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Force Sensitive Top Issues
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SonGouki
Jedi Correspondent
Posts: 1595
Registered: 08-14-2003


Server: Kauri

19 ratings - 4.5 average


FORCE SENSITIVE TOP ISSUES

December 20, 2004


Hello everyone,

In making this list I handled things slightly different from the normal Top 5 Issues lists. Rather than prioritize each item on the list I decided to just list all the issues individually. Since the Force Sensitive issues cover such a broad area of the game and each issue potentially affects people differently depending on their goal(s) in the Force Sensitive path, and thus the issues' priority from their viewpoint, it makes the most sense (IMHO). So read on and please give me (constructive) feedback. I'll give everyone until after the holidays (January 3rd) to give input, after which I'll be submitting the list to the devs.

Thank you and Happy Holidays!


FS Skills - Combat Prowess: Ranged FS skills not working

The bonuses are currently not being given from the Ranged Speed and Ranged Accuracy Force Sensitive skills. Furthermore, the Melee Speed and Melee Accuracy Force Sensitive skills are actually giving bonuses to both melee and ranged skills, when it should only be given to melee skills.


FS Skills - Heightened Senses: Persuasion and Luck?

What exactly do they do? Can we please get some clarifications on the actual benefits of these Force Sensitive skills?


Entry Quest - Waypoint Datapad will not work sometimes after being looted (QJ not updating)

If the Waypoint Datapad is looted before the Quest Journal is updated the datapad will not work and the Quest Journal will not be updated.

This can happen at both points where a Waypoint Datapad needs to be looted during the Entry Quest. If you loot the (waypoint) datapad while protecting the Force Crystal before killing the second Sith Shadow (ie. looted from the first one) the disk will not work. It's the same thing at the Sith Shadow camp if you happen to loot the (mysterious) datapad before completing the task.


Padawan Trials - Initiate status sometimes not being given at 8th trial

Reportedly an individual that encounters this bug can sometimes bypass the trial to continue on and complete the rest of the Padawan Trials. However, when they gain the Jedi Padawan status they will still not have Jedi Initiate title and will be "broken" as a result, not gaining the ability to tune crystals or pearls!


FS Quest - P2 (Crafting) and P3 (Crafting): Resource requirements issues

"Help Build Village Defenses" and "Help Build Village Shields"

Either the Aurilian Resource Requirements for the Community Crafting quests are too high or the resources should be slightly easier to acquire. As it is now the quests require that you collect 200 specific Aurilian resources just to complete them, and that's not even considering if you want to place first in any of the categories (to win the reward), which requires a lot more of the Aurilian resources. This is compounded by the fact that these resources can only be acquired by looting them, one at a time, from Sith Shadows.


FS Quest - P2 (Crafting): No indefinite source of Aurilian resources this phase

"Help Build Village Defenses"

All other phases have steady spawns of Sith Shadows except this one. In this phase you can only acquire the Aurilian resources during the other quests in finite numbers, which makes collecting the amount needed for the Community Crafting quest extremely difficult (and that's just to complete the quest, not place first). This is leading to price gouging and making it so that only the extremely rich can have a chance at completing the crafting quest.


FS Quest - P3 (Combat): More info needed at beginning

"Capture Enemy Leadership"

The information on this quest given by Captain Sarguillos needs to be more elaborate and clear. Information on the what to do next, where to go, how the waypoint datapads are acquired and used, how the remote frequency code disks are acquired and used, and so on. It would also be extremely helpful if he gave you a helping hand to get going by giving you a waypoint to one of the Sith Shadow bases at the beginning, so you at least have a chance to start the waypoint datapad looting process.


FS Quest - P3 (Combat): Waypoint disks should give the base name when handed in

"Capture Enemy Leadership"

The process of this quest is already long and drawn out, giving the Sith Shadow base name with the waypoint from these disks would at least serve to better coordinate the process of getting base location and remote frequency codes.

As it is now, you go to a random base location, kill a ton of Sith Shadows until you loot some Waypoint Datapad and Remote Frequency Code disks, then travel back to the Captain and hand them in. If one of the codes was for the base you just came from then you were lucky, if not you have to go to each of the waypoints given by the disks to determine if any of those bases are the ones you have codes for. If not, then the whole process needs to be repeated. This can take hours, if not days, to complete just this portion of the quest...


