At the very least novice medic, preferably Pharmacology 4 with some decent stim Ds
A mastered combat profession. If you aren't master, you have no business trying these.
GOOD armor. 80% kinetic isn't good armor. With the latest patch changes, the NPCs will use a wide variety of weapons in ranged and melee combat. A wide variety of weapons means a wide variety of damage types. When you have a thug pull a powerhammer on you and you're wearing 80% kinetic 60% base armor, you'll realize very fast that medium AR blast damage practically cuts straight through it. I personally use 27% stun 70% base armor sliced for effectiveness, so all my resists (minus stun and lightsaber) exceed 80%. The stun protection is in case a thug whips out a tangle pistol or a stun baton. In which case, the stun protections buys me enough time to run away, DON'T FIGHT A THUG WITH A STUN BATON. They will kill you, or mess you up bad enough for their friend to finish the job.
Proper weapons. Although your 500 damage geo blaster can do a number on people in pvp, after medium AR and 80% resists, you might as well be shooting them with spitwads. Use the weapon with the highest armor piercing you have access to (T21, laser carbine, republic blaster, vibro blade, scythe/powerhammer, LVA, VK), and go for pool directed attacks.
Use intimidate. If you don't have intimidate, pick up novice brawler. Intimidate decreases your opponet's damage output by 50% for 30 seconds when it lands. For all intensive purposes, it basically doubles your HAM if you keep the enemy intimidated. This can and will make you last a lot longer in almost any PvE/PvP encounter you come across.
Pull the enemies one at a time. If you are a ranged fighter, go prone, and hit a bleed (healthshot1, actionshot1, mindshot1, torso shot, bleedshot) and peace. The enemy will not aggro you until the bleed ticks. In the "grace period" run out of range of the thug. He will aggro you, and run towards you until he is in range. By now you should have been able to get far enough away from the other thugs so that they will not join in on the fun. If you're melee, you have to be much more careful with pulling the thugs. If you walk really slowly towards the thugs, they will all aggro you at once when you get close to one. Instead, try walking towards one, then running away from it. Keep doing this, progressively getting closer, until you are finally aggroed.
Use foods. Your best bet would be two varsarian brandies. If you're a rifleman, or a non-human character with low mind stats, use an arisha too. If you get into a sticky situation and need to buy some time, use a synthsteak. Depending on the stats, it will decrease the incoming damage by 35-45% for about 30-40 attacks. NPCs fire once every two seconds, so that synthsteak will last about a minute. The combination of synthsteak and intimidate can make the meanest thugs hit about as hard as a Stormtrooper.
Play it smart and be prepared. Don't run in with broken armor (check it first!), have your foods out of the crate, have stims out of the crate, and make sure you know what your plan is.
Know how you can fight. A TKM/Doc has no ranged mitigation. You'll be hit 3-4 times harder when they use ranged weapons on you, as opposed to if you had ranged mitigation. Same thing when ranged players fight against melee. Melee vs melee on the other hand, you will not be hit as hard, and your toughness (unarmed toughness, 1-hand toughness, 2-hand toughness, polearm toughness) provides a direct percent decrease on incoming MELEE damage. The best way to get the thugs to go melee, is to hide behind a tree when they have you arrgoed. When they get in range, intimidate them and hit away. They will go melee pretty quickly. Melee toughness only applies when you are holding the applicable melee weapon in your hands.
Finally, do take some friends. Not only will the quest be easier, but the time passes a lot quicker when you have someone else helping. Not to mention the obvious safety bonuses of having another person with you.
Hope this helps.
NINJA Loot inc. NEW LOCATION -4780 2170 South of Theed on Naboo
I completed this quest first try with my friend. We killed the 5 thugs, ran in, got the commander, and ran back out. I see people talking like it is impossible to do it by yourself, and the people who "did it by themself" are liars. This is totally possible by yourself, you just need to know how to fight high-level enemies.
