station.com Sign In / Change User Join Free Why Join? Sony Online Entertainment
  Games Community Store My Account Help
Star Wars Galaxies
Artisan
Login  ·  Help
Jump to Page:   1 · 2  |  Next Page
  Reply  

Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Neutral
Wing Commander
Posts: 662
Registered: 07-10-2003


PA: AcroCorp
Server: Valcyn


Ever wondered what a "Muffled Muzzle of Braking" does for your gun? Or what a "Taper-Bored Barrel of Condensing" really means? Well here are the actual explanations for all the different type of Ranged Weapon Power-Ups available in SWG and also for crafters, which type of power-up you should try to craft in order to get a specific boost for your weapon.

Each Power-Up has a Primary boost and an additional Secondary boost (the first and last part of its name, eg. "A Hair-Trigger Grip of Aiming"). These are randomly chosen from while crafting and are different for each type of Power-Up (Barrel, Scope, Grip, Melee etc)...

Below is a complete list of these random boosts by name and effect.

From this list you can clearly see what combinations of Primary and Secondary boosts are available and so you can quickly see what type of Power-Up you want!

(Note: The primary boost is roughly twice as much as the secondary on a well crafted item. Also some Power-Ups may include a minor, randomly-selected, third "boost". These are always very small, however.)

Updated! Now includes Melee.

Here are the complete names:

Barrel
Primary:
Ported (Health Cost Reduced)
Smoothed (Point Blank Attack Mod)
Taper-Bored (Wound Chance Increase)
Missing
Secondary:
Alignment (Ideal Range Attack Mod)
Concentration (Max Damage Increase)
Dampening (Mind Cost Reduction)
Condensing (Ideal Range)

Coupler
Primary:
Short-Circuit (Min Damage Increase)
Quick-Charge (Attack Speed)
Hot-Wired (Max Damage)
Tweaked (Pup wpn action cost aka 'Action Cost'))
Secondary:
Overpowering (Idea Range)
Compensation (Mind Cost)
Searing (Point Blank Attack Mod)
Missing

Grip
Primary:
Hair-Trigger (Attack Speed)
Ergonomic (Ideal Range Increase)
Lightened (Pup wpn attack cost aka 'Action Cost')
Fitted Grip (Idea Range Attack Mod)
Secondary:
Aiming (Min Damage Increase)
Steadying (Max Range Attack Mod)
Reckoning (Wound Chance Increase)
Recoil-Deadening (Health Cost Reduction)

Muzzle
Primary:
Scattered (Point Blank Mod)
Muffled (Mind Cost Reduction)
Polished (Wound Chance)
Tuned (Max Damage)
Secondary:
Braking (Health Cost)
Focusing (Max Range Mod)
Sighting (Min Damage)
Flaring (Point Blank Attack Mod)

Scope
Primary:
Powered (Mind Cost Reduction)
Ranged (Ideal Range Attack Mod)
Calibrated (Max Range Attack Mod)
Precision (Min Damage Increase)
secondary:
Pin-Pointing (Wound Chance Increase)
Targeting (Attack Speed)
Tracking (Pup wpn attack cost action aka 'Action Cost')
Missing

Melee
Primary:
Extending (Ideal Range)
Balancing (Heath Cost Reduction)
Compensating (Mind Cost Reduction)
Barbing (Point Blank Attack Mod)
Secondary:
Accuracy (Ideal Range Attack Mod)
Control Enhancement (Speed)
Wounding (Wound Chance)
Refining (Max Damage)

Effects
It's all well and good knowing what each phrase means, but what exactly do these boosts do??

HAM Stats
Health Cost - Reduces the cost of RED (Health) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).
Mind Cost - Reduces the cost of BLUE (Mind) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).
Pup wpn attack cost (aka 'Action Cost') - Reduces the cost of GREEN (Action) energy when using a Special Move with your weapon (e.g. OverShot 1 etc).

Combat
Wound Chance - Increases the chance of wounding your enemy
Max Damage - Increases the maximum damage your weapon is capable of
Min Damage - Increases the minimum damage your weapon will do
Attack Speed - Reduces the time between reloads (allows you to fire more often in a given time period)

Range
Ideal Range Attack Mod - Increases the power of your gun at its 'Ideal Range' (your gun's 'Ideal Range' is a set distance that it supposedly works best at, e.g. 14 meters)
Ideal Range - Increase your guns 'Ideal Range'
Point Blank Attack Mod - Increase the power of your gun at point blank range

So an Ergonomic Grip of Recoil-Deadening will Increase Ideal Range and Reduce Health Costs.

Remember: There's no such thing as a negative power-up... they all do something positive!

