, not everyone is going to want to be stuck on the desert planet (what Scout wants to hang around in a desert? Give me trees!) so you'll probably want to evaluate where you start Scouting.

While every starting planet is fine for beginning Scouts, there are certain things to take into consideration.If you are going to want to try out fishing, and are planning on joining the ranks of the Galactic Empire, then you'll want to look closely at Naboo. Naboo's capitol is Theed, and it is one of the most populated cities on the planet. The wildlife is plentiful and there are ample fishing opportunities. This is where I started out. Because all new characters begin there, the most populated starting planet is Tatooine. Its capitol is Bestine, but much of the population is centered around Mos Eisley, Anchorhead and the other cities. This planet is largely under the control of the Rebellion, being in the Outer Rim and far from the most traversed space lanes. There is little water there, so you won't have a lot of fishing opportunities.

The other starting planets all have their good points, as well, so the decision to choose a starting planet is up to you. Each have sufficient trainers, hunting spots and large populations that will allow you to train and interact with a lot of people.

TRAINING NOVICE SCOUT

In order to become a novice Scout, you need to be trained by a Scout trainer. You cannot be trained in novice Scout from another player – even a Master. It will cost you 15 skill points and 100 credits. Scout trainers are located in nearly every major city on the starter worlds (like Naboo, Tatooine, and Corellia for example). When you train in novice scout, you are given a Generic Crafting tool, and learn the ability to make the Basic Camp, two traps – the Wire Mesh Trap and the Lecepanine Dart, and the ability to Harvest Corpses.

Scout trainers are easy to find - simply select your map (default is control-V) and select "Scout" from the trainers menu.

WHAT'S THIS GREEN THING?!

As soon as you train Novice Scout, you'll get a little friend - your own personal R2 helper droid. Helper droids are a great assistant to the novice scout (almost so good that you don't need this guide!). They'll provide you with quests and walk you through what you need for the starting profession. Every time you train a new profession you'll get a helper droid.

If your character is less than 8 game hours old, you cannot delete the helper droid from your datapad. If you do, it will keep coming back. After 8 hours, you can remove it from your datapad permanently.

DO THE HELPER DROID QUESTS! This is important. The droid will provide you with a LOT of helpful items, such as a rental speederbike, novice weapons (for your combat professions), generic crafting tools, camps and traps for the beginner, and vouchers for services, like cloning. You'll also be able to make enough cash from the starting quests to get off Tatooine (although you do get a free "travel voucher" as a quest reward). The beginning quests are not hard, and they'll help you get acclimated to the game.

WHAT ELSE DO I NEED?

In addition to your starting Scout equipment (a generic crafting tool, a CDEF blaster, a basic camp and a stack of 5 lepacine dart traps) you've gotta pick up a combat profession. You can choose between ranged or melee - the Marksman or Brawler professions.

Just like Novice Scout, you've got to find an non-player character (NPC) trainer in order to train those professions.

For the starting scout, I recommend the pistol, as most of the creatures you attack are going to run up on you very quickly. As you get further along and become more skilled at hunting, you can the decision to switch to the rifle or the carbine. The rifle is currently the most popular Scouting weapon, followed by the pistol. So grab up a CDEF and equip it. If you want to brawl, you can either stick with your fists, or pick up a dagger, axe or wooden pole and start jabbing. There really is no "best" combat profession for a scout, although the two most popular are Rifleman and Teras Kasi Artist.

WHAT IF I DON'T LIKE MY COMBAT PROFESSION?

The best part about SWG is that you are never locked into a choice. If you choose pistols and want to choose rifles, you can drop any skill boxes you've picked up, or you can just start using a rifle. Nothing (except your race) is permanent in SWG, allowing for an infinite number of changes to you character based on your playing style at the time.

Take the time when you're new to try out all the professions until you pick one that you like - because you'll be investing a lot of hours in it!

