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Guide: From Non-FS to Jedi Padawan v1.6   [ Edited ]
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Ithiris
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Posts: 2186
Registered: 01-21-2004


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219 ratings - 4.7 average


Just gonna add a few hints and tips for newbie Jedi, things I have picked up myself in the last month or so...

  • Firstly, as soon as you complete the saber crafting initiate trial, go get your 20k Jedi xp. It's tough, you need to use beserk or you'll be at it all week, but as far as I am aware, you cannot get on the BH terminals, so you can grab the first box's xp in complete safety. However, I would still do it alone, buffed, and armoured. Time to get into good habbits.
  • Secondly, when you complete the trials and get your robes, NEVER EVER EVER EVER EVER EVER EVER show anyone your robes or saber (don't even equip your saber in front of other people), not once, not even for a second, not even your alts, your guildies, your best friend, the doc that buffs you or even other Jedi. No showing off, unless you want to make your life even harder than it's about to get. Write a macro that will /clearCombatQueue, /peace, and then change your weapon and clothing to something less conspicuous, just in case some bloody npc spawns under your nose. You need to get into the habbit of only ever wearing your robe and equipping your saber when you are alone, and by alone I mean at least 2k from another player. They key to survival is to be a ghost, fail that, you're going to have a tough time. Got a BH on your case? You screwed up, don't blame the BH. Stay invisible, stay safe!
  • If you do get hunted and killed, take it like a man, no hate tells, no revenge, just accept it. Trying to get back at the BH won't help, you'll just get yourself hunted more, possibly stalked. Until you hit Master LS, the BH have all the advantages. If you survive or escape, do not log in until a friendly BH gives you the all clear and you're off the terms, because you will be hunted.
  • Force bar being eaten up like candy in a fat kids mouth? Get ALL of the five novice boxes, even if you don't intend to keep them for the final template. They're cheap as chips at 20k xp each, and give you 200 force and +1 regen each. Plus, some come with added benefits, like Force healing your health for 500pts even if your BF is 1000, or some ranged and melee defence. It all helps.

Good luck to you all, and remember, stay smart, stay invisible, stay safe... the advice above has meant that none of the Jedi in my guild have *ever* been hunted.

May the Force be with you.


This Guide is here to answer questions and provide guidance on how to progress from complete non-force sensitive to Jedi Padawan. It will likely require numerous revisions, but I'll try to do the best I can, if you spot something wrong, please PM me. Keep in mind this is NOT a guide through each of the Village Quests, I will be doing them all, and if the feedback to this guide is positive, I will look to do more in the future based on the Quests.
 
From 'normal' to 'glowing'.
 
This is the easiest part of the entire Jedi grind, simply collecting badges and completing themeparks and missions. Even a casual player should complete this in a week. There are various levels of force sensitivity, which can be checked using the /che command:
 
1 You feel no connection with the Force. 
2 You barely notice something different about yourself.
3 You feel a faint sense of the Force.
4 You have a strong sense of the Force within you.
5 You feel the Force surge within you.  
6 You feel an inner glow. The Force is with you.
 
Once you are 'glowing' with the Force, you are ready for the next stage, the Old Man.
 
See this Guide for a detailed explanation of the Badges required to get the inner glow of the Force:
 
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=220959
 
 
The Old Man
 
Once you are 'glowing' with the Force, you should receive a visit from the Old Man, typically within 72hrs. The Old Man has been reported in many locations, both inside and outside player cities. He spawns randomly, however, it does seem that there are various things that you can do to hurry the Old Man to you. They are:
  • Travel by shuttle to another location, and wait a few minutes
  • Walk approximately 1000m outside of any player or NPC city limit
  • Enter combat whilst 1000m outside of a player city
  • Log in and out

The best method is often a combination. Shuttle to a city, walk 1000m outside of the city, linger a few moments, log out, wait ten minutes, log in, walk back, shuttle to another city, repeat. Eventually the Old Man will visit you, and ask if you have ever considered the possibility that you are Force Sensitive. If you say yes, he will offer you a crystal to protect, which acts as a log on your journey to Jedi. Once your conversation with the Old Man is complete, he despawns, and you are ready for the next stage.

