Some players understand it, some players don't. We have a couple of threads about it, but I wanted to make a concise summary.
The basic function of damage mitigation is that it reduces the "spread" of damage on the weapon that is attacking you, also known as it's "damage range." It reduces the range by a set percentage, and accomplishes this by reducing the maximum damage. The reduction amounts are as follows:
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Level 1 damage mitigation limits damage to 80% of the range (20% reduction)
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Level 2 damage mitigation limits damage to 60% of the range (40% reduction)
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Level 3 damage mitigation limits damage to 40% of the range (60% reduction)
To determine the amount of reduction, use the following formula:
Max Damage - Min Damage = Range
Range x Remaining % = New Range
Min Damage + New Range = New Max Damage
Lets try it. Say we have a 60-200 damage pistol, and we are facing a target with Level 3 Ranged Damage Mitigation:
200 - 60 = 140
140 x 40% = 56
60 + 56 = 116
So the new damage range is 60-116.
Some more rules:
- It functions in both PvE & PvP. NPCs and Creatures currently do not possess damage mitigation themselves.
- You can stack both Ranged & Melee Damage Mitigation. They will each be in effect at all times.
- Multiple boxes of the same type of Mitigation (Ranged or Melee) do not stack with one another. The only way to get Level 3 is to master an elite combat profession, and multiple boxes of Level 3 provide no further benefit.
Message Edited by Randonb on 06-14-2004 05:26 PM
"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:Former Pistoleer Correspondent (02/04/04 - 09/05/04)
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