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Currently bugged chef items   [ Edited ]
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sciguyCO
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sciguyCO

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Ok, I've been meaning to do this for a while, but between work, playing the game, and a new girlfriend (and if you thought the 10 minute shuttle was a timesink...) I've been a little remiss in my correspondant duties.

Bugged Foods.

  • Barrels: give the same multiplier to a drink's stack size as a small glass
  • Stomach digestion takes roughly 45m to go from 100 filling to 0.  Dev communication during the revamp stated it should be 30m.  Fixed in pub 13.1, Feb 24, 2005.
  • Stomach digestion apparently gets delayed by a few factors: server lag (reported in high-traffic areas like Geo caves or DWB), attempting to eat/drink when you're too full, or fast repeating macros have all been seen to effect digestion.  This is sporadic, so it has been hard to pin downAppears to be fixed in pub 13.1, Feb 24, 2005.
  • Ruby Bliel: gives no reduction to Heal recovery
  • Havla: Gives no reduction to Heal recovery unless bonus reaches or exceeds 100
  • Havla: Does not last for the full 20-30 heals listed in the description. It appears to only last for half as many, so if it says 24 it works for 12 heals.
  • Caf only has "Nutrition" experimentation category that effects both the buff size and duration.
  • Smuggler's Delight: If bonus reaches or exceeds 100, the player gets reduced stats for the full downer period.  The "downer has passed" message occurs after the full downer period.
  • Dustcrepe: This food can only be used once per 15m, but trying to eat it before that time expires still uses a dose off the stack.
  • Non-stat buffs (skill buffs, synthsteak's damage reduction, etc) continue to have an effect after cloning, give you a "you are already under the effect of that food" if you try to eat another before the duration/uses expires, but do not show up in the buff UI. I believe that the bug is the buff remaining, however that may be intended and the clearing of the buff UI is the bug.
  • Bespin Port bonus may not stack with a player city's research center bonus. [more testing info needed].
  • Garrmorl and Durindfire both use resources that all lack PE/FL.  This caps Nutrition and Flavor experimentation categories to 33% (and that assumes 1000 OQ).
  • Parwan Nutricake: If you attempt to eat a dose while dizzy, you do not begin burst running (intended, as you cannot normally burst while dizzy).  However, a dose does get used up.  A dose is also used up if you attempt to eat Parwan when your HAM is too low to burst (this does give a descriptive system message)
  • T'ssolok appears to have no effect on Entertainer buffs.  An entertainer ran a buff macro for two minutes without the drink: buff duration was 1hr15m.  The entertainer ran the same macro while under the effect of 43% T'ssolok: buff duration was 1hr14m.

 

Bugged experimentation description

The majority of foods have this experimentation stat contribution:

  • Filling: 25% OQ, 75% DR
  • Flavor: 66% Flavor, 33% OQ
  • Nutrition: 66% PE, 33% OQ
  • Quantity: 25% DR, 75% PE

However, some foods (especially ones with non-flora resources) display different percentages.  However, testing appears to show that regardless of what is displayed in the draft schematic, the above percentages are always used.

  • Confirmed bugged displayed percentages (percentages given are the inccorect ones from schematic):
    • Karkan Ribenes Filling: 25%DR 75% PE
    • Karkan Ribenes Quantity: 33% OQ, 66% FL
    • Blue Milk Nutrition: 50% DR 50%OQ
    • Cavellian Creams Nutrition: 50% DR 50% OQ
    • Bespin Port Nutrition: 50% DR 50% OQ
    • Pyollean Cake Nutrition: 50% DR 50% OQ
  • Possible bugged percentages (non-standard, not yet confirmed) 
    • Spice Tea Flavor: DR33% FL66%
    • Jaar Nutrition: DR 50% OQ 50%
    • Starshine Surprise Nutrition: DR 50% OQ 50%
    • Deuterium Pyro Flavor: DR 33% FL66%
    • Durindfire Flavor: DR33% FL66%
    • Thakitillo Flavor: FL 66% DR33%
    • Flameout Flavor: FL 66% DR33%
    • Scrimpi Flavor: FL 66% DR 33%
    • Blood Chowder Flavor: FL 66% DR 33%
    • Pikatta Pie Flavor: FL 66% DR 33%
    • Kiwik Clusjo Swirl: FL 66% DR 33%
    • ....bah, there's a bunch.  Check the chef food list for everything.

Non-bugged foods: (stuff that has been reported as bugged but actually works)

  • Air Cake, Pikatta Pie and Fizz Pudding do not add to your Dodge skill mod, and you don't see any more "attacks you but you evade" messages than when unbufed. This is intended, they add only to your base defense, so you will see more "attacks you but misses" messages in your combat spam.
  • Veghash does not allow a non-scout to harvest from a creature. This is intended, you must learn the /harvest command in Novice scout to get the bonus.
  • Trimpian: tests have shown that the Fire resist only applies to the initial hit from a Fire type DoT. This also effects the "tick" damage, but taking a Trimpian when you're already burning doesn't help. It may also make Fire DoTs less likely to stick. Has any testing been done on that?
  • Pet foods (Sweesonberry rolls, Blap Biscuit, Pastebread, Felbar) do not buff your pet if you use the "Feed" radial menu. You must drag the food from your inventory onto your pet to get the buff, otherwise you just heal its wounds.
  • A +10 Bespin Port does not give you an additional experimentation point. BP only improves your success rate when experimenting, it is not actually a +experimentation skill mod.

If anyone has other items to add, or can confirm/deny the bug, please reply here.

