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Updated List of our Current Issues   [ Edited ]
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garvin
Blue Glowie
Posts: 7233
Registered: 08-12-2003


garvin

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Let me know if there any other Current Issues that are currently pressing for Commandos...just trying to make sure I have the an updated current list...You should notice that the first 5 match our Top 5 issue thread, but not in as much detail...Going into the Sandbox/Revamp (whenever that will be) I want to make sure we get our major issues addressed...
 
10/8/04 Update on Current Commando Issues:
 
Issue 1) Commandos are out-damaged when it comes to DPS by various other professions.  Professions should be capable via DPS dependent on skill points spent in Combat related professions.  Currently Commandos can out damage many professions (not all) when compared shot for shot.  Commandos cannot out damage most combat professions when 12 seconds worth of shots are considered. 
 
Issue 2) Heavy Acid Rifle is a Weaker Clone of the Flamethrower but with higher costs and lack of benefits.  The HAR is weaker then FT, has no DoT, no AP, and suffers same restrictions as the FT yet costs more XP to grind the Acid Tree and has greater HAM costs on its specials.  HAM cost on HAR specials is also much great then the FT specials.  Needs to be revamped or replaced.
 
Issue 3) Lack of Melee Defense for the only Ranged profession which has all of its specials restricted to Melee Range. Commandos have the highest Combat related pre-req cost of all profession in game which includes both Melee and Ranged pre-reqs, yet comparatively, it has one of the lowest levels of defenses (based on cost comparison to Master Level). One suggestion that has come up is a form of "Heavy Weapon Toughness" be added.
 
Issue 4) Grenades damage the user if caught in the blast radius and come with a very high HAM cost.  These two factors make Grenades non-productive in combat and strategically rarely used by the average Commando.
 
Issue 5) Consumable Heavy Weapons need to be Revamped. They are often out-damaged due to poor speed and very poor accuracy. They are hard to find due to crafting difficulty. They put the Commando in a very vulnerable position when they must stop motion to use them. And they are not worth the price when you balance cost vs. accuracy (not enough shots connect to make them worth the average cost).
 
Issue 6) Lootable Heavy Weapon Mods non-functional.  This is due to Commandos not having generic Heavy Weapon skill mods since Beta.  This has been reported to be fixed with the Combat Revamp.
 
Issue 7) Commando Kill XP capped at 3K. Commandos are still suffering from having their XP capped at around 3K per kill.  Other less XP costing professions like Rifleman and TK have their XP capped at around 5K.  This was never a very huge issue (mostly a pet peeve) until the FS XP Exchange program was instituted in the new Jedi System.  This Cap unfairly and unjustly puts Commandos at a disadvantage.  The impression that it gives is that Commandos are being penalized because they cost more skill points and require more XP then other profession. Commandos are further excluded from the Force Sensitive content in game due to FS Ranged mods not currently working with our Heavy Weapons.
 
Issue 8) Weapon Delay is Unbalanced for Multi Weapon Type Professions. Commandos and Bounty Hunters suffer the Weapon Delay far worse then other professions because of our certifications for different weapon types.  Other same weapon type professions have a wide variety of strategic specials to use with their weapons where as Commandos and Bounty Hunters are forced to switch weapons to utilize all of their abilities (which causing serious combat queue delay).
 
Issue 9) Imbalance of power per skill point cost. Profession balances should be based on skill point expenditures where an all combat focused 169 pt template is very competable with another 169 pt all combat template, making strategy and tactics determine the winner. This is where the SWG Combat System most fails the player.
 
Issue 10) Cone Specials do not touch non-aggro'd secondary targets in Cone range.  On the initial attack, the cone specials will only hit the initial target, yet it will cause all near the initial target to aggro.  Cone should hit all targets in cone range.  This is apparently a known bug.
 
Issue 11) Commandos need a weapon or specials that utilize the Unarmed Pre-Requisite.
 
Issue 12) FS Ranged mods do not work with Heavy Weapons.  Currently The Force Sensitive mods for Ranged weapons have no effect on the Commando Consumable weapons (also reported to have no effect on other ranged weapons in game as well).
 
