station.com Sign In / Change User Join Free Why Join? See the world of SONY
   
Search the Knowledge Base Games Community Store My Account Help
Star Wars Galaxies
Ranger
Sign In  ·  Help
Jump to Page:   1 · 2 · 3 · 4 · 5 · 6  |  Next Page
 
How to fight unbuffed   [ Edited ]
Options    Options  
Fodder650
Jedi
Posts: 4259
Registered: 07-06-2003


Fodder650
PA: Floor 42 Felons
Server: Bloodfin

Reply 1 of 90

Viewed 4108 times


So you've decided that part of being a Ranger is surviving in the woods without a buff. Or you have gotten bored with the same old
button smashing grind. Lets talk about the basics for all professions fighting unbuffed

Camo and Mask Scent - You are rangers or scouts this your primary way of staying alive. If your a ranger with at least wayfaring 1 get a master to make you some kits for each planet or make it yourself if you have the ability. If you dont have wayfaring 1 keep that mask scent going. Just remember that movement speed effects these. You will usually read about people complaining that it breaks easiy. Thats because they are riding on a swoop and think its supposed to be the end all to protections. This not the case. If your in a field of aggros with mask scent on WALK!!! let me say this again WALK!!! or go prone if its a field of really high level creatures. Remember that one small benefit of Ranger TN? Its crawl speed dont forget this. But our burst run is also better then anyone elses. For a rifleman conceal is there key to survivability. 
Armor -
Think lightweight low HAM. Sure you can do the fighting in full comp but you will highly limit your specials and lower your HAM to almost
unsafe levels Think about what protections you need. Since your likely just fighting creatures don't bring more to the fight then you need
Armor is a matter of personal preference. As a brawler character I use Mabari armor for most of the fighting I do. Even though you are only
looking at 10-14% kinectic resists the fact its light armor will keep you alive longer in battle.

I have started to experiment with Chitin and even lowly bone armor. The AP1 of any armor will provide you with a loss of 50% to damage off the top no matter what the protections are (assuming your fighting a creature whos hitting AP0).  The key to armor is low ham costs dont forget this part. Chitin made with Kliknik shells can in the 25-30% kinectic range with very low HAM costs.  Most armorsmiths will usually be looking for an excuse to make anything thats not comp or ubese. If you want to assist your friendly Armorsmith find bone and hide with high OQ/Mall which is what control HAM costs add in good SR for good protections. OQ/Ut is the combo for hitpoints but this isnt as important as HAM costs.

Also get your hands on a Personal Shield Generator 3 or Imperial test prototype. These carry no HAM costs and will help you for those times when some NPC's sneak up on you.


Food -
Food is the key to survival, food is your life. Your usual brandy/canape/ahrissa combo will only work if your a riflemen
unbuffed. For all other classes think about

Garrmorl - Health/Str/Con - drink 300+ 36min+
Accargm - Action/quick/stamina - drink 300+ 36min+
Scrimpi - Quickness - food 350+ 40min
Ahrissa - Focus - food 350+ 40 min
Gruuvan Shaal - Strength - food 350+ 40 min
Exo-wafers - 20% damage reduction for 20 attacks/low filling
Synthsteak - 45% damage reduction for 20 attacks/high filling
Air Cake - increase base def (listed as dodge)

Look also at Vercupti as an emergency food. This will boost your H/A/M by 500-1000 for 6 minutes depending on filling. In the case of the unbuffed fighter go find very high OQ/DR insect meat and trade a stack of it to your chef in exchange for some. To go further gather some milk thats high OQ/DR if possible to get some 33 filling Vercupti made up. Strangely you will find that you have stomach space open even with all these combos of foods and drinks. When the battle isnting going your way down a 33% (BE ONLY for this kind of filling requires milk for the right additive) and a pixie and you will be able to put up with that battle for another 6 minutes.

http://www.gamekast.com/swg/foodtables.html complete menu

The numbers are averages for BE versions. If you dont have a BE Chef friend look for 50% less bonus for non BE foods. A secondary benefit of keeping your drink/food stomach full is lowered incap times. When facing that deathblowing creature a lowered time looking at the sky can save you.


As an example when i was a fencer using a low HAM vibroblade all i used was Accargm + garrmorl both with 49 filling. Using a Gaffi stick because of increased health and action costs. I added 1 scrimpi and 1 gruuvan shaal to the mix.