The Sith

The Sith come in two parts. The first is a random spawn that operates in much the same way as the old man. They will appear and attack within 72hrs, you can use the same techniques listed above for causing an faster spawn, such as shuttling to another city etc. When they appear, they are very easily defeated, and you should loot them. There is a fair chance that they will have a datapad to use containing information regarding their basecamp, and a WP to it is added to your datapad.

[NB: If you do not loot the datapad, more Sith will attack at a later time, so don't worry, further chances to loot camp location datapads]

Once you have the Sith Camp WP, travel there. The Sith Camp has 3-4 NPC's, again, very easily defeated, and once more, a datapad with the Dathomire Village location, and a single unit of some mineral. Keep the mineral, and use the datapad to obtain the location for the Dathomire Village.

With the new WP for the Village, travel there.

The Village of Aurilia, and planning and training your Force Skills

The Village is located on Dathomire, 5000m South East of the Science Outpost. Once you are there, things start to get a little more complex, so pay attention.

The Village Quests simply allow you to unlock a branch and devote Force XP into the unlocked branch. There are four total skill trees: Combat Prowess, Crafting Mastery, Enhanced Reflexes and Heightened Senses. Each of these trees has four branches, so sixteen branches in total.

You must master SIX of the possible sixteen branches.

The trees and branches are as follows [Bonuses are in brackets]:

Combat Prowess: Ranged Accuracy [+12 ranged acc]
Combat Prowess: Ranged Speed [+12 ranged speed]
Combat Prowess: Melee Accuracy [+12 melee acc]
Combat Prowess: Melee Speed [+12 melee speed]
 
Crafting Mastery: Experimentation [+20 experimentation]
Crafting Mastery: Repair [+20 repair]
Crafting Mastery: Assembly [+20 assembly]
Crafting Mastery: Technique [+4 technique]
 
Enhanced Reflexes: Ranged Defence [+20 ranged defence]
Enhanced Reflexes: Melee Defence [+20 melee defence]
Enhanced Reflexes: Vehicular Control [+20 vehicular control, +3 acceleration]
Enhanced Reflexes: Survival [+5 to: Camping, Foraging, Mask Scent, Creature Harvesting, Creature Knowledge, Trapping, Terrain Negotiation]
 
Heightened Senses: Healing [+10 to: Injury Treatment Speed, Injury Treatment, Wound Healing (Dancing), Wound Healing (Music)]
Heightened Senses: Surveying [+20 surveying]
Heightened Senses: Persuasion [+20 persuasion]
Heightened Senses: Luck [+4 luck]
 
The branches unlock four per village cycle, and there are four cycles. What you can unlock is set though, so, if you have free unlocks, ideally you want to unlock the skills you want that are normally unlocked in a later cycle.
Here are all the Phases and what can be unlocked in each Phase:
 
Of these, you must pick six. For those who have free unlocks, the next part is important:
 
Imagine you want Combat Prowess: Ranged Accuracy, Melee Speed, Melee Accuracy, Ranged Speed, Enhanced Reflexes: Ranged Defence, Melee Defence.
 
You must bear in mind that YOU CAN ONLY DO ONE QUEST PER PHASE!
 
With this in mind, plan out what comes first in the list. For the above skills selected, my template is kinda like this:
 
Village Phase 1: Combat Prowess: Ranged Accuracy
Village Phase 2Combat Prowess: Melee Speed
Village Phase 3: Combat Prowess: Melee Accuracy
Village Phase 3: Enhanced Reflexes: Ranged Defense
Village Phase 4: Enhanced Reflexes: Melee Defense
Village Phase 4: Combat Prowess: Ranged Speed
 
Now, you can see here that I have two in Phase 3, and two in Phase 4. If I had no unlocks, I would have pick one of the Phase 3 skills and one of the Phase 4 skills to unlock through the quests, and then wait a FULL CYCLE before I could do the second skill in Phase 3, and then the second in Phase 4, delaying my Jedi Initiate by up to 12 weeks.
 
