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guide to looted pikemen weapons - revised 1/11/2005   [ Edited ]
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DeludedBioEngineer
Jedi
Posts: 690
Registered: 09-11-2003


DeludedBioEngineer
PA: HoB-P
Server: Wanderhome

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Real credit for this guide goes towards the following:
sinsentry/morrimoto
antares_Kauri/antares (Kauri server)
the guide was originally found at http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=24377 and i just touched it up and added some things.

JALIA - i took a lot of the updated info from her. thanks for keeping the post accurate Jalia!

guide to condition and repair
 

- Jalia's blurb on pike condition -

(even 495/495 is good enough for the life of a DOT weapon. its fthe DAMAGE PIKES that need high condition for weeks of battles)

In general, people remain quite unsure of just how effective different repair methods, tricks, superstitions, and skill mods are at helping a successful repair.  One would assume naturally that a 99% tool would help but again, no solid, conclusive, reinforced evidence has been given and cofirmed regarding this. Personally, my own technique involves waiting til the weapon is below 25% condition...To me it is a GIANT WASTE to repair a pike which is at 400/750 condition.   I firmly believe that I have had the same approximate degree of luck as anyone else, and I get to use my pikes far longer than people who jump to repair at 50%

(I have had numerous 'Minor Blemishes' 712/712 and getting 600/600 condition seems to be the norm, occasionally I get a 495/495 but as yet I have only failed once in months)  There almost seems to be a 'random number seed' each character might be given at login, I have had days where many reapirs go very well, and days where they all went badly.  (I have been known to practice-repair some junk items first on any given day to see if 'my luck' for the day was good or bad....there do seem to be trends)

Mostly those are just my tricks/superstitions.....but there are some things that many people have found helpfull as well...

Some SHARED/COMMON TRICKS to try:

1) BATTLE FATIGUE SHOULD BE 0 (who knows how badly health mods affect repair rolls, heal wounds too, just to be safe)

2) SIT DOWN (again, nothing conclusive, but you heal faster sitting, it CAN affect other variables to be safe, besides, immersion-wise it makes sense)

3) GET DRUNK (Ok that sounds odd, but any food/drink combos that boost your MIND, FOCUS, AND WILLPOWER, may potentially have an effect)

BOTTOM LINES : Condition is critical on looted pikes BUT differently depending on usage. Low condition is OK for DOT but not for DAMAGE.

Repair remains mysterious but with some simple and general precautions such as BF and posture (sitting) you should have decent success

People dont like buying weapons they have to GAMBLE ON (ie: repair themselves), if the condition is low enough, repair it PRE-SALE.

Guide to damages
lva 550+ unsliced(speed doesnt matter much) unless its below 5.0  - crafted is around 500 damage sliced un-Pup'd. they sell for 8k-25k max
vl 400+ unsliced(speed doesnt matter much) unless its below 4.0    - crafted is around 380 damage sliced un-Pup'd.  they sell for 5k-15k max
ns lances 700+(unsliced) to make up for there no ap                         - crafted sell for 6k max
 
This is on the WANDERHOME SERVER, wanderhome is known to have a very cheap, very stale economy due to lack of players, servers like bloodfin and bria will have much higher prices
 
 
guide to weapon mods

Mods ONLY MATTER IF the weapon is useful for fighting with with the notable exception of decent nerrain negotiation (10+). Even if the mods are great but the stats on the weapon are terrible, then the weapon is junk because no one would use it just for the mods (except terrain negotiation). Mods are icing on the cake. and i will eat that cake if i ever see a +crafting mod on a looted weapon

WORK

Block - this is used by pikemen, obviously the higher the better

Polearm Accuracy/Polearm Speed - obviously the meat and potato's of the pikeman profession. Also keep in mind that +accuracy and +speed mods will help balance out any poor potency/weapon speed/uses. a master pikeman speed maxes at approx 90 with a 5.0 LVA.

