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The New Pistoleer PvP Template Thread   [ Edited ]
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MCPrimetime
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Posts: 3555
Registered: 09-19-2003


PA: THUG
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8 ratings - 5.0 average


Due to some requests, I thought I would start out a "post defense stacking nerf" pistoleer pvp template thread.  As with last time, this is only for templates that include master pistoleer.  I will just be giving general thoughts.
 
I have been a pistoleer since August, and have not strayed since (although I have been tempted many times).  I ONLY PvP in this game, so I do know what I am talking about when it comes to these templates.  Pistoleer may be a gimped profession (broken specials, pools, gun certs, etc), but it's all what you make of it with your remaining skill points.  Not all pistoleers suck.
 
Pistoleer + BH pistol 4 (SEE BOTTOM OF POST FOR REVISIONS)
Pure offense, just as before.  You have the second highest acuracy in the game (behind TKA), and now you can do it with stun damage (geno blasters).  The old tangle pistol stats were horrible..in the 180 max damage range...and we all know how high the new geno's can get.  So, you get 95 dodge, 1 KD (good for 10m), 1 fire damage shot, 2 bleeds, high speed, and high accuracy.  You can target both the mind and the health pools at amazing speed.  The only thing lacking in this template is range/melee defenses.  Because of this, make sure you kite all melee, as your KD will never drop them.  Start with torso shot, add a mind bleed, and go crazy on eye shot.  There is a rumor that eye shot's delay modifier was increased, but I have not seen it yet.  Use your scatter and geno pistol...don't waste your time with the other guns in PvP...anyone worth their weight in PvP will have 80% + armor. This is the best template for group pvp, as you can have melee people tanking for you as you pick off pools.
 
Pistoleer+TKA+Dirty 4+4-0-0-0 Fencer
Well, you won't be firing your geno blaster at the speed cap and your accuracy is a bit lacking.  However, your range and melee defense will be maxed, as will your dodge.  Almost impossible to be knocked down or dizzy/kd'd.  The thing that is the greatest about this template is that you can switch from range to melee depending on the situation.  You can kite melee quite well...just bleed them and concentrate on their health pool.  Use low blow for some range KD's and Last Ditch for a chance to stun.  If they do happen to get close, do the switch to TKA..and apply intimidates, stuns, blind, and try and dizzy them.  If you are against the almightly rifleman...get yourself in a building or behind something.  They will eventually come to you....then it's TKA time or PMD1.  You can also feign death...kinda useless for PvP solo, but great in groups.  You can eventually get up as they concentrate on other group members.  One note:  There was a ninja nerf on Dizzy KD....the chance to land both now is much more rare.  On a positive note, I have noticed UA3 hitting through the armor hole recently.  I think this is the best overall template for solo pvp.  This is my current template, although I have 4-0-3-0 because I am too lazy to figure out what to do with the rest of my dodge line skillpoints.
 
Pistoleer+Dirty 4 +Commando Hybrid (SEE BOTTOM OF POST FOR REVISIONS)
Great for Atst and turret killing, but really lacks speed and accuracy, as well as defenses.  You wont be able to master Commando, but oh well.  A good way to make this template is to get only novice commando (launcher cert), then take defenses in the TKA line (maybe 4-0-0-4).  This is for pure offense and I have seen some great pvpers with this sort of template.  Last Ditch (or Fan shot) + Launcher pistol= Death.
 
 
Triple Combo
Same as above except lacking the fencer.  You make more money slicing and selling faction...but you lose defenses.  If you are pure PvP...do the above template instead.
 
Pistoleer + Rifleman
More people are doing this combo.  You lose defenses, but you can again target pools.  The problem I have with this one is that you will never use the pistoleer portion of your template.  You would be better off getting Cm or Doc with rifleman.
 
Pistoleer + Expert CM
Was powerful, but now is nerfed.  Get those mind poisens going, run away, and hope to god your first few fan shots hit the mind. You will spend most of your time getting triple incapped...as most good groups get rid of CM's first.  This is more of a compliment template to CM, rather than a compliment template to pistoleer.
 
