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Confirming Counter Attack bug ( its working but ....)
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Shu_ZhugeLiang
Jedi
Posts: 1700
Registered: 08-09-2003



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              I apologize in advance if this has already been brought, but i haven't seen it being post anywhere on these forums so here is what is wrong with Counter Attack :
 
                Well just to begin it IS working, i did major testings last night, and i did counter attack many times. But you ONLY can counter attack regulare attacks ( no special moves ). for example if someone just shoots at you, you will counter attack it, but if they use a special skill you wont be able to counter it. This is how block works as well, while dodge works for both regulare and special attacks     once again, carbineers and left out. This needs to get a hotfix, counter attack is all we have for defence, it should be fixed asap.
 
 
 
 
         Hope this info helps.


ZhouYu
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10-05-2004 08:15 AM  

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Re: Confirming Counter Attack bug ( its working but ....)
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travenwatts
SWG Chief Petty Officer
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Registered: 08-28-2003


travenwatts

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how are you defining "counter attack"?

I did some testing awhile back on TC2-Ahazi against a Rifleman shooting adv strafes at me and I counterattacked according to the combat spam.
10-05-2004 08:39 AM  

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Re: Confirming Counter Attack bug ( its working but ....)
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TAfirehawk
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I have counterattacked on Specials....
 
Counterattack works, it just is about half as often as Dodge.
 
 

Iebas Feania
Former Correspondent of the Former Profession, CARBINEER
10-05-2004 08:42 AM  

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Re: Confirming Counter Attack bug ( its working but ....)
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mrmark200000
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mrmark200000

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Shu_ZhugeLiang wrote:
              I apologize in advance if this has already been brought, but i haven't seen it being post anywhere on these forums so here is what is wrong with Counter Attack :
 
                Well just to begin it IS working, i did major testings last night, and i did counter attack many times. But you ONLY can counter attack regulare attacks ( no special moves ). for example if someone just shoots at you, you will counter attack it, but if they use a special skill you wont be able to counter it. This is how block works as well, while dodge works for both regulare and special attacks     once again, carbineers and left out. This needs to get a hotfix, counter attack is all we have for defence, it should be fixed asap.
 
 
 
 
         Hope this info helps.


sorry Zhuge but your wrong on that, counterattack works on specials, and just like Iebas just said, half as often as dodge

Smugger alliance Pilot.





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10-05-2004 08:55 AM  

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Re: Confirming Counter Attack bug ( its working but ....)
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Shu_ZhugeLiang
Jedi
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Registered: 08-09-2003



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              In that case then oh my crist, we tried 50 specials and not even one counter attack......while out of 50 regulare attacks around 28 were countered. Ok one way or another there is something wrong here.


ZhouYu
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10-05-2004 10:41 AM  

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Re: Confirming Counter Attack bug ( its working but ....)
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EisMan_Buckeye
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Shu_ZhugeLiang wrote:

              In that case then oh my crist, we tried 50 specials and not even one counter attack......while out of 50 regulare attacks around 28 were countered. Ok one way or another there is something wrong here.



That is probably due to the accuracy modifiers associated with the specials.  How many specials missed?  If a shot misses, then CA doesn't even get rolled on. 
 
I can concur with TA... I have CAed specials.  CA is not broken.  It's just doesn't fire as often as some would like (as per Dodge). 

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10-05-2004 10:53 AM  

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Re: Confirming Counter Attack bug ( its working but ....)
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TAfirehawk
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Shu_ZhugeLiang wrote:

              In that case then oh my crist, we tried 50 specials and not even one counter attack......while out of 50 regulare attacks around 28 were countered. Ok one way or another there is something wrong here.



I don't discount the testing you did, but other testing seems to suggest the reason you provide here to explain the in-game evidence might be skewed by other factors.

And please don't take this as negative either, WE ALL depend on each other's testing and in-game experience.  So my suggestion is take as much accuracy out of the situation as possible and any other variables you can think of....