Def VS *whatever* - until they find out a mod that no one has ever heard of (Def Vs. DiscoDancing for example) all these are valid. if you have a great lance with def vs dizzy or def vs knockdown you are likely to get much much more due to the fact these two DefVs. are critical in PvP

DO NOT WORK

Polearm Counterattack - does not have any obvious working properties. if it does help you defend against other pikemen its unknown at this time.

Polearm Damage - does not work, only TKA's have a +damage mod that works. for argument sakes lets assume it works. the only +polearm damage that would be worth your time would be a +15 to a +25 (since it caps at +25 for clothing/armor/weapon mods)

As far as I know ANY looted ITEM with multiple mods will have all mods functional.


If the stats are player-made quality or below, it is not worth more than player-made ones.

Example:

LVA: +25polearm speed +25 dodge 60-359 damage 5.0 spd - good although pikemen do not use dodge, its a good weapon for novice grinding(+speed, decent damage)

LVA: +25 carbinespeed 25-250 6.5spd - garbage since carbines are not used at the same time as the pike, also take into account the poor speed and the low damage


Importantly: Just because you looted it doesn't mean it should automatically be worth anything.

guide to dots....  *its important to note that at 0 condition a dot still will work!
Strength: strength is the tick value of which the dot will do its damage every 10 seconds or so.
Poison - 200str+ are the only ones worth keeping.
Disease - 150str+
Fire - 150str+
 
potency -    dont bother unless it is 50% or better, some may be willing to pay for a 35%-45%  if the DoT str/type is good enough, but only if the uses is worth the extra swings to get it to stick.
 
Charges/Uses -   charges 2k or more -1 charges is infinite
 
Duration -  determines how long the DoT will hit for, consider this a timer
duration should be anything over 100s, unless its a really really high strength DoT, then adjust accordingly
 
 
Example:
VL
200str
Health
Disease
60% potency
2k charges    = GOOD
 
Or if your lance is the typical NS lance drop:
40str
Health
Disease
60% potency
2k charges = PURE UTTER GARBAGE

 
 
so please...stop asking 50k for what is really garbage....im tired of seeing the NS disease lance being offered that no one will buy.
Those that have read this please /bump it so we do not have as many needless NS loot posts.
 
 
(redid this for my own server trade forum..got rave reviews and its a little better format them the original)

Message Edited by DeludedBioEngineer on 11-01-2004 07:36 PM

Message Edited by DeludedBioEngineer on 03-18-2005 11:30 PM

Veric Sauvari - Master Squad Leader/Pistoleer/Carbineer/All bothan!

Isinkhobiu Sauvari - old school Jedi (Dec2003)-
---Get on board the Falcon kid...this place is gonna blow!----
05-24-2004 02:08 PM  

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Re: guide to looted pikemen weapons(revisited) read here first before selling garbage
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iacou
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iacou
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Ok Deluded, I read your post.  Very good stuff.  5 star'd it.  I have never been a pikeman or even dabbled in polearms.  I have looted a couple from NightSisters.  I would like you and your community to have a look at.  If they aren't worth anything to anyone, I will destroy them.  The 2 or 3 I have fall somewhat inbetween your guidelines.  Also, I am aware mods like Evasion and Damage are broken but I will add them as they are part of the weapons.  The stats are as follows:
 
NightSister Lance: (cond= 438/750)
+25 Polearm Accuracy
+25 Polearm Damage
6.2 spd, 7-133 dmg, +7 to all ranges
HAM 26/58/28
 
NightSister Lance: (cond= 668/750)
+12 Polearm Evasion
+3 Polearm Speed
+4 Warcry
6.2 spd, 17-336 dmg, +7 to all ranges
HAM 11/50/14
 
Vibro Lance: (cond= 689/750)
+10 Counterattack
+7 Polearm Evasion
Ap1, 5.8 spd, 80-294 dmg, -24 to all ranges
HAM 43/37/15
 
Thank you for your time in reading this.  And sorry but I dont know anything about polearms. 
 
