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FAQ: Tissues, Teeth, and Vibro-motors
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Raphayl
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Posts: 860
Registered: 07-23-2003



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FAQ: Krayt Tissues, Rancor Teeth, Vibro-motors

Part 1:  Do One-handed Weapons have something that can be added during the crafting process that augments them in the same way Krayt Tissues augment Ranged weapons?

Short Answer:

“No”

Long Answer:

We do have two components that can be used “instead” of the normal components crafted by a Weaponsmith that alter the final One-handed Weapon, but currently they are not a pure enhancement in the way that Krayt Tissues are for Ranged weapons.  The stats on Krayt Tissues are bonuses to the weapon’s normal stats.  The stats of the two melee components are merely replacements for the normal weapon’s stats, and generally aren’t as good as normal Master Weaponsmith goods.  More details on these two melee components, Rancor Teeth and Vibro-motors, are described below.
Note:  This discrepancy between Ranged weapons and Melee weapons is currently in contestation.  I hope to have this corrected in the future.

Part 2:  Ok, so tell me about Rancor Teeth.

Rancor Teeth can be looted from a Rancor slain in battle.  The quality of these teeth are vary, but generally the stronger the Rancor the better chances you have of getting of superior teeth.
A Weaponsmith can substitute these teeth for the normal core they would use for a melee weapon.  Generally you will find that the core a Master Weaponsmith can make will be superior to any Rancor Teeth you’ll find.  Even when the tooth can increase the base weapon damage, the HAM costs increase disproportionately, decreasing the desirability of the final weapon.
There are a few rare teeth out there dropped from Ancient Bull Rancors (and the like) that are pretty nice.  The hard part is getting hold of one of these in the first place.  Then you have to hope that the Master Weaponsmith gets lucky and has a nice success during the crafting process.  (Generally, the weapons Master Weaponsmiths place on their vendors from factory production are the results of better successes.  So even with a fantastic Rancor Tooth you could end up with only a so-so weapon.)  If not then you basically wasted your tooth and will have to go fetch another.  This wouldn’t be such a bad issue if the decent teeth weren’t so rare, or if the teeth added to the values of the weapon instead of being a replacement for them.

Part 3:  Ok, so tell me about Vibro-motors.

If you fight on Lok, there are NPCs that drop Vibro-motors.  Like Rancor Teeth, Vibro-motors can be used during the crafting process.   Generally Vibro-motors only add around +20 or so to damage, but disproportionately increase HAM cost.  The final result is generally not desirable.
As with Rancor Teeth, very occasionally from the higher level NPCs you can get better versions of these Vibro-motors with better stats.  Unfortunately, you still end up with the same problem when you bring it to a Master Weaponsmith to use them.  You have to hope and pray for a great success if the final results are to be any improvement over what you could have purchased from the Weaponsmith’s vendor.  Again, this wouldn’t be such a negative aspect if the better motors weren’t so rare.

12-01-2003 04:04 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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StGabriel
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StGabriel

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I haven't actually used vibro motors.

But they are truly an enhancement. They don't take over a slot from anything they fit in an enhancement slot for the regular or advanced vibro unit that is used in making a vibroblade. I believe they do not add any HAM costs.

I have heard that they drop on Nym NPC's and droidekas. There are two sorts of droideka's, the Nym ones and the hostile rogue droideka's. I'm not sure which drop the motors. These guys are actually quite challenging to fight. The Nym NPC's drop your faction to a group that is fairly predominant on Lok (and I know of no way to get faction back) so hunting for motors can be bad for your rep.

I have also read of these appearing on Krayts with very high stats, but I haven't seen this widely corroborated.

There's a thread in the Weaponsmith board that has some info on these guys as well.

StGabe.

--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
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12-05-2003 07:41 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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StGabriel
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StGabriel

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Actually it turned out that the guy had looted actual vibro units off of the krayt. The stats he claimed that he received were very nice and would entail a significant boost to any vibroblade that used them.

StGabe.

--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)
12-05-2003 08:10 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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EasyMcRhinopants
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The standard HVFM (high velocity feed mechanisms) dropped off npc's is indeed an enhancement.  It adds 20 (sometimes slightly more) to max damage, and it used in conjunction with a player-crafted vibro unit.

Course, in fencerland, this only applies to vibroblades.