FS Quest - P3 (Combat): Thug spawning too many and/or too fast (or they're just too tough)

"Capture Enemy Leadership"

After disabling a Sith Shadow base's shield waves of Sith Shadow thugs will begin spawning around the base. Normally one wave will appear at a time, consisting of about three to four thugs that will stay around for a few minutes and then de-spawn, with a new wave appearing after a few seconds. However, it's only usually like that after server restart, as the day goes on the spawning becomes bugged, and instead of one wave at a time multiple ones are appearing. With three to four thugs appearing for each wave spawned this can quickly add up to around fifteen thugs spawning at once! This unfortunately makes the quest almost impossible to complete when it gets to this point.

As a side note to this issue, many feel that Sith Shadow thugs are too tough. They have 50K+ HAM, high resists, and deal massive amounts of damage, such that even elite combat profession masters have a very difficult time even defeating one. I've personally seen teams of three thugs wipe out entire parties many times.


FS Quest - P3 (Combat): Possibly make the special Color Crystal reward random instead of fixed

"Capture Enemy Leadership"

Currently the special Color Crystal (eg. Kenobi's Legacy, Maul's Vengence) reward from completing this quest is on a fixed cycle, meaning that every time the Phase comes around a different special Color Crystal is rewarded, but it's the same for everyone, across all servers. Since there are nineteen special Color Crystals and the Phase takes twelve weeks to cycle, it would be 228 weeks (or 4.38 years) before all of the Crystals became available (once each)!

It would be much more desirable (and feasible) if the special Color Crystal rewarded was simply randomized for each individual as they completed the quest. This way there would be a chance for all of the nineteen Crystals to be potentially available every time the Phase came around, making the reward somewhat unique and provoking trade/commerce between individuals in order to acquire their desired Crystal color.


FS Quest - P3 (Crafting): Primary Computer requires 11 resources while all other components only need 10

"Help Build Village Shields"

The Primary Computer component requires 11 Aurilian Resource Containers while all other components need 10. Is this intended? As it is, there is no reason to contribute this component over the other ones, since it essentially would require 20 extra Aurilian Resource Containers to donate the necessary 20 components to complete the quest.


FS Quest - P4 (Combat/Reflexes): Not enough Pirates spawning in some waves

"Village Assault!"

During some assault waves there seems to be a lack of Sith Shadow pirates spawning. Not sure if this is a bug or not, but there is literally less than a total of 10 spawning sometimes during the 60 minutes.


FS Quest - P4 (Combat/Reflexes): Thug spawning too many (or they're just too tough)

"Village Assault!"

During an assault wave thugs spawn almost as much as outlaws. This is a major deterrent to the enjoyment of this quest, especially considering how tough they are, in addition to the fact that players doing the "Village Assault!" quest get no credit for defeating them and players doing the "Healing Support" quest get no credit for healing those players either.

Again I'll mention that many feel that Sith Shadow thugs are too tough. They have 50K+ HAM, high resists, and deal massive amounts of damage, such that even elite combat profession masters have a very difficult time even defeating one. I've personally seen teams of three thugs wipe out entire parties many times.


FS Quest - P4 (Combat/Reflexes): No way to determine how many Outlaws/Pirates are remaining without killing one

"Village Assault!"

Unless you kill either a Sith Shadow pirate or outlaw you have no idea how many you've killed or how many are remaining. It would be helpful if you could ask Captain Sarguillos to give your current status on kills of each.


FS Quest - P4 (Combat/Reflexes): Village Turrets aren't firing at the invading Sith Shadows

"Village Assault!"

The turrets placed around the village (presumably made in the previous phases' community crafting quests) do not fire at the Sith Shadows assaulting the village. Shouldn't they?

Also, it should also be noted that these turrets are attackable by players and can be destroyed. Is that intended?


FS Quest - P4 (Reflexes): No reward for completing quest

"Village Assault!"

There is no reward for completing the Reflexes: Melee Defense version of this quest. Since there is a reward for doing the Combat: Ranged Speed version (which is exactly the same), shouldn't there be a reward for this version as well? One suggestion for a possible reward is a Focus Crystal for buffing Action (mentioned below).


FS Quest - P4 (Senses): Possibly add an on-screen display when credit is earned (like Combat/Reflexes kills)

"Healing Support"

The only way to determine how many defenders have been helped is by talking with Sivarra or her medical droid, it would be very helpful if an on-screen display was shown each time credit was earned (similar to the "Village Assault!" quest).