I know there a few boosts missing, if you know the name of these please give me a shout! Thanks!

I think the best combination must be: Hair-Trigger Grip of Aiming - Speed and Min Damage boosts!

But what are the best upgrades for each weapon type (Pistol, Carbine, Rifle or Melee)? Anyone have any ideas what each person wants most for their weapon?

Thanks for any feedback!

~ Neutral 

"House of Goethe" -Fine Weapon Upgrades- Now with boring white sign!
Valcyn, Tatooine, Mos Eisey, 2588 -4428 !!



*The Pistoleer FAQ 2.1*

Goethe Sanskra - Master Artisan / Master Merchant
New Acropolis, Naboo (VALCYN)
09-05-2003 01:33 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
JawaJames
SWG Petty Officer
Posts: 46
Registered: 07-21-2003



Now that I can name the powerups I craft, I've just been putting what they do on the title:

30-Speed, 15-Max Range Attack Grip

That one I like for my Rifle.

Hopefully, that's easier for people looking for what they want on the bazaar.

09-05-2003 06:50 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Neutral
Wing Commander
Posts: 662
Registered: 07-10-2003


PA: AcroCorp
Server: Valcyn


Yep.



*The Pistoleer FAQ 2.1*

Goethe Sanskra - Master Artisan / Master Merchant
New Acropolis, Naboo (VALCYN)
09-07-2003 10:20 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Defconn
Wing Commander
Posts: 1474
Registered: 07-10-2003



Useful - Muzzles - Max Dmg/Min Dmg is also quite useful.

Popular- Coupler - Increased Atk Spd/Mind Cost

Boars Power-ups & General Store
Shop Location : Correlia, 3 minutes NNE of Coronet, Loc : -219, -3324.
Crates of Power-Ups, Furniture & Structures by Akairo, Vehicles, High Effectiveness Crafting Stations.

09-07-2003 11:02 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
SatchChackr
SWG Petty Officer
Posts: 29
Registered: 08-10-2003



I guess each artisan have his own way to name PUs in a more descriptive way than default. Here is my system:

[Crafter] [PU name] of [lower booster] & [Higher booster] [value 1]/[value 2]

e.g.: Pepe's Scoop of Speed & Action 15/30

If one gets more than 2 boost just use comas and and another backslash for each aditional value; e.g.:

Pepe's Stock of mDmg, Health & IRange 7/12/24

for a Stock with boosts on Minimum Damage, Health and Ideal Range.

SatchChackr

09-08-2003 04:48 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Lomonic
SWG Petty Officer
Posts: 257
Registered: 07-21-2003


PA: DMG-I
Server: Gorath


This is kind of off topic but is there any way to determine the outcome of the combine. i.e. what stats the powerup will have? Or is that completely random?

[Gorath] Lomonic s DMG-I s Shaggee s Master: Artisan, Armorsmith, & Architect s Master: Commando / Scoundrel
[Intrepid] Cinomol s PoWeR s Phried Phish s BH / Pistoleer s Master: TKA / WeaponSmith
s

09-08-2003 08:43 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
BadCub
SWG Petty Officer
Posts: 131
Registered: 08-03-2003


PA: TCON
Server: Wanderhome


What you'll get when you start the combine is completely random. But if you pay attention while you're expiramenting, you'll see what you're making so you can decide to Prototype/Schematic/Practice accordingly.

And my current format for naming is [type]: [stat 1] nn%/[stat 2] nn% (ie -- Grip: Attack Speed 32%/Min Damage 16%, those get made into schematics....)

Tar'Ra The Great White Whale, err, Wookie

Dewback Resources Inc (TCON)
Anchorhead, Tatooine, Wanderhome

09-08-2003 12:08 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
IceMonkey05
Wing Commander
Posts: 1180
Registered: 06-26-2003


PA: Militia
Server: Ahazi


/bump

Extremely useful! Thanks much!


Tweedios


Master Bounty Hunter~ Master Carbineer~Imperial Pilot

09-08-2003 08:31 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Jasarina
SWG Petty Officer
Posts: 211
Registered: 07-02-2003


PA: Regulators
Server: Kauri


Very useful post Neutral !! Thanks!

Jaliss Anarwayn
Artisan of many talents

09-09-2003 06:06 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Neutral
Wing Commander
Posts: 662
Registered: 07-10-2003


PA: AcroCorp
Server: Valcyn


Glad people enjoyed it! thanks!



*The Pistoleer FAQ 2.1*

Goethe Sanskra - Master Artisan / Master Merchant
New Acropolis, Naboo (VALCYN)
09-17-2003 06:45 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Uncle_Albert
Wing Commander
Posts: 1259
Registered: 07-10-2003


PA: NERDS INC
Server: Chimaera


Good job!

