station.com Sign In / Change User Join Free Why Join? See the world of SONY
   
Search the Knowledge Base Games Community Store My Account Help
Star Wars Galaxies
Creature Handler
Sign In  ·  Help
Jump to Page:   1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · »  |  Next Page
 
Creature Handler Issue/Request List (Sept. 2004 Revision)   [ Edited ]
Options    Options  
Vertexon
Blue Glowie
Posts: 3371
Registered: 06-26-2003


Vertexon
PA: Fatal X'Ceptions
Server: Bria

Reply 1 of 141

Viewed 5027 times


Thanks for all the excellent feedback in the "housekeeping" and previous Issue/Request list threads. I've made additions and reprioritizations accordingly. Please take a look at this updated list, and let me know what you think.


1. Many more creatures should spawn babies than currently are. Every creature under CL 70 should have at least a chance of spawning a baby

2. Profession no longer has a niche in which it is particularly valuable. Melee players provide better tanking and damage-dealing, while Bio-Engineers sell better pets. CH needs to be more valuable in both PvE and PvP

3. More pet storage. Either an increase to the number of pets that can be kept in the datapad, or the ability to drop stored pets off either in a regular house or a specialized 'stable' structure

4. Pets 'poof' back into datapad occasionally. Seems more common in crowded regions, in battle, or right after dismounting a mount

5. Some pets run away when they come under attack in battle (more common with some body types than others). May be related to creatures having different ‘ideal attack ranges’ that they constantly try to move to

6. The special attacks "Poison," "Disease," and "Knockdown" do not work with the specialattack1 and specialattack2 training commands. The useranged training command switches pets to Ranged Attack mode, but cannot switch them back to melee

7. Fix the Publish 9 functionality that would remove pet vitality loss from factional deaths, to be consistent with normal item decay rules

8. Mounts need to be valuable when compared to vehicles. Current mount advantages are not enough. Suggestions include improved mounted combat, improved mount speed/gallop, improved mount selection. "Flying" (hovering – not true atmospheric flight) mounts

9. Mounted pets that have been ordered to attack a target more than 65 meters away will "stall" and refuse to move toward it

10. Ongoing pathing problems (pets start moving very slowly or stop following altogether)

11. No perceived advantage to using one’s Taming skills instead of just buying Bio-Engineered pets. Money is easy enough to acquire that "worse but free" does not feel very rewarding to Tamers

12. Fix the Publish 10 functionality that would allow pets to be callable from the toolbar

13. The /tellpet command sometimes will not work for players. This generally happens in isolated episodes for players, both preceeded and followed by tellpet working perfectly with the exact same pets and commands

14. Pet-calling delay of any length is not needed outside of combat, as specific examples of 'exploit' behavior haven't been produced. Particularly given the fact that creatures are the only "weapon" that cannot be "equipped" while already in combat

15. Ability to sell tame CH pets on vendor/bazaar

16. Some pets stand right on top of their owner unless the formation commands are used

17. Pets sometimes cannot be healed with stims/pet stims when incapped, and the new "Incapacitation Recovery" ability does not always seem to work in these cases

18. Rancor does not seem as powerful as has been established by Star Wars continuity. Even the weakest rancor should be a high end predator that is feared by players

19. Pets need more variety in desired properties besides just Light Armor and Kinetic Resist. Varied damage types, armor piercing, and creature-unique "droid module" type functionality

20. Multiple wild pets are not nearly as effective as one big one (reverse seems to be the case for BE pets). Perhaps implement something similar to the Ultima Online "pack instincts" system

21. Mount wearables/armor such as we have seen concept art for in online developer interviews

22. Make wild creature stats better reflect baby rarity (very rare creatures should have power commensurate with their rarity)

23. Creature Handler "Epic Quest" (similar to RIS armor) with a valuable reward (i.e. unique pet, one-time use "tame adult" ability, etc)

24. Ability to carry items on mounts (using them as 'pack animals' as seen in the films)

25. Prevent pets from losing their buffs when stored/auto-stored

26. More variety in creatures/pets in the wild. Different colors, slightly different capabilities, etc within a species

27. Allow CH XP to be exchanged for Force Sensitive Combat and/or Reflex XP (particulary since Force Sensitive Survival is a Reflex branch)