Droid/Pet - A droid or pet is really one of the lesser used things in game anymore. These are needed by the unbuffed fighter either non-CH or CH. If you can afford the 6 points get novice creature handler and then having one of each type out at your side. We are currently working with wildly overpowered CL10's that have been blessed by the devs as not being exploits until fixed (love the logic). So if you have the cash run out to your local BE and pick up a CL10 with at least 6k/4k/2k HAM. I have seen them as high as 11k/8k/6k in HAM. If you have the options of having one made get it in the form of a mount so you can take care of both of your needs.

You will need a few things to go with your new friendly pet. One is to get some fish meat together and see if you can trade it with a BE for some pet stims to keep he/she alive. Second is talk to your local chef about felbar. Which is one of the more powerful pet foods thats unused. In all of these broken CL10's there mind is the weakness. Felbar will increase your pets mind by 1500-1800 (BE made) for 40 minutes. To feed your pet its a drag and drop with these kinds of foods. You will recieve a "yummy" when its done right.

As for your new Droid tank. You have many options and all of these will impact your life as an unbuffed fighter. One is to go for utility by having a droid with a stim a launcher, trap launcher and combat or a full on R3 combat tank. 4300 HAM on an R3 or 3100 HAM on a probot may not sound like much but when your only walking around with 1100 ham yourself remember the damage is some that you didnt take yourself. Option 3 is a LE Repair Droid which can have over 5k HAM. The downside to the LE is it is slow but it will keep you laughing while it taunts its target in combat ex "What are you doing maggot" (actually heard on my wifes LE Repair today).

Droids are limited to 20% protections (the 40% you see is a bug) so remember to have some droid stims or get your droid setup with built in repair abilities. A combat droid in the field will be one that can do a lot of damage as well. So that 1 point damage droid you got for leveling may seem like a good companion but he will just likely cause you more heartache then hes worth.

The Droid Stim A Launcher is a useful tool for the unbuffed fighter. It needs to be loaded by a medic with Pharm 4 but it can be used by anyone even if they do not have medic. That little shot of 97 HAM may not seem that useful until your fighting for that last bit of life from your target. A stim launcher droid can fire once per 2 seconds as well. Target the droid and do /requeststimpack. I have this setup on my toolbar on my dedicated stim droid. I leave him parked 40m from a lair and let him launch those needles at me.I have chosen a Probot for this use because it wont run when being attacke

The droid trap launcher is still up to debate on its usefullness. In every class i've been except for TK i have used my droid stim launchers quite often. As a TK im finding that im just as good at applying the stats and doing knockdowns so its not useful. As a rifleman having a droid that can launch repeated adhesive meshs from 60m away (there max range look for an aim symbol when it fires) and this doesnt cost its user a combat turn.


Spices - This is no different then buffed. So keep Pixie and Muon ready for those last ditch efforts

Weapons - HAM cost is life learn the foods that lower your ham costs. These can be more improtant then regeneration stats.Think about HAM cost of the weapon versus of your target. For aSwordsman this means putting away the scythe and powerhammer in favor of a curved sword. A rifleman will be looking an unstocked/unscoped
rifle. Fencers will be living with the vibroblade. And Tera Kasi artists can put away there knucklers and truly fight unarmed. If you really want to use your high end weapons look at scrimp, ahrissa, andgruvvan shaal to lower your specials cost to allow you to stick with your favorite weapon type.

Traps - Excluding TK you will find all those traps you ground to get to ranger or to master ranger now have a use. Everyone has different favored traps.

Adhesive Mesh, P-Dart, Wire Mesh - Slows down or stops your target

Bone Spur - Blind state (lowers accuracy)

Glow-wire - drops ranged, melee defenses

Flash Bomb - area of effect blind

Sonic Pulse - Area of effect stun/dizzy (dizzy does nothing to a creature but AoE Stun can be useful)

Stink bomb, noise maker - stuns target

This may be a case where you will talk to your friendly neighborhood artisan friend about HAM powerups instead of max damage. Find the stat on your favorite weapon and have powerups that match the cost. Since you can lose 32% on any HAM stat with no downside to the weapon why not use them to your advantage.