Did you copy this from the SWGcraft forums?

Ive seen this before

___________________________________________
Kara - Master Chef (12pt) / Merchant (Chimaera).
Vendors - Theed Mall (-5459 3436).
Click here for my Food & Drink Stats & Prices.

09-18-2003 09:42 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Uncle_Albert
Wing Commander
Posts: 1259
Registered: 07-10-2003


PA: NERDS INC
Server: Chimaera


If only we could get this as sticky?

___________________________________________
Kara - Master Chef (12pt) / Merchant (Chimaera).
Vendors - Theed Mall (-5459 3436).
Click here for my Food & Drink Stats & Prices.

09-18-2003 09:45 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
BiancaMinola
Wing Commander
Posts: 973
Registered: 06-27-2003


Server: Tempest


This is a great post Neutral.  Thanks for compiling it.

Bianca Minola

09-18-2003 05:20 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Kromeboy
SWG Petty Officer
Posts: 367
Registered: 09-10-2003


PA: CRA
Server: Scylla


Great info post!

The Dude Abides

09-21-2003 05:43 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Kromeboy
SWG Petty Officer
Posts: 367
Registered: 09-10-2003


PA: CRA
Server: Scylla


bump

The Dude Abides

09-22-2003 05:34 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Leezord
SWG Petty Officer
Posts: 147
Registered: 08-24-2003



I spent almost 3 hours today (this is my first try) trying to get a good schematic for melee powerups.  I've been told that people want max dmg 33%, min dmg 16%, and speed as the third stat, usually at 7-8%.  I never managed to get one, or even come close to that formula.  I am starting to believe someone fed me some BS and that no such melee powerup exists.

I was also told that you could never get more than 4 stats on a powerup, and even 4 was rare.  I have one with 5 stats on it.  I had 3 critical failures during experimentation though, and the highest stat of the 5 is like 16%, so it's worthless other than as a curiosity. 

BTW this is an awesome post; thanks Neutral   I had intended to ask about a dozen questions, but your tables answered most of them for me.

09-25-2003 09:54 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Flatfingers
Wing Commander
Posts: 1493
Registered: 06-28-2003


Server: Radiant


It is possible -- just very, very unlikely.

First, you pretty much have to be making muzzles (most other powerups don't offer a max-dmg/min-dmg combination). Then it's a matter of grinding until two things happen simultaneously:

  • you get a powerup with the max-dmg/min-dmg combination
  • you don't get any results of less than "great success" during experimentation

I get the max-dmg/min-dmg combination maybe 1 out of every 20 crafting attempts now, and lately all of those have had at least one result less than "great success." If I were the suspicious type, I'd wonder if someone had tucked away a few lines of code to increase the chance of experimentation failure when you get a max-dmg/min-dmg combination on a powerup...

...but luckily I'm not the suspicious type.

Good luck!

--Flatfingers

09-26-2003 11:07 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Klaus1138
SWG Petty Officer
Posts: 3
Registered: 08-24-2003



I got a muzzle wit h5 attributes: Max Dam 27%, Min Dam 5.6%, Point Blank Attack Mod 13.69%, Max Rng Atk Mod 7.9%, and Health Cost 7.92% Actually didnt take long grinding for this one, and very useful as the max dam is so high. Just wish i wasnt on my last 11 units of an out dated Carbonate ore, or i woulda made a factory to crank these suckers out. I routinely get maxed out Max/Min dam (31%/15%) that sell like hotcakes. It seems that it is all in the Resources.
10-02-2003 06:36 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Bad_Bad_Leroy
Wing Commander
Posts: 913
Registered: 07-13-2003


PA: SRA (sunrunner)
Server: Sunrunner




Neutral wrote:

...

I think the best combination must be: Hair-Trigger Grip of Aiming - Speed and Min Damage boosts!

...
~ Neutral 


Great post...one thing though

Percent for percent, +max damage is better.

Weapon does 25-75 damage, average of 50 damage per shot.

With +20% Min damage powerup, it does 30-75, or 52.5 average damage.

With +20% Max damage powerup, it does 25-90, or 57.5 average damage.

Since Max damage was higher to begin with, the 20% is worth more than it would be on min damage.

 


 

Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
10-03-2003 07:18 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
anja
SWG Petty Officer
Posts: 239
Registered: 06-26-2003


Server: Ahazi


You can't get a max/min on a melee. Best you can come up with is HAM for the primary and max for the secondary.