I would have to train in this order:
 
Week 1: Village Phase 1: Combat Prowess: Ranged Accuracy
Week 4: Village Phase 2Combat Prowess: Melee Speed
Week 7: Village Phase 3: Combat Prowess: Melee Accuracy
Week 10: Village Phase 4: Enhanced Reflexes: Melee Defense
Week 13: Village Phase 1: Nothing I desire available
Week 16: Village Phase 2Nothing I desire available
Week 19: Village Phase 3: Enhanced Reflexes: Ranged Defense
Week 22: Village Phase 4: Combat Prowess: Ranged Speed
 
However, if you are clever, you can use your free unlocks to reduce your waiting time. Imagine I have two free unlocks. First unlock would go on the last skill you would train, Combat Prowess: Ranged Speed, and the second unlock would be used for Enhanced Reflexes: Ranged Defense. This immediately means that the last skill you need to unlock by waiting for the normal village cycle and performing the relevant quest would be:
 
Week 10: Village Phase 4: Enhanced Reflexes: Melee Defense
 
Now I am finished on week 10, instead of week 22, all by careful planning of what skills I need, and what order to use my free unlocks.
 
To get a free unlock, you must talk to Paemos, who offers any free unlocks you might have. He will unlock the branch of your choice, and allocate enough xp to master that branch. Training is provided by Noldan.
 
Remember: Unlock ONE free branch at a time, train it, then return for another free branch.
 
Once you have attained your free unlocks, it's time to do the quests relevant to the other branches you want to do as part of the six required to move on to Jedi Initiate. Personally, I would do all of the quests, as there are some cool rewards.
 
Quests and XP Conversion
 
Each NPC offers a different Quest in each Phase. One NPC will offer Quests to unlock Combat Prowess skills, another would offer Crafting Mastery, and so on. They will offer different Quests in each Phase.
 
Here are the Quests listed with their Phases, and their rewards:
 
Phase: Force Skill Tree: Specific Branch Unlocked: Quest Name: Reward
 
Phase 1: Combat Prowess: Ranged Accuracy: Angry Villagers: 10 Patrols unlocks, 20 obtains the Aurilian Banner
Phase 1: Enhanced Reflexes: Survival: Distraught Villagers: Aurilian Sculpure Part 3 of 4
Phase 1: Heightened Senses: Persuasion: Aid Station: 5 Villagers unlocks, 10 for +5 CM Exp necklace, 15 for House Plant
Phase 1: Crafting Mastery: Assembly: Clean Up Crew: Aurilian Sculpure Part 4 of 4
 
Phase 2Combat Prowess: Melee Speed: Raiding party: Durable Lathe [300 use melee p'up with +30 speed]
Phase 2: Enhanced Reflexes: Vehicular Control: Quarter Master: Focus crystal, +2000 health for 2hrs, once every 3 days
Phase 2: Heightened Senses: Survey Tree: Construction Forman: Not Know
Phase 2: Crafting Mastery: Crafting Techniques: Puzzled Engineer: Not Known
 
Phase 3: Combat Prowess: Melee Accuracy: Armed Group: Power Crystal, if grouped, a +900 mind crystal, useable every 96hrs
Phase 3: Enhanced Reflexes: Ranged Defense: Raiding Party: Item with limited uses, adds +10 to ranged defence
Phase 3: Heightened Senses: Luck: Construction Forman: Inorganic Survey Tool
Phase 3: Crafting Mastery: Experimentation: Engineer: Not Known
 
Phase 4: Combat Prowess: Ranged Speed: Village Elder: Aurilian Sculpure Part 1 of 4
Phase 4: Enhanced Reflexes: Melee Defense: Village Elder: Not Known
Phase 4: Heightened Senses: Healing: Fenzied Doctor: Not Known
Phase 4: Crafting Mastery: Repair: Chief Engineer: Aurilian Sculpure Part 2 of 4
 
The following NPC's and their quest types:
 
Village Phase 1: Combat Prowess: Ranged Accuracy: Captain Sarguillo
Village Phase 1: Enhanced Reflexes: Survival: Whip
Village Phase 1: Heightened Senses: Persuasion: Silvarra
Village Phase 1: Crafting Mastery: Assembly: Quharek
 
Village Phase 2Combat Prowess: Melee Speed: Dageerin
Village Phase 2: Enhanced Reflexes: Vehicular Control: Whip
Village Phase 3: Heightened Senses: Survey Tree: ?
Village Phase 2: Crafting Mastery: Crafting Techniques: Quharek
 
Village Phase 3: Combat Prowess: Melee Accuracy: ?
Village Phase 3: Enhanced Reflexes: Ranged Defense: ?
Village Phase 2: Heightened Senses: Luck: Eozlin
Village Phase 3: Crafting Mastery: Experimentation: ?
 
