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ADK and you!   [ Edited ]
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Bonestrand
Jedi
Posts: 6027
Registered: 10-04-2003


Bonestrand

Reply 1 of 16

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This is a post to help the confused carbineer
 
so you just got your brand new anti decay kit? Well here are some handy tips for you to think about!
 
 
 
R Is my carbine worth the use of a ADK?
 
     -ADKs as of now are reusable from the destruction of the item that it is used on. this means that if you put the ADK on a weapon all you have to do to get the ADK back is to destroy the weapon.
 
     -If you already have the anti decay kit and plan on staying the same proffession that you, you might want to throw the ADK on the best weapon you have, this will keep you favorite weapon from getting condition loss, and all you will have to do when you find a better or more worthy weapon for your ADK you can destroy the weapon you have it on and place it on your new one
 
 
 
R What is considered a good carbine?
 
     -A carbine that has been made with high damage krayt tissue or high damage power handlers. this will most likely produce a carbine in the high 400s to middle 500s
    
     -A looted carbine that has stats that are much better than any crafted carbine that you have ever seen, these come in many variations.
          -High Damage, this is usualy the type of carbine that people will fight for. these should have the stats of a good krayt carbine or higher!
 
          -Low Speed, these carbines are great for the carbineer who doesnt have access to clothing and armor attachments to help their speed, and also to people who do not plan on picking up bounty hunter carbines.
 
          -Low HAM, for the person who doesnt want to relly on doctor enhancements to fight! this is possible one of the least saught after types of carbine but one of the most underestimated types, with a low HAM carbine you can spring into action at any time catching the buffed people or the poor NPC offguard!
 
 
 
R Why should I use my ADK on my weapon?
 
      -Weapons are most likely the most important part of a fight followed by armor.
 
      -With your favorite weapon anti decayed you can rest assured that it will never deminish.
 
      -Good armor is usualy easyer to find then a Great weapon.
 
      -You can put all the powerups you want on the weapon without a care in the world.
 
      -Slicing the weapon will not cause it to decay anymore with the kit on it.
 
 
 
R ADK and PSGs
 
      -If you dont yet have a carbine that is worth your ADK another great option is to put a personal shield generator in the kit.
 
      -Putting a ADK on a PSG works the same way as if you were putting it on a weapon.
 
      -To retrieve your ADK from your PSG as you do with weapons you destroy the PSG
 
      -If you are going to make a PSG anti decay you will want to find a nice set of PSGs and find a local smuggler to slice them for you, PSGs have no encumberance so it is best to try and get a 33% or higher effectiveness slice then drop it in your ADK.
 
 
 
 
 

I prefer an easy explanation on using ADK's (but I did STICKY this thread because it has good info):

1. Put your best crafted weapon in an ADK.
2. When a better crafted weapon comes along, destroy previous one and slap the ADK on the new one.

Simple as that, no numbers, just use the ADK all the time

-Iebas

 
If yall have any more facts that I missed or corrections that need to be made please tell me I hope this helps a few of yall!

Message Edited by Bonestrand on 03-05-2005 12:27 AM

*****Obitus**Master Squad Leader**Sand-Man'**Fish Flakes Master**Obitus'*****
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02-21-2005 12:30 AM  

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Re: ADK and you!
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Feomatar
Wing Commander
Posts: 1112
Registered: 05-02-2004


Feomatar
PA: Draconis Lunaris
Server: Gorath

Reply 2 of 16

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Nice post, but the question is if the anti decay kit wouldn't be more useful on a shield generator than on a weapon. Think about it, additional 60% stun/etc protection is sweeeeet.

I suggest putting it on a psg first, if you don't like it you can replace it easily... but when you put it on the weapon first and than realize that it's more useful on a psg you'll hate yourself for having to destroy your best weapon.

Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
02-21-2005 03:41 AM  

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Re: ADK and you!
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D0Gboy
Jedi
Posts: 10320
Registered: 11-19-2003


D0Gboy
PA: Leader of the Crimson Corsairs
Server: Kauri

Reply 3 of 16

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Feomatar wrote:
Nice post, but the question is if the anti decay kit wouldn't be more useful on a shield generator than on a weapon. Think about it, additional 60% stun/etc protection is sweeeeet.

I suggest putting it on a psg first, if you don't like it you can replace it easily... but when you put it on the weapon first and than realize that it's more useful on a psg you'll hate yourself for having to destroy your best weapon.


Intresting, I personaly dont have anything worth the ADK

A few nice carbines but not worth the Adk /shrug

:: [Master Carbineer] N [Master Combat Medic] ::Seedo :: [The Emerald Captain] N [Forums Demi God] ::
"A pill to make you numb, a pill to make you dumb, a pill to make you anybody else but all the drugs in this world could'nt save her from herself"

02-21-2005 06:26 AM  

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Re: ADK and you!
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AdmiralSpy
Jedi
Posts: 5368
Registered: 09-03-2003


AdmiralSpy
PA: AXIS
Server: Starsider

Reply 4 of 16

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Great post.
 
As far as the PSG issue goes, it really depends on what carbine you're insuring.  In the case where you're looking at one thats in the 700s and above, sacrificing about 20-30% more resists to be able to use that weapon powered up all the time, including for grinding/PvE is too good of an opportunity to pass.
 