Pistoleer + Doc
Weak template. You can buff your self, but in battles you will still be busy healing people.  As well, we all know that pistoleer by itself is weak due to broken specials and poor pool targeting, so you don't really gain anything combat wise doing this template.  CM's will no longer be too  dangerous to you, but you will have a hard time killing anyone that also has doc in their template.  Doc is better reserved for Fencer, Pike, and Rifle templates.
 
Pistoleer + CH
Don't have anything to do with CH...it's is the absolute worst PvP decision your could ever make.
 
Pistoleer + Fencer
Well, still a strong template...#3 or #4  in my books.  Your dodge is capped at 125 instead of 210, but you have access to some crazy ackalay stun batons.  You are a defense template, and will be lacking a melee KD.  Scatter hit is undodgeable as far as I know.  Basically it is comparable to the TKA template, except you will be lacking the smuggler specials...which means no range KD, panic, or the beautiful Last Ditch.
 
Pistoleer + Carb
Better than it was, but defense will be lacking.  Rifle is a better one if you want to go the route of two range templates.
 
Pistoleer + Brawler
With the war cry nerf, the only good thing is Lunge 2.  Don't waste your skill points.
 
Pistoleer + Swordsman
More people are starting to like swordman due to some uber weapons...but I think swords are better suited to all melee templates.
 
Pistoleer + Pikeman
Pikeman is broken for the most part...although the DOT's can be great.  I see little use in it with pistoleer.  The only thing you get out of this is some good DOT's if you have the time and money to search for them.  With all the CM nerf cries, there are many new doc's hanging around to cure DOT's, so I dont suggest it.  Pikeman is better with Rifle or Doc templates.
 
That about it for now..I just put down my personall opinions.  As with last time, please post your own thoughts..this is for the good of the pistoleer community.
 

UPDATED Sept 5th:

Master Pistol/BH Pistol 4/Dirty 4/Novice Commando/Novice TKA

Since the patch, I believe this is now the ONLY pistol template.  Due to the weapon/armor delay during combat, all TKA/Fencer additives to pistoleer have become a liability.  This template has speed, accuracy, access to every pistol, etc etc.  The only thing you can switch around is grab medic, and then choose to drop either Torso Shot or Last Ditch along with your novice TKA....totally up to the player.

Master Pistol/ Master BH / Novice Medic or Novice Brawler

Not too shabby...have Fire KD, Fast Blast (not dodgebale), can hunt jedi.  Speed is obviously capped, and you can use every pistol other than the launcher.  You can also hunt Jedi (although you will likely die).  Rough template to grind out, but a skilled PvPer can be good with MBH.

Message Edited by MCPrimetime on 09-05-2004 04:40 PM

Message Edited by MCPrimetime on 09-15-2004 11:53 PM

MCPrimetime & Jingles
Bloodfin
04-08-2004 12:21 PM   Report Abuse to a Moderator
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Re: The New Pistoleer PvP Template Thread
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BZebub
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" Use panic shot to stun "

panic shot can only be used for running away now. it is basically a ranged warcry. that doesn't leave many good extras for taking up smuggler.

04-08-2004 12:30 PM   Report Abuse to a Moderator
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MCPrimetime
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BZebub wrote:

" Use panic shot to stun "

panic shot can only be used for running away now. it is basically a ranged warcry. that doesn't leave many good extras for taking up smuggler.




My bad, I meant Low Blow.  It has a chance to stun.  off to edit....

MCPrimetime & Jingles
Bloodfin
04-08-2004 01:01 PM   Report Abuse to a Moderator
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MCPrimetime
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Panic still works as crowd control if you make sure you dont follow if with fan shot, but ya, quite usless now.

MCPrimetime & Jingles
Bloodfin
04-08-2004 01:03 PM   Report Abuse to a Moderator
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BZebub
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/approve

i'm making a full-fledged Pistoleer guide, and with the recent changes, the last PVP guide was sadly out of date (after a month or so )

i was trying to rewrite it myself to reflect the changes, but the only time i ever did well in PVP was when i at marksman pistols IV fighting novice marksmen...

so i'll be including this in the guide, definetly. i don't know if my guide will become the 'official' guide, but i'll be posting its alpha version soon.
04-08-2004 01:21 PM   Report Abuse to a Moderator
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hananoken
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Pistoleer + Pikeman
Pikeman is broken.  The only thing you get out of this is some good DOT's if you have the time and money to search for them.  With all the CM nerf cries, there are many new doc's hanging around to cure DOT's, so I dont suggest it.