Village Phase 4: Combat Prowess: Ranged Speed: ?
Village Phase 4: Enhanced Reflexes: Melee Defense: ?
Village Phase 4: Heightened Senses: Healing: ?
Village Phase 4: Crafting Mastery: Repair: ?

Once a branch is unlocked, you must grind experience (any type) and talk to Paemos, who will convert the normal xp into force xp. There are limitations on what kind of normal xp can be used in what tree. For instance, unarmed, combat or rifles xp is only suitable for the Combat Mastery and Enhanced reflexes. Merchant and crafting xp is suitable for Crafting Mastery, and so on.

The conversion ratio is often steep, you will have to grind hard in order to earn enough experience to fill each branch. This will be no walk in the park. Here are the ratio's:

Combat & Reflex xp
  • Weapons (any type) xp 30:1
  • Combat xp 3:1
  • Squad Leader xp 90:1
  • Bounty Hunter Investigation xp 1:1
Sense xp
  • Image Design xp 7:1
  • Dancing xp 10:1
  • Musician xp 10:1
  • Entertainer Healing xp 10:1
  • Survival xp  5:1
  • Scout xp 8:1
  • Trapping xp 25:1
  • Medical xp 10:1
  • Surveying xp 10:1
  • Merchant xp 4:1
  • Creature Handling xp 9:1
  • Slicing xp 3:1
  • DNA Sampling xp 3:1
  • Bio Engineer xp 4:1
  • Politician xp 3:1
Crafting xp
  • General Crafting xp 8:1
  • Architect xp 35:1
  • All other crafting xp 5:1

The easiest method would probably be to pick your six branches from the Combat Prowess and Enhanced Reflexes trees, as with an elite melee profession, you should be able to grind xp very fast. Once you max out your xp, travel to the village, and talk to Paemos to have the xp converted to force xp. Then it's back to the grind for more xp, until you max, return to the Village and Paemos, convert the xp, rinse and repeat, until you have enough force xp to master a new box, and then you talk to Noldan, for training.

If there are no branches unlocked for you to train in, you are perhaps waiting for a later stage, simply grind xp anyway, and convert it, until your force xp is maxed out, and then max out your other normal xp too, so that when you unlock another branch, you have plenty of xp to devote to the new branch, speeding up your grinding process.

No Force-Sesitive xp cap has been discovered as yet, but it is safe to assume that like most other xp's, it is twice the current highest skill box.

Once you have unlocked six branches, and converted enough xp to master those branches, you will be eligible for the Jedi Padawan Trials.

Jedi Initiate

When you have mastered six branches of the Force Sensitive trees, you will again be visited by the Old Man. He will give you a datapad that contains the location of an NPC named Mellichae. You must find and kill him to start your quest for Jedi Padawan.
 
This ain't too easy, although if you are a double melee elite master with some medic, you might solo it. Otherwise bring friends. Here is the low down on what you will be facing:
 
Mellichae: 55k HAM, 80% resist to everything except Lightsabers. Is surrounded by four force crystals of some sort that you must destroy, as he uses them to heal himself and is virtually unkillable until the force crystals are gone. Armed with a Lightsaber, Force Choke, and Force Lightening.
 
Daxter: 25k HAM, 80% resists to everything except Lightsabers.
 
Sith: A bunch of Sith NPC's, roughly eight, not to difficult to dispatch.
 
You must first destroy the four force crystals, each has approximately 40k HAM. Take out the Sith and Daxter where possible, and finally, kill Mellichae. Upon completion, you can begin your grind towards Padawan.
 
Padawan Trials
 
This is the best info I can find from various threads, I don't know many people at this point, but a guild member is about to undergo them in a few days, so I will update with better info as and when I get it from him.
 