FS Quest - P4 (Crafting): Issue with getting Satellite rights before constructing the Tracking Kit

"Find a Replacement Computer Core for the Village of Aurilia Computers"

It's possible for a player to request the Satellite rights from the "ticket collector" droid after speaking to the Gadget Specialist, but before constructing a Satellite Tracking Device. In doing so an individual will become bugged and will not be able to complete the quest since they will not be able to request the Satellite rights again after constructing the Tracking device, and thus not be able to find their Satellite.


FS Quest - P4 (Crafting): "Find a Gadget Specialist" step of quest not being checked off in the Quest Journal

"Find a Replacement Computer Core for the Village of Aurilia Computers"

The first step of the quest, "Find a Gadget Specialist", is not being checked off in the Quest Journal after speaking with the Gadget Specialist. In fact, the step is never getting checked off, and therefore keeps the quest "opened" in your Journal.


XP Conversion - Crafting requirements too high for conversion

Many players feel that the requirement for converting crafting experience to Force-sensitive Crafting experience is currently too high. Considering that the majority of crafters conduct their normal businesses through factory production these conversion ratio requirements seem to be way out of proportion with the philosophy that the new Force Sensitive system would require less grinding and more playing your character as you would normally, since these current ratios demand just that: a lot of grinding that is of no worth to a crafter. Add in the sheer cost of the amount of resources required to grind this experience and the appeal of gaining these "Crafting Mastery" Force Sensitive skills is lost.


XP Conversion - Skill Monitor option to display current XP to max cap for that XP type

Since practically all the Force Sensitive experience conversions are most efficient if you grind the normal experience as a Master of an Elite Profession it would be very helpful if the Skill Monitor could be used to monitor any experience earned up to the maximum cap.

For example, say a Master Rifleman wants to monitor their experience gained. They would be able to select "Rifle Weapons experience" in the monitor and the bar would display their experienced earned towards their current maximum cap in that experience type (which would be 900,000 in this instance).

I can't stress how much this is desired...


XP Conversion - Add ability to convert Jedi XP for any type of FS XP at a 1:1 ratio

Some Jedi would like the ability to change their Force Sensitive skills. Currently the only way to do this is to grind normal profession experience, purchase a seventh FS branch, and then drop the undesired one. This seems to be a little too elaborate, especially considering that the Force Sensitive boxes used to require Jedi experience to purchase (pre-publish 10).

Please add the ability to convert Jedi experience to any type of Force Sensitive experience. Also, considering that the rate at which Jedi experience is earned, it probably should be at a 1:1 ratio.


XP Conversion - Allow Shipwright XP to be converted to FS Crafting XP

While it has been made clear that the Piloting professions' experience was not intended to be convertible to Force Sensitive experience (though many would still like to be able to), it's not clear why Shipwright experience can not be converted. Since Shipwright is essentially a normal crafting profession the experience should be able to be converted, especially since the majority of the items produced are hand crafted and not factory produced (thereby actually earning the experience necessary during normal play).


XP Conversion - Profession max XP caps pass (re-evaluation)

The current maximum caps on experience types at Elite Master status need to be re-evaluated to more realistically reflect the Force Sensitive experience conversion ratios.

For example, Unarmed Combat experience for a Teras Kasi Master caps at 900,000 which would convert to 30,000 Force-sensitive Combat experience (30:1). However, Medical experience for a Master Doctor caps at 80,000 which would only convert to 8,000 Force-sensitive Senses experience (10:1).

These conversion ratios and max caps should be balanced to be equal across all professions (as close as possible). A full list can be provided of the particular professions that are of a concern in this matter, if desired.


General - Padawan/Initiate status cannot be dropped

It's not possible to drop Padawan status after being earned. Many would like the ability to do so... especially considering that Jedi are now people's main characters.


General - No Focus Crystal for buffing Action... it'd be nice to have a "complete" set

There are Focus Crystals for buffing Health and Mind, yet there isn't one for buffing Action. It would be nice to be able to get a "complete" set for buffing all three primary bars. Preferably this could also be offered as a reward from completing a FS Quest (such as from the Phase 4: Melee Defense "Village Assault!" quest mentioned above).


General - Clearer indication in FS skill trees which branches have been unlocked and which haven't

In the current interface there's no clear indication of which FS branches have been unlocked and which haven't. Can something be done to make this clearer, such as "graying out" the branches that haven't been unlocked in the Skill sheet?