A couple final thoughts (thank you Jerry Springer)

As Rangers we have the benefit of getting the resources for a lot of professions you will need services from in this guide. Even the artisan needs hide, meat and bone for there profession. Learn to barter and work out a deal in exchange for free or lowered cost items. The secondary benefit is that you will have made a friend who will go to you when they need something. If you want that lower HAM armor bring the hides needed for the AS. If you want that lowererd cost weapon? Well not much you can do there except for trading loot from NPCs.
(i apoligize for the weird double spacing IE had some issues while editing this)

Message Edited by Fodder650 on 02-14-2005 01:03 AM

Message Edited by Fodder650 on 02-28-2005 02:04 AM

Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
02-01-2005 08:11 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
GrigsOnia
SWG Second Lieutenant
Posts: 317
Registered: 12-26-2003


GrigsOnia
PA: SA- Smuggler's Alliance
Server: Bria

Reply 2 of 90

Viewed 3889 times


Nice work so far Fodder , only suggestions is in big bold letters along the top "THINK BEFORE YOU ACT".  To me, that is the guiding principal to hunting unbuffed. 

Grigs Onia

Ranger is a lifestyle, long may it endure!
12/25/03-11/15/05
02-01-2005 08:23 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
FourthNail
Wing Commander
Posts: 1460
Registered: 12-13-2004


FourthNail
PA: Iron Circle & Elder Ranger
Server: Gorath

Reply 3 of 90

Viewed 3875 times


Since I work all day and do a lot of reading through these boards, whenever I find a thread that I like, I'll copy the url and email it back to myself at home. This one was one of those very threads.

Great post, thanks.

Plunk


IRON CIRCLE
Plunk Murray - Spy Extraordinaire
Elder Ranger & Elder Rifleman
Xeones - The Spartan Tailor Vendor WP 3434 -5361 Iron City Mall, Corellia

SELECT * from SWGPlayerBase WHERE coolness > Plunk
0 Rows Returned
02-01-2005 08:29 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
JascoSmlee
Jedi
Posts: 2277
Registered: 04-06-2004


JascoSmlee
PA: NERF
Server: FarStar

Reply 4 of 90

Viewed 3866 times


Here's a little addition mainly from a rifleman's POV. When hunting unbuffed (and often unarmoured too as a Rifleman) don't forget that you are also a Ranger and you do have access to traps! With a little patience and strategy I can (fairly) easily take out Giant Baz Nitch lairs on Dathomir unbuffed/unarmoured.
  1. Scope out the general area. What's the terrain like?
  2. Pick your target carefully - usually the critter that has strayed away from the others.
  3. Single pull your target - /prone and fire a single bleed. Peace as soon as you see it stick.
  4. Retreat to a safe distance - up a hill possible.
  5. Once the critter aggros you lob a p-dart as soon as it's in range.
  6. Chuck a couple more traps (to lower defences or apply states) at your leisure while leading it on a merry chase up and down the local terrain Use specials sparingly.
  7. Get ready to /burstrun if thing go awry
  8. Stim if needed / possible
  9. Repeat

Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
02-01-2005 08:38 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
JBMat
Jedi
Posts: 5425
Registered: 07-12-2003


JBMat
PA: KOTOR
Server: Scylla

Reply 5 of 90

Viewed 3861 times


Some additions from the ranged side of the house.
 
Brandy.  Adds extra mind, which is good if taken with accargm, you have mind/action maxed.  Leads to ...
 
Stims.  Must have novice medic to use stim Bs.   These use mind, so you need a decent amount left.
 
Ranged people have a few methods of pulling one creature at a time.  The pistoleer method of maskscent/healthshot2 (a bleed)/peace works really well.  Fact is, I usually hs1/hs2/stopping shot and then peace.  Key is moving out of range and staying there until the single creature aggros.  If your droid (more later) is in the way, it gets aggro'd, not you.
 
Droids.  Hunters/tanks.  Your choice, but use one on the higher levels.  It tanks and fights, you fight.
 
Traps.  A PvE multiplier.  A person with a weapon can do X damage in Y amount of time while receiving Z damage.  Traps do not increase the damage you are doing (well, not much) but they do decrease the damage you will receive.  A Pdart and a well timed movement means the creature will advance slowly to where you were.  You ain't there..haha.  The creatures attacks are slower also.  Add in a sharp bone spur, oops, blinded.  Attacks have less chance of hitting.  Meahwhile, you and the droid are attacking. 
 
TN.  Move your feet and use the terrain.  I will beat feet up hills to get fighting room.  I am faster than all but the cats.  On level ground, use gullies, small hills, anything, and you will get and maintain a lead.   Range is life, keep out of the creature's but keep him in yours and you win.
 