NINJA Loot inc. NEW LOCATION -4780 2170 South of Theed on Naboo
what good does slipping in/out do us? I thought we had to kill 5 before the commander spawned. Is this not the case? I saw another post where the dude said he busted into the camp through the thugs and once he captured the commander, the thugs disapperared. Is this true? Also, how many and how often are we ambushed on the walk back to the village? Thanks for this great thread.
Every couple of minutes, the thugs scatter and regroup. It's very easy to slip in AND out undetected during the commotion.
I know, I did it.
Absolutely true.
The thing about the "5" Sith to be killed is this: if you're the one who lowered the shield, and the Sith kill you, the game then tells you that your only option left is to capture the Commander.
You no longer have to kill any Sith at this point.
My group killed only one. Then I stormed the base, took out all turrets and gates and my partner ran in and got the Commander.
Moddey-Dhoo
Pilot
Posts: 473
Registered: 07-19-2003
Server: Infinity
How do you you get the location for the camp. Am I right in thinking we need to find someones sith and kill and loot them for a disk that will give locations.
How do you you get the location for the camp. Am I right in thinking we need to find someones sith and kill and loot them for a disk that will give locations.
Yes, kill Sith pirates and Sith outlaws near the base locations. You will loot codes and waypoints from them. Then take the codes to the Captain in the village.
I can confirm you dont *have* to kill 5 Thugs. Niether I nor my partner killed a single one. My partner died after lowering the shields and the commander just spawned. Then another group of players came by and distracted all the sith and I waltzed up and destroyed the gate, the antennae and the other gate and stood next to the commander, which leaves you safe from aggro. Or at least I never got aggroed once I was inside meanwhile sith were all over the outside of the base. If your partner does die after they lowered the shield, then they have to come back into range before you can talk to the commander and capture him. While my partner was at the clone center it said that I wasnt authorized to capture him, then once my partner returned into range it allowed me to capture him. Luckily at that time, another handful of players rode by and aggroed all the sith, who chased after them I then casually walked out of the base, called my mount (which the commander can keep up with btw) and took him back to the village.
ultakiller
Community Contributor
Posts: 473
Registered: 09-20-2004
see now that isnt bad at all...
I can go in as rifle/swords and drop the shields and blast the turrets/gate/antennae until the sith kill me. my partner can rez me and run in to get the commander as soon as the spawn dissapears... then he leads him to the village while in am taking point drawind all the bad guys away with rifle fire...
I really wish you could do it 100% solo and get the gifts... with planning it could be done I think...
Every couple of minutes, the thugs scatter and regroup. It's very easy to slip in AND out undetected during the commotion.
I know, I did it.
Same here Figured it out after I waited behind the base and watched as they slowly scattered Then ran inside and captured commander and waited till they scattered and was home free
me and my friend got there and rezzed and grouped him.
they both ran in and got killed. i managed to get into the commander and got him out safely and walked the looong haul back to the village..
around 400m from the village the commander guy died. saying he injested some toxins..
can anyone tell me what happened? why did he die?
I should have completed it.
Never run from a sniper.... You'll only die tired.
There are 2 things that I do..
I kick ass and i chew bubble gum.
And I'm all outta gum.
Tyla d'Espoir
CHer, Bio-Eng, Pistoleer
Eclipse
I believe the commander is on a 2 hour timer from when the shield is lowered. When the two hours are up, he dies of the poison. 2 hours after the shields were lowered, and 20 minutes after his capture, the commander died of poisoning for me.
Message Edited by Haladini on 10-16-200411:50 AM
Dogre Povu, Chilastra
Master Chef, Master Shipwright, Master Artisan, Merchant.