General - Dynamic quests spawning issues

The various dynamic spawns throughout the stages of the Force Sensitive system sometimes have issues. Occasionally they are appearing within a structure or environmental object that makes it impossible for a player to interact with. There are also occasions where the spawn won't even appear at the designated location!

The following are some examples of these dynamic spawns where issues have been occurring:

  • [Entry Quest] Sith Shadow camp
  • [Phase 1: Reflexes] missing villager(s)
  • [Phase 4: Crafting] satellite
  • [Exit Quest] Mellichae's camp
  • [Padawan Trials] many spawns (Rori is usually completely bugged, Talus too sometimes)

 

12-20-2004 06:43 PM   Report Abuse to a Moderator
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Tathizar
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looks good,  any chance you can talk to them about merging all the sculpture peices together to make an aurellian sculpture?    

Lieutenant Colonel Cilas -- Dark Jedi Padawan

12-20-2004 06:58 PM   Report Abuse to a Moderator
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hawkbat37
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XP Conversion - Profession max XP caps pass (re-evaluation)

The current maximum caps on experience types at Elite Master status need to be re-evaluated to more realistically reflect the Force Sensitive experience conversion ratios.

I don't think it is the maximum caps on experience that have to be re-evaluated, imo it is the conversion rates themselves that need to be re-evaluated.

For example, Unarmed Combat experience for a Teras Kasi Master caps at 900,000 which would convert to 30,000 Force-sensitive Combat experience (30:1). However, Medical experience for a Master Doctor caps at 80,000 which would only convert to 8,000 Force-sensitive Senses experience (10:1).

So if I read this right it is being said that the combat classes have an advantage over the crafters.

I look at it a different way.  

The Crafter example for Med Crafting would be like this:  The Doc has to cap 80,000 reg xp 11.25 times to reach 900,000 xp. 

11.25 x 8,000 FS xp = 90,000 FS XP for 900,000 xp for a Med Crafter.  If anything, the Combat Conversion ratio should be dropped to bring it more in line with Crafters. 

I have several friends who, when they Craft Grind, sit in the village with macros, cruising through xp.  I also have a doc who is not going FS but I do understand the cost and time spent on craft grinding.  However, time spent craft grinding, as compared to combat grinding, can be signifigantly less.  At times it can take days for certain players to cap even one combat profession.

These conversion ratios and max caps should be balanced to be equal across all professions (as close as possible). A full list can be provided of the particular professions that are of a concern in this matter, if desired.

In regards to the other aspects listed in the above post, I agree with the rest.

Message Edited by hawkbat37 on 12-20-2004 07:26 PM


Sintal Avak - TKM/Master Swordsman
Sinjin Kes - Master Doc Vendor at -6778 -219 Aries, Corellia
G.L.F. - Honor, Duty, Respect
...you may feel a slight sting. That's pride *edit*ing with you.

12-20-2004 07:24 PM   Report Abuse to a Moderator
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YortNoyl
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I would like to see that i didnt get hosed by choosing anything other than commando as my combat proffession and getting royaly screwed by not being able to grind my xp with nades...just isnt fair to everyone else..i know its a battered subject by now but it really needs looking into and xp for them lowered. I fight just as hard...no wait a sec..TWICE as hard as they do for my slot. Please bring this up to the devs..thank you.
12-20-2004 11:34 PM   Report Abuse to a Moderator
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JediBrents
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I like the idea of this page. I am currently starting the village did 1 phase and relizing now how hard it really is. And I mean come on man we already worked so hard to get here. Took me about 7-8months just to get to the village. What's up with the 1 branch per 1 phase there is 16 branches in all the trees and to get what i want i need to go through 8 phases. And even if i wanted to go through all 16 that would take almost a year so forget that. I see many people want jedi and maybe this is the reason why it is 3 weeks waiting period but can't it be 2 or 1 1/2 weeks. 3 weeks just seems too long. Also why doesn't Master Doc profession have anything enhanced besides injury treatmeant. I was hoping to get a + for wound treatment for buffin. One more thing can wookiees wear the jedi robe and if not well that's crazy becuase in the Star Wars Saga ALL aliens wear the robes. So I hope the devs see this information to help make us a better game in the future. I have been a Star Wars fan for 20 years now and I am hoping this game will be more adapted to the real Star Wars Universe. Thank You.