Actually, we know ChargeShot1 is very low accuracy so if you can, use that against another Carbineer to test....of course ignore the KD aspect

 

Iebas Feania
Former Correspondent of the Former Profession, CARBINEER
10-05-2004 11:05 AM  

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Re: Confirming Counter Attack bug ( its working but ....)
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Enough
Jedi
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Enough
PA: -TO-

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Well actually counter attack works just as well as dodge.  I think what some people fail to take into consideration is the melee to hit mod from having a carbine out.  Against a master rifleman thats blind at poiblank out of 5 shots usually 2 will miss 2 will be counterattacked (no exact numbers just from expierience thats usually what happens) and 1 will hit while no states on me thats with only master carbine and no other real defenses i dont think dodge does any better as i have tried dueling a rifleman being stacked on TC ahzi while blind he hit about the same amount and i had more defenses then with my carbineer.  This is just from expierience not actual testing and taken numbers down.


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10-06-2004 02:35 AM  

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Re: Confirming Counter Attack bug ( its working but ....)   [ Edited ]
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TAfirehawk
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Enough wrote:
Well actually counter attack works just as well as dodge.  I think what some people fail to take into consideration is the melee to hit mod from having a carbine out.  Against a master rifleman thats blind at poiblank out of 5 shots usually 2 will miss 2 will be counterattacked (no exact numbers just from expierience thats usually what happens) and 1 will hit while no states on me thats with only master carbine and no other real defenses i dont think dodge does any better as i have tried dueling a rifleman being stacked on TC ahzi while blind he hit about the same amount and i had more defenses then with my carbineer.  This is just from expierience not actual testing and taken numbers down.



Sorry, but the Dodge was tested with a Master Pistoleer and a Master Carbineer attacking NPC's.  Counterattack is most certainly activating 1/2 as often as a Pistoleer's Dodge.

Numbers were taken down and recorded.....I specifically questioned Nova on this and confirmed his testing.....case closed.

 

BTW, TC servers have different code (yes even the copied ones, they just copy the character database not the code), just look at the LoS there vs. LIVE as an example

 

Message Edited by TAfirehawk on 10-06-2004 12:02 PM

Iebas Feania
Former Correspondent of the Former Profession, CARBINEER
10-06-2004 09:00 AM  

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Re: Confirming Counter Attack bug ( its working but ....)
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N00bHunter
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I have both Dodge and CA, and defintatly notice me Dodging a lot more than Counterattacking. I can't put out numbers, but it makes since to me that CA works 50% of the time that Dodge works.
 
the one thing that is hard to nail down is the effectiveness of either skills in regards to use in higher end content. From what I have seen, they are both pretty much ineffective. The attacks, both in power and special modifiers, or Higher end content MOBs are usualy going to be too much for your Dodge or CounterAttack to be able to help you against.
 
Doing some RKing I started tested several things.. Being a MBH, Carbineer, & Pistoleer.
 
One thing I have seen hands down, is the higher level the mob gets, the less and less either skill triggered.
 
The same holds true for your special as well.. the Higher MOB, less and less of your Carbineer Specials are going to work on them..  so far out of the 5 people that I normaly run with.. the only things that we get to stick on so a Nightsister Elder is a bleed and a burn..(BH Burns seem to stick like glue, where as commando seems to take a couple more shots) but as far as carbineer and BH Carbine specials.. same the HAM.. your never going to get to a Stun, Dizzy, Blind, and Definately NEVER a knockdown.. I think we saw 1 KD and that was from a TKM.
 
 


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10-06-2004 10:12 AM  

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Re: Confirming Counter Attack bug ( its working but ....)
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wilibus
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Hell it must be working even the jedi are complaining about it
 
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=594969


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10-06-2004 10:47 AM  

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Re: Confirming Counter Attack bug ( its working but ....)
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AhrotahnNahvah
Jedi
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this is what kills me, i had master carbs and swordsman, think the CA was like 180 or something...and a master fencer still dodged more than i do...booo, thats not fair...but, i dont care, now im moving to jedi with it, so my alt is going carbs...YAY!