MCPrimetime wrote:
 
Pistoleer + Pikeman
Pikeman is broken.  The only thing you get out of this is some good DOT's if you have the time and money to search for them.  With all the CM nerf cries, there are many new doc's hanging around to cure DOT's, so I dont suggest it.

 


Pikeman is somewhat broken in relation to the other melee classes, but it has hidden strengths too.  Apart from looted weapons with poison, disease and fire effects,  Pikemen have AE dizzy, and AE kd, AE stun;  as well as some insanely high-damage weapons.  Granted the damage type on the weapons is usually negated by armor, but I have noticed that armor is not universal in PVP.   In group PVP a pikeman makes for good crowd control.  The best part being that your opponent never really knows what to expect from you. Psychologically fearsome.  In many cases just seeing a disease or poison icon will make someone panic and run away, at which point you can lunge after them or just use your tangle or geo as they try to get away.  There are plenty of skillpoints to also pick up Smuggler Dirty Fighting and even novice medic , or some TKA or fencer defenses.  I don't think it's as bad as all that.  I am a  Master Smuggler, Almost Master Pistoleer and climbing up the Pikeman tree as well (might probably drop smuggler skills to fill in Pikeman) and I find myself able to be very versatile.

Colonel Sebca En'wil
Master Bioengineer
Master Smuggler
Imperial Planetologist, Flurry
Exploiting the Galactic Ecosystem since 2003

04-08-2004 01:53 PM   Report Abuse to a Moderator
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Randonb
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Thanks again MCPrimetime! I'll link this new one it into the "Important Pistoleer Threads."



"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
04-08-2004 02:27 PM   Report Abuse to a Moderator
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KenshiNaruto
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Outstanding guide.  I was wondering what all the Pistoleer Templates were recently.  Now I know!!

______
Neruto :: Chilastra
Swordsman :: Privateer Pilot
Nova Industries

04-08-2004 04:40 PM   Report Abuse to a Moderator
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Kevie
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if i were to get pistoleer, dirty fighting and comando, what should i get in comando?

should i even GET comando? will i be useful at all with this template? i heard that comandos have very little in the way defenses go, but i'm afraid i would be using a flame thrower more often than a pistol lol

i was thinking getting some tka, but i'm not sure what to get- was thinking 2-3-0-0 and i think that uses up all the skill points

 

what do you suggest if i were going to go this route with comando? and would you even suggest comando at all?

_____________________________________________________

Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
Master Pistoleer, Black Epsilon Pilot
04-08-2004 05:56 PM   Report Abuse to a Moderator
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MCPrimetime
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Kevie wrote:

if i were to get pistoleer, dirty fighting and comando, what should i get in comando?

should i even GET comando? will i be useful at all with this template? i heard that comandos have very little in the way defenses go, but i'm afraid i would be using a flame thrower more often than a pistol lol

i was thinking getting some tka, but i'm not sure what to get- was thinking 2-3-0-0 and i think that uses up all the skill points

 

what do you suggest if i were going to go this route with comando? and would you even suggest comando at all?




I forgot about this one (added it up top).  It is actually is a pretty neat template....pure offense.  I'll be honest, I think the launcher certification should be enough of commando, unless you really wanna go more of a pure Commando template.

MCPrimetime & Jingles
Bloodfin
04-08-2004 06:06 PM   Report Abuse to a Moderator
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Kevie
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well since tka would be the obvious segway from comando/rogue/pistoleer.... do you think 2-3-0-0 would be good?

 

i tallied it up in game and can't remember exactly i but i know with meditate at level two you can buff your mind, you get melee mitigation 2 and several defenses but i can't remember them all

**edit** lol nevermind, i read your edited post

thanks so much for the help! this thread is a great tool to any aspiring pvper

Message Edited by Kevie on 04-08-2004 09:23 PM

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Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
Master Pistoleer, Black Epsilon Pilot
04-08-2004 06:21 PM   Report Abuse to a Moderator
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_me
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Pistoleer / Expert Bounty Hunter with my 317 @ 2.0 Geo Blaster rocks. 
 
