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Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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LordSeckmoth
Blue Glowie
Posts: 843
Registered: 06-26-2003


LordSeckmoth
PA: UPA
Server: Bloodfin

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Okay all, this is gonna be a little idea page, something we can all work on for the future. Now I know we all want the HAR replaced; so what do we replace it with? For arguements sake let's say we now have a free tree to work with; what sort assault weapon are we going for? Let's pump out the big ideas here, lay out crafting ideas, stats, special attacks, HAM costs, etc. Esentially build an entire weapon from ground up, that way we have BIG ideas to get started on, and even though it might take some time... better now than later
 
*Side note: Still working on mine hehe, but I hate to throw my ideas for these things in right away as well, because then it seems to muddy the waters sometimes
02-23-2004 10:11 PM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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Halmet
Wing Commander
Posts: 765
Registered: 11-08-2003


Halmet

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Well one of the first things that comes to mind is to merge the HAR tree into the flamethrower tree because it is, in essence, just a flamer clone. Then give the LP its own tree with specials and mods.

Master Commando Naritus Nothing to see here. Move along citizen.
02-23-2004 11:05 PM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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Utsanomiko
SWG Petty Officer
Posts: 56
Registered: 01-10-2004



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Second! LOL

Anywho, I'll kick things off by pointing out that there is quite a bountiful amount of heavy weapons in Star Wars art books and guides; Concussion rifles, rail guns, grenade mortars, flechette launchers, etc etc. At the very least a new weapon should be in line with what is already a well-established field of technology. Even if an acid-damage clone of the flamer has some usefulness to Commandos, it's an... "acid"... rifle. Yeah. You might as well stick a Wand of Frost into its bayonet mount. I couldn't honestly care less if it just dissapeard from the game entirely. And throwing it into the flamethrower tree just makes flamethrowers seem even more bland. It's bad enough there's only really 2 specials in Commado, then we'd end up with just the same gun over and over in the Flamer tree, with only differences in damage types ("Hmm, I could use my flamethrower, or my acid-thrower, or my electric-thrower, or my pink fluff-thrower, or my Wand of Frost...").

It's more important to think a bit more about what Commando needs to fill out its abilities and then find a Star Wars-like weapon type to fit the niche. I mean, Flamethrowers are good damage for anything w/o alot of armor or heat resists, Heavy Support Weapons do alot of damage to things they can hit, grenades... are flashy, so it depends on what type of roles or abilities there is left to cover (and what needs to be expanded upon/fixed for the others).

A rather complicated idea which I think would make things much more interesting and useful is making the T-21 an actual light repeating blaster and replacing HAR with some kind of Light Support skill tree. The T-21 from the films has always been described as a fast and powerful support gun, used to cover squad members as they get into position. If that;s not a Commando gun, I don't know what is. The least messy solution I've heard several people support is to simply take the current T-21s and replace their models and names with a 'new' model and name (I do beleive 4-LOM had an interesting-looking blaster rifle in The Empire Strikes Back, and it would certainly fit with the current T21's role as a slow 'sniper rifle'), and then use the T-21 model for a fast and high-powered Commando gun.

Might not work out in-practice, for all I know it's impossible to change the model and default name of pre-existing items (example of the best-case scenario would be that a rifle origianlly called a "T-21 165-350 by so-and-so" with a T-21 model and listed as "Variation of: T-21" would end up with a new rifle model and "Variation of: Hunting Rifle" or somesuch default name). but I serriously think it'd not only fix the currently poor and innapropriate role of the T-21 but give Commandos a very Star Warsy gun with very useful abilities.

I'll read up a bit more on what's being worked on and considered for Commando later. So far I've been too busy with Armorsmith to spend some of my extra 700,000 Heavy Weapons xp and get more than 2/1/3/0 Commando.

-----------
DEV'S SPOUSE: "Not getting anything for my birthday or anniversaries is very disappointing. You could at least buy me flowers or a card."
DEV: "The response I'm getting is that you'd rather wait for the possibility of original gifts."
02-23-2004 11:47 PM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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Raanan
Wing Commander
Posts: 1300
Registered: 09-01-2003


Raanan
PA: Vode Inya
Server: Starsider

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My only problem with the idea of a rapid fire assualt rifle is game mechanics. Can SWG even handle that many calculations in a second? What I mean is this. When you attack several calculations take place to determine whether you hit as well the damage you do and whether any effect associated with the attack sticks and what damage or duration is associated with it. Also, if I'm not mistaken, there were technical issues involved with the devs placing a speed cap on pistols as well as them not wanting pistols to be the equivalent of a fully automatic assualt rifle. It's for these reasons I think a slower speed weapon is the answer to what we are looking for in a new weapon. Personally, I would like the new weapon to be a firmly established star wars weapon in order to give commandos a more star wars feel as the flamethrower and especially the acid rifle don't particularly do that. To that end, I'm going to leave the suggestions for the replacement weapon up to others who know more about the star wars universe than just what you learn from the 5 films. These are just some things I thought people should consider.