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10-06-2004 01:15 PM  

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Re: Confirming Counter Attack bug ( its working but ....)
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PrinceTadpole
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PrinceTadpole
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wilibus wrote:
Hell it must be working even the jedi are complaining about it
 
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=594969


The Jedi complain about everything.  If you gave them ranged and mellee mitgation, 90% resist robes and 200+ acc they would start complaining about the fact that their toons didn't get 10 mil everytime they logged on

Cherub
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10-06-2004 01:21 PM  

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Re: Confirming Counter Attack bug ( its working but ....)
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samijx
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Registered: 03-03-2004


samijx

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Well....I think the truth is buried somewhere within all this mess.
 
1. Several people have tested and found it to work, but less than dodge. (Roughly 50% so they say.)
2. Others have seen it work more against regular attacks than with special attacks.
3. I have seen counter attacks in my combat log and I'm still pretty low in carbineer. (So it works some.)
4. If CA works without skipping a turn in combat, then it makes sense for it to work 50% as much as dodge, if indeed dodge consumes a turn.
5. I myself have seen CA work a lot more against creatures PvE than against NPC's. Since NPC's have special moves, this is a little confirmation of that.
 
Conclusion, CA probably works, just not as much as we'd like it to. It works less often than dodge, but then again....it's not "dodge", it's "counter attack", with the distinction being it returns an attack (although not unblockable) while dodge just sucks up a combat turn, which is why it works twice as often. It would be nice for it to be effective against specials as well, because in PvP specials are used nearly 100% of the time.
 
NOTE: If I were to choose between dodging 50% of the time with my offense output reduced by 50% (dodge delay) or counter attacking 25% of the time, but no reduction in offense, I'd have to choose the counter attack, for I'm a bounty hunter and offense is what my template is about anyway. 

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10-12-2004 02:50 PM  

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Re: Confirming Counter Attack bug ( its working but ....)
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Einsteinb
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Einsteinb
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samijx wrote:
Well....I think the truth is buried somewhere within all this mess.
 
1. Several people have tested and found it to work, but less than dodge. (Roughly 50% so they say.)
2. Others have seen it work more against regular attacks than with special attacks.
3. I have seen counter attacks in my combat log and I'm still pretty low in carbineer. (So it works some.)
4. If CA works without skipping a turn in combat, then it makes sense for it to work 50% as much as dodge, if indeed dodge consumes a turn.
5. I myself have seen CA work a lot more against creatures PvE than against NPC's. Since NPC's have special moves, this is a little confirmation of that.
 
Conclusion, CA probably works, just not as much as we'd like it to. It works less often than dodge, but then again....it's not "dodge", it's "counter attack", with the distinction being it returns an attack (although not unblockable) while dodge just sucks up a combat turn, which is why it works twice as often. It would be nice for it to be effective against specials as well, because in PvP specials are used nearly 100% of the time.
 
NOTE: If I were to choose between dodging 50% of the time with my offense output reduced by 50% (dodge delay) or counter attacking 25% of the time, but no reduction in offense, I'd have to choose the counter attack, for I'm a bounty hunter and offense is what my template is about anyway. 


You forget that counter attack supposedly interupts them with an unblockable attack. This doesn't seem to be working (common knowledge I assume after reading this board prior though).
 
Saturday I was grinding carbines counter-insurgency 3 (pretty low CA skill mod at this point but still counterattacking decent bit) against some seething bols. I normally fire action shot 2 (AOE) but I didn't and got some interesting results. As I was agroed by the entire pack and was finishing the last 2 off I look at the one I had not attacked at all. I was clearly counter attacking some of his attacks but his HAM had no damage what so ever. Should have had a screenshot but was just grinding and all so.

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10-12-2004 05:00 PM  

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