Some small points:
  • Avoid missions on Rori, apparently they are bugged.
  • You may need good Gungan faction for one of the missions.
  • For the Chef mission, you do not need high Cobral Faction, simply refuse to help him get revenge.
  • Trials are in random order!
And, the Trials:
 
Architect Trial: A jedi must gather all possible information before making his decision. You will be given a waypoint. Travel there, and speak to two disputing parties. As far as I can tell, speak to everyone involved, then your decision should be that the Gungan can keep his land.
 
Artist Trial: A Jedi must understand the motivations and desires of others without becoming emotianlly involved. Again, you are given a waypoint to travel to. Speak to the Artist, Sathme, and her assistant. The winning decision is to return the supplies to the artist, and tell her that her assistant will not be coming back.
 
Bad Cat Trial: A Jedi must do everything possible to keep innocent civilians from being in danger. Another waypoint, leading you to actor Yvana Bailer, who asks for help ending the rampage of an escaped cat. Kill the wild cat to complete the trial.
 
Chef Trial: A Jedi must be willing to put himself in danger in order to do what is right. A waypoint leads to a Chef who wants you to find out who is stealing his goods. I would imagine that you would hunt down the people stealing, however, since it is possible to cheat on this Trial, by telling him you won't help [this completes the trial for you], I cannot find any accurate information. Will update later.
 
Old Musician Trial: A Jedi must always display respect and dignity when interacting with others. Travel to the waypoint, speak with Grizzlo, the old musician. He wants you to find the members of his band. Travel first to Eisley, then to Lok, speak to the NPC's at the wp's, and finally return to Grizzlo with the ring you attain.
 
Pannaqa Trial: A Jedi should always be willing to lend a helping hand whenever possible. Travel to the waypoint, speak with the Farmer, Pannaqa, who needs help obtaining parts for his vibro-tiller. Speak to the first NPC, and then move on to the second NPC, who it appears you must tell you don't trust, and that you will do it for him... you are given a vibro tiller to return to the farmer, completing the trial.
 
People's Soldier Trial: A Jedi must put aside personal feelings when aiding someone they might not find appealing. Travel to the waypoint, speak to Torin Gundo, who gives you a mission to kill a thug. Kill the thug to complete the Trial.
 
Sob Story Trial: A Jedi should remain calm in the face of emotion. Travel to the waypoint, and speak to Erim Thelcar. She asks that you find her brother, or his remains, and return the blaster that was a family heirloom. I think that there is another waypoint, where you find his remains, and loot the blaster, which can be returned to Erim to complete the Trial.
 
Spice Mom Trial: A Jedi should always strive for understanding rather than blind faith. Travel to the waypoint, speak with Sola Nosconda, who will ask you to pick up some items. Speak with the Spice dealer, obtain the spices, return to Sola. You must get her to threaten you before you hand over the spices. If you do that, the Trial will be successful.
 
Surveyor Trial: A Jedi should be prepared to undertake that which others will not. Follow the waypoints to Par Doiae, who wants you to kill a Sharnaff bull that is terrorising a site he wants to build on. Kill the bull to complete the trial.
 
Politician Trial: A Jedi should be equally a public servant and a public defender. Travel to the waypoint to speak with Kaul Dysen, who wants help killing a Bloodseeker Mite that is terrorising the local populace. Find and kill it to complete the Trial.
 
The Ring Trial: A Jedi must recognize chaos but not become a part of it. Follow the waypoints to Keicho, who has had his wife's mothers wedding ring stolen and wants it back. Find the thug that stole it, converse with him and choose to fight, then return the ring to Keicho to complete the Trial.
 
The Baz Nitch Trial: A Jedi must be an able and courageous warrior. Follow the waypoints to Menchi, who asks that you kill 20 Baz Nitch's. Kill twenty to complete the Trial. They are found on Dathomir.
 
The Sludge Panther Trial: A Jedi must do whatever is possible to protect the natural order of the universe. Follow the waypoints, speak to Luha, who asks you to kill 20 sludge panthers. Kill 20 to complete the Trial. The can be found near Dearic, or the Lost City of Durbin.
 
The Falumpaset Panther Trial: A Jedi must understand that there are times when a greater good outweighs a lesser evil. Follow the waypoints, speak to Braganta, who asks you to kill 20 falumpasets. Kill 20 to complete the Trial. Gungan sacred place or missions to complete.
 