HOW TO HUNT AND WHERE TO HUNT

For your first hunting, you really only need to go to the outskirts of the city. Use this to familiarize yourself with how the radar works, and how certain animals behave when you attack them. All of the creatures across the galaxy have different attributes – speed, damage ability, behavior, etc. You will quickly get to know the levels of XP you’ll gain from each creature you kill and soon have a favorite that you seek out. In the beginning, though, try your best to hit every creature that cons blue, light blue or green to you – sometimes even attacking whites and yellows to test your limitations. It may kill you, but the knowledge you gain will be more useful in the long run.

After you’ve cleared the outskirts of your starting city with critters, head further out and find some lairs. Creatures with lairs are pretty protective of them. If you stumble across a lair filled with yellow (non-aggressive) creatures, don’t think they’ll just let you stomp on their home without fighting back – they’ll all take you on at once. When fighting lairs, either for fun or as a mission for profit, take out the animals around it first, then attack the lair. As new animals appear, stop fighting the lair and attack them. This gives you tons of corpses to harvest, and its safer than trying to run away with a pack of 50 Chubas chasing after you.

One tip on finding lairs - some of those lairs will be other player's missions. It is generally viewed as bad etiquette to attack another player's mission. But luckily it's easy to tell the difference. Just look at the name of the lair. If the name is generic, such as "A Dead Log" or "An Insect Nest", the lair is just a random one (called a "spawn") and you can attack it without worry. If it has the name of a creature in it - say "A Capper Spineflap Nest", you know that the lair is part of someone's mission. Leave it alone.

After you get comfortable taking on creatures, you can venture further and farther away from your base city.

HOW DO I TELL HOW TOUGH A CREATURE IS?

When you're first out in the wild, you're going to want to be looking for the lower level creatures. Every creature in SWG has a color code, based on their relative level compared to you. This is called a "con" (it stands for Consider - it's an old MMO term). There are a different levels on creature cons: Green (Easiest), Light Blue, Blue, White (Equal to your level), Yellow and Red (Hardest). You can determine the con of the creature three ways - you can target the creature (the con is next to the name), you can examine the creature using the radial (the con is at the bottom), or you can turn on the "con" toggle on your radar (the con will be the circle surrounding the yellow or red dot on your radar).

As I said before - stick to the Greens, Blues and Whites while you're starting out.

MISSIONS

As a starting Scout, you're going to need a bit of cash early on to buy a good gun, some snazzy clothes, and a fishing pole. So you'll need to run some missions.

There are many terminals that give missions out for players to complete. The include the faction terminals (Rebel or Imperial), artisan and entertainer terminals, and Bounty Hunter terminals. There are two terminals that affect us Scouts the most though: general Mission Terminals and Explorer Terminals.

Mission terminals provide both destroy and deliver missions. They are both exactly how the sound - you go to a waypoint and destroy the lair of the creature there, or you deliver something from one non-player character to another. Both are great ways of making money and giving you an excuse to explore the world.

Explorer terminals provide two different types of missions - hunting missions and recon missions. Hunting missions require you to go out and kill a specified number of specific creatures. These are very specific and generally hard, but they pay very well. Read my From Novice to Scout guide for more info on these missions. Recon missions are similiar to delivery missions, except you only need to get out and reach the waypoint to get paid. The distance is usually 5000m or more, and you won't be able to use a shuttle to get to these locations. They can be fun and give you an incentive to explore. Just be sure that you can handle what may lie in your path before starting on one of these missions - the world is a dangerous place for new players.

If you are having difficulty finding easy creatures to kill, unequip your weapon and grab a couple of destroy missions from the mission terminal. These will ensure that you'll get creatures that you have some change of killing, and can easily get you some starting money to buy a better weapon, training (if you can't find someone to train you) and the finer things in life. Just make sure to reequip your weapon before you start fighting!

CLONING

As soon as you make 1000 credits (or get the cloning voucher from your helper droid), get your newly minted Scout hiney to a cloning facility. Not cloning doesn’t save you time or money. The time you waste in healing in the medical center and the cantina, and the tips (if you’re a tipper) you give for healing and clearing up battle fatigue will more than outweigh those 1000 credits.

