Some additions from the ranged side of the house.
Brandy. Adds extra mind, which is good if taken with accargm, you have mind/action maxed. Leads to ...
Stims. Must have novice medic to use stim Bs. These use mind, so you need a decent amount left.
Ranged people have a few methods of pulling one creature at a time. The pistoleer method of maskscent/healthshot2 (a bleed)/peace works really well. Fact is, I usually hs1/hs2/stopping shot and then peace. Key is moving out of range and staying there until the single creature aggros. If your droid (more later) is in the way, it gets aggro'd, not you.
Droids. Hunters/tanks. Your choice, but use one on the higher levels. It tanks and fights, you fight.
Traps. A PvE multiplier. A person with a weapon can do X damage in Y amount of time while receiving Z damage. Traps do not increase the damage you are doing (well, not much) but they do decrease the damage you will receive. A Pdart and a well timed movement means the creature will advance slowly to where you were. You ain't there..haha. The creatures attacks are slower also. Add in a sharp bone spur, oops, blinded. Attacks have less chance of hitting. Meahwhile, you and the droid are attacking.
TN. Move your feet and use the terrain. I will beat feet up hills to get fighting room. I am faster than all but the cats. On level ground, use gullies, small hills, anything, and you will get and maintain a lead. Range is life, keep out of the creature's but keep him in yours and you win.
NPCs/Other creatures. Makloks hate Rancors, and are usually found near them. NPCs will help fight most aggro animals - depending on your faction. Drall hate me, but I can get Imp STs to help me, go figure (Reb Colonel, -5k Imp, they are sooo stupid). Corsec, Fed Dub, Belladonna... use them to your advantage. If they die, oh well, feel bad later.
Let us talk armor from a ranged point of view. I wear armor when I go to Village quests, as the Sith are hard hitting. I also buff. Means I am not totally stupid. But in the normal course of a day, hunting on Talus, Tat, Endor and maybe Lok, I don't use armor. A helmet makes my mind regen slow way down. Armor in general slows healing. Now, if I am going Dragon hunting, I would probably buff and armor. Rancors... ehhh, depends. I can and have solo'd them without armor or doc buffs. I have also had my butt handed to me by 3 enraged rancors when my maskscent broke. It's a trade off. Glemaing Lantern Birds, easy. Bordoks, fairly easy. Handacks, a pain, but can be done. Anything on Talus, doable easily. Lok, not Kimos, everything else is not a big deal.
NPCs are a different story, but again, pick the right battles and you win even unbuffed.
Which leads to the final thought - Pick the battle.
Do I attack 2 enranged kimos on flat ground, with a DX pistol (acid= 0 damage), unbuffed and unarmored, solo. No.
Would I attack one kimo, on hilly ground, with a pistol that can do decent damage, where I can use TN, where I can use traps, where I can use a droid, when I have some food buffs onboard... maybe. Depends on the mood.
A Rancor, oh yeah, easy. Just takes a while, and it's more fun if you have Makloks around to help. ( I usually harvest the Rancor and some of the Makloks, they too are just tools)
Use your head for something other than a helmet holder and unbuffed fighting is easy.
Fighting unbuffed is more fun. No, you will not harvest as much as if you were buffed and in a spam can. But the fun factor goes up. And who knows what the CURB will bring? You may want to get some practice in.
JB
who remember the first time he dropped a tortur...
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