I was looking at Pistoleer/Fencer, wow look at the dodge and the acuity.  I'd miss my speed and Eyeshot to much though.

Gemini
Master Gunfighter

04-08-2004 08:10 PM   Report Abuse to a Moderator
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MCPrimetime
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_me wrote:
Pistoleer / Expert Bounty Hunter with my 317 @ 2.0 Geo Blaster rocks. 
I was looking at Pistoleer/Fencer, wow look at the dodge and the acuity.  I'd miss my speed and Eyeshot to much though.



dodge would be capped though...only need novice fencer to hit it.

acuity is broken.

MCPrimetime & Jingles
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04-08-2004 08:26 PM   Report Abuse to a Moderator
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RazorBlade79
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Neither Panic nor lowblow can stun, only lastditch does this occasionally.

___________________________________________________________________________________________________________
Quick fixes to make the game fun now: NPCs using weapons and special attacks, reduced resistances on all except faction armor and percentbased encumbrance, faction armor craftable with improved resistances with limited use schematics from recruiters, no permadeath for faction pets, doc buffs percentbased, fixed BH mission payouts, more imperial crackdown activities, replace SBDs on the corvette with high ranking NPCs, reintroduce a Jedi TEF, reward overt players with improved payouts and faction gains
How to be a successful newbie
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04-09-2004 03:29 AM   Report Abuse to a Moderator
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Koelind
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Prefer:

Master Pistol, TK 4/0/0/3 Dirty Fighting line, Master Fencer

04-09-2004 05:16 AM   Report Abuse to a Moderator
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Koelind
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Only Problem with Pistoler And Pistol row BH is very weak defenses. 
04-09-2004 05:18 AM   Report Abuse to a Moderator
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cheechcheech
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Koelind wrote:
Only Problem with Pistoler And Pistol row BH is very weak defenses. 



/agree. 

Great template as long as you can kite your fanny off.  Dont get kd/dizzy by a TKA cuz its over for you then. 

Sagem - Intrepid
Cheech - Radiant

04-09-2004 08:44 AM   Report Abuse to a Moderator
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Grozemumaco
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How do people feel about M. Pistoleer, TKM, Commando 0030?  debating between that and the M. Pistoleer, TKM, DF, fencer template

 

04-09-2004 11:30 AM   Report Abuse to a Moderator
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mka
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My current template is

Master Gunfighter/Master Smuggler/TKA 4-1-1-4/Medic 2-1-0-0

What do you think ?

Jeswin Esqui - former Master Smuggler - Pistoleer/Commando - Chimaera Galaxy

04-10-2004 05:10 AM   Report Abuse to a Moderator
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Jizukk
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What youre thinking about this Template?

Master Pistoleer, Master Tka, Master Brawler

Morover I could make the dirty fighting line up to the knockdown, novice medic, or fencer up to the area dizzy (I would receive some Ranged and melee defense too!)

I dont think at all, that master brawler is a waste of skillpoints! With master Brawler i can attack in a range of 21 meters ... Thats a GREAT thing. And i have lunge2 too. With the AE dizzy of fencer you could make an AE dizzy/posturechange ->KD in a range of 21m ...
wouldnt that be great?
04-10-2004 06:35 AM   Report Abuse to a Moderator
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TieWalker
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1 rating - 1.0 average


my template (soon to finished) is M. Smuggler, M. Pistoleer, 0/0/3/0 Cmmando, it brings in money, has a niceity of damage (acid,blast,heat,stun,kinetic), has flame (flame special are very low ham so i use them when i have all my armor on and am unbuffed), also in an emargency u can make spice(pixie and moun mainly) all this help me very versitial

the one problem it is in no way uber

Nehby, one of Tempest's cool guys that hits things with hammers


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Raptor2k1
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Pistoleer +Commando Hybrid
Great for Atst and turret killing, but really lacks speed and accuracy, as well as defenses.  You wont be able to master Commando, but oh well.  A good way to make this template is to get only novice commando (launcher cert), then take defenses in the TKA line (maybe 4-0-0-4).  This is for pure offense and I have seen some great pvpers with this sort of template.  Last Ditch (or Fan shot) + Launcher pistol= Death.
 
