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Guide to Enhanced Pistols   [ Edited ]
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Javac
Jedi
Posts: 1839
Registered: 07-03-2003


Javac
PA: Alliance
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You want a pistol that does a lot of damage? Enhancers are probably more important for pistols and pistoleers than any other class. There's no reason a Master Pistoleer shouldn't have at least one enhanced weapon.

First, you need to know what enhancements are available out there. This is taken from the Weaponsmith forum, and cut down to only include pistol-related items.

Some of these are hard to get like Krayt Tissue, but others are much easier.

Blaster Power Handler Enhancers
Krayt Dragon Tissue
Found On: Juvenile/Canyon/Ancient Krayt Dragons
Location: Tatooine
Enhances: +30 (to 300) to Max Damage, -0.3 (to -2.0) to Speed

High Powered Energy Capacitor
Found On: Nym NPCs, Droideka
Location: Lok
Enhances: +20 to Max Damage

Large/High Energy Capacitor
Found On: Any NPCs
Location: Anywhere
Enhances: -0.2 to Speed

Projectile Feed Mechanism Enhancers
High Velocity Feed Mechanism
Found On: Nym NPCs, Droideka
Location: Lok
Enhances: +20 to Max Damage

Balanced Feed Mechanism
Found On: Nym NPCs, Droideka
Location: Lok
Enhances: -0.2 speed

Gorax Bone Shards *rare*
Found On: Gorax
Location: Endor
Enhances: +30 (to +90) max and -.3 (to -.9) speed

Spider Fangs
Found On: Fire Breathing Spider
Location: Geonosian Lab
Enchances: +15 (to +46) max -.1 (to -0.3) speed -4 (to -10) health cost

Barrel Replacements
High Caliber Projectile Pistol Barrel
Found on: Reelo, Jabbas theme park loot (2-10 units)
Location: Jabba's Palace
Item Details: +20 (to +25) min, +25 max, -0.7 speed, +15 wound, +20 ideal range mod.

High Velocity Blaster Pistol Barrel
Found on: C3P0, Rebel theme park loot (2-10 units)
Location: Rebel Base, Corellia
Item Details: +20 (to +25) min, +25 max, -0.7 speed, +25 wound, +12 ideal range mod.

Sample MWS Crafted Barrel Stats (varies by WS and server):
Advanced Projectile Pistol Barrel 20-20 -1.06sec wnd:8% rng:0/7/0
Advanced Blaster-pistol Barrel 15-15 -0.72sec wnd:9% rng:0/10/0

Power Cubes (for Geo weapons/armor)
Yellow Geonosian power cube
Found On: NPCs in Geonosian Lab (not droids or creatures)
Location: Geonosian Lab
Item Details: +10 (to +20) minimum damage, +10 (to +20) Max damage, 3% base effect

Green Geonosian power cube
Found On: NPCs in Geonosian Lab (not droids or creatures)
Location: Geonosian Lab
Item Details: Increases condition, 6,000 (to 10,000) Integrity and 250 (to 700) Unit Integrity

White Geonosian power cube
Found On: NPCs in Geonosian Lab (not droids or creatures)
Location: Geonosian Lab
Item Details: These do not enhance any stats

Red Geonosian power cube
Found On: NPCs in Geonosian Lab (not droids or creatures)
Location: Geonosian Lab
Item Details: -4/-4/-4 (to -10/-10/-10) HAM cost reduction

Message Edited by Javac on 06-10-2004 12:55 PM

Calis Exud - Droid Engineer Extrodianre - Retired
06-03-2004 06:07 AM  

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Re: Guide to Enhanced Pistols   [ Edited ]
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Javac
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Javac
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Now for what weapons they go in, and how many. Your favorite weaponsmith should be able to help you out with this process, but it's nice to have an idea what you need beforehand. There are two classes of pistols, projectile and blaster which take different enhancements.

Projectile pistols take one projectile feed and one projectile pistol barrel. One or both components may be enhanced/replaced by the above items. They include:
FWG5
Striker
Launcher
Tangle (Feed only)
Scatter (Barrel only)

Blaster pistols take power handlers and one blaster pistol barrel. One or both components may be enhanced/replaced by the above items. Some pistols require multiple powerhandlers as noted, so those versions need more enhancers (of the same serial) to produce the final gun. They include:
D18 [1]
DL44 [1]
Scout Blaster [1]
DH17 [1]
Scatter [1] (Handler Only)
Power5 [2]
SR Combat [2]
DX2 [4]
Republic [2]
Geo Blaster [4] (Requires 1 Cube)
DE-10 [2] (Handler Only)

Note that when creating a pistol with more than one handler, the wepaonsmith needs to 'burn' one component to make the schematic! To make a power handler enhanced DX2, you'd need a minimum set of 5 identical enhancers. If you had a set of 7 powerhandler enhancers, you could get a DX2 and a Republic made: 4(DX2) + 2(Republic) + 1(Schematic)

Message Edited by Javac on 06-10-2004 12:50 PM

Calis Exud - Droid Engineer Extrodianre - Retired
06-03-2004 06:08 AM  

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Re: Guide to Enhanced Pistols
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Morath360
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Javac, I sure am glad you are a pistoleer.. Thx man..

----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
06-03-2004 06:12 AM  

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Re: Guide to Enhanced Pistols
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SageEidolon
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Projectile pistols can take "one enhancement of each type"?

Does this mean I can make a FWG5 with one power handler, one projectile feed mechanism, and one barrel?