28. Prevent pets from "stealing" the faction point reward from their master for participating in a faction kill

29. More meaningful error messages when a pet trade fails (currently says "Too many pets" even if that’s not the actual reason the trade failed)

30. Remove the "pet trade in" program from NPC Creature Handler Trainers. This has outlived the reason for which it was created, and now only serves to create confusion

31. XP rewards for successfully taming/training do not scale appropriately with creature difficulty (more XP should be awarded for taming/training more powerful creatures)

32. Implement an easy way to see your active pets’ HAM without having to group with them (large groups of players tend not to allow much room for grouped pets)

33. CH-specific missions and content (i.e. 'Taming' missions) available from terminals and/or NPCs

34. More new pet commands/tricks

35. Take away the (baby) part of a pet’s name when it reaches full growth (or allow pets to display "titles" showing their species)

36. Ability to train pets through the commandline (i.e. /train followme Follow)


Message Edited by Vertexon on 09-13-2004 03:44 PM

-Vertexon.
09-13-2004 02:29 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
Tstorm
Jedi
Posts: 643
Registered: 06-26-2003


Tstorm

Reply 2 of 141

Viewed 4513 times


That's quite the list, Vert.

I can't think of anything at the moment that is missing.
09-13-2004 02:45 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
taloncard
Jedi
Posts: 3118
Registered: 07-12-2003


taloncard
PA: All I ever wanted to be was a CH and now it's gone :(
Server: Valcyn

Reply 3 of 141

Viewed 4528 times


Just 1 change vert
change #7 to publish 9 not 10, publish 10 should have been the fix for it it was "implemented" in publish 9


Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...

09-13-2004 02:48 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
RoboFish
Jedi
Posts: 732
Registered: 06-26-2003


RoboFish
PA: The Dosha Cartel-TDK
Server: Starsider

Reply 4 of 141

Viewed 4520 times


13. The /tellpet command sometimes will not work for players. This generally happens in isolated episodes for players, both preceeded and followed by tellpet working perfectly with the exact same pets and commands

I also found that many peopel who use 1, 2 or sometimes even 3 letter commands they wond register in /tell pet for an example you might have attack set for a you cna say a and it work perfectly you do /tellpet a and it doesn't react. If you change the command to attack then do /tellpet attack it works perfectly.

In-game name is Kahless!
Master Nerf Herder
If you avoid the truthe, you pay for your lies. A lie always does the most harm to the person who tells it.
~ Karen Moline, "Belladonna"

R.I.P Tivo Tenook and SkyPreacher1 who went out fighting the good fight for CH's everywhere
Beast meetings on Radient at 4pm EST
09-13-2004 03:04 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
itszul
SWG Chief Petty Officer
Posts: 147
Registered: 10-20-2003


itszul

Reply 5 of 141

Viewed 4522 times


There was a post by someone about adding a datapad slot specifically for just holding pets temporarily for pet training purposes, and this slot would not count against a CHs datapad slot for holding pets. I wish I remember who posted this to give the person credit but I thought it was a great idea. A process would need to be set up giving the CH the choice of where to place a pet in their datapad that was /transferred or from the trade window.
 
 
ZuL'ri, MCH / MBE
Gorath Galaxy
09-13-2004 03:27 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
Verser
Jedi
Posts: 1132
Registered: 08-14-2003


Verser

Reply 6 of 141

Viewed 4510 times


Simply put; awesome post!
09-13-2004 03:36 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
Vertexon
Blue Glowie
Posts: 3371
Registered: 06-26-2003


Vertexon
PA: Fatal X'Ceptions
Server: Bria

Reply 7 of 141

Viewed 4543 times




taloncard wrote:
Just 1 change vert
change #7 to publish 9 not 10, publish 10 should have been the fix for it it was "implemented" in publish 9


Done.

-Vertexon.
09-13-2004 03:44 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
Aakhperkare
Jedi
Posts: 4416
Registered: 09-26-2003


Aakhperkare
PA: MCH October 2003-May 2005
Server: Intrepid

Reply 8 of 141

Viewed 4468 times


You forgot, yet again...

37: Rare tameables are either too rare or do not have the stats to justify their rarity.