Clone before you buy new armor, clone before you buy a new weapon, clone before you train – clone first. Period. And whenever you visit another planet, especially any of the tough ones like Endor or Lok, make a stop at the cloning facility before you go anywhere else.

When you die on a planet that you've not cloned on, you will take a minimum of 100 wounds to your health, action and mind pools as well as add 100 points to your Battle Fatigue. These take time to heal, and will cut into your ability to attack higher level creatures.

You do get three "freebie" clones before you take that damage, but cloning when you hit a new planet you're hunting on is a good habit to get yourself into, so don't rely on them - they'll be gone before your realize it.

Message Edited by DeltaXi65 on 10-04-2004 06:30 PM

BRISC RUBAL w FIGHT CLUB
SCOUT CORRESPONDENT EMERITUS
Teras Kasi Artist w Scout w Squad Leader w Rebel Ace Pilot w Master Propagandist
THE VIEWS EXPRESSED IN THIS POST DO NOT REPRESENT THE OPINIONS OF FIGHT CLUB, ITS LEADERSHIP, SONY ONLINE ENTERTAINMENT OR LUCASARTS. IF THESE HAD BEEN ACTUAL VIEWS YOU MIGHT HAVE READ THEM.
09-14-2003 05:03 AM   Report Abuse to a Moderator
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Re: Brisc Rubal's Novice Scout Guide - What the Novice Needs to Know 2.0 - NEW SCOUTS READ THIS!   [ Edited ]
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DeltaXi65
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INSURANCE AND DECAY

As a new player, you have three "free deaths" before you are required to insure your items. After that, you will take decay on your clothing, armor other non-weapon items each time that you die.

PvE (player versus environment - this is what you're doing when you're hunting) deaths ALWAYS give you decay. If you aren't insured, your items will decay by 5% of their maximum condition. Insured items only decay by 1% when you die.

Each item in your inventory has condition - both a current value and a maximum value. When an item reaches 0 condition, it "breaks" and is neither repairable, nor useable. So don't let them get to 0! Have your items repaired by a tailor, weaponsmith or armorsmith before they reach 0 - and a good way to make sure they don't decay to quickly is by insuring.

Some items, such as "loot", unequippable items (junk and ornaments), or resource containers (your hide, meat and bone) don't take decay. You also won't decay if your items are insured and you are killed by another player (PvP).

Get used to insuring EVERY TIME YOU DIE - don't take that 5% decay for no reason. Insurance doesn't cost a large amount (100 credits per item) and the price of NOT insuring is far higher.

GROUPING

For the low level Scout, my best advice is to not bother with groups. You need to learn your skills and limitations first. Stay by yourself for a while to get the hang of things. Once you've got the hang of the controls, start looking for a group. Groups form up in random places - in Cantinas, Med Centers, around mission terminals, or even in the wild.

Grouping provides you two benefits now, as a Scout. The first is you'll be able to take down creatures that you couldn't fight solo. This can give you more XP faster and more hide and bone to sell on the bazaar or to other players. The second benefit is learning how to interact with other players. If you are new to SWG, you'll soon learn the different bits of etiquette and style that makes SWG different from other MMORPGs. Learn them well!

And by the way, if you noticed that you're getting less hide and bone when you are in a group, that's not a bug. When in a group, each person in the group can harvest the dead creature, but you only receive 60% of what you would receive if you had killed the creature solo. This is to keep the level of hide and bone in the game steady, so as not to overwhelm the delicate in-game economy.

HOW DO I GET BONE AND HIDE?

Bone, hide and meat are all things that you’ll need to have. You get these by harvesting corpses. When you’ve killed an animal, click and hold on the corpse. On the radial dial, you’ll see the option to “Harvest Corpse”. Depending upon the animal, you’ll be able to harvest one of the three, one time only. Some animals, like Nightspiders, only give meat. Others only give hide and bone. Most, however, give all three, and the decision is up to you.