NPCs/Other creatures.  Makloks hate Rancors, and are usually found near them.  NPCs will help fight most aggro animals - depending on your faction.  Drall hate me, but I can get Imp STs to help me, go figure (Reb Colonel, -5k Imp, they are sooo stupid).  Corsec, Fed Dub, Belladonna... use them to your advantage.  If they die, oh well, feel bad later.
 
Let us talk armor from a ranged point of view.  I wear armor when I go to Village quests, as the Sith are hard hitting.  I also buff.  Means I am not totally stupid.  But in the normal course of a day, hunting on Talus, Tat, Endor and maybe Lok, I don't use armor.  A helmet makes my mind regen slow way down.  Armor in general slows healing.   Now, if I am going Dragon hunting, I would probably buff and armor.  Rancors... ehhh, depends.  I can and have solo'd them without armor or doc buffs.  I have also had my butt handed to me by 3 enraged rancors when my maskscent broke.  It's a trade off.  Glemaing Lantern Birds, easy.  Bordoks, fairly easy.  Handacks, a pain, but can be done.  Anything on Talus, doable easily.  Lok, not Kimos, everything else is not a big deal.
 
NPCs are a different story, but again, pick the right battles and you win even unbuffed.
 
Which leads to the final thought - Pick the battle.
 
Do I attack 2 enranged kimos on flat ground, with a DX pistol (acid= 0 damage), unbuffed and unarmored, solo.  No.
 
Would I attack one kimo, on hilly ground, with a pistol that can do decent damage, where I can use TN, where I can use traps, where I can use a droid, when I have some food buffs onboard... maybe.   Depends on the mood.
 
A Rancor, oh yeah, easy.  Just takes a while, and it's more fun if you have Makloks around to help.   ( I usually harvest the Rancor and some of the Makloks, they too are just tools)
 
Use your head for something other than a helmet holder and unbuffed fighting is easy.
 
Fighting unbuffed is more fun.  No, you will not harvest as much as if you were buffed and in a spam can.  But the fun factor goes up.  And who knows what the CURB will bring?  You may want to get some practice in.
 
JB
who remember the first time he dropped a tortur... 
02-01-2005 08:52 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
Alpha_Cluster
SWG Chief Petty Officer
Posts: 116
Registered: 06-28-2004


Alpha_Cluster

Reply 6 of 90

Viewed 3861 times


Im sorry i know this will sound VERY noobish but um how do i find a creatures HAM? Without haveing to [alt]+[Tab]?

Awis Ickoiskoda (TKM)
02-01-2005 08:57 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
JascoSmlee
Jedi
Posts: 2277
Registered: 04-06-2004


JascoSmlee
PA: NERF
Server: FarStar

Reply 7 of 90

Viewed 3861 times




Alpha_Cluster wrote:
Im sorry i know this will sound VERY noobish but um how do i find a creatures HAM? Without haveing to [alt]+[Tab]?



Hover your cursor over its HAM bars.

Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
02-01-2005 09:16 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
Alpha_Cluster
SWG Chief Petty Officer
Posts: 116
Registered: 06-28-2004


Alpha_Cluster

Reply 8 of 90

Viewed 3856 times


OMG i didnt ever even think of that! Thanks now im sure i wont get killed as much lol!

Awis Ickoiskoda (TKM)
02-01-2005 09:23 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
Hodokie
Jedi
Posts: 601
Registered: 07-02-2003


Hodokie

Reply 9 of 90

Viewed 3863 times


Excelent thread.  Lots of good info!!!!
 

For 2+ years SOE and LA have taken our money to create a new game called SWG NGE instead of fixing the game we purchased. Remember that.
02-01-2005 09:29 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
Fodder650
Jedi
Posts: 4259
Registered: 07-06-2003


Fodder650
PA: Floor 42 Felons
Server: Bloodfin

Reply 10 of 90

Viewed 3864 times


Grigs,

Knowing before you act is a key to playing this game. To often a buffed player in a spam can (JB I love how you call it that) doesnt think things through because they simply dont have to. This is where being a ranger really helps since you can see the most information about a target. You have to learn resistances, social behaviors, whether they deathblow or not and more. It makes the game more interesting

Jasco,

Traps was a section i planned on adding and putting into detail. A lot of what i wanted to add it seems you guys are doing for me. So thats great. But even as a melee'er i use traps when im fighting unbuffed for two very different reasons. One is i use Glow Wire and Sonic Pulse traps. Im also a fan of flash bombs. Mostly because the ranger traps are AoE and in a melee'ers case you want to get the most bang for your buck. In a ranged sense this would be reverse. But what i do is at 45m if im fighting something thats on the edge of my abilities I'll throw a glow-wire or sonic pulse at a single target. This usually has the effect of just pulling one aggro towards me giving me the chance to survive.