Issue 13) Lack of Ranged Specials beyond Marksman.  Considered to the Weapon specialist of the game but Commandos lack ranged specials for their own weapons.  All of the Commando specials are restricted to 16m. 
 
Issue 14) Lack of skill mods or specials for the Launcher Pistol beyond Marksman.  Commando is the only profession that does not gain any bonuses for a weapon certed to them within their own profession.
 
Issue 15) No benefit for Groups to include Commandos in their ranks.  Commandos are often told that they cause too much lag and are to slow to be grouped with.
 
Issue 16) High end content with Very High Heat/Acid resists.  Commandos are feeling excluded from much of the new high end content that has been added (with the exception of the Death Watch bunker) due to NPCs having 90 to 100% Heat/Acid resists which makes our main weapons useless.
 
Issue 17) Grenades are short stacked.  To be useful, Grenades should come more then 5 per pack otherwise they fill up the inventory and the F-Buttons.
 
Issue 18) Rocket Launcher not reloadable.  The Commando consumable weapons are the only sliceable weapons in game that are not "repairable" making slicing them less worthwhile.
 
Issue 19) Lack of variety in Commando Specials.  Commandos have 2 unique specials per their two Non-Consumable weapons.  Other professions have at least 6 to 9 unique specials per weapon.
 
Issue 20) Weak to being Knockdown/Dizzy even though we are obviously meant to fight in Melee Range.  Due to the slowness of our specials and our poor accuracy, when facing an opponent with Knockdown abilities, the Commando most often guaranteed to lose.  Adding in a KD Counter or upping our  Defense Vs. KD would help with this difficulty.
 
Issue 21) Commandos would like to be certified for Bomb Droids especially since they are capable of higher blast damage then even a Rocket Launcher.
 
Issue 22) Grenade speed is bugged and will not allow grenade throws faster than 9 seconds, regardless of grenade speed or speed modifier.
 
Issue 23) DoT damage is not tracked for XP/Loot rights

Message Edited by garvin on 10-11-2004 11:25 AM

Message Edited by garvin on 10-11-2004 11:26 AM

Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website
10-08-2004 02:56 PM  

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Re: Updated List of our Current Issues   [ Edited ]
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mjPboy
Jedi
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mjPboy
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/tipHat
 
 
Awesome work Garvin,.  Everything is there...apart from the need for a high velocity mini gun of course ^^
 
and the unarmed specials
 
 
/kickinGroin
 
/pokeEye
 
/headBut
 
then the victory emote
 
/lightcigartossMatchontoFlammablecorpse

Message Edited by mjPboy on 10-08-2004 11:44 PM

'And so it is....' Bail Organa.
| REJEK |
pboy || Master Pimpoleer ||
| A'ngelus [Master Lightsaber Duelist] The Original Light Jedi | Unlocked Jan24 2004
10-08-2004 03:40 PM  

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Re: Updated List of our Current Issues
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Nezodon
Wing Commander
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Nezodon

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Couldnt have put it better, good work as always Garvin.

Jorrai Takkori
Elder jedi
Force explorer
10-08-2004 03:48 PM  

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Re: Updated List of our Current Issues
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Ajo79
Jedi
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Ajo79

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Good work as always garvin.
 
Thats a pretty extensive list. Hope the Devs can realize in how bad shape we realy are.

Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel
10-08-2004 03:54 PM  

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hendrake
SWG Second Lieutenant
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hendrake
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great stuff!!!

Xyntazir
-Master Commando (My true love)
-Imperial Ace
-Master Drunk
10-08-2004 03:56 PM  

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Re: Updated List of our Current Issues
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Hausakluif
Advocate
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Registered: 08-16-2004



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/salute
 
 
I left commando after finding my first holocron last August, ground a jedi up to 4444 guardian/new knight and just now returned to master the profession...
 
 
the sad part is, it actually seems worse than when i originally had it over a year ago. We truly are the red headed step children of swg. no offense to red headed step children!
 