 
Pistoleer + Rifleman
More people are doing this combo.  You lose defenses, but you can again target pools.  The problem I have with this one is that you will never use the pistoleer portion of your template.  You would be better off getting Cm or Doc with rifleman.

 
In an interesting twist on the above, I'm personally working on a Pistoleer/Commando/Rifleman template to see how it turns out. After plotting skill points and defenses, the template I'm aiming for has what I feel is an overall balance between offensive and defensive abilities - and makes you the ultimate anti-armor soldier at the same time.
 
Attempting Template:
  • Master Rifleman
  • 0-4-0-0 Commando
  • 3-0-4-4 Pistoleer
  • Novice Medic (for stim B's)

The way I see it, you get decent defenses (I think it's on the order of +80-90 for both range and melee defense) reasonable amounts of dodge to help avoid fire even further when using pistols, massive armor piercing power, and being able to use the T-21, rocket launchers, heavy particle beam cannons, etc to a fairly good amount of efficiency (except for the rocket launcher, which suffers from the lack of the 30 bonus accuracy at master commando)

On another note I've been wondering on recently, is novice medic really necessary? How hard is it to survive only using stim A's? If it's not really necessary, then I'd probably swap it out for the FT line of commando so that there's alot of power against unarmored targets at close range.

 

Thoughts?

Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum

04-11-2004 01:13 PM   Report Abuse to a Moderator
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BZebub
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dodge only works when using 1HSwords or Pistols, so if you are using a T21, you'll be using block and not dodge. just a note.

04-11-2004 01:23 PM   Report Abuse to a Moderator
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cheechcheech
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Raptor2k1 wrote:

Pistoleer +Commando Hybrid
Great for Atst and turret killing, but really lacks speed and accuracy, as well as defenses.  You wont be able to master Commando, but oh well.  A good way to make this template is to get only novice commando (launcher cert), then take defenses in the TKA line (maybe 4-0-0-4).  This is for pure offense and I have seen some great pvpers with this sort of template.  Last Ditch (or Fan shot) + Launcher pistol= Death.
 
 
Pistoleer + Rifleman
More people are doing this combo.  You lose defenses, but you can again target pools.  The problem I have with this one is that you will never use the pistoleer portion of your template.  You would be better off getting Cm or Doc with rifleman.

 
In an interesting twist on the above, I'm personally working on a Pistoleer/Commando/Rifleman template to see how it turns out. After plotting skill points and defenses, the template I'm aiming for has what I feel is an overall balance between offensive and defensive abilities - and makes you the ultimate anti-armor soldier at the same time.
 
Attempting Template:
  • Master Rifleman
  • 0-4-0-0 Commando
  • 3-0-4-4 Pistoleer
  • Novice Medic (for stim B's)

The way I see it, you get decent defenses (I think it's on the order of +80-90 for both range and melee defense) reasonable amounts of dodge to help avoid fire even further when using pistols, massive armor piercing power, and being able to use the T-21, rocket launchers, heavy particle beam cannons, etc to a fairly good amount of efficiency (except for the rocket launcher, which suffers from the lack of the 30 bonus accuracy at master commando)

On another note I've been wondering on recently, is novice medic really necessary? How hard is it to survive only using stim A's? If it's not really necessary, then I'd probably swap it out for the FT line of commando so that there's alot of power against unarmored targets at close range.

 

Thoughts?



I have a feeling that wont be too successful. Looks like too much dabbling for me to be great at anything.  Just good.  JMO.  Let me know how it turns out for you.  Its definitely unique. 

Besides, I know it doesnt say it in this thread since this is a step sister post from the original, but I believe this is all about templates with MASTER GUNFIGHTER not just pistoleer dabblers. 


Sagem - Intrepid
Cheech - Radiant

03-14-2005 03:24 PM   Report Abuse to a Moderator
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AlufNull
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Server: Tarquinas


"How do people feel about M. Pistoleer, TKM, Commando 0030?  debating between that and the M. Pistoleer, TKM, DF, fencer template"
 
Groz, if you are only going 3 boxes in commando don't bother with the flame thrower. Go 0/3/0/0 (Heavy Weapons) You get all the Rocket Launcher bonuses (sub master) by the 3rd box.

"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)

04-11-2004 06:09 PM   Report Abuse to a Moderator
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