//)® anja's HOUSE OF PAIN!®
sales & dropoff: greybarr's island, coronet [ 1075 -4215 ] est. aug 2003
~ 12 pt. mistress weaponsmith //) force crafting mastery ~

10-03-2003 10:24 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
DeejZozzle
SWG Petty Officer
Posts: 223
Registered: 07-17-2003


PA: Militaris Populesque
Server: Wanderhome


Can you get a primary speed on a melee?  Or will speed only show up secondary?

_________________________________________________

Deej Zozzle -Master Artisan, Master Architect, Master Merchant
Ssrogg Grolsch - Slicer, CH
Master Weapons and Structures @ S Coronet Beaches -339 -5932
ArchitectureWeaponsmithingPowerupsAdventure

10-03-2003 11:25 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Vaedross
Wing Commander
Posts: 2882
Registered: 06-26-2003


PA: Imperial Brigade
Server: Intrepid


I've started making more melee and grenade powerups.

I've never seen max damage or speed as a primary (+33) powerup value.

Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)

10-03-2003 11:59 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
DeejZozzle
SWG Petty Officer
Posts: 223
Registered: 07-17-2003


PA: Militaris Populesque
Server: Wanderhome


Then I guess I'll stop wasting 6 mineral and 4 chemical over and over again to get that "elusive" melee 31% speed schematic

_________________________________________________

Deej Zozzle -Master Artisan, Master Architect, Master Merchant
Ssrogg Grolsch - Slicer, CH
Master Weapons and Structures @ S Coronet Beaches -339 -5932
ArchitectureWeaponsmithingPowerupsAdventure

10-03-2003 01:08 PM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Propolis
SWG Petty Officer
Posts: 365
Registered: 08-21-2003


PA: VADR
Server: Tarquinas


Digging this thread out of retirement - if there is a better thread nowadays, please point me to it...

Here are some melee weapon kits I made tonight, you can extrapolate the major/minor stats.

1.  Point Blank Attack Mod +33, Ideal Range Attack Mod +16
2.  Health Cost 33%, MaxDam 16%, MinDam 8%
3.  Pup wpn attack cost action 32%, Attack speed 16%, MaxDam 8%
4.  Point Blank Attack Mod 33%, MINDam 16%, Attack speed 6%
5.  Mind cost 33%, Max Dam 16%, Wound Chance 6%
6.  Health cost 33%, Ideal Range Attack Mod 16%
7.  Point Blank Attack Mod 33%, Max Range Attack Mod 16%, Ideal Range Attack Mod 4%
8.  Ideal Range 33%, Ideal Range Attack Mod 16% (this might be **edit** good, depends on how implemented)
9.  Mind Cost 33%, Min Damage 16%, Max Range Attack Mod 8%
10. Health cost 33%, Min Damage 16%, Wound 6%
11. Ideal Range 33%, Attack Speed 16%
12. Pup wpn attack cost action 32%, Max dam 16%, Max Range Attack Mod 8%, Min Dam 6%
13. Health cost 33%, Speed 16%, Wound 8%
14. Ideal Range 33%, Max Damage 16%
15. Health Cost 33%, Min Dam 16%, Speed 8%

Questions -

Do melee weapons HAVE ranges?  If so, what is the difference between "Ideal Range" and "Ideal Range Attack Mod"

- My guess would be that the "Ideal Range" Flattens out the best range of the weapon.  If point blank were 1,2,3  Ideal were 4,5,6,7 and max range was 8,9,10 - I would expect "Ideal range" to make it whatever % bigger.  so maybe now you have point blank at 1,2 Ideal at 3,4,5,6,7,8 and max range at 9,10.  THIS IS A GUESS.

Pup wpn attk cost action - I heard that this makes a weapon use more action instead of other pools.  example - If an attack used 100 out of all three pools, and you had a weapon with 33% Pup wpn attk cot action - it would now cost you 66 health, 166 action, and 66 mind.    Can anyone verify this?

Propolis,
Retired Character.
Contact Goa'uld in game, or GoaOld on these boards.

12-18-2003 01:01 AM   Report Abuse to a Moderator
  Reply  

Re: Meaning of Weapon Power-Up Names -- USEFUL!
Options     
Neutral
Wing Commander
Posts: 662
Registered: 07-10-2003


PA: AcroCorp
Server: Valcyn


Good questions! Can anyone answer them?



*The Pistoleer FAQ 2.1*

Goethe Sanskra - Master Artisan / Master Merchant
New Acropolis, Naboo (VALCYN)
12-31-2003 11:26 AM   Report Abuse to a Moderator
Jump to Page:   1 · 2  |  Next Page