 
10-08-2004 06:49 PM  

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KYakcam
Wing Commander
Posts: 509
Registered: 06-27-2004


KYakcam

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mjPboy wrote:
/tipHat
 
 
Awesome work Garvin,.  Everything is there...apart from the need for a high velocity mini gun of course ^^
 
and the unarmed specials
 
 
/kickinGroin
 
/pokeEye
 
/headBut
 
then the victory emote
 
/lightcigartossMatchontoFlammablecorpse

Message Edited by mjPboy on 10-08-2004 11:44 PM


The ultimate DB !!!


Kraig Yakcam
Master Commando
Medic/Scout
** Has Mastered the Cloning profession.




 

10-08-2004 07:22 PM  

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Re: Updated List of our Current Issues   [ Edited ]
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WeissHengst
Pilot
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Registered: 07-18-2004


WeissHengst

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Haha, what are you guys so happy about?  That Document hasn't changed in a year.  Nice work?  haha... sure copy and paste...  You guys are saying good work for "current issues document" that already exists? 
 
How about you retards say good work when there is a f*cking fix. 

Message Edited by WeissHengst on 10-08-2004 09:42 PM

White Stallion

Bathe in thy healing lighteth of my c0ck. Thy Clock Tower struck twelve. Down on your knees. Observe. Your knight in shining armour.
Your white stallion. Beggith please, fought by and by. Take this broad sword I carry, in your hands. Unsheath it. Massage it's power and strike it down.
10-08-2004 09:42 PM  

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bcman2k1
SWG Chief Petty Officer
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bcman2k1
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i agree with the previous poster, how many of these final review of our issues do we have to read? If anything this list has grown. Just submit the damn thing and continue to wait why rehash all of our known short-comings? I applaud the work you do garvin im sure other correspondents dont do as much for their people as you do but this stuff is getting old, its depressing to read the ever growing list of how much commando sucks.

10-08-2004 10:14 PM  

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Re: Updated List of our Current Issues   [ Edited ]
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garvin
Blue Glowie
Posts: 7233
Registered: 08-12-2003


garvin

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WeissHengst wrote:
Haha, what are you guys so happy about?  That Document hasn't changed in a year.  Nice work?  haha... sure copy and paste...  You guys are saying good work for "current issues document" that already exists? 
 
How about you retards say good work when there is a f*cking fix. 

Message Edited by WeissHengst on 10-08-2004 09:42 PM


Weiss I can understand your frustration...truthfully, I'm right there with you, but I think you are really missing the point...find me one post that collects together all the above issues into a clean, crisp list...

THAT'S MY JOB!!! One of the things I'm suppose to do is gather together all of our issues and present them to the devs on a regular basis...It may seem redundent to you, but if you read that list above you'll see that over the many months our issues have grown and at the same time, we've removed a few things (like the 2.5x Melee Damage bonus as well as other things)...

Going into the Revamp it is essential that we have an updated list...The more complete that list is above, the better shot we have in getting these things fixed...

There is no need to attack your fellow Commandos...if the game causes you so much stress that you need to lash out, then quit...it's not worth the stress...or take a break and come back in a few weeks/months...Please don't try to bring other's down just because you are fed up...

The members here are not saying "good work" just because I made a list...They are saying "good work" because they know the better I know our issues, the better chance we have at getting them fixed...What would you say if I already knew that half or more of these issues above are already in the Devs plans for fixing in the Revamp...and what if I told you that many of the others the Devs have already said "We should be able to work that in with the Revamp or possible just after"?  You'll probably respond with "I'll believe it when I see it..." which again is understandable...That's your opinion...I won't flame you for it...so I ask you not flame other's for theirs...

Message Edited by garvin on 10-08-2004 11:14 PM

Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website
10-08-2004 11:12 PM  

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WeissHengst
Pilot
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Registered: 07-18-2004


WeissHengst

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bcman2k1 wrote:
i agree with the previous poster, how many of these final review of our issues do we have to read? If anything this list has grown. Just submit the damn thing and continue to wait why rehash all of our known short-comings? I applaud the work you do garvin im sure other correspondents dont do as much for their people as you do but this stuff is getting old, its depressing to read the ever growing list of how much commando sucks.