Hide and bone are primary ingredients in a number of different artisan and scouting items, including armor, traps and camps. There’s a big market for hide and bone out there, in sizable quantities. Once you’re getting stacks of hide and bone in large amounts (generally 500 or more) go and sell them on the bazaar. The price you charge is up to you, and it should be based on how others are pricing their meat. Read my "From Novice to Master" guide for more detail on pricing, but keep in mind that every server in SWG is its own, contained economy and what one player on Bria says won't fly on Chimaera, and vice versa.

You'll notice by using the “Examine” feature on the radial dial when you click on the bone or hide in your inventory that there are different "stats" on the type of material you've harvested. Each of these stats helps determine the final quality of the material. The higher the numbers, the better the quality. The lowest quality is only good for "grinding" - practicing crafting items to get XP. The best quality stuff is good for making actual products, and will thus sell at a higher price per unit. This is called the CPU of the item - cost per unit. One hide, meat or bone is considered a unit. If you've got a stack of 163 meat, you've got 163 units of meat, even if it is just one "item" in your inventory.

CAMPING – HOW TO, WHERE, AND HOW TO MAKE THEM

Camps are an integral part of Scouting. They can be a lifesaver in the field, and are a skill tree that must be completed to get to Master Scout. To make a camp, open up your Generic Crafting Tool. Under camps, you’ll see “Basic Camp”. Select it. The basic camp costs a small amount of Hide and Bone, so you’ll need to have some in your inventory to make one. Drag the hide onto the hide slot, and the bone onto the bone slot. Click the create button. If you’re successful, you’ll go to the screen that tells you how successful you were. If you aren’t, you’ll get the “critical failure” screen and have to start over. Once you get to the success screen, click create again, and the camp is made and placed into your inventory.

You need to be a certain distance (between 750 and 1500 meters depending on the city) away from a city to set up a camp. Once you are that far away, go into your inventory, and click on “use” over the camp. The camp will be setup. You also need to be away from player city buildings or creature lairs.

Camps are one-time-use items. Every camp you use is gone forever, and you’ll need to make a new one. A good suggestion is to have at least four camps on hand at all times, in case you need one.

While you are in the camp you can heal just by waiting and there is a slight modifier to your heal times. Doctors and Medics can heal you and tend your wounds, and entertainers can heal your mind wounds. Entertainers cannot, however, heal your Battle Fatigue – you can only do that in a cantina or hotel.

Survival (Camping) XP is given based on how long you stay in the camp, how many people visit, and how much healing takes place. They don’t increase the amount of XP you can get from any single camp, they decrease the time it takes to get that XP. XP is capped at a maximum for each type of camp. For Basic Camps, you can’t get more than 320 XP no matter how long they remain up and you sit there healing.

When you are finished with your camp, you need to break it down. Do this by using the little computer terminal on the ground near the tent. Click and hold on it while it’s yellow and you’ll get the option to “Disband Camp”. You’ll also get the option “Camp Status” which lets you see how long the camp’s been up, how many visitors, and who created it. Select “Disband Camp” and the camp will disappear and you’ll get your XP. Don’t simply abandon your camp, as there can be problems with getting the XP from it when that happens. Also – you can’t get involved in combat while your camp is active, or the camp will be automatically abandoned – although it won’t be taken down. You simply won’t get any XP for waiting around there after you’ve been in combat. Best to wait until you are healed to go fight again.

Camp crafting now also grants you Survival XP, so the more camps you make, the more XP you will get. And the best place to craft camps is while you are camping! It helps pass the time, so make sure that if you are by yourself and camping to gain XP you churn out those camps. NOTE - you won't get a system message (the message at the top of your screen) saying that you've gotten XP from crafting the camp like you will when you harvest a creature. It simply appears on your XP bar.

The further you progress in Scouting, the better and bigger your camps, the more XP they give when you are crafting and the faster you'll heal.

TRAPPING

Traps are another fundamental part of being a scout. They are easy ways to help make the creatures you hunt a bit more easy to kill.

You start off with two traps, and gain more for each level you gain in Scouting. In order to use traps, you first need to craft them.