...because there ARE those of us that have an issue with this...
09-13-2004 08:33 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
Vertexon
Blue Glowie
Posts: 3371
Registered: 06-26-2003


Vertexon
PA: Fatal X'Ceptions
Server: Bria

Reply 9 of 141

Viewed 4484 times




Aakhperkare wrote:
You forgot, yet again...

37: Rare tameables are either too rare or do not have the stats to justify their rarity.

...because there ARE those of us that have an issue with this...


I thought that was covered by:

22. Make wild creature stats better reflect baby rarity (very rare creatures should have power commensurate with their rarity)

-Vertexon.
09-13-2004 08:38 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
Aakhperkare
Jedi
Posts: 4416
Registered: 09-26-2003


Aakhperkare
PA: MCH October 2003-May 2005
Server: Intrepid

Reply 10 of 141

Viewed 4472 times


It's a bit broad with the wording. It's my opinion that the devs should know that grinding hundreds of lairs and spending months and months to achieve one thing is a bit much.


And what I mean "stats to justify their rarity," I mean 60-80% resists and/or medium armor...
09-13-2004 08:44 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
enigma_writer
Galactic Tales
Posts: 3335
Registered: 08-24-2003


enigma_writer
PA: BEAST
Server: Radiant

Reply 11 of 141

Viewed 4465 times


Vert
 
  This list is wonderful and you have hit virtually every issue out there.  I would like to see added to point 1 that pets that are supposed to be tamable such as frenzied graul to be fixed.  If they did make every pet tamable they would first need to go back and correct the Frenzied Graul so that it actually spawns babies. 
 
 Very good job Vert
 
Milteck (BEAST)
Master Ch
Rare Pet Collector
Leader if Galactic CH Guild_Radiant
proud member of combat sandbox team
09-13-2004 10:14 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
LaraDarkStar
SWG Chief Petty Officer
Posts: 171
Registered: 09-30-2003


LaraDarkStar
PA: -=Beast=-
Server: Gorath

Reply 12 of 141

Viewed 4462 times


The rare issue should read as this:
 
Increase baby spawn rate on rare and above lev 50-60 Master Pets. As Ack said, months and months and hundreds of lairs should not happen.
 
Even if ....example a bull rancor would have medium or heavy armor, if it doesnt spawn tamable babies for masters to get, what's the use.

-==Fanatic Bull Rancor baby Hunter==-
-== MCH/MPiker ==-
-==Warrior Princess of the Nightsister Clan==-
...has tamed all rare animals except the broken bull rancor! 987 lairs!
09-13-2004 10:44 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
SioBabble
Jedi
Posts: 11431
Registered: 07-02-2003


SioBabble
PA: Enigma -E- /Vocal Minority
Server: Ahazi

Reply 13 of 141

Viewed 4461 times


Good list, Vert.  Thumbs up from this regrinding to MCH CH.


Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot

 
09-13-2004 10:54 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
Tycalibur
Jedi
Posts: 931
Registered: 01-29-2004


Tycalibur
PA: Dire Star
Server: Naritus

Reply 14 of 141

Viewed 4454 times


Magnificent list, Vert.  Very well-done, and well-put together.
 
Tycalibur

Tycalibur Bakado -- Master Rifleman/Master Creature Handler
Student of the Force - RotJ
Naritus Server
Tycalibur Haruhara -- MCH/MBH
High Council Member, Galactic CH Guild
Radiant Server
09-13-2004 11:10 PM  

Report Abuse to a Moderator
 
Re: Creature Handler Issue/Request List (Sept. 2004 Revision)
Options    Options  
VempireX
SWG Second Lieutenant
Posts: 344
Registered: 12-05-2003


VempireX
PA: SGO
Server: Intrepid

Reply 15 of 141

Viewed 4452 times




itszul wrote:
There was a post by someone about adding a datapad slot specifically for just holding pets temporarily for pet training purposes, and this slot would not count against a CHs datapad slot for holding pets. I wish I remember who posted this to give the person credit but I thought it was a great idea. A process would need to be set up giving the CH the choice of where to place a pet in their datapad that was /transferred or from the trade window.
 
 
ZuL'ri, MCH / MBE
Gorath Galaxy



That was me

__________________________________________

Ayanami Daemmerung
Me vs. BHs 19:3
__________________________________________

09-13-2004 11:17 PM  

Report Abuse to a Moderator
Jump to Page:   1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · »  |  Next Page