McDogre's Restaurant, Corellia -99 -5555, 800m S of Coronet Starport
OK this is a very shiny happy post, so let me rain a bit. This is all fine and good. Sure you can exploit the poor AI and take a while running around hiding and picking them off one at a time. Heck, you can solo the corellian covette to blow the thing up without a buff, combat profession or weapon if you are patient and don't mind dying a bunch. The last I heard this game was considered a mmoRPG! The role playing and immursion aspect is just trashed when you run into guys that are in squads of five and ignore when the other guy is being shot in the head repeatedly... or wander off and get killed by themselves... or just follow the last guy to come close instead of protecting the target they have been assigned.
Sure there are exploits like crazy due to bad programming, reasonable limitations on rules, and just plain oversite. When the primary strategy for the high level players batting a character called thug, not boss, or master, super-god, or whatever is to run away and pick them off one at a time, we might as well be back to noobs with CDEFs.
So yeah, there is compaint about tough content, but the real complaint is about a game design that does not live up to the fundemental goals of any RPG game, advance a story line and provide a realistic getaway. You want to play a game with a unreasonable amount of uber baddies just to see, try battlegrounds, or jedi academy or unreal tournament or some game in duel mode. I want story driven content, that is consistent and somewhat relevant to each other. Not a middle mission that is a million times harder than the opening sith that non-combat folks can kill or even more difficult than the close of the phase. My consern is just how little thought and resoruces have gone into this after all. A good system yes. A great system would have had challenges based on your template throughout, with an opening quest of crafting, or medicine or specific weapon challenges, not some dude I can one shot befoer I realize they attacked, or on the other side need a lucky chance to be sure to take out. The end of the system also requires everyone to gather a posse that may have nothing to do with your base skill and kill a guy who scores of people before you have killed. At least be clever enough to have him escape certain death with a bad tag line at the end "You have fought well, young one, but I will not be vanquished by you!".
OK there, so I have thrown down my 2 credits. I am sure that now I know what happening, like every final fanatasy adventure before me, I can run right through it using the guild and no wits. Clever and excitement meter to zero, throttle grind to full again.
Well... just did it solo and found it easier since I had less to worry about (less tank healing). I also saw just as many thugs as when I was grouped on earlier attempts.
1. yes, you do have to kill 5... those who have not are at a base that someone has hit recently I think and caused a commander to spawn (I hit the base right at server reset).
2. special use AI seems not to be consistent across all thugs... one was consistently hitting mind for 1k+ (ran away from that one), while another only hit me with normal damage (100-200 per hit to random ham). So as a hint, if one seems too tough wait and pull another.
3. if possible, run in as soon as you turn off the shield to destroy the interior door and turret... then run away right quick to kill 5.
4. you can induce a good patrol spawn by coming from behind the base... the spawn I got was 100m away from the base entrance and coming from the opposite direction. Use this pause to get in and capture the commander. At this point use a mount pet to get out, then ride away (not gallop)... do not fire at the thugs!
I'm not the first to report the ability to solo this baby, but I'm a lowly rifleman... detail: M.rifle, Doc4442, Reflex4440, and Combat 4004 (now combat 4044... yay!). Just go with the general guide and you should be all set, remember to be patient.
This quest is a nightmare, me and a friend spent 10 hours on it, just so that I could die after sitting in the base for 2 hours trying to think of a way past the 11 Thugs that oddly remind me of Dark Jedi Masters with less HAM, considering the fact that they will beat up on me for about 3 seconds before I have to feign. I could spam UA3 on them for like 5 minutes with almost no damage. What pisses me off the most is the fact that both both phase 1 and 2 were a walk in the park, while phase 3 is like the difficulty of phase 1 and 2 combined times 20... My template is TKM/ Master Pistoleer, 0 0 1 0 Smuggler, and novice medic. I watched for hours as people tried to steal my commander for hours and got owned by the group of sith in front of the base. I saw a group of 5 (which included a Jedi Knight) run like little puppies with their tails between their legs... I can tolerate the grind, it's not that hard, just time consuming, but this phase 3 quest is just plain ridiculous. After combat balance I don't see anybody ever getting jedi, it won't be possible with reduced armor and buffs.