Follow the same procedure as for making tents, but instead use the trap schematic. Both traps take hide and bone, though some upper traps will need metal, polymer and meat (musk). Get your metal and polymer (this is an inert petrochemical - make sure you check it and verify it says "polymer" because there are others types of inert petrochemical and they WON'T work in your traps!) off your artisan friends or off the bazaar.

Once you’ve made the traps, drag them up onto your quickbar. This is the easiest way to use them in battle.

When you want to use the trap, push the function key or click on them in the quick bar. You will lob the trap at the creature. It can either hit and have no effect, or hit, damage the creature, and give you XP.

You can throw multiple traps at creatures and continue to gain XP – as long as the trap you are throwing doesn’t cause an “effect”, such as making the creature “Dizzy” or “stunned”. You can tell if they make an “effect” because a little white icon will appear next to their HAM bars on their targeting screen in the upper right hand side of your HUD. Wait until it disappears and throw the traps again.

Crafting traps also gives you Survival XP, just like making camps does. So be sure to do this often as well. You won't see an XP message for trap crafting either.

Trapping is easy to do, and very easy to progress through quickly.

TRAINING

There are four skill trees associated with Scouting. Two of them, Exploration and Hunting, use Scout XP to progress. Trapping uses Trapping XP and camping uses Wilderness Survival XP. When you reach your first level, go back to the Scout Trainer to train it up. It will cost 1000 for the first tier, 2000 for the second, and so on. You can also find many scouts in the major cities who will train you for free or for a modest tip.

Keep in mind – you are using the same pool of Scouting XP for both Hunting AND Exploration. So if you choose to train in one, you won’t have the XP to train in another. So pick the one you want more. Both have drawbacks and benefits. Exploring gives you bonuses to terrain navigation and speed, burst run bonuses, and the skill Maskscent. Hunting gives you access to better information on the creatures you hunt using “examine”, to-hit bonuses on creatures and increased harvesting of bones, hide and meat. The decision is up to you.

One thing to note - there is no reason why any Scout should ever need to pay a non-player character for training. Scouting is the second most common skill in the game, next to marksman, and there are always tons of Scouts who need the Apprentice Points necessary to make Master. Just ask around - chances are you're surrounded by Scouts who will train you for a modest tip, or even for free. Don't pay non-player trainer when you can help out a fellow Scout.

MASK SCENT AND FORAGE

Mask Scent and forage are two skills that you gain as your work your way up through the Scouting tiers.

Forage allows you the ability to find small bits of food and drink from the surrounding countryside. These can give you temporary modifiers to your states – they can increase your Health meter, increase you healing speed, etc. for short periods of time.

Forage also is the only way to obtain the bait that you need to fish. So keep foraging until you find some!

Mask Scent helps you to skirt by the red “aggressive” creatures out in the field, and gives you a modest amount of XP if you are successful. Low level scouts, however, don’t have a very reliable Maskscent and it is easily broken. You must wait 60 seconds after each time a creature discovers you to reapply Mask Scent. To lower your frustration level, don’t bother too much with this feature until you get to the higher levels of Exploration, above Explore III and IV. Once you get higher, you'll be much more survivable in the wild, and you'll start to really like the XP you can gain from using Mask Scent on the tougher worlds. So try it out, but be careful. When it breaks, it can sometimes startle the creature you were stalking and he'll attack you. This is bad - especially if he's tougher than what you can handle! So be sure to be careful when masking your scent, and stay at a good distance when you are near the higher level creatures that you can't kill on your own.

FISHING

Volsted has created an excellent fishing guide that you can find stickied to the top of the Scout Forum - check it out for more info on how to fish.

Fishing can be a fun distraction from the grind of killing creatures, and it grants Survival XP, too.

CONCLUSION

Having read all of that, I know pronounce you a fully qualified novice Scout. You now know everytyhing you need to and I expect that pretty soon you’ll be a grizzled old veteran of the woods, trading stories about the size of the Fambaa that kicked your butt back in the Cantina to impress the ladies. Welcome to the Scouting profession!