Iacou Ikaila - Ex HoloGrinder









Iacou Ikaila ~ The barefoot Jedi
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
05-24-2004 06:01 PM  

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Re: guide to looted pikemen weapons(revisited) read here first before selling garbage
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antares_Kauri
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antares_Kauri

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Excellent job, del, good format.
 
And Iacou...these posts were made for people just like you, who don't know much about polearms. If you look at the post again, you can see the answers to your questions right there. In short, they are: nothing, nothing, nothing. Well, you might sell them on the bazaar to someone else who doesn't know much about polearms.
 
antares
master pikeman

|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
    "I mean, what is a pikeman and why is it something in the game?"
05-24-2004 06:21 PM  

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Re: guide to looted pikemen weapons(revisited) read here first before selling garbage
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donnysabertooth
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donnysabertooth
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nice post

aivut
The UnTouchAbles
05-24-2004 07:18 PM  

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Re: guide to looted pikemen weapons(revisited) read here first before selling garbage
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DeludedBioEngineer
Jedi
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DeludedBioEngineer
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Server: Wanderhome

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antares_Kauri wrote:
Excellent job, del, good format.
 
And Iacou...these posts were made for people just like you, who don't know much about polearms. If you look at the post again, you can see the answers to your questions right there. In short, they are: nothing, nothing, nothing. Well, you might sell them on the bazaar to someone else who doesn't know much about polearms.
 
antares
master pikeman



the irony was not lost on me

Veric Sauvari - Master Squad Leader/Pistoleer/Carbineer/All bothan!

Isinkhobiu Sauvari - old school Jedi (Dec2003)-
---Get on board the Falcon kid...this place is gonna blow!----
05-25-2004 08:05 AM  

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Re: guide to looted pikemen weapons(revisited) read here first before selling garbage
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Mapai
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Mapai
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Nice Post

Intrepid- Mapai FS Bounty Hunter
Intrepid- Catio Swordsman/Doctor
Eclipse- Mapai Master Smuggler/Pistoleer/TKA
Eclipse- Eihou Master Swordsman/Fencer/Brawler
Intrepid- Ataut Dark Jedi Knight
Loot Vendor 453, -4812 Tal Valor, Naboo
SYNISTER YET NOBLE
05-25-2004 08:32 AM  

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Re: guide to looted pikemen weapons(revisited) read here first before selling garbage
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NalfeinQ
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NalfeinQ
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/applaud

Nalfein - Dancer/Tailor
Patron Saint of Purple
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05-25-2004 09:49 AM  

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Re: guide to looted pikemen weapons(revisited) read here first before selling garbage   [ Edited ]
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DeludedBioEngineer
Jedi
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DeludedBioEngineer
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Server: Wanderhome

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NightSister Lance: (cond= 438/750)
+25 Polearm Accuracy
+25 Polearm Damage
6.2 spd, 7-133 dmg, +7 to all ranges
HAM 26/58/28
              nice show off weapon..over all crap..sorry
NightSister Lance: (cond= 668/750)
+12 Polearm Evasion
+3 Polearm Speed
+4 Warcry
6.2 spd, 17-336 dmg, +7 to all ranges
HAM 11/50/14
               not bad for a basic lance...decent damage for a grinder (the +speed..maybe the warcry? ) but poor speed.
Vibro Lance: (cond= 689/750)
+10 Counterattack
+7 Polearm Evasion
Ap1, 5.8 spd, 80-294 dmg, -24 to all ranges
HAM 43/37/15
                sorry..useless unless you manage to get at least a 380 damage slice..even then the mods are pointless
 
 
Thank you for your time in reading this.  And sorry but I dont know anything about polearms. 
 
Iacou Ikaila - Ex HoloGrinder


 

 

-edit-    did i just notice this get stickied to the top?