Many Rangers have said that traps are worthless but for those of us who prefer to fight unbuffed and not living on a buff timer these will make the difference in battle. Glow-wire especially since it lowers a targets defenses you just cant do that with any specials.

JB,

Lets put stims and droids together. Since im a master fencer (switching back to TK i'll get to that later) and a master ranger plus have some force skills (melee def and melee accuracy) i dont want to drop the last of my points in medic. So now im using a stim pack launcher bot. And am I learning to love these. They only launch stim a's which would usually be a case of worthlessness. But actually when your fighting unbuffed being able to get a 100 Health/action boost every 2 second can be the difference in battle. When three slinking voritor hunters decided to make me lunch it was the reason i won the battle.

Downside - needs someone with pharm 4 to load
Upside - doesnt need medical at all to use

So what I did with my DE alt was to make myself a probot with 5 stim launchers. It holds almost 500 stim a's. I had my doctor wife load it up and trade it back to my Ranger. Who wont need to give it back for more reloading for quite awhile. Since its a probot it has built in combat capabilities. Sure it only hits for 1 hit point of damage but it wont run and when all else fails will stand and play tank for you.

Like a trap droid you want to plant the droid about 40m from the lair and give it the stay command. You dont want it following you around.

Also the "Request stimpack" command on the radial only works about 7m. But the /requeststimpack command line works to 45m! Which most people dont realize. I miss my trap bot and combat droids when i have this guy out. But what i might do in the next version of it is go with an R3 that has 1 trap module (holds 23 charges), 5 stim pack launchers. To give me a dual use droid.

As for the brandy comment. The first line of the food part says "your brandy, ahrissa, canape combo wont work unbuffed unless your a rifleman". A lot of people dont see to understand ahrissa, gruvaan shaal and scrimpi. These are the foods that lower your specials costs. These will be "fixed" in the CURB (and always remember to CURB your dog) because they are allowing us to spam specials with no cost to ourselves. So until the CURB this isnt an exploit utilize it to your advantage when fighting unbuffed. When looking at a weapon like a Gaffi stick you'll see it has a high health cost so you use 1 - 2 gruvan shaals. Where a carbineer will focus on the action foods.

Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
02-01-2005 09:35 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed   [ Edited ]
Options    Options  
Fodder650
Jedi
Posts: 4259
Registered: 07-06-2003


Fodder650
PA: Floor 42 Felons
Server: Bloodfin

Reply 11 of 90

Viewed 3864 times


To fight effectively as an unbuffed scout/ranger you will want to be friends with a weaponsmith, chef, and armorsmith because you need some specialized items. With armor low HAM costs are key as i said above. Buts lets go into this a little deeper. Armor (again until CURB) hurt your regen stats but at the same time even lowly Mabari will reduce your damage by 25% by the fact that its light AP verses AP0 weaponed creatures. I wear a set of Krayt scaled Mabari. This allowed me to get to 14% on kinectic, 15k HAM durability, and with a full suit including pith helmet a cost of 60 ham to my substats.

If you have a guild or friend armorsmith ask them about low HAM Mabari and Chitin. Chitin armor has kinectic as a special effectivness and can be made to be very low HAM. With my AS alt (i have to many accounts) i find its a nice change of pace to make something besides Ubese or Comp. And you will find your friendly neighborhood AS will want the challange. In most cases you will only wear a minimal amount of it. Dont think a full set of ubese. Think gloves, boots, pants (again optional although i wear them) and jacket. Only placing a helm on against creatures you know headshot. If you want to help your AS go look for organics with high Mallebility. Mall is what sets HAM costs on armor. Your not going for the last tenth of a point your going for low HAM and survivability.

Now I was going over weapon choices earlier. These are a matter of preference, damage type, and of course HAM costs. Remembering that you can magically make most specials costs disappear you still want to think your weapons through. If your friendly with a weaponsmith ask for some low HAM versions of your weapons. Again they more then likely will accept the challange. My vibroblade was down to 8/11/8 in HAM costs. Which makes it a virtually free weapon with AP1. I lost 40-50 damage on the max to get it to that point and didnt use any loot components on the first and a nyms motor on the second prototype.