Craft Lightsaber Trial: Thanks to your progress thus far, you have been granted the rank of Jedi Initiate. With this honor comes the ability to craft your first lightsaber. Such is your next task... to craft yourself a lightsaber. Craft one to complete the Trial. You will need a single force crystal to tune to complete this Trial.
 
Ending the Guide here for now, until I can review it and add to it at a later date.
 
IF YOU HAVE INFORMATION THAT MIGHT BE USEFUL, PLEASE PM ME!
 
Version history:-
v1.0: First draft.
v1.1: Corrected a mistake on the number of quests per phase you can complete, added some additional information.
v1.2: Added information on Quest NPC's and xp conversion ratio's.
v1.3: Rearranged some of the unlocking info, more conversion ratio's added the Exit Quest that takes you to Jedi Initiate.
v1.4: Added Quest Rewards, corrected some minor errors, added some more conversion ratios
v1.5: Added the Padawan Trials information.
v1.6: Bug clearing, removed various errors, added some additional info

Message Edited by Ithiris on 11-21-2004 02:29 PM

Kenos Ithiris - Co-Leader of Eminence Grise
Mhak Ithiris - Paladin and Rebel Freedom Fighter
It's a game, play it, don't live it
"A little n00b you are, fight me why dont you...Come on, stay at the top of the Enclave I must!" - Yoda
Nerf this game any more and we can call it Pong
09-03-2004 04:18 PM   Report Abuse to a Moderator
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Re: Guide: From Non-FS to Jedi Initiate
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Eaglesoft
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SIMPLE AWESOME!

-HIGHPLAINS 'DEADSHOT' DRIFTER-
C= LiGHT JeDI PaDaWaN & BouNTY HuNTeR (2003 - 2004)
09-03-2004 04:20 PM   Report Abuse to a Moderator
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Epono
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great guide, needs to be stickied
09-03-2004 04:29 PM   Report Abuse to a Moderator
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DeamosInfinity
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I personally find that it annoys me to no end that if I wanted six skills that I would consider Jedi'sh I would have to wait almost two full cycles in order to get them. (Melee Accuracy, Melee Defense, Ranged Defense, Luck, Persausion and Survival because Persausion and Survival are both phase 1, Melee accuracy and Ranged Defense are both phase 3). 36 weeks seems a little too long.
 
I hope the Devs will atleast consider letting people drop one FS branch for another after they become Initiates or higher. I'm not talking about avoid taking them, just substitute one for the other.
 
Because of an error on my part (I should have read a spoiler site before I did anything when I entered the village, but instead I dived right in and did the Captain quest only to find out I did not get to chose one branch I wanted, but rather one the Devs had predesigned. Plus I used my rather lucky Holocredit branch on Melee defense, which I can see is the only decent branch gotten in phase 4) I will end up with three out of six branches filled with fluff that my charcter will have no use for Ever.
 
That is a bitter pill to swallow, so Hopefully the Devs will consider letting people like me swich one branch out for another.

Deamos Planewalker
Master Swordsman / Master Ranger.
Professional Creature Resource hunter for hire. Send ingame mails with requests if needed.

09-03-2004 04:43 PM   Report Abuse to a Moderator
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Sugasug
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Great guide! However I have a question about free unlocks. I would think that you would want to use your free unlocks on phase 2 first, then phase 1, then 4 and down from there. It seems that phase 1 and 2 are the phases you will have to do twice if you want jedi ASAP. Am I missing something here?
09-03-2004 04:47 PM   Report Abuse to a Moderator
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Re: Guide: From Non-FS to Jedi Initiate   [ Edited ]
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Ithiris
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DeamosInfinity wrote:
I personally find that it annoys me to no end that if I wanted six skills that I would consider Jedi'sh I would have to wait almost two full cycles in order to get them. (Melee Accuracy, Melee Defense, Ranged Defense, Luck, Persausion and Survival because Persausion and Survival are both phase 1, Melee accuracy and Ranged Defense are both phase 3). 36 weeks seems a little too long.
 
I hope the Devs will atleast consider letting people drop one FS branch for another after they become Initiates or higher. I'm not talking about avoid taking them, just substitute one for the other.
 