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Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
02-24-2004 01:20 AM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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JohboBocal
Jedi
Posts: 1398
Registered: 06-28-2003


JohboBocal
PA: Baptised By Fire
Server: Lowca

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I'll try to go more in depth later (its past 1:00AM), but I would really like us to have a weapon (I guess rifle) that has its own specials, that can be used at long range. We have a FT that is used in melee range, and it could be good if HAR is fixed and placed in this same tree. We have disposables and grenades which I would like to see in the same tree. We have a pistol, which I would like to see get its own specials. Therefore a long range weapon seems to balance it off.

That's my idea, anyway.

 

 


Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
02-24-2004 01:23 AM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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DecimusDrakar
SWG Chief Petty Officer
Posts: 126
Registered: 07-31-2003


DecimusDrakar
PA: Disciples of Anarchy
Server: Bloodfin

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I say an assault rifle would be good. Give it blast dmg, 400-500 dmg, 3.5-4.0 spd(base stats)...let's face it rockets and that are just too ineffective against at-st's and heavily armored opponents.  this would also be a nice alternative to the FT in pvp.  but please give it longer than 16m for specials.

-Revan-

 

02-24-2004 02:40 AM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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OldJediKnight
SWG Second Lieutenant
Posts: 265
Registered: 02-15-2004



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I would like to see a heavy assault cannon, like the ones the Clone Trooper Commando's used in EP2. 

 Those Clones must have  been doing stun damage,, as the blaster bolts were blue, and stun is ion type damage which is very effective against Droids.

So here is my new Commando weapon: (stats for a master weaponsmith made, NON Krayt, NON sliced weapon using best resources)

Heavy Ion Cannon

Armour Piercing: Heavy

Damage Type: Stun

Min Damage: 400

MaxDamage: 800

Speed:           5.0

HAM cost:  H100  A20  M20

 

Of course a Krayt Enhanced or good slice would make these extremely deadly, and the heavy AP would work well against AT-ST, Turrets, the new droids, and especially Composite Armour(which renders us almost useless at present)

This makes alot of sense to me, as Ion Cannons are used to disable ships, droids, and vehicles throughout the Star Wars Movies, EU, and other games.

02-24-2004 02:40 AM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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CrimsonKnight32
SWG Ensign
Posts: 83
Registered: 06-26-2003


CrimsonKnight32
PA: The Resistance
Server: Starsider

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My idea of a cool new weapon would be a Grenade Launcher
Uses the present grenandes as ammuntion......
The ham cost would be the same as the grenade your using however the launcher would greatly increase the range you can use the grenade. I would say perhaps 40 m would be the max range but that can be debateable. Aslo the Laucher would give a damage modifier to all the grenandes. Not much of one since  most of the crafted grenades already have decent dmg. Perhaps 35% to 50% dmg added.
Example would be......
With an Average C22 Grenade
300 - 1200 dmg
4.0 speed
52/52/30 Ham
With the Launcher
600 - 1800
3.0 speed
52/52/30 Ham
With at least 2x the normal range of a grenade
A great thing would be to have a weapon that can do several different damages with each type of grenades
just my two cents
Terrak Nightfox
Master Commado/Teras Kasi Master
02-24-2004 04:31 AM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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MadDoc76
Wing Commander
Posts: 510
Registered: 07-10-2003



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A Laser tripod Cannon/Rail Gun.
02-24-2004 04:47 AM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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TechnoHic
Jedi
Posts: 3197
Registered: 09-12-2003


TechnoHic
PA: Im my own guild
Server: Lowca

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FT already works like and looks like  a grenade launcher when on regular fire IMO.  I dont think we need blast damage but I like the idea of a rail gun...

AP3 of course

kinetic damage

500 damage flat for base attack

6 speed

HAM?  I dunno

-50@ 10M

0 @ 30m

+5 @ 64m

Specials:

piercing shot: hits target and every other enemy in straight path in front of and behind enemy up to 64m, random bleed/DOT based on body part hit. standard 500 damage

percusion hit: sends target back 20m with KD, dizzy and stunn, no/minimal damage.