I count 11 different "State of Commando" threads on the first page alone...  Oh and thats not including the "revamp" threads and the rifle/commando threads.  Sure I gave a sh*t like two months ago, but after realizing nothing has changed after year... well it gets old.  After 2 months of being in this profession forums it's been the same ol' sh*t... and not even the helpfull stuff.  I have posted nothing but constructive posts here which have almost all been ignored, and especially by the profession CORRESPONDANT... sure I understand you're not posting 24/7 but sheesh...  

The truth is when I paid for this 2 month period it was a last hope, and being a little bored in my life.  Guess what?  I haven't signed in much, the only thing I've done is TC2 Ahazi for two days, and gave up master fencer.  I can't even stand this game... 

As it exists now, I think the state of this game and this profession forum is proof that SOE and EVERYONE else involved has done nothing except take advantage of our addictions.  Yes I know most games are addictive, but really come on here... 

First of all SOE starting, permitting, and not punishing the whole "hologrind" incident ... making nearly the whole population grind through (mainly afk) 32 whole professions.  If you don't realize the problem with this then you have real big issues.  I regret not leaving that moment, but unfortunatly... I didn't really know what the f*ck was going on, I actually played the game. 

And I really don't care what you, or anyone says Garvin, the last what, 6 months have been nothing but Jedi/bh.  You don't have a problem with that?  You told me once, that Jedi is such a hard thing to do... Oh yeah really.  Well the've had 7 decent sized jedi/patches lately... with the only non jedi/bh thing being furniture you can store stuff in. 

And then there of course comes the never-ended "hints" by devs, other peeps, and profession corrs (Garvin)... After all this time guys you haven't been able to put a damn thing out... it really sickens me to the bone.  Just so we pay for a little bit more huh?  Do I need to say more than, BATTLEFIELDS, GCW, COMBAT BALANCE, GLITCHES, EXPLOITS, JEDI, BH, SPACE, CONTENT, BALANCE, ETC...

                  Really guys... please respond to that after the fifth time I've mentioned that to be ignored... I'd love to hear something, anything before I go... Seeing absolutely no non-nerf patch has actually applied to me, after giving $260 to this game company, specifically for those patches. 

Oh yeah and I've heard the responce "they've come out with those uber new loots..."  Yeah guys... rugs, statues, and the like don't constitute as a f*cking patch... that's once again something they used to keep us here,  having us *need* to strive for something in the game. 

Again I repeat: BATTLEFIELDS, GCW, COMBAT BALANCE, GLITCHES, EXPLOITS, JEDI, BH, SPACE, CONTENT, BALANCE, ETC...

Garvin you stated once that the JTL team is a different team, and JTL itself is actually a different game.  Totally seperate from SWG?  Yeah, then I ask you this, once more... What is going on with THIS game?  You fling alot of crap at us along with everyone else at Soe, I have not once heard a specific thing going on in this game.  We don't deserve combat docs?  We don't deserve docs about the future, if there is one?  What are the plans here?  Once again JTL will distract us for a bit till we realize the ground game still blows majorly.  But of course it won't matter then when EQ2 is out... which of course Garvin, I know is a totally different team, HAHA. 

As you should know people ARE concerned about wasting their time with a game, that could be using them.  Do you blame them?  So many people have had their lives seriously affected because of this game, now I don't blame that all on SOE, but atleast these people could be informed about future plans, to well let everyone know SOE does actually have a plan for the future of this game.   

For me I haven't played seriously addictively but I have tried all the combat professions in this game, along with doc, ch, and cm atleat past novice.  The one I kept the longest was commando at 1 month.  At that master, or sooner, a profession soon dies of content. 

eh done wasting my time

White Stallion

Bathe in thy healing lighteth of my c0ck. Thy Clock Tower struck twelve. Down on your knees. Observe. Your knight in shining armour.
Your white stallion. Beggith please, fought by and by. Take this broad sword I carry, in your hands. Unsheath it. Massage it's power and strike it down.
10-08-2004 11:36 PM  

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InquisitorQoe
SWG Chief Petty Officer
Posts: 42
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Hahah..smuggler.