For rifleman and carbineers you will find the laser weapons your best bet. But again you need it unstocked and unscoped. In both cases you can usually get away with brandy and ahrissa to drop the specials cost. Pistoleers you will learn to love your scout blaster. Since HAM costs from the start are always low on a decent scout blaster.

Lets move to a different area now. Picking your targets. Remember as a ranger you get the benefit of camo and conceal use these to your advantage. After picking a resource and a planet visit www.swgcreatures.com advanced search and find a target that has a vulnerability to match your abilities. Start with something in the 3k range of HAM and then slowly work your way up. Unbuffed is a lot about tactics. If you start big, even say 8-9k HAM, you will get discouraged and go back for your doctor to give you a fix. Remember the thrill of you first NightSister and Krayt? They were fun because they were a challange. Now your looking at the for all creatures.

Droids and Pets - Droids are a free helper in combat. Remember when you thought its 3k - 4k HAM was weak? And that its hitting power wasnt special? Now you will find that this will either be your second fighter or your support character sitting in the background.

Your pretty much limited to 2 droid chassis

Advanced R3 4k HAM - 6 modules - ranged and melee capabilities when set up for combat
Probot - 3k HAM - 5 modules but built in combat capability - ranged only

Remember an R3 without 1 module taken up by a combat module will run when something even looks in its direction. Where a probot with less HAM will stand there and fight. A lot of your taste in droids comes as a personal preference. I prefer probots because they dont beep have better TN, look more like combat droids, and 100% ranged fighters plus fire faster then the R3. The R3's benefit is higher HAM and the ability to fight melee with a mace.

Droids also have the option of auto-healing modules which used to be a problem because of high battery usage but anymore that isnt important. Since your not grinding think about a combat droid that hits hard because when your unbuffed you want something that takes a bite out of the enemy not just stands there and looks good doing 1 point of damage.

Trapping module - each one usually holds 17-23 charges and are stackable. Range is 64m for a launched trap. This is important because it will use the ranged support /aim ability at max range and it means it can stay out of the way of the main fight to launch a trap. It can only hold 1 type of trap so think of one that will help when your in a worse case scenario such as P-Dart, Mesh or an AoE trap. Also it does not cost one of your combat turns or HAM cost (traps like grenades have a HAM cost although small in the case of traps) to fire away. Note - it can not fire a trap while in combat

Stim A Launcher - If your friendly with a DE and a medic grab one of these to test out. Just have one made in an R5 shell and the DE wont charge you must. Range using the /requeststimpack command (droid must be targeted for this to work) is 45m. In the beginning of game there was a rumor of a Stim A+ but so far that hasnt seemed to come in game so you are limited to 90HAM for healing. There are people who have macros to have it launch the stims once per two seconds. A secondary use for this module if your not a medic is when your camped you can use it to heal yourself quicker then just sitting there.

Harvest modules have been well discussed so we'll leave that out.

With a non-CH BE pet make sure to get Felbar from your chef. This will boost your pets mind by over 1500 points for 40 minutes (again this is a BE enhanced version). And in the case of our fun bugged (although dev approved for now) CL10's can make the different in survivability for your two to four legged friend. When you store the pet the food effect goes away. To use this food drag and drop it onto your pet. You will get a "Yummy" from the pet to tell you that it worked.

(to be cleaned up and continued)

Message Edited by Fodder650 on 02-01-2005 01:09 PM

Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
02-01-2005 10:01 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
_Nightrunner_
Community Advisor
Posts: 326
Registered: 12-07-2004



Reply 12 of 90

Viewed 3838 times


I am just posting this because I did not see this specific technique covered… mainly the use of cammo/maskscent and concealshot as a rifleman. I fought all night on endor last night unbuffed with nothing but brandy and stims, not only did I never get killed, but I never got attacked. I was taking out archne warriors lairs and all kinds of other random spawn bug lairs including high level bark mites. (had a contract for bug meat) Most of the stuff I was killing gave me 4500ish xp so that says to me that they are high level.

I used cammo all of the time and am very careful to make sure that nothing breaks it, is stalking me, etc.

I used a laser rifle for lower end critters and a T21 for the higher end ones, always from optimal distance +50. I only use conceal shot and brandy. Conceal shot allows you to keep firing at a target. The target and its mob mates will never attack you as long as you do not miss . This means absolute ideal positioning is a must.