Because of an error on my part (I should have read a spoiler site before I did anything when I entered the village, but instead I dived right in and did the Captain quest only to find out I did not get to chose one branch I wanted, but rather one the Devs had predesigned. Plus I used my rather lucky Holocredit branch on Melee defense, which I can see is the only decent branch gotten in phase 4) I will end up with three out of six branches filled with fluff that my charcter will have no use for Ever.
 
That is a bitter pill to swallow, so Hopefully the Devs will consider letting people like me swich one branch out for another.


I see your point, I just don't see it happening

 


 

Message Edited by Ithiris on 09-04-2004 04:04 AM

Kenos Ithiris - Co-Leader of Eminence Grise
Mhak Ithiris - Paladin and Rebel Freedom Fighter
It's a game, play it, don't live it
"A little n00b you are, fight me why dont you...Come on, stay at the top of the Enclave I must!" - Yoda
Nerf this game any more and we can call it Pong
09-03-2004 04:48 PM   Report Abuse to a Moderator
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CollectorOfShoes
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two things you should add -
 
 
1: If you have free branches ONLY train one at a time!!!! (open - train - then open next one - train again)
2: Crafting experimentation  - it does not give you extra experiment points - it will "only" raise your chances to get amazing successes

Collector of Shoes "The Natural Clown"
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For Deluxed pies and a complamentery baloon - visit Clown Town Dantoonie.
www.clownguild.com

-=unlocked on prof 18=-

09-03-2004 04:50 PM   Report Abuse to a Moderator
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Re: Guide: From Non-FS to Jedi Initiate   [ Edited ]
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Ithiris
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Sugasug wrote:
Great guide! However I have a question about free unlocks. I would think that you would want to use your free unlocks on phase 2 first, then phase 1, then 4 and down from there. It seems that phase 1 and 2 are the phases you will have to do twice if you want jedi ASAP. Am I missing something here?

You are correct, the guide has been updated to reflect this, thankyou! 

Message Edited by Ithiris on 09-04-2004 03:46 AM

Kenos Ithiris - Co-Leader of Eminence Grise
Mhak Ithiris - Paladin and Rebel Freedom Fighter
It's a game, play it, don't live it
"A little n00b you are, fight me why dont you...Come on, stay at the top of the Enclave I must!" - Yoda
Nerf this game any more and we can call it Pong
09-03-2004 04:53 PM   Report Abuse to a Moderator
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Re: Guide: From Non-FS to Jedi Initiate
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Ithiris
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CollectorOfShoes wrote:
two things you should add -
 
 
1: If you have free branches ONLY train one at a time!!!! (open - train - then open next one - train again)
2: Crafting experimentation  - it does not give you extra experiment points - it will "only" raise your chances to get amazing successes


1: Advisable, but, I got three at once, with no ill effects. I will however amend the Guide to reflect this in the next edition, for safety.

2: I'll also point this out, thanks

Kenos Ithiris - Co-Leader of Eminence Grise
Mhak Ithiris - Paladin and Rebel Freedom Fighter
It's a game, play it, don't live it
"A little n00b you are, fight me why dont you...Come on, stay at the top of the Enclave I must!" - Yoda
Nerf this game any more and we can call it Pong
09-03-2004 04:54 PM   Report Abuse to a Moderator
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Sugasug
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Think I'm still confused (not really that hard to do to me), but if you can do multiple branch unlocks in a single phase, wouldn't everyone be ready(free unlocks or none) for the padawan trials by the second phase, barring grinding time of course.
09-03-2004 05:12 PM   Report Abuse to a Moderator
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lordbahm
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dont suppose you could post the waypoints of the people you take the missions from.
i have completed the first quest from whip and can find noone else to talk to me about a new quest.

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09-03-2004 05:15 PM   Report Abuse to a Moderator
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bountyhunter73
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Ok so let me get this straight...I can only do one quest per village phase?  Or can I do say two quests and unlock 2 rows but each quest was given by another person at the village?
09-03-2004 05:22 PM   Report Abuse to a Moderator
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Sugasug
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One more thing, if I am correct that you can only do 1 branch unlock per phase, can you use a free unlock and still do a quest in phase 1 to have 2 unlocks immediately?
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Sevarhin
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CollectorOfShoes wrote:
2: Crafting experimentation  - it does not give you extra experiment points - it will "only" raise your chances to get amazing successes






... please tell me you're kidding.