A Geo stun blaster can take multiple power handlers, one projectile feed mechanism (or not because it is not a projectile pistol?), one barrel, and one power cube, right?


[cn[[[[[[[[[]vn[]Xggggggggggggggggggggggggggggggggg)
Nuro Tarkona (Kettemoor), cl 90 Jedi and Alliance Colonel
"I follow the Light, and the Darkness recedes before me..."

Rami (Kettemoor), cl 1 Trader and Imperial Pilot
"I'm not your Princess, bub...just here for the credits!"

Loot Vendor: "Rami's Loot" on Corellia (4253 3697) in the South Vilas Mall
06-03-2004 08:42 AM  

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Re: Guide to Enhanced Pistols
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Javac
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Javac
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SageEidolon wrote:

Projectile pistols can take "one enhancement of each type"?

Does this mean I can make a FWG5 with one power handler, one projectile feed mechanism, and one barrel?

A Geo stun blaster can take multiple power handlers, one projectile feed mechanism (or not because it is not a projectile pistol?), one barrel, and one power cube, right?




Actually, it's just one projectile feed mechanism, and one barrel for an FWG5.

Geo MUST have two identical handlers, and cannot take a projectile feed mech.

I'll edit to make this a bit more clear.

Calis Exud - Droid Engineer Extrodianre - Retired
06-03-2004 08:46 AM  

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Re: Guide to Enhanced Pistols
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SageEidolon
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My selections of FWG5 and Geo were just random choices...didn't mean to make more work for you.  Well done!


[cn[[[[[[[[[]vn[]Xggggggggggggggggggggggggggggggggg)
Nuro Tarkona (Kettemoor), cl 90 Jedi and Alliance Colonel
"I follow the Light, and the Darkness recedes before me..."

Rami (Kettemoor), cl 1 Trader and Imperial Pilot
"I'm not your Princess, bub...just here for the credits!"

Loot Vendor: "Rami's Loot" on Corellia (4253 3697) in the South Vilas Mall
06-03-2004 10:28 AM  

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Re: Guide to Enhanced Pistols
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Obed
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Great stuff, Javac!  Now I know what to hunt for!
 
anyone know what all I can put scopes on?  Pistol-wise, of course


Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell?  Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
06-03-2004 12:27 PM  

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Re: Guide to Enhanced Pistols
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Javac
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Javac
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Obed wrote:
Great stuff, Javac! Now I know what to hunt for!
anyone know what all I can put scopes on? Pistol-wise, of course




Good question, I skipped scopes since I don't think they're worth the HAM cost generally. (there is one themepark scope I think)

Looks like these will take scopes:
D18
DL44
FWG5
Striker
Launcher
Power5
Scatter
SR Combat
DX2
Republic Blaster

Calis Exud - Droid Engineer Extrodianre - Retired
06-03-2004 12:53 PM  

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Deiouss
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You wouldnt happen to have any info on the new DE-10 would you?

Deiouss Viper
06-03-2004 01:31 PM  

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Re: Guide to Enhanced Pistols   [ Edited ]
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Vorc
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Registered: 09-10-2003



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Just an additional data input.

I've gotten some spider fangs (geo cave loot/projectile feed mech enhancer) that were +46 damage  -.295 speed and -10 health cost.   They made some very nice Featherweight FWG5s.

The biggest issue that I see as a master weaponsmith with loot is the general confusion between loot than enhances the performance of a crafted part vs. loot that replaces a crafted part.

For loot than enhances, you can generally just add the +modifier of the loot to the approprate stat of a "regular" crafted weapon of the type you want made.   So  krayt tissue that is +30 damage, -.3 speed will increase a scout blaster's max damage by 30 and make it be .3 faster (assuming all experimentation goes perfectly).

For loot that replaces a crafted item (the pistol barrels, scopes, blade vibro units, proj. feed mechs etc etc), you have to compare the stats of your weapon smith's crafted component with the stats of the looted component.   So the looted projectile pistol barrel with 20-25 damage -.7 speed compared to a crafted projectile pistol barrel that is say 20-20 damage, -1.07 speed.   You gain damage but lose speed.

Hope this helps,

Vorc

Master Weaponsmith, Kettemoor.

 

 

 

 

Message Edited by Vorc on 06-03-2004 03:52 PM

06-03-2004 01:49 PM  

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Sticky this wonderful post, please.
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Datchery
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Datchery

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RadonB when you get back, can you sticky this?
06-04-2004 12:51 AM  

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Re: Guide to Enhanced Pistols
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Javac
Jedi
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Javac
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Thanks for the input Vorc, I'll adjust the fang ranges (wish I could get some like that).

I was thinking of including typical crafted parts as a comparision, but I'm sure they vary from server to server. What are your typical parts like?

Calis Exud - Droid Engineer Extrodianre - Retired
06-04-2004 06:43 AM  

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Re: Guide to Enhanced Pistols
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MCPrimetime
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good post

MCPrimetime
Jingles
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06-04-2004 09:49 AM  

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Johnny-Deschain
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Any other places to get good barrel loots?  Or is it only the themeparks?

LAMERK INDUSTRIES
Last Gunslinger
If you only knew the power of the Dark Side...

06-04-2004 11:08 AM  

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Re: Guide to Enhanced Pistols
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NotoriousThug
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This ought to get stickied.
/bump


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Neeco Reemavo
Master Rodian
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06-05-2004 07:27 AM  

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