With anywhere from +46 to +50 range I did not miss except perhaps once the entire night. If the mob moved out of ideal range I would peace and crawl back into ideal range. If my ham got low from using conceal shot, I just stayed there prone and let it regenerate or I would go into a kneel and stim myself.

I don’t wear any armor. I have 2 sets of camouflage clothing… dark green cammo for Dath, Endor, Yavin, and Naboo sector and a desert cammo which blends well with Lok, Dantooine, Tatooine, and Corellian sector planets. It is more fun to wear my custom clothing that I had designed for the planets I am hunting on. It is very exciting to me to know that the difference between life and death is a single miss. Of course if something does agro me, I have adheasive mesh traps hot-keyed and I get out of dodge as soon as possible. It is very exciting to hunt on dangerous planets like this. It is what hunting should be about in my opinion. When I go out on a hunt I am always on foot and I never use bikes or mounts. This gives things time to spawn and leads to an increase awareness of your environment.

I hunt all the time on Dathomir, Endor, Yavin and Dantooine completely unbuffed and unarmored.

I have never had so much fun and contentment with any other profession.

02-01-2005 10:53 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
_Nightrunner_
Community Advisor
Posts: 326
Registered: 12-07-2004



Reply 13 of 90

Viewed 3842 times


Something I neglected... I do have my 70% ubese chest plate, helm, and pants hotkeyed.  If I do get aggroed then I will first throw a Adhesive Mesh trap.  This will stop the mob in its tracks.  Then hit the hotkeys for your armor, if you are up against a fast cat like creature then this is a must.  From there burstrun out of there.
 
I have had to use this technique a couple of times, but last night I never even got attacked.  This technique takes a bit of patience and allot of planning, but it is a very fulfilling way to hunt.
 
02-01-2005 11:03 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
Fodder650
Jedi
Posts: 4259
Registered: 07-06-2003


Fodder650
PA: Floor 42 Felons
Server: Bloodfin

Reply 14 of 90

Viewed 3833 times


Try this food combo out to avoiding using stims

Accargm
Garmorl
3 ahrissa

This should lower your specials cost to near zero with a laser rifle and save you the downtime. It will also give you regen on the top 6 stats in case you do get attacked. Think about adding a Canape to a hotkey. If you get jumped hopefully you will have the stomach open to eat one for a 11 minute boost to your bottom three stats if you dont then use muon.

And i believe Cover gives you a bonus to hit and it works with conceal and your crawl speed

Hope this helps

Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
02-01-2005 11:19 AM  

Report Abuse to a Moderator
 
Re: How to fight unbuffed
Options    Options  
Sinkuu
Wing Commander
Posts: 666
Registered: 07-13-2004


Sinkuu
PA: BlackHawks
Server: Intrepid

Reply 15 of 90

Viewed 3837 times


"I'm not a Ranger, I just play one on tv...."
 
reading into your posts, I wanted to throw what I do in.
 
I will admit I DID have to get buffed ONCE to put my Composite armor on, but the 80% resists all around do help, when I wind up taking only 10-20 points damage per hit from game about 15k HAM or less.  I've gotten some of the lowest HAM armor I could find, but it's still up there to the point I had my stats changed.  I'm a Zab, so the only secondary stat I left at max was willpower (700-900 for zab's),  all other secondary stats are at the min of 300, so I can max my primary HAM to 1000 for each bar.
 
I WILL use brandy & ahrisa, althought I admit to tending to want to stick with just brandy, as ahrisa is expensive.  I have nov medic, to use the stim B's.  with the brandy, the stim hit isn't bad, and the high Willpower means it heals quick.  I rarely use specials, being a master carbineer, and just let the speedcap work for me. I find that the AP multiplier works more in my favor than a damage resist, since I have so little variety in damage types. I throw in an occasional bleed shot, and if I do this while masked... by the time they see me, and charge, they're usually in a world of hurt.
 
my $.02

------------------------

"Light side, Dark Side.... I'm the one with the Carbine!"
."Players come to our game because of what we put in there. We come out, we make a system change to our games--and what does it do? It alienates our players,? he said. ?Instead of sticking to the thing we love, we start changing it. The 3.5 million people who are already playing our game, they're happy! Why are we changing it??
02-01-2005 11:19 AM  

Report Abuse to a Moderator
Jump to Page:   1 · 2 · 3 · 4 · 5 · 6  |  Next Page