Bbacca Master Doctor/Master Swordsman FS Training Retired Carbineer/Marksman Breon TKM/Tracker/Merchant

12-21-2004 03:15 AM   Report Abuse to a Moderator
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JascoSmlee
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FS Skills - Heightened Senses: Persuasion and Luck?

What exactly do they do? Can we please get some clarifications on the actual benefits of these Force Sensitive skills?

How are non-medics and non-artisans supposed to unlock these trees anyway? Scouts/Rangers/Creature Handlers (plus lots of others) all gain XP that converts to Sense XP, but they cannot unlock these trees as they cannot start the quests.


Q Jasco Smlee
Master Ranger for hire - hunting/tracking
Antarian Rangers · Farstar
12-21-2004 04:04 AM   Report Abuse to a Moderator
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JonnyAGFF
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I especially agree with the part that says there is too much grinding even though we were told there wouldn't be that much. I hope this stuff gets fixed and if it does it will be a brilliant system.

- Tamak

12-21-2004 05:11 AM   Report Abuse to a Moderator
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Ajo79
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That's a pretty good list I say. Hope the devs will look at it and do the adjustments needed.

Ajo Nibor - Master Carbineer & Pikeman | Tic Nibor - Master Doctor | Jofy Nibor - 12pt Master Armorsmith Nibor Industries - Armors, Stimpacks, Resources, Goods & Equipment Vendors in Needful Things Megastore 2716 -3092 Tatooine (Eclipse)
12-21-2004 05:42 AM   Report Abuse to a Moderator
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Hylidex
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SonGouki wrote:

FORCE SENSITIVE TOP ISSUES

December 20, 2004


Hello everyone,

In making this list I handled things slightly different from the normal Top 5 Issues lists. Rather than prioritize each item on the list I decided to just list all the issues individually. Since the Force Sensitive issues cover such a broad area of the game and each issue potentially affects people differently depending on their goal(s) in the Force Sensitive path, and thus the issues' priority from their viewpoint, it makes the most sense (IMHO). So read on and please give me (constructive) feedback. I'll give everyone until after the holidays (January 3rd) to give input, after which I'll be submitting the list to the devs.

Thank you and Happy Holidays!


XP Conversion - Crafting requirements too high for conversion


SonGouki, this list is excellent.  Most of the items on the list affect everyone.  Some are controversial, but that's fine, too.  Many are not at all controversial and would make the game more fun to play.

I would like to add one item for you to consider:

XP Conversion--Several professions convert their xp to FS XP types used on trees that members of that profession cannot unlock.  This includes Scout, Ranger, Entertainer, Dancer, Musician, Bioengineer, and Creature Handler.  It usually involves conversion to senses or crafting, and those trees can only be unlocked by an artisan or medic (or professions built on those).  A quest for entertainers on the senses tree where the mind healing skills are found would help that group.  A bioengineer crafting quest might help BE's but only if the crafting enhancements work for BE crafting (other crafting enhancements do not.)  Other BE, scout, ranger, and CH skills should convert to combat XP even though they seem unrelated to combat, since all the enhancements for those professions seem to be on the enhanced reflexes tree, which, for some strange reason, uses only combat XP, and since these professions can only unlock the trees that use combat xp (Combat or Reflexes).

I don't think the game intended that Jedi be attainable for all but seven professions (those listed above, plus shipwright).

As it is, all these professions convert xp to trees that those professions cannot unlock.  They can only unlock trees that relate to combat, so the only recourse is for a master entertainer to try to grind combat on gnorts using a CDEF pistol.  Not only will it take about 10 years, but the gnorts are complaining.

Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
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12-21-2004 06:36 AM   Report Abuse to a Moderator
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hawkbat37
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Posts: 520
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SonGouki wrote:

FORCE SENSITIVE TOP ISSUES

December 20, 2004


Hello everyone,

In making this list I handled things slightly different from the normal Top 5 Issues lists. Rather than prioritize each item on the list I decided to just list all the issues individually. Since the Force Sensitive issues cover such a broad area of the game and each issue potentially affects people differently depending on their goal(s) in the Force Sensitive path, and thus the issues' priority from their viewpoint, it makes the most sense (IMHO). So read on and please give me (constructive) feedback. I'll give everyone until after the holidays (January 3rd) to give input, after which I'll be submitting the list to the devs.

Thank you and Happy Holidays!




/MASSIVEBUMP!
 