When you hit Master, be sure to come to the Scout forums and be inducted into the Master Scout Club. We promise to not haze you ... much.

Good luck, and good hunting!

Message Edited by DeltaXi65 on 10-04-2004 06:28 PM

BRISC RUBAL w FIGHT CLUB
SCOUT CORRESPONDENT EMERITUS
Teras Kasi Artist w Scout w Squad Leader w Rebel Ace Pilot w Master Propagandist
THE VIEWS EXPRESSED IN THIS POST DO NOT REPRESENT THE OPINIONS OF FIGHT CLUB, ITS LEADERSHIP, SONY ONLINE ENTERTAINMENT OR LUCASARTS. IF THESE HAD BEEN ACTUAL VIEWS YOU MIGHT HAVE READ THEM.
09-14-2003 05:05 AM   Report Abuse to a Moderator
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Re: Brisc Rubal's Novice Scout Guide - What the Novice Needs to Know 2.0 - NEW SCOUTS READ THIS!
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DeltaXi65
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Posts: 9894
Registered: 06-27-2003


PA: FIGHT
Server: Bloodfin


Guys,

Should I leave this stickied? It doesn't look like it's getting much viewage.

B

BRISC RUBAL w FIGHT CLUB
SCOUT CORRESPONDENT EMERITUS
Teras Kasi Artist w Scout w Squad Leader w Rebel Ace Pilot w Master Propagandist
THE VIEWS EXPRESSED IN THIS POST DO NOT REPRESENT THE OPINIONS OF FIGHT CLUB, ITS LEADERSHIP, SONY ONLINE ENTERTAINMENT OR LUCASARTS. IF THESE HAD BEEN ACTUAL VIEWS YOU MIGHT HAVE READ THEM.
11-21-2003 08:51 AM   Report Abuse to a Moderator
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Re: Brisc Rubal's Novice Scout Guide - What the Novice Needs to Know 2.0 - NEW SCOUTS READ THIS!
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DeltaXi65
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Posts: 9894
Registered: 06-27-2003


PA: FIGHT
Server: Bloodfin


Guys,

I'll take the 1 star as a "no".

B

BRISC RUBAL w FIGHT CLUB
SCOUT CORRESPONDENT EMERITUS
Teras Kasi Artist w Scout w Squad Leader w Rebel Ace Pilot w Master Propagandist
THE VIEWS EXPRESSED IN THIS POST DO NOT REPRESENT THE OPINIONS OF FIGHT CLUB, ITS LEADERSHIP, SONY ONLINE ENTERTAINMENT OR LUCASARTS. IF THESE HAD BEEN ACTUAL VIEWS YOU MIGHT HAVE READ THEM.
11-24-2003 02:29 PM   Report Abuse to a Moderator
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Re: Brisc Rubal's Novice Scout Guide - What the Novice Needs to Know 2.0 - NEW SCOUTS READ THIS!
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NiteraiN
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Hey
Its Probably not getting alot of hits cause lots of the newer players have their eyes set on exploding things and killing things at first ..I know I was, then again not everyone is like my but thats off topic. But I decided to go BH the other day and this post helped me alot. I vouch that you keep it as a sticky.

Ezekiel

from hells heart i stab at thee


12-31-2003 04:18 AM   Report Abuse to a Moderator
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Re: Brisc Rubal's Novice Scout Guide - What the Novice Needs to Know 2.0 - NEW SCOUTS READ THIS!
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NiteraiN
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Didnt notice there was a 3.0 haha.

Ezekiel

from hells heart i stab at thee


12-31-2003 04:20 AM   Report Abuse to a Moderator
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Re: Brisc Rubal's Novice Scout Guide - What the Novice Needs to Know 2.0 - NEW SCOUTS READ THIS!
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DeltaXi65
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Nit,

That's the "advanced" guide.

This is the guide for straight up, brand spanking new, just been born players.