---Hephsoj Lahcram---

of Radiant

Smuggler 0.4.2.4.

"Who's Scruffy lookin'?"
10-08-2004 11:47 PM  

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WeissHengst
Pilot
Posts: 773
Registered: 07-18-2004


WeissHengst

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InquisitorQoe wrote:
Hahah..smuggler.



/comfort Hephsoj
 
won't rant again, but Commando is practally the best pve profession and people whine... all commando needs is a balance
 
And smugglers, a nothing profession.  Little worthless tools.  Promise after promise after promice... after promise and still the same. 

White Stallion

Bathe in thy healing lighteth of my c0ck. Thy Clock Tower struck twelve. Down on your knees. Observe. Your knight in shining armour.
Your white stallion. Beggith please, fought by and by. Take this broad sword I carry, in your hands. Unsheath it. Massage it's power and strike it down.
10-08-2004 11:50 PM  

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TK-132
Wing Commander
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Registered: 07-11-2004


TK-132
PA: IHC
Server: Eclipse

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Well, Weisshengst a lot of us feel this way. I'm sure Garvin even does. Honestly the Devs need help. Whoever is managing them needs to get out. The biggest issue is people never know what the heck is going on. Sometimes I'm tempted to quit cause i have no idea what the Devs are planning. The Devs are so afraid to get flamed it's pathetic. They can't seem to handle the fact that a good many people are upset and just generally hate the Devs. Holding out on the Combat Docs is got to be the damn stupidest thing they just about ever done. This would be the one sound proof that things are getting changed, besides Garvin who has probably kept me playing all this time. The idea of trying just to market JTL scares me. Ok yea it looks great and complete things ya da ya da ya da. Is that really it? Have you noticed how the Devs take more time to do even little things? It seems all there interested is making us wait for something so they can keep charging money. I hate to say it, but the heart that went into this game is lost.

Anyway great issue thread as always Garvin.

Brilliant!

Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true." 
10-09-2004 12:22 AM  

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garvin
Blue Glowie
Posts: 7233
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garvin

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Look Weiss...I don't want to get into a rant war with you...but you are really missing a lot of things and your anger is fueled by obvious frustration...
 

And I really don't care what you, or anyone says Garvin, the last what, 6 months have been nothing but Jedi/bh.  You don't have a problem with that?  You told me once, that Jedi is such a hard thing to do... Oh yeah really.  Well the've had 7 decent sized jedi/patches lately... with the only non jedi/bh thing being furniture you can store stuff in. 

 
First off...there have been 2 big Jedi Publishes...Part 1 & Part 2...then that was followed by many mini-publishes that focused on fixing and enhancing those 2 big Jedi Publishes...When the Revamp comes around in a big Publish or 2 (or 3) I'd EXPECT there also to be several mini-publishes making various needed adjustments...to think otherwise would just be plain ignorant of the scale an MMO works on...
 
Jedi HAD to be done prior to the revamp...let me repeat that again...JEDI HAD TO BE DONE prior to the revamp...Why?  Because 1) that's how the Devs had it scheduled...2) It had to be set up properly so it could ALSO be balanced with the Revamp...How stupid would it have been to do the Revamp, then redo Jedi?  It could have ended up screwing up the whole Combat Balance...Better to balance ALL professions at the same time rather afterwards...it's very simple logic...
 
It's also safe to assume, from the Devs track record as of late, that  we will see as much or even more attention paid to the Revamp as was paid to Jedi and JTL...Notice they are moving project to project...I'm not sure if you are in the JTL Beta Weiss (don't say if you are) but anyone in it can see the Devs are kicking ass with all their hard work...I've seen more Dev posts on JTL issues and answer questions then I have collectively over the last year...And they are having patches coming out at astronomical speed...It's amazing so far what they've accomplished...And that's the type of attention I see coming to the Revamp...
 

I count 11 different "State of Commando" threads on the first page alone...  Oh and thats not including the "revamp" threads and the rifle/commando threads.  Sure I gave a sh*t like two months ago, but after realizing nothing has changed after year... well it gets old.  After 2 months of being in this profession forums it's been the same ol' sh*t... and not even the helpfull stuff.  I have posted nothing but constructive posts here which have almost all been ignored, and especially by the profession CORRESPONDANT... sure I understand you're not posting 24/7 but sheesh...  