Thats just my base ideas but maybe someone can come up with better for a railgun.  God I love rail guns.  Or maybe like old turok games, a crebral bore.  muahaha

CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
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02-24-2004 04:59 AM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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glixz
SWG Chief Petty Officer
Posts: 28
Registered: 09-21-2003



PA: BHSS
Server: Tarquinas

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Personaly i would like to see the the Har put inthe flamer thwoer tree and they would use the same modes. They could call it the liquid mutions(or something like that since they both shot liquild under high presures) The har would do less damg then the ft(like it does now) but, given a armor priecing to makeit situational of when you would use each of the 2. We have anti atstand turret weapons already. We have close range anti-personal weapons. What we need is something with a little range. 1st idea light repeating blaster. It would be the fastest gun out there, faster then any pistol made with the same stuff. It would have a lower caped speed then any other weapon. You would get the cert at novice. the tree could have a few difernt specails. it beused like SAWs are in the US military. it would have posture down attacks and also a cone fire attack that  could hit mutli targets at a time. Maybe at master it could have a a cone posture down attack that give a status to everyone hit, to make them miss more. Nother idea would bea weapon that isplaceonthe ground like a insterment. You could not move while firing this weapon. Maybe a heavy repaeting blaster. Just my 2 cents.

 

 

Groz Warr
02-24-2004 08:07 AM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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Skeptic666
Jedi
Posts: 1461
Registered: 11-05-2003


Skeptic666
PA: Darkk
Server: Bria

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if they are going to give us a cool pistol it should be diffrent.  I just dont want to see us get a pistol then have commandos work the pistol tree and get even more benefits with that gun. we will get yelled at yet again for having to much power and then that would get nerfed.  We need to eithe rwork on the LP or give us a new wepon or brawler skills that are suited for only ocmmandos and can not be effected by any other trees!

Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
02-24-2004 08:25 AM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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CyberFett
Jedi
Posts: 2592
Registered: 07-28-2003


CyberFett
PA: DwV - Dark Warriors of Valor
Server: Valcyn

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Although I am new to the Commando Community these would be my suggestions for the Commando Skills Tree
 
Tree #1 - Field Tactics: Fine with Thrown weapons, but fix the grenades to be more useful and add some unarmed skills and Mods , not anywhere near as good as TKA but some would be nice, as well as Defensive Mods.
 
Tree #2 - Heavy Weapons Support: Fine with the Rocket launchers and other Heavy Support weapons, but fix the accuracy and Damage of these. Come on, How the hell does a Master Commando miss with a Rocket Launcher, even if he did not get a direct hit, some damage would occur. Also a Grenade Launcher or Mortar type weapon would be nice in this tree.
 
Tree #3 - Heavy Weapons Specialization: Combine Flame Thrower and Heavy acid Rifle into this as well as the Launcher Pistol. Change it to just Plain Heavy weapons Skills and Mods (this will fix both the Skill mod attachments problem and also give the Launcher pistol some more skills and speed and accuracy Mods by changing it to a Heavy weapon and not a pistol)
 
Tree #4 - Ranged Weapon Specialization: This will be the tricky part. I do not know if you can do just general ranged XP for this tree and have it involve all ranged weapons (Rifles, Carbines, ect...). If not, I think this should be based on Carbine and not Rifle.
 
The reason being is that a Commando (IMO) is versitile, not just for Heavy Support, and can handle any type of combat situation. Unarmed (would be nice to have knives and unarmed but again may be too much to ask in the game mechanics), Ranged (Assault Rifles I would classify as Carbines and not Heavy Rifles), and Heavy Weapons (FT, HAR, LP, RL, ect.....)
 
When I think of a Commando in RL I think of Army Special Forces or Navy Seals, that is what I would like to see Commandos like in SWG. Very Versitile and Very Deadly. This would give them abilities in all the areas needed for this.
 
Once again I am a new Commando in game but I have been playing since launch. These are just my opinions.

General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
02-24-2004 09:58 AM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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garvin
Blue Glowie
Posts: 7233
Registered: 08-12-2003


garvin

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Personally I like the idea of Merging the FT and HAR tree...I've been a big supporter of that for a long time...

I'd either like to see the LP get it's own tree with mods and specials (some type of RANGED specials) or the Beam Rifle with Ranged specials.

I know a lot of people want some type of auto-repeater weapon but I actually doubt (unforutnatley) that this will ever see the light of day...it sounds like a bandwidth nightmare...look at how much lag our LP causes...imagine what an auto-repeater would cause in the way of lag...

Honestly, what I'd love to see is for SOE to take a careful look at it's plan for the Republic Commando game coming out...why not give us the same or similar weapons as are available in that game (a nice tie in)...

Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website
02-24-2004 10:07 AM  

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Re: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
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RankorCity
Jedi
Posts: 12098
Registered: 06-30-2003


RankorCity

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Not to sound negative here, I really am not trying to, but hasnt this been proposed ad naseum?  Just about every page in this forum has an idea for a new gun, whether it be the e-web, an assault rifle of some sorts.  Hell, I have posted once or twice on the subject. 
 
I, for one, would just like to see the weapons that we have just working properly (a la HAR), or improved (grenages, heavy weapons)

Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
02-24-2004 11:39 AM  

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