B

BRISC RUBAL w FIGHT CLUB
SCOUT CORRESPONDENT EMERITUS
Teras Kasi Artist w Scout w Squad Leader w Rebel Ace Pilot w Master Propagandist
THE VIEWS EXPRESSED IN THIS POST DO NOT REPRESENT THE OPINIONS OF FIGHT CLUB, ITS LEADERSHIP, SONY ONLINE ENTERTAINMENT OR LUCASARTS. IF THESE HAD BEEN ACTUAL VIEWS YOU MIGHT HAVE READ THEM.
12-31-2003 07:35 AM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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ZoranderRahl
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Registered: 12-31-2003



Just started 2 days ago and wanted to say if I had seen this it would of made my life so much easier. I'll be referring all new players I meet to check out this guide and others posted on the forums.

Thanks

-Zorander Rahl (intrepid)

12-31-2003 04:38 PM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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P_L_Yoda
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I started a week ago, as another profession and just picked up Scouting two days ago.  This will really help me out!
01-04-2004 09:06 AM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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Golrok
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PA: none. i'm doshan
Server: Valcyn


I started under a week ago and I love being a scout.  Except I didnt buy any snazzy clothes I made them.  Well I look like and get treated like a reptilian bum with a dark dress shirt under my bone armor.  But IMO opinion scouts should not be dressed very flashy and neither physically attractive.,  I occasionally blow into town with my pet baby womp rat in tow, handmade CDEF rifle in hand made with quality metal mind you, to forage on the steps of cantinas or pick fungi from the feet of peoples pets..

I got really into med foraging before I found out it was nerfed.  But alot of the organics can be made into stimpacks, and I just liked the animation while doing something constructive.  It may be nerfed but I can cook the granola I gather from the desert into some treats for the rat, with my "TUFF COOK!(TM)  Don't settle for low quality heat shielding!"  I guess i could always buy my stuff on auction, but I'm a bit sentimental about my virtual gear.

Now that I can actually forage nonmedicaly, I guess not much more to do with med forage, sigh.

Well TY for the info.  I have recently discovered the joy of a pet (ty Moklor) combined with mask scent and threat shot.

 

--------------------------------------------------
dont mind me, i'm just farming for 1 stars..,
4 quality generators look for:
==[ZIRZOCELL]==

01-05-2004 10:16 AM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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Buffy-ann
Advocate
Posts: 16
Registered: 01-17-2004


PA: Buffy-ann
Server: Bria


Great guide, thanks for explaning some stuff, which i couldn't find in the manual. I just started with this game 1 day ago, but i love being a scout. At start it was a bit confusing, but i figured out some stuff and this guide helps a lot aswell.

 

 

.. Has mastered the Hugging Wookie's Profession.

01-18-2004 04:14 AM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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rugger811
Leader
Posts: 9
Registered: 02-03-2004



by all means pleas keep it stickied!! i am a relitivly new player and was just running around killing things untill i learned there was more to the game. this will realy help me on may way to beign a more veteren player so i can rid myself of the nOOb title. thanks agian for the time put into this!
02-04-2004 07:10 PM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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rugger811
Leader
Posts: 9
Registered: 02-03-2004



by all means pleas keep it stickied!! i am a relitivly new player and was just running around killing things untill i learned there was more to the game. this will realy help me on may way to beign a more veteren player so i can rid myself of the nOOb title. thanks agian for the time put into this!
02-04-2004 07:11 PM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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rugger811
Leader
Posts: 9
Registered: 02-03-2004



'sigh' once agian i have plummited down further the hole called nOObism. sorry for double pstong the same thing.
02-04-2004 07:13 PM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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Micky_Bulvaar
SWG Petty Officer
Posts: 276
Registered: 09-04-2003


PA: Cor - Coronus
Server: Wanderhome


The quest for the Silent Profession has lead me to Scout, and I want to thank you for an excellent guide for the n00b Scout.

This information was very helpful and exactly what I was looking for.
Thanks again.