I have seen alot of great posts about what to do what not to do. These professions work sneak here wait there, sacrifice the shield downer to auto spawn the commander this mission is easy lol lol. I want to believe you people. I really do. But I have just spent everyday since the begining of phase 3 in groups of varried sizes and experience trying this mission over and over. They all ended the same way. In the clone station. You're all right, if you are patient and have the right tactics it should happen. We have been using those same tactics over and over - back to the clone station. Your all right if that random other group comes along at the right moment pulls off all the baddies you can run right in and grab him, or sacrifice that other guy who is supposed to help you finish the mission it should happen.
Examples of Obi won from the movie aside I just want to point a few things out. We are not Jedi yet! The Captian says find someone to work with that has dropped the shield or can grab the commander, implying it can be done with just two. Tried it many times, back to the clones. Teamwork should not have to include one of you pulling all the bad guys away and laying down so they can stuff an apple in your mouth before they cook you! And a challenge is one thing but I have been hit for 3600 past my armor, past my buffs....pass the butter please they are sticking the apple in my mouth. Thats not a challenge, after five or six of em start shooting like that it's called a massacre. Good lord the best buffs I have seen ever were 2600+. Take into account still that other players that are trying to get a jedi charactor so they can have a combat charactor are the people who make your wpns, clothes and armor. They deserve the chance to wield a lightsaber same as you and I. I am a combat lover, but this is insane. We had healers and rezers with us doing nothing but keeping us alive. But even they cant stay alive if hit by shots @ 3600 damage multiple times.
I know it has been done. I have been shown the crystals and seen friends who opened the accuracy branch. So yes there is no denying it can be done. Please believe me. I am no noob, been here since launch and know what I am doing with my TKM HVy Swordsman Ranger. Using all the tactics suggested over and over again I have never come close to what you call easy. In the end this is a game, meant to be enjoyed by all that play. Not just the ones who find the loop holes, and can spend every waking hour playing. I am no longer enjoying myself. I pay to play. Not to get roasted over a spit no matter how hard I am trying. I have met so many others that are considering quitting because of this stummbling block or the inabillity to get out of it. Obviously it is too high difficulty, and something should be done to lower it and make it more plausable for those of us who cant make all these great tactics ( and dont get me wrong they are great tactics and suggestions) work for us. I hope those of you fortunates who beat it continue to help those who have'nt, and hope you dont look down on those of us who are still trying despite our lack of hope in the matter.
People who might think it's impossible may have seen what I saw.
I saw a base with 50 (COUNT THEM FIFTY!!) Thugs. They were cycling in several different groups - so there were always 20+ in front of the base.
I watched 3 people go in and die really quick. It was kind of funny.
Also you don't need to be Master Ranger/Master Rifleman to kill them - you have to be speed capped and have a BIG t21. I started shooting one when it went in, and he warped out on me before I killed him. (I'm not speed capped yet.)
I'm really supprised people aren't camping these thugs for loots. They drop nice stuff.
I have a stupid question. A friend asked me to do this wit him. We went to the village he taked to the guy and we went and killed the sith outlaws to get the remote. We returned to the village and he talkto a guy again to get the base. We headed there and with help pulled the sith one by one till we killed 5. He lowered the shields, we took out turrents and gates i slipped inside nad got the gate and into the tent, the commander spawned and I was not able to capture him. I got the option on the menu but it kept telling me i was not authorized. I either had to be the one that lowered the shield or groped with the person that did. I had always been grouped with the person that lowered the shield. We thought maybe he had to be next to us, so he slipped in and i still got the message you are not authorized. So finally he captured the commander, we walked him back and he comleted the quest. We were stilled gruped the entire time but i got nothing, not even the unlock.
So what did we do wrong?
Thanks
uuuuu A'thena uuuuu
Roxxie u Dulce/Daisee u Echota
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