 
 
C'mon Folks!  You mean to tell me that since the Jedi Revamp hit and with all the complaints out there since then, that no one is going to step up on this?  SonGouki has a great thing going here for us here to try and fix a lot the things everyone has griped, beatched and complained about since this revamp hit.  Now you are all gonna sit on your thumbs?!!!!!!
 
Go back to those posts you already have out there, revise em to constructive ideas and add em to the sections on the initial posts were they fit in!  This is our chance to actually be listened to!  Don't let Son's work go unheard as he is going off of your Screams for Help! 
 
This thread should never be more than 5 from the top!!!!!


Sintal Avak - TKM/Master Swordsman
Sinjin Kes - Master Doc Vendor at -6778 -219 Aries, Corellia
G.L.F. - Honor, Duty, Respect
...you may feel a slight sting. That's pride *edit*ing with you.

12-22-2004 12:07 AM   Report Abuse to a Moderator
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Hylidex
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hawkbat37 wrote:

 
This thread should never be more than 5 from the top!!!!!


I agree that SonGouki's work is impressive, and I personally appreciate it.

Most of the profession forums seem to have their "Top Issues" thread stickied.  Isn't this one stickied already?

Message Edited by Hylidex on 12-22-2004 07:13 AM

Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
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12-22-2004 05:12 AM   Report Abuse to a Moderator
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IcasAlehn
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hawkbat37 wrote:

 

/MASSIVEBUMP!

 
 
 
C'mon Folks!  You mean to tell me that since the Jedi Revamp hit and with all the complaints out there since then, that no one is going to step up on this?  SonGouki has a great thing going here for us here to try and fix a lot the things everyone has griped, beatched and complained about since this revamp hit.  Now you are all gonna sit on your thumbs?!!!!!!
 
Go back to those posts you already have out there, revise em to constructive ideas and add em to the sections on the initial posts were they fit in!  This is our chance to actually be listened to!  Don't let Son's work go unheard as he is going off of your Screams for Help! 
 
This thread should never be more than 5 from the top!!!!!



/agree totally ... keep the bumps going

Ch'hag Yuul
Regulator and Proud Member of the Rebel Alliance on Kauri


Kirkor Tzado
Imperial Pilot and loyal servant to the Emperor on Chilastra


12-22-2004 07:20 AM   Report Abuse to a Moderator
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MacManus
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Opss I did a post da la la la la who gives a F anyway oh la la la! Opss I did it again!!!

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12-22-2004 07:28 AM   Report Abuse to a Moderator
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DravTroele
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I think the list is great.

"You're part of the Rebel Alliance and a traitor. Take her away!" Darth Vader -

'I beg your pardon, but what do you mean: naked?' - C-3PO


Drav Troelle - Scylla - Colonel in the Rebel Alliance

12-22-2004 07:31 AM   Report Abuse to a Moderator
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ravingbantha
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As far as crafters go 2 simple things could really change the FS grind for crafters trying to get craftin lines...
 
1) Remove xp caps at master... and master only, this will keep players from gaining tons of xp for say WS and then dropping it for abit only to remaster in 2 mins. As it stands a master architect caps at 240k structure crafting xp, and at the conversion rate I only get about 6500 FS xp. I can cap that resocking my vendor in less time than it takes to travel out to the village.
 
2) Allow crafters (possibly only masters) the ability to gain xp from removing an item from a crate.... This used to be part of the game. This will give masters a better chance to gain xp since most do large factory runs of stuff instead of making by hand
 
OR
 Give 1/2 or 1/4th the normal xp when a factory makes an item from a schematic you made. Again giveing masters a chance to get some sort of XP. And also keep say non masters from getting ahold of a schematic for a large item from a master and running it themselves and thus using a loophole.
 
 
 Regardless crafting XP really needs some attetion. Combat profs can make large quantities of cash from thier grind by simply investing 15 SP into novice scout, and that's if they don't make money of NPC loot and missions. Meanwhile crafters are basicly forced to sink ten's of millions of credits worth of resources.

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12-22-2004 08:14 AM   Report Abuse to a Moderator
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Ezepo
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Posts: 100
Registered: 12-14-2004


Server: Valcyn

2 ratings - 5.0 average


2 thumbs up on the list, my biggest issue is the crafting exp conversion, its really way to high IMO!!

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12-22-2004 09:20 AM   Report Abuse to a Moderator
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Barb-Wire
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i second the jedi and shipwright XP need conversions. 
shipwright should be a crafting and jedi should be able to pick anything since they are beyound force sensitive.