Micky Bulvaar

Rebel Colonel :: Master TKM :: Master Pistoleer :: Rogue :: Jedi Wannabe

General: Mesric Militia :: Mesric, Tattooine
02-09-2004 07:07 PM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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DeltaXi65
Blue Glowie
Posts: 9894
Registered: 06-27-2003


PA: FIGHT
Server: Bloodfin


Micky,
 
You're welcome.
 
B

BRISC RUBAL w FIGHT CLUB
SCOUT CORRESPONDENT EMERITUS
Teras Kasi Artist w Scout w Squad Leader w Rebel Ace Pilot w Master Propagandist
THE VIEWS EXPRESSED IN THIS POST DO NOT REPRESENT THE OPINIONS OF FIGHT CLUB, ITS LEADERSHIP, SONY ONLINE ENTERTAINMENT OR LUCASARTS. IF THESE HAD BEEN ACTUAL VIEWS YOU MIGHT HAVE READ THEM.
02-09-2004 10:27 PM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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DarthPat
SWG Petty Officer
Posts: 290
Registered: 08-11-2003


Server: Eclipse


I just wanted to tell you what a good guide you put together here. I have been using it to level scout (damn hologrind!) and found it to be very helpful. Thanks for taking the time to create it.

-----------Ront Wavingfly---------------
Master Swordman/Master Brawler

02-20-2004 06:42 AM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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CaliGirl
Advisor
Posts: 2
Registered: 03-20-2004



I agree. Since I am alone right now in the game this has been very helpful!

- CaliGirl aka Atika Seroe on Corbantis

03-20-2004 06:11 PM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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Hakai
Squadron Leader
Posts: 2511
Registered: 09-11-2003


PA: MoC
Server: Intrepid


what server are you on Cali, im sure some of us wouldn't mind helping you out.

Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
03-23-2004 03:01 AM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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Durinthiam
Community Advisor
Posts: 2450
Registered: 04-10-2004


PA: SarDuKar
Server: Chimaera


A very good guide, im sure alot of people will find it helpfull well written

_______________________________________
Noavik Nomak
SarDukar Teräs Käsi - Rifleman
[That English One On Teamspeak That Says "Muppet" Alot]
Pikeman - Swordsman - Brawler - Doctor - Smuggler
04-14-2004 08:38 PM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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HavocX17
SWG Petty Officer
Posts: 294
Registered: 08-30-2003



/up
05-13-2004 03:52 PM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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Sojourner
Wing Commander
Posts: 724
Registered: 07-03-2003


Server: Wanderhome




DeltaXi65 wrote:

Scouts,

(December 31 EDIT) - Since Christmas, we've seen an influx of brand new, non-Hologrinding Scouts in the forums. If you're new to SWG or new to Scouting, this is the guide for you.


ALL HAIL THE NON-HOLOGRINDING SCOUTS!!!!

Oh and great guide, Delta.

Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
biwan: "Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."

05-13-2004 04:51 PM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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Hakai
Squadron Leader
Posts: 2511
Registered: 09-11-2003


PA: MoC
Server: Intrepid


anyone else notice a large number of brand new players?    I'm kinda jealous they get those purdy green droids.........*sniffle*

Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
06-08-2004 07:58 PM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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Arachnamus
Guide
Posts: 4
Registered: 06-20-2004



This has been a helpful post, not only to assist me in learning scouting but, and possibly more importantly, to give me a real ideal of what being a scout actually is in the game, from a gamer's point of view. I wish more professions had something like this.

My only hassle now is finding anyone willing to train me up a bit. Chimera (or however LA have chosen to spell the word) is not exactly packed with 'em :-)
06-21-2004 01:53 AM   Report Abuse to a Moderator
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Re: Brisc's Novice Scout Guide: What the Novice Needs to Know 2.0 - FOR NEW SCOUTS AND SWG PLAYERS
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Morty
SWG Petty Officer
Posts: 167
Registered: 07-02-2003


PA: Looking to join a Imperial PA
Server: Ahazi


Great Guide

Dkhar Kitab

06-24-2004 09:53 AM   Report Abuse to a Moderator
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