I want to try to capture all known issues with vendors. Please avoid using this post for feature requests or wishlist items.
My list of known (here on the forum) issues are:
1. Terminal and Droid Vendors Don't Initialize properly for many people.
2. Retrieving from the Vendor with a full inventory can result in lost items
3. Many people are experiencing situations where it appears they are losing items but those items are really there just not showing up on there interface. Some evidence suggests that the vendor is not really "showing all' and is stuck on some other category.
4. Maintenance Rates seem to be off on some vendors. This may be related to daily server maintenacne windows or maybe not. The rate doesn't seem to be consistant with the display in the Vendor Status window in these cases.
5. Sales Tax on Offers Screen. Intended? Seems to be a double taxation issue for many merchents (this is close to being a wishlist but I include it just to see if it is intended to work this way)
6. Sales taxes are fixed at the time of the sale being created not the purchase. This means sales tax changes after the items are on sale are not reflected. (same as #5 mainly I think we need an answer about whether this is intended)
7. Vendors still turn to fact the wall to bark at a player outside your shop. This causes them to be out of position for players in the shop.
8. "This Item No Longer Exists" errors are eating merchandise. ( refunding credits doesn't make up for a potentially irreplacable item being destroyed)
9. Some times vendors disappear entirely for periods of time only to return later. (Sometimes after a server reboot sometimes on their own even before a server reboot)
10. Global Advertising doesn't show up after a server reboot until after someone visits the vendor for the first time.
Don't know if this qualifies as a bug but it's certainly annoying. Vendor sales are independent of bazaar sales (i.e. if you have reached your limit for bazaar sales you can still sell unlimited amounts on a vendor). However, offers to a vendor are not. If you have 25 items for sale on the bazaar (or purchased and waiting to be picked up), you are unable to make offers to a player vendor.
---------------------------------------------------------------------------------- Kier Lyndall -- Master Merchant -- Master Chef -- Starsider -- Kier's Buff Bar -- Lake Wild (4708 1043), Dantooine -- Over 30 different foods now in stock! ----------------------------------------------------------------------------------
Olanthe wrote: Don't know if this qualifies as a bug but it's certainly annoying. Vendor sales are independent of bazaar sales (i.e. if you have reached your limit for bazaar sales you can still sell unlimited amounts on a vendor). However, offers to a vendor are not. If you have 25 items for sale on the bazaar (or purchased and waiting to be picked up), you are unable to make offers to a player vendor.
That is certainly annoying. I don't think it is a bug exactly, and we have it on our list of items in the "Top 5" to ask for a change to that to strengthen our ability to create business relationships with crafters.
Surrender Skill:Players can place vendors, surrender Merchant skills, and still retaining the use of the vendors. This undermines those that are merchants, and makes our class a throw away.NO OTHER CLASS IN THE GAME ALLOWS YOU TO RETAIN A SKILL AFTER YOU BACK OUT OF IT!!!
Not on Planet Map: After server reset the vendor must exist before it will show on planetary map.
Not Initialized: Even though vendors have been initialized, some vendor gives you this error when using it. Only effects Droid annd Terminal style Vendors. Workaround Thread
Multiselect Item Deletion: If you multiselect and retrieve more than your inventory can handle, you will lose the items that do not fit in you inventory.
Tax on Offers: Offers to vendors in PC are taxed. Thus, items that are resold are taxed twice.
Disapearing Vendors: Vendors randomly vanish, sometimes returning on server rest, sometime not. This may be tied to the house being on a server boundary. CSRs have fixed a few.
"This Item No Longer Exists": Item is not gained, but credits are refunded. ( refunding credits doesn't make up for a potentially irreplacable item being destroyed)
Vendor Damage: Vendors do not report that they are nearly out of maintence.
Custome Ad Barking: The %TT and so on do not work in the "NON CANNED" barks.
Failed to create vendor. Your inventory may be full. The volume of the female Aqualishes are bugged such that it takes up more space in your inventory than you have available.