Message Edited by DeludedBioEngineer on 05-25-2004 04:01 PM

Veric Sauvari - Master Squad Leader/Pistoleer/Carbineer/All bothan!

Isinkhobiu Sauvari - old school Jedi (Dec2003)-
---Get on board the Falcon kid...this place is gonna blow!----
05-25-2004 01:00 PM  

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Re: guide to looted pikemen weapons(revisited) read here first before selling garbage
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iacou
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iacou
PA: GUNIT
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Del thanks for your time.  Guess I just got some new decorations for the house! 









Iacou Ikaila ~ The barefoot Jedi
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
05-25-2004 05:42 PM  

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Re: guide to looted pikemen weapons(revisited) read here first before selling garbage
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DeludedBioEngineer
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DeludedBioEngineer
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Server: Wanderhome

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bump!
 
(and why the hell would someone 1 star this post...)

Veric Sauvari - Master Squad Leader/Pistoleer/Carbineer/All bothan!

Isinkhobiu Sauvari - old school Jedi (Dec2003)-
---Get on board the Falcon kid...this place is gonna blow!----
06-10-2004 09:13 PM  

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Re: guide to looted pikemen weapons(revisited) read here first before selling garbage
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Verasette
Jedi
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Verasette
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/5 stars and bump

Umm im still Veret
Someone alt-ctrl-deleted pikeman..... /forcecastrate
Inot Starriderr, Naritus Server.
Visit =(Inot's)= Architecture & Loot, right outside Mos Eisley at 4118 -3767
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06-11-2004 07:12 AM  

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Re: guide to looted pikemen weapons(revisited) read here first before selling garbage
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Rennard7074
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Rennard7074
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Great post. Hopefully we can start to weed out the junk and get to the good stuff.

Rennard Flamestrike
Master Pikeman
Imperial Pilot
LOC

06-13-2004 03:26 PM  

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Ackdel
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Ackdel
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Thanks a lot for the post, it really helped me out, as someone who just looted his first two lances. I know my first one is junk. I suspect the other one is also junk, but the line "except terrain negotiation" in the mods section is throwing me off.
 
So, I just want to make sure this IS junk before I toss it:
 
Nightsister Lance
Condition: 700/750
Mods: Dodge +4, Polearm Counter Attack +5, Terrain Negotiation +9
 
7-133 damage, 6.2 speed
 
Health Disease 40str/1200 duration/70% potency/ 8000 uses.
 
Thanks. I'd just hate to destroy it if anyone could use it. Don't really care about getting money for it.


Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
06-18-2004 12:12 PM  

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jalia
Wing Commander
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jalia

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Ackdel:
 
+9 to Terran Negotiation is not junk, it will make a noticable difference, but it wont turn you into spiderman =)
 
I would use this or give it to a friend who has little/no scout.
 
Good luck.
 
 
/bump for a guide I refer people to ALL the time =)
 
Thanks again for writing this up!
 
-JALIA  (Career Doc/Pike of BRIA)
 
 

____________________________________________

Jalia Tresko | Following her destiny...
Juli'ana | Medical Field Tactician
Jundan Tresko | Mayor, SYN City, Talus
Bria Native| Born & Raised, Here to the last breath
____________________________________________
06-18-2004 01:21 PM  

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westcoastavenger
Jedi
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westcoastavenger

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Curious about the Terrain Negotiation skill mod:  I've read that if you don't have the base skill, say from Scout, a skill mod increasing it doesn't help you.  I have no Scout skills, but I do have a Long Vibro Axe with +25 Intimidation (which skill I do have), Polearm Counter Attack +18, and Terrain Negotiation +9.  When I run with this axe, I really don't notice a speed increase.  My skill mod window looks like +0/+9 because of the axe.  It's also 114-456 3.1 spd for the hell of it if anyone is curious.
 
Thanks


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06-18-2004 07:27 PM  

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