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09-03-2004 07:02 PM   Report Abuse to a Moderator
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Ithiris
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Sevarhin wrote:


CollectorOfShoes wrote:
2: Crafting experimentation  - it does not give you extra experiment points - it will "only" raise your chances to get amazing successes


... please tell me you're kidding.

He isn't.

The guide has been updated.

Kenos Ithiris - Co-Leader of Eminence Grise
Mhak Ithiris - Paladin and Rebel Freedom Fighter
It's a game, play it, don't live it
"A little n00b you are, fight me why dont you...Come on, stay at the top of the Enclave I must!" - Yoda
Nerf this game any more and we can call it Pong
09-03-2004 07:44 PM   Report Abuse to a Moderator
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Ithiris
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Sugasug wrote:
One more thing, if I am correct that you can only do 1 branch unlock per phase, can you use a free unlock and still do a quest in phase 1 to have 2 unlocks immediately?
Correct.

Kenos Ithiris - Co-Leader of Eminence Grise
Mhak Ithiris - Paladin and Rebel Freedom Fighter
It's a game, play it, don't live it
"A little n00b you are, fight me why dont you...Come on, stay at the top of the Enclave I must!" - Yoda
Nerf this game any more and we can call it Pong
09-03-2004 07:47 PM   Report Abuse to a Moderator
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Nedrin
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how many quests before trials?



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09-03-2004 07:48 PM   Report Abuse to a Moderator
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Ithiris
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Nedrin wrote:
how many quests before trials?

No more than six. Six quests will unlock six branches, you pick which branches, and do the corresponding quest. Once you have completed the quest, you will be able to grind xp, get Paemos to convert that xp to Force xp, and use the xp on the branch you unlocked. Once you have unlocked six branches, and ground enough xp to fill them all, you will be able to do the exit quest and become a Jedi Initiate.


 

Kenos Ithiris - Co-Leader of Eminence Grise
Mhak Ithiris - Paladin and Rebel Freedom Fighter
It's a game, play it, don't live it
"A little n00b you are, fight me why dont you...Come on, stay at the top of the Enclave I must!" - Yoda
Nerf this game any more and we can call it Pong
09-03-2004 07:51 PM   Report Abuse to a Moderator
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SpinningCloud
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If I don't want to do the Padawan trails, but only want a few FS skills to augment my Smuggler, can I pick and choose to unlock ANY of the 16 skills in any order I want? (Given what's available in each phase of course.)

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09-03-2004 08:25 PM   Report Abuse to a Moderator
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Nailliar
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Can you start one quest, drop it and begin/finish another quest in the same village phase.  
 
For example started patrol missions and realized would rather have the assembly bonus instead of ranged accuracy.

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09-03-2004 08:40 PM   Report Abuse to a Moderator
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Sevarhin
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Any word then on what Crafting Technique does, if Experimentation doesn't give more experimentation?

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09-03-2004 09:34 PM   Report Abuse to a Moderator
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Alef
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This is a GREAT guide!!  Thank you for taking the time to put it all toegther and post it for us
09-03-2004 10:13 PM   Report Abuse to a Moderator
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snipaho
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/sticky!

_________________________________________________________________
"Y0U c@nn0t w1n D@rtH.. 1f y0u 5tr1k3 m3 d0wn, 1 sh@11 b3c0M3 m0r3 1337
th@n y0U c@n p0ss1b7y 1m@g1n3" - Obee Wan Kanobee
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nnntnnxggggggggggggggg)
09-03-2004 10:19 PM   Report Abuse to a Moderator
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Re: Guide: From Non-FS to Jedi Initiate - Updated
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Hardley
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FINALLY ... I have been searching the forums for days and this is EXACTLY what I was looking for - clear - consise - easy (for someone like me!) to understand ... thanks a bunch Ithiris!!!!!

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09-03-2004 10:43 PM   Report Abuse to a Moderator
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Sorotia
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the one thing im wondering is does it matter who we talk to. say i talk to whip in phase 1 and finish his quest do i get to choose from the ranged accuracy, survival, persuasion, or assembly?

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