Signs in wrong place: Merchant Signs on some house are not placed correctly.(Partial List: Sm. Corellian Style 2, Sm. Generic, Med. Corellian, Med. Generic, Lg. Naboo, Lg. Tatooine)
Empty Stockroom/Offers: All items on Stock Room or Offer disappear after dealing with one. For some reason a category is being changed, so list only shows this empty category. Fix by clicking All.
Efficiency: The maintenance rate does not always reflect the Efficience skill. Fix by paying some maintenance (even 1 credit will do).
No Emails: Some users stop receiving emails. Fix by using the /emptyMail command until you get the "unable to empty mailbox" message.
~ ECLIPSE Power k DRAZNAR'S Resources ~ ______________________________________________________________________________ Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations! u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches
When loading my vendor, I had 10 stacks of various resources, it only showed me 7, when I tried splitting them, none of them showed up in the vendor sale window.
I then recombined them, and that item was totally gone from the vendor sale window, even though it was in my inventory. If I put them in a bag, they showed up, but the second I moved one of the 'visible' items into the bag, the whole bag was invisible to the vendor.
When loading my vendor, I had 10 stacks of various resources, it only showed me 7, when I tried splitting them, none of them showed up in the vendor sale window.
I then recombined them, and that item was totally gone from the vendor sale window, even though it was in my inventory. If I put them in a bag, they showed up, but the second I moved one of the 'visible' items into the bag, the whole bag was invisible to the vendor.
Any ideas? LOL
I've seen that before myself. Logging out and back in usually fixes it for me. Not sure what is happening there. You could always sell them from the bag instead.
Tigershark34
SWG Petty Officer
Posts: 462
Registered: 06-30-2003
PA:
Eye of the Rebellion
Server: Tarquinas
DocSavag wrote:
7. Vendors still turn to fact the wall to bark at a player outside your shop. This causes them to be out of position for players in the shop.
Can't we request that they just disable this period. Most merchants face the vendor where they want it to face from the start. Either that or it needs to lock in on a customer and follow it but that seems like it will open a whole new set of problems. Just deactivate vendor movement. I won't even use add barking because of it and I would really like to.
7. Vendors still turn to fact the wall to bark at a player outside your shop. This causes them to be out of position for players in the shop.
Can't we request that they just disable this period. Most merchants face the vendor where they want it to face from the start. Either that or it needs to lock in on a customer and follow it but that seems like it will open a whole new set of problems. Just deactivate vendor movement. I won't even use add barking because of it and I would really like to.
Yea disabling the rotation has been my suggetion to fix it. that would solve the whole thing.
I was sure I initialized my vendor. I loaded it with items then went to use it and it said it hadn't been initialized. I initialized it and then none of my itmes showed up for sale/offer/stockroom in that vendor. The items show up as being in the region but are not available to retrieve from any of my vendors, even tried the closest bazaar.
This happened to me once. I attributed it to having put clothing on the vendor before initialzing it but that was just a guess. I never did it that way again after that. I got a CSR to reimburse me for the items stuck on the vendor.
Mine is, that after registering on the planetary map, I realized I had hit the wrong button. I went back to unregister, and di so even though the command was still 'register" rather than "unregister". It told me I unregistered from map. Now, however, I cannot seem to register it again.
Is this a time thing? Or a bug? If it's time, I'd like to see a message that says when I can re-register.
I'm getting this error on every single item that this one vendor sells. And if I withdraw the sale and try to retrieve it, it disappears as well.
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We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true - Robert Wilensky
one bug ive found is im not getting merchent xp when im offline i had 2300 mer xp lastnight and when i loged on today i still only have 2300 i should have 7100 min and this is my holocron class so i know its just a waiting game but if im only getting like 5k xp a day i'll be a merchent for like a month anyone elce had this problem ?
Mine is, that after registering on the planetary map, I realized I had hit the wrong button. I went back to unregister, and di so even though the command was still 'register" rather than "unregister". It told me I unregistered from map. Now, however, I cannot seem to register it again.