Everything the Devs say is true... from a certain point of view.
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12-22-2004 09:32 AM   Report Abuse to a Moderator
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Gridlock527
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Posts: 1
Registered: 12-22-2004



i agree that the fsxp conversion rates are outragous.  they need to be adressed.  i do not mind putting in some time to be a jedi but i work 50 hour weeks and my girlfriend does not like the fact that i play games at all.  much less the hours the devs think i should have to put in to be jedi.  i did not get any free unlocks when i got to the village and have had to unlock all that i have the hard way.  i have been playing for 7 to 8 months and will get my fifth row unlocked this phase and the final one next phase.  however i will not be albe to unlock my jedi for some time after that because if only have  two boxes filled.  i want to be jedi that is the primary reason why i play the game.  but i do not want to lose my future wife for it.  i love the new system with the quest.  i don't even mind how hard the quest are (even p3 combat).  but the conversion rates are killing me.  i only hope that the devs will remember that this is only a game.  and try to make it a little less time consuming.  thanks for listening
 
12-22-2004 02:00 PM   Report Abuse to a Moderator
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Sinistyr
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Registered: 09-21-2004


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Server: Ahazi


I would love to see these changes made.

I think the LS crystal (P3) idea is not only a good one, but a great one. I mean, c'mon, 4.38 years before all the crystals have been cycled?

But if there is one thing I have learned from playing SWG its this: Its a work in progress. There are many things I would like to see changed or improved in any game. Atleast in this one, they have the ability to do so...whether or not they actually do is another story lol.

But honestly, I did not think P3's (Capture enemy leadership) quest was that impossible. My friend and I actually had to do it twice (we botched the first time, I took the commander/he took down the shields, when it should have been the other way around lol). We had the 15 Thug spawn right outside the gate both times. And yet, with a little persistance, some clever thinking and a lot of tanking we were able to do it both times (tho the first time did not count, returned the commander to the village and nothing happened except he died from the poison after 10 minutes of just standing next to Paemos). And neither of us died or got incapped on both occasions.

Personally, I liked the fact that I was actually challenged in a quest. Sure, the Thugs would be near impossible for a rather new player template, but this is the FS quests...are they not meant to be hard????

Regardless, I think most of these ideas are great and hope they get fixed/improved soon.

Sinistyr - Dark Jedi in Training

do not trust your eyes...for they can be blinded. do not trust your ears...for they can be lied to.

do not trust your heart...for it can be broken. Trust in nothing...for it will never betray
12-22-2004 02:26 PM   Report Abuse to a Moderator
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hawkbat37
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Registered: 10-08-2004


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12-22-2004 05:30 PM   Report Abuse to a Moderator
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LordSilverburg
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Registered: 09-10-2004


PA: Army of Darkness (AoD)
Server: Ahazi


The only issue I have is I think the conversion rates are a little steep for the casual gamer. Grinding 900k unarmed XP for ONLY 30k FSxp is a little much, and the same can be said for the others.

If they want to make it a grind, make Jedi Initiate/Padawan skill training the grind, not the FS tree's. But that's just IMO. Everything else looks fine to me.

Message Edited by LordSilverburg on 12-22-2004 06:43 PM

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12-22-2004 06:40 PM   Report Abuse to a Moderator
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Bea25
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Posts: 2108
Registered: 02-25-2004


Server: Valcyn


gold star of the day to you...please add this when posible
and a benefit for it if possible, as well as maybe adding bacta tanks heal you when you enter them

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Outside Imp Outpost on Dantooine -3934 -1644
12-22-2004 11:03 PM   Report Abuse to a Moderator
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IcasAlehn
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Posts: 239
Registered: 06-28-2003


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Server: Kauri


/bump
 

Ch'hag Yuul
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Kirkor Tzado
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12-23-2004 06:48 AM   Report Abuse to a Moderator
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ravingbantha
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Registered: 02-25-2004


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Server: Flurry


Why is this thread getting bumped when it's stickied?

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|Tim-The-Toolman (12pt R.I.S ArmorSmith)(12pt Weaponsmith)| |Saphi (DJK)| |Ghetto-Fabulous(Architect)|

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12-23-2004 09:01 AM   Report Abuse to a Moderator
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MasrimTaim
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Edan Catarn

12-23-2004 09:02 AM   Report Abuse to a Moderator
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