But you're right.. for anyone that looks to partake in high-end PvE and end-game PvP, a PSG might be their first priority if they have a wide selection of well-conditioned easy-to-replace krayt weapons.
 
I think in the case of our fishy friend Sandman, however, the Carbine takes the cake.  And besides, why settle for one when you can settle for both?

Addy | 'Addy
ex-Photographer
Forever Carbineer
02-21-2005 06:46 AM  

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Re: ADK and you!
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TAfirehawk
Blue Glowie
Posts: 10292
Registered: 06-26-2003


TAfirehawk
PA: The Ghosts of Alderaan
Server: Chilastra

Reply 5 of 16

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Nicely done, thank you
 
/STICKY;

Iebas Feania
Former Correspondent of the Former Profession, CARBINEER
02-21-2005 01:42 PM  

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Re: ADK and you!
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Bonestrand
Jedi
Posts: 6027
Registered: 10-04-2003


Bonestrand

Reply 6 of 16

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TAfirehawk wrote:
Nicely done, thank you
 
/STICKY;



Yay! I'll be adding as needed

*****Obitus**Master Squad Leader**Sand-Man'**Fish Flakes Master**Obitus'*****
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02-21-2005 01:50 PM  

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Re: ADK and you!
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WrecklessReggie
Jedi
Posts: 1350
Registered: 09-11-2003


WrecklessReggie
PA: ONE
Server: Ahazi

Reply 7 of 16

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fishy rules!!!!
/bow2

wrecklessreggieonejedicarbineerbountyhunter:ahazi
..mosenotatoonie..
To Ashla-LeeStory of T'erra Fallen
WrecklessTradingCard
-Im proud to help keep Mos Eno sexy!-
02-21-2005 01:56 PM  

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Re: ADK and you!
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Bonestrand
Jedi
Posts: 6027
Registered: 10-04-2003


Bonestrand

Reply 8 of 16

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/lick

 

PSG/ADK info updated

*****Obitus**Master Squad Leader**Sand-Man'**Fish Flakes Master**Obitus'*****
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01-26-2007 01:57 PM  

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Re: ADK and you!   [ Edited ]
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Luke_Jivewalker
Advocate
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Registered: 08-16-2004



PA: Galactic Avengers
Server: Bloodfin

Reply 9 of 16

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*edited my own stupidity*
 
 
Good post though *thumbs up*

Message Edited by Luke_Jivewalker on 02-28-2005 11:05 PM

02-28-2005 11:04 PM  

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Re: ADK and you!
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samijx
Wing Commander
Posts: 1301
Registered: 03-03-2004


samijx

Reply 10 of 16

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Just be careful..... get yoru items sliced before you put them in your kit. 6+ million credits is mighty tempting for a dirty ol' smugler to steal.

Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
03-03-2005 10:13 AM  

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Re: ADK and you!
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Ayami-Ayami
Jedi
Posts: 1286
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Ayami-Ayami
PA: WSABI
Server: Valcyn

Reply 11 of 16

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hmm, i have a sliced krayted DH17, 1.1 speed, i forget the precise numbers bu the damage is around 100-295.

do you think this would be worth a ADK?

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
03-03-2005 07:37 PM  

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Re: ADK and you!   [ Edited ]
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TAfirehawk
Blue Glowie
Posts: 10292
Registered: 06-26-2003


TAfirehawk
PA: The Ghosts of Alderaan
Server: Chilastra

Reply 12 of 16

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Ayami-Ayami wrote:
hmm, i have a sliced krayted DH17, 1.1 speed, i forget the precise numbers bu the damage is around 100-295.

do you think this would be worth a ADK?


I prefer an easy explanation on using ADK's (but I did STICKY this thread because it has good info):

1. Put your best crafted weapon in an ADK.
2. When a better crafted weapon comes along, destroy previous one and slap the ADK on the new one.

Simple as that, no numbers, just use the ADK all the time

Message Edited by TAfirehawk on 03-03-2005 11:22 PM

Iebas Feania
Former Correspondent of the Former Profession, CARBINEER
03-03-2005 08:21 PM  

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Re: ADK and you!
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Bonestrand
Jedi
Posts: 6027
Registered: 10-04-2003


Bonestrand

Reply 13 of 16

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Read the Orange for a simple ADK guide.

*****Obitus**Master Squad Leader**Sand-Man'**Fish Flakes Master**Obitus'*****
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03-04-2005 10:28 PM  

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Re: ADK and you!
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TAfirehawk
Blue Glowie
Posts: 10292
Registered: 06-26-2003


TAfirehawk
PA: The Ghosts of Alderaan
Server: Chilastra

Reply 14 of 16

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/bump and un-STICKY

Iebas Feania
Former Correspondent of the Former Profession, CARBINEER
04-11-2005 06:27 AM  

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Re: ADK and you!
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Bonestrand
Jedi
Posts: 6027
Registered: 10-04-2003


Bonestrand

Reply 15 of 16

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TAfirehawk wrote:
/bump and un-STICKY



/cry

*****Obitus**Master Squad Leader**Sand-Man'**Fish Flakes Master**Obitus'*****
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04-11-2005 08:46 PM  

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