Is this a time thing? Or a bug? If it's time, I'd like to see a message that says when I can re-register.
For some reason you can only register it once per day. After the reset it will register again. I am not sure if this is a bug or some attempt to prevent you from doing something they don't want you to be doing.
gaubeone wrote: one bug ive found is im not getting merchent xp when im offline i had 2300 mer xp lastnight and when i loged on today i still only have 2300 i should have 7100 min and this is my holocron class so i know its just a waiting game but if im only getting like 5k xp a day i'll be a merchent for like a month anyone elce had this problem ?
Have you been to visit your vendors? Currently while your vendors are unloaded (no on is around them) they don't update the XP. When you go visit them (and they get loaded) they should catch up and give you the XP you are "due". If this isnt' working we need to report it, but it seems to be working in my tests of this feature.
gaubeone wrote: one bug ive found is im not getting merchent xp when im offline i had 2300 mer xp lastnight and when i loged on today i still only have 2300 i should have 7100 min and this is my holocron class so i know its just a waiting game but if im only getting like 5k xp a day i'll be a merchent for like a month anyone elce had this problem ?
I am having the exacty same problem. I sat for hours receiving no XP wondering why the xp-meter wasnt going up. Finally I decided to go back to where my vendors are to check if maybe I had forgotten to initialize them or something. As soon as I used one of the vendors I got all the XP up to the next block and qualified for training. Only problem is I hit the xp cap and so had lost all the extra XP that I would have received if I had trained when I hit the xp limit for that block.
This one is rather annoying and was supposed to have been fixed (vendor baby sitting bug) . Evidently it has not as you and I have experienced.
This one is rather annoying and was supposed to have been fixed (vendor baby sitting bug) . Evidently it has not as you and I have experienced.
Hmm.. I seem to be geting vendor XP while I'm offline. Not sure if I'm getting as much as I should be since I don't know what the formula is. But every day when I log on I see I have more XP than when I logged out.
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We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true - Robert Wilensky
After a week off from holiday blitz, I returned to my store and checked the status of all my vendors, most of which were starting to eat into their maintenance at were at 80-95%. They said something like "1870 credits to repair". I paid them all up with about 10k, and now it says I have 22 days left on the vendor, the vendor is working, but it still says "95% 1870 credits to repair" or whatever it said before.
Just don't want it to further deteriorate...I will check again tommorrow and see if it resets or goes down.
** BLODIEWEAR ** Master Tailor, Starsider Sterling Crimson Isle, Corellia Over 400 items in stock at all times, including WookieeWear, MT items, BioEnhanced Clothing and basics! Custom orders welcome
After a week off from holiday blitz, I returned to my store and checked the status of all my vendors, most of which were starting to eat into their maintenance at were at 80-95%. They said something like "1870 credits to repair". I paid them all up with about 10k, and now it says I have 22 days left on the vendor, the vendor is working, but it still says "95% 1870 credits to repair" or whatever it said before.
Just don't want it to further deteriorate...I will check again tommorrow and see if it resets or goes down.
Unlike houses and harvestors and other structures the vendor doesn't update the condition in real time. I don't remember exactly how long it takes but I think it calculates it on load. (Of the Vendor not the server)
Repairing vendors? Why not just remove them and make a new one? No penalty unless ya have a lot of items in there that you'd have to move around I guess
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We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true - Robert Wilensky
Philomorph wrote: Repairing vendors? Why not just remove them and make a new one? No penalty unless ya have a lot of items in there that you'd have to move around I guess
Yea items is the key and getting the vendor to look exactly like you want..and the fact that you can't recover that skinsuit!!
Not sure if others are experiencing this but when I have the vendor window open and crash in the middle of recovering items from it, I lose everything I had just recovered in that session. It seems like the sytem rolls me (my toon) back to where I was maybe 10 min prior to the crash, but since the rest of the game continues, the vendor I was accessing is empty because it didn't crash. Thus I get a lot of lost items
-Legowen Aingeal Chilastra Master BE, dabbler in everything