Exceptional quality subcomponents (like a blade vibro unit, or a sword core, or a blaster power handler, or medical crap) have a very very small chance of dropping from high-end mobs.  These are sometimes super duper powerful.

Even the really "good" rancor teeth are still slower, less accurate, and higher HAM than a player crafted sword core... less min damage too.  But if they have a truly extraordinary boost to max damage they might be worthwhile for certain advanced fencers in some cases.

12-06-2003 01:51 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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StGabriel
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StGabriel

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The standard HVFM (high velocity feed mechanisms) dropped off npc's is indeed an enhancement. It adds 20 (sometimes slightly more) to max damage, and it used in conjunction with a player-crafted vibro unit.

Actually feed mechanisms are for guns. It is vibro motors that go into vibro units that can be used for making vibroblades. But the stats are actually quite similar.

StGabe.

--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)
12-06-2003 04:01 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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Minerunner
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I'd sacrifice some ham and alot of speed for max damage.

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12-06-2003 04:16 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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Dajaan
SWG Lieutenant
Posts: 319
Registered: 10-08-2003


Dajaan

Reply 7 of 27

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hm i wonder what good stats for a raocmor tooth would be?
 
anyone here who could post stats of an really good advanced sword core, so we could do a little comparison?

"in Yoda we trust"
01-26-2004 02:38 AM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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Arkenor
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Arkenor
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Reply 8 of 27

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Your weapons can be made with geonosian cores. These are either looted, or crafted. The crafted are usually superior as they can have a power cube and solidifier added. A basic yellow cube and basic solidifier would add 20 points of damage to the final product.  Particularly nice in the case of stun baton.

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03-29-2004 12:09 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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Sephiiroth
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Or if you got the right loot from Jabba's Palace, you can do what I'm doing with a guild WS now and making a Stun Baton with a geo core and a Bile-Soaked Rancor Tooth. That adds 65 max damage on it's own. Probably using a green cube though.

Sephi' - Flurry
Master Brawler - Master Medic - Master Fencer - Pikeman 0/0/1/0 - Swordsman 0/0/0/4
10-07-2004 08:37 AM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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Vaelore
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Vaelore
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Reply 10 of 27

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Just wondering why no one has brought up Acklay bones yet in the construction of Stun Batons or Gaffi's? These are the essential components for 300+ max damage weapons.

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10-07-2004 12:05 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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Skellum_Dementia
SWG Chief Petty Officer
Posts: 115
Registered: 06-27-2003



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"Just wondering why no one has brought up Acklay bones yet in the construction of Stun Batons or Gaffi's? These are the essential components for 300+ max damage weapons."
 
This thread was started and many of the replies date back to 2003 so the content isn't exactly up to date.  In particular Minrunner's comment about prefering high damage over HAM or speed is very arguable in the present build with facters like Mitigation.  Although speed still isn't much of an issue for fencers.

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10-07-2004 01:21 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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Maztag
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Maztag
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Reply 12 of 27

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NS vibro motors can be used to enhancer any vibro motor. they are droped of the queen NS (forget her name starts with an A) and i have seen them craft 500+ damage vks after slice. However its been said that they only drop once ever 17 times the queen spawns and she spawns once a day so good luck geting them. I've also heard they can add 200+ damage to your wepon and a huge increase to wound % but that is only rumors and i'm not sure if thats true.

Quit as of 12-6-04
10-07-2004 06:56 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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CharPrime
Jedi
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Registered: 07-17-2003


CharPrime

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i have looted an sold hundreds of nym high power motors.
 
they are weapon enhancers that adds 20+ damage.   there is no ham stat on the motors.   they are very popular in using to enhance VKs

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10-08-2004 03:09 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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IForgotMyName
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IForgotMyName
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Maztag wrote:
 and i have seen them craft 500+ damage vks after slice.


More like 230-250 after slice but you tried.

*edited by admin*
10-08-2004 03:45 PM  

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Re: FAQ: Tissues, Teeth, and Vibro-motors
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Logitition
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Logitition
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There is an even more rare component...
 
It is a Night sister motor. They are highly rare and drop only from the elders and such. Alot of people who have gotten these use them for the pike that can be made.. but if u can get your hands on one it will make a CRAZY vibroblade.
 
 

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10-09-2004 05:39 AM  

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