 
11?  What are your seeing that none of the rest of us are...I see different threads on our Top5, Different Assignements, A Profession Summary, A State of the Profession, An Update List of all our Issues, A new Commando, as well as other various topical discussions...Looking at all of them (and believe me, I read every single post in our Forum) I only see one State of the Profession...
 
Nothing has changed in over a year...that statement makes me think that either you haven't been playing the whole year or you've been asleep...Commandos have seen TONS of changes over the year...We've gone from crap out of Beta to being pumped up (our golden age) to being brought way down, to having several fixes go in and the Melee 2.5x Damage bonus removed, as well as other things...I suggest before you make such an uninformed statement again you go back and re-read some of this communities earliest posts...go back to when our FT only did a max of 200 damage...I think that changed a bit, don't you? Click Here to see our out of Beta FT...
 
I've read you posts and I've tried to respond to as many as I can...but at the same time, I can't and DON'T respond to all posts...Why? Well for one thing, I like to see how the community responds to many of the posts first (remember, I'm representing the community so to best judge community opinion I have to OBSERVE)...I try to respond as much as possible though without over-shadowing other's opinions...
 
I also don't respond when other's have said exactly what I'd would advise (or said it better)...We have a great community here...Often times I could easily respond to a question or comment, but someone else here beat me to the punch with some great advice or a good response...
 
I try to NEVER respond to threads that are purely for the sake of ranting or to promote flaming...I'm not saying any of your posts were like that, but I've learned that my response won't fix anything...only actions will fix their outlook...my response would just probably add more fuel to the fire or "I'll believe it when I see it" replies...
 
Lastly, sometimes I don't respond because really, I don't know the answer and I don't want to just blow smoke up people's behinds...I will usually try to go find the answer instead of replying right away...and I can only respond if the answer comes...would you prefer that I respond to every post like that with "I don't know" just so everyone could say "Garvin responded to my post...yay for me"...
 
I'll try and be better on my responses if that will help...I apologize if you felt you had something important that I missed responding to...I don't mean to ignore anyone...Being a Correspondent takes a lot of my time...Not many people realize this, but between the docs I've been writing, the site I built, the other various things TH and the other Devs have us Correspondents working on and testing, I haven't logged into my main account and just played in over a month...the only time I've been in game is just testing things or grabbing images...I've even missed the last few weeks of JTL Beta...how much does that suck?
 

And then there of course comes the never-ended "hints" by devs, other peeps, and profession corrs (Garvin)... After all this time guys you haven't been able to put a damn thing out... it really sickens me to the bone.  Just so we pay for a little bit more huh?  Do I need to say more than, BATTLEFIELDS, GCW, COMBAT BALANCE, GLITCHES, EXPLOITS, JEDI, BH, SPACE, CONTENT, BALANCE, ETC...

 
I'm always ready to jump on the Devs when they aren't performing well, but I think you are way off here...Give them their due...they have closed TONS of Exploits over the last few months alone...They've also added tons of new items and fixes into the game...Commandos aren't the only profession out there...Bounty Hunters alone got some nice WELL DESERVED love recently...Droid Engineers got some nice love awhile back...Armorsmiths and Wookies got some nice love a recently....Jedi of course got some serious love as well as the rest of us did as well just by getting the Force Sensitive option added to the game (that EFFECTS all of us)...There are tons of examples I could continue to give...If we want other professions to respect any love we get in the future, we have to respect the love they get when they get it...If we had gotten all our fixes instead of Jedi, don't you think there would be someone just like you over there saying the same stuff about how the game is all Commando and they are being ignored...
 
This post is already long enough...so I'll stop my babbling here...the only advice I can give you is take a break...I hope we still see you around when the Revamp does come through for us...
 

Message Edited by garvin on 10-09-2004 12:39 AM

Message Edited by garvin on 09-21-2004 12:41 AM

Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website
10-09-2004 12:36 AM  

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