 

Message Edited by sciguyCO on 10-21-2004 02:33 PM

Message Edited by sciguyCO on 10-28-2004 01:55 PM

Message Edited by sciguyCO on 11-10-2004 08:18 PM

Message Edited by sciguyCO on 02-28-2005 04:02 PM

Message Edited by sciguyCO on 02-28-2005 04:04 PM



Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
10-21-2004 11:23 AM  

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Re: Currently bugged chef items
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Eerif
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Eerif

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/hi5 sciguy
 
Should we say something about experimentation on Garomoll as well?

<~| Eerif Runningtide |~>
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10-21-2004 11:56 AM  

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Re: Currently bugged chef items
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sciguyCO
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sciguyCO

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Eerif wrote:
/hi5 sciguy
 
Should we say something about experimentation on Garomoll as well?



Yes, yes we should.



Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
10-21-2004 12:03 PM  

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Re: Currently bugged chef items
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KMad
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parwan nutricake being eaten, but not giving you the burstrun bonus, when you're dizzy.  i'm not sure it's really a bug or not.

KMadness Candy Treats and Junk Food
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i want a complex game with an easy interface, not an easy game with a complex interface
10-21-2004 12:19 PM  

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Re: Currently bugged chef items
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sciguyCO
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sciguyCO

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KMad wrote:
parwan nutricake being eaten, but not giving you the burstrun bonus, when you're dizzy.  i'm not sure it's really a bug or not.


Good point.  Does dizzy stop normal burst run?  If so, the bug would be that a dose is used up.  If not, the bug would be that you don't burst.



Kriles Ch'artoff , Chilastra server
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Currently doing....stuff
10-21-2004 12:33 PM  

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StarSiderShadrach
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Dizzy does stop normal burst run. You can't burst run while dizzy.
10-21-2004 12:39 PM  

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Saitek
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A couple of the drink cups (I can't recall which ones), when you drop them, they try and default sit on a certain level, and when using a small table you cannot get them to be placed at the proper level.

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10-21-2004 01:09 PM  

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KMad
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sciguyCO wrote:


KMad wrote:
parwan nutricake being eaten, but not giving you the burstrun bonus, when you're dizzy.  i'm not sure it's really a bug or not.


Good point.  Does dizzy stop normal burst run?  If so, the bug would be that a dose is used up.  If not, the bug would be that you don't burst.

yeah that's what i meant, in my opinion using up the dose counts as a bug, but at the very least you should get a system message about it.  right now it tells you that you put on a burst of speed but you don't, because you're dizzy.  also, if your HAM costs are too low to burst, same thing, you do use up a dose but don't burst.  in that case you do get a message about why you can't burst.

KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
10-21-2004 01:30 PM  

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Re: Currently bugged chef items   [ Edited ]
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CasualMaker
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Dustcrepe is sort of bugged. It is only effective when doses are eaten at least 15 minutes apart. You are told (after eating it) that you just wasted it, whereas foods like Synthsteak will prevent consumption when you are already "under the influence".

Message Edited by CasualMaker on 10-21-2004 06:45 PM

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Fooled me twice
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10-21-2004 03:44 PM  

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PsionicHawk
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parwan nutricake also will use up a dose if your currently tired (say you used normal /burstrun eating a cake won't allow you to a burstrun again, but it will fill your stomach).

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10-22-2004 12:12 AM  

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Re: Currently bugged chef items
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Co-valent
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From my testing, Trimpian doesn't effect the "tick" damage. It may effect the chance of sticking, but though my tests were short, and unreliable, it didn't seem to be of much use there either.


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10-23-2004 03:35 PM  

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SanctDarki
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Push Nightshade out of the forum, stick to your AS forum
 

Master Rifleman Darki -Retired Colonel in KDS

Playing EQ2 on RunnyEye as Darki the Assassin
10-25-2004 05:01 AM  

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Co-valent
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SanctDarki wrote:
Push Nightshade out of the forum, stick to your AS forum
 



I like the Chef forum, it's so much friendlier than the other forums.


Nightshade - 12 Point Force Sensitive Armoursmith
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J&Js Of Bestine
-1755 -3150, Tatooine





10-25-2004 09:56 AM  

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sciguyCO
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sciguyCO

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Co-valent wrote:
From my testing, Trimpian doesn't effect the "tick" damage. It may effect the chance of sticking, but though my tests were short, and unreliable, it didn't seem to be of much use there either.


Did you take the Trimpian after getting hit, or before?  From some testing reported here, the % flame resistence only works for the damage from the initial hit.  However, the tick damage is based of of that initial hit, so you also should get a reduction in the DoT, provided you ate the Trimpian before you were on fire.

The results were posted here:

http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=43750

and were done between Pub9 and Pub10 (so there is the possiblity some changed/broke since then).



Kriles Ch'artoff , Chilastra server
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Currently doing....stuff
10-25-2004 10:26 AM  

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Co-valent
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Co-valent
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sciguyCO wrote:


Co-valent wrote:
From my testing, Trimpian doesn't effect the "tick" damage. It may effect the chance of sticking, but though my tests were short, and unreliable, it didn't seem to be of much use there either.


Did you take the Trimpian after getting hit, or before?  From some testing reported here, the % flame resistence only works for the damage from the initial hit.  However, the tick damage is based of of that initial hit, so you also should get a reduction in the DoT, provided you ate the Trimpian before you were on fire.

The results were posted here:

http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=43750

and were done between Pub9 and Pub10 (so there is the possiblity some changed/broke since then).



The person took the Trimpian before the hit, and had no deduction in Flame tick at any point.


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10-25-2004 02:28 PM  

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