As you may have read, i have tried to provide accurate information regarding vehicle hitpoints in the past. Since the Devs apparently ran out of time, they forgot to add in the stats for vehicles to the deed displays, as are common now with most other deeds with experimental outputs (Harvesters, Factories, etc...)
This is my latest super-refined dataset i am going to share with you.
While it is not exactly perfect, it is so far the most accurate to date. Nailing down the Hitpoints formula on vehicles has been challanging
Listed below are 2 sets of information. The left side is for x34 Landspeeders, the right is for Speederbikes/Swoops. Within each set, are 2 collumns to the right of the Eff. percentages. "Forcst" is the result of the Hitpoint calculation using my formula. "InGame" is what i actually observed In-Game of the last batch of vehicles i made.
As you can see, they are very close... but not perfect.
The formulas i used are: x34 Landspeeder Hp =((0.0000005*(x^2)) + (15*x) + 1500) Speederbike/Swoop Hp =((0.0000005*(x^2)) + (15*x) + 1000)
Without further waiting, here are the HP lists, 0-100% +/-5hp
Forcst InGame Forcst InGame EFF x34 x34 EFF Sp/Sw Sp/Sw % Hp Hp % Hp Hp
1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All Vehicle Hitpoint information is inTHIS LINK!
Just want to make this as available as possible to all Vehicle purchasers, and crafters in the game.
Seriously, i wish there were more demand for the devs to add in the basic information to the deeds, along with allowing the vehicles to ba named uniquely, i think this is one of the more important issues to be dealth with (not counting vehicle bugs)
1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All Vehicle Hitpoint information is inTHIS LINK!
1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All Vehicle Hitpoint information is inTHIS LINK!
Glad to see there is intererst in this at last.. the following thread is a post i made about 1 or 2 days after the vehicles came out but no one really cared to much about the hit points then.
experimentation perctatate plus .5% added on i.e. if you experiment it to 90% then use 90.5%
Landspeeders
(experimentaion percentage XX.5 x 1500) + 1500 = Hit points
Speeder bikes and swoops.
(experimentaion percentage XX.5 x 1500) + 1000 = Hit points
I've found this simple formula to get me within about +/- 5 hit points on a fairly consitant basis and its easy to remember or just jot down on a peace of paper so you don't need to search a list, though some people like to do that.. i perfer to just keep my calculator handy. an item i use a lot in the game..
Xpilot
Advocate
Posts: 33
Registered: 12-05-2003
PA:
Jedi have killed the game
Server: Valcyn
Nice work I was planning on doing one like this figuring in the resistances also. I noticed a smoking speeder down to about 5% hp when I checked to see who the owner was (was going to do my mechanic duty and tell him it was gonna blowup any minute) I noticed the resists on the bike to be very very low so I pulled out my speeder to compare.
Mine was 30% kinetic and 25% all others
His was 15% kinetic and 7% all others
Wow big difference wish I knew the HP. Well i'm bored grinding tailor so maybe I'll grab some supplies and figure these ratios.
O'e the Hunter E'e Master Chef Master Artisan Vendors located in the Mercadia Crafters Union Mall, Naboo 3181,6244 Chef Boyard E'e stocking Canapes and Brandy Tools ofthe Trade stocking tools and repair kits
1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All Vehicle Hitpoint information is inTHIS LINK!
All great stuff, but will we be able to use it? Do you think they'll announce when the 1500hp crap is fixed?
Will there be any compensation for the the deeds that are out there that may be stuck at 1500hp?
Up until now I was pretty imprest by the game and why not tell a players that they're only getting a 1500hp vehicle because of the bug? Why should Artisans be the only ppl upset over it?
i am having the same problem,a few customers emailed me saying my speeders have dropped in durrability.did something happen to speeders to were the top out at 1500?cause i have a factory crate of ones i made over 80% durrability and the ones i pulled all were below 1500hp
Yeah a new bug has show up with Publish 7 making all vehicles have hit points of 1500 no matter the level of experimentation put into them...
Most of my good vehicles pre patch ended up at 91% and where Factory ran... and even those are showing up as 1500 HAM vehicles...
So good post, hope its useful some time soon... But the Vehicle HAM is a Minnor Issue with the game right now... considering they have a lot of other things to take care of first... Like the Repairing via server boundries... Or How about the fact that Creature Pathing is still screwy so that all these new stormtroopers that have shown up in some cities are stuck all over the place... And they are working hard on changes to the combat system... So I supsect that this is a very minor problem on the SOE books...
Character Name: Chalvooka Professions:Master Swordsman ForgeWorksWebsite A shipwright page in the rough
How do you figure out how many hp your vehicles had to make these charts? Did you attack your vehicles until they were disabled..then said..wow.. 77% has less than 1200HP...etc
JediMindslayer
Community Advocate
Posts: 353
Registered: 12-22-2003
Jayce_J wrote: How do you figure out how many hp your vehicles had to make these charts? Did you attack your vehicles until they were disabled..then said..wow.. 77% has less than 1200HP...etc
I cant quite figure out if this is sarcastic or not.
If you were not trying to be sarcastic, then i suggest you take up a few math classes. At most, only 5 vehicles were required to achieve the stats reflected.
Even then it could be done with 3, leaving the remaining 2 used to proof the theorem.
Jayce_J wrote: How do you figure out how many hp your vehicles had to make these charts? Did you attack your vehicles until they were disabled..then said..wow.. 77% has less than 1200HP...etc
I cant quite figure out if this is sarcastic or not.
If you were not trying to be sarcastic, then i suggest you take up a few math classes. At most, only 5 vehicles were required to achieve the stats reflected.
Even then it could be done with 3, leaving the remaining 2 used to proof the theorem.
I don't think Jayce was being sarcastic. He was asking how you determined how much Hp your vehicles had without destroying them and counting the damage done.
Jayce, when you select a vehicle by clicking on it there is a Target box that pops up. It labels what the object you are targeting is as well as having one or more bars which graphically representation the HAM of the object. With vehicles it will be a single red bar. If you move your cursor over that bar and wait a second, then a pop up will give you the Current/Maximum stats for that bar. The maximum number is the number of Hp for that vehicle.
Don't mean to hijak, but does anyone know if there is a fix (currently on test or in the works) for the bugged vehicle H.P.?
I know it can be considered "not major" but still... it should be fixed as soon as possible, regardless.
New players come all the time, and being stuck on vehicles with such low HAM calls for more frequent repair trips... not fun and can be difficult for those that haven't gotten a good balance of income and expense yet.
Heh, and for an old veteran, it annooys me because now I can only buy a landspeeder with a lousy HAM.
Good thing my other Bikes are vintage hot rods.
So, has anyone seen any word or noticed anything on Test?