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Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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EpiFett
SWG Petty Officer
Posts: 701
Registered: 08-27-2003


PA: SiC
Server: Bria

14 ratings - 5.0 average


For both artisan and customer use.

  • Customers: Know what you are buying!
  • Artisans:  Be honest with what you are selling!


As you may have read, i have tried to provide accurate information regarding vehicle hitpoints in the past.
Since the Devs apparently ran out of time, they forgot to add in the stats for vehicles to the deed displays, as are common now with most other deeds with experimental outputs (Harvesters, Factories, etc...)

This is my latest super-refined dataset i am going to share with you.

While it is not exactly perfect, it is so far the most accurate to date.
Nailing down the Hitpoints formula on vehicles has been challanging

Listed below are 2 sets of information.
The left side is for x34 Landspeeders, the right is for Speederbikes/Swoops.
Within each set, are 2 collumns to the right of the Eff. percentages.
"Forcst" is the result of the Hitpoint calculation using my formula.
"InGame" is what i actually observed In-Game of the last batch of vehicles i made.

As you can see, they are very close... but not perfect.

The formulas i used are:
x34 Landspeeder Hp   =((0.0000005*(x^2)) + (15*x) + 1500)
Speederbike/Swoop Hp =((0.0000005*(x^2)) + (15*x) + 1000)

Without further waiting, here are the HP lists, 0-100% +/-5hp


     Forcst InGame       Forcst InGame
EFF   x34    x34    EFF  Sp/Sw  Sp/Sw
 %     Hp     Hp     %     Hp     Hp
     
  0% (1500) (1500)    0% (1000) (1000)
  1% (1515)           1% (1015)
  2% (1530)           2% (1030)
  3% (1545)           3% (1045)
  4% (1560)           4% (1060)
  5% (1575)           5% (1075)
  6% (1590)           6% (1090)
  7% (1605)           7% (1105)
  8% (1620)           8% (1120)
  9% (1635)           9% (1135)
 10% (1650)          10% (1150)
 11% (1665)          11% (1165)
 12% (1680)          12% (1180) (1182)
 13% (1695)          13% (1195)
 14% (1710)          14% (1210)
 15% (1725)          15% (1225)
 16% (1740)          16% (1240)
 17% (1755)          17% (1255)
 18% (1770)          18% (1270)
 19% (1785)          19% (1285)
 20% (1800)          20% (1300)
 21% (1815)          21% (1315)
 22% (1830)          22% (1330) (1331)
 23% (1845)          23% (1345) (1353)
 24% (1860)          24% (1360)
 25% (1875)          25% (1375)
 26% (1890)          26% (1390)
 27% (1905)          27% (1405)
 28% (1920)          28% (1420)
 29% (1935)          29% (1435)
 30% (1950)          30% (1450)
 31% (1965)          31% (1465)
 32% (1980)          32% (1480)
 33% (1995)          33% (1495)
 34% (2010)          34% (1510)
 35% (2025)          35% (1525)
 36% (2040)          36% (1540)
 37% (2055)          37% (1555) (1563)
 38% (2070)          38% (1570)
 39% (2085)          39% (1585)
 40% (2100)          40% (1600)
 41% (2115)          41% (1615)
 42% (2130)          42% (1630)
 43% (2145)          43% (1645)
 44% (2160)          44% (1660)
 45% (2175)          45% (1675)
 46% (2190)          46% (1690)
 47% (2205)          47% (1705)
 48% (2220)          48% (1720)
 49% (2235)          49% (1735)
 50% (2250)          50% (1750)
 51% (2265)          51% (1765)
 52% (2280)          52% (1780)
 53% (2295)          53% (1795)
 54% (2310)          54% (1810)
 55% (2325)          55% (1825)
 56% (2340)          56% (1840)
 57% (2355)          57% (1855)
 58% (2370)          58% (1870)
 59% (2385)          59% (1885)
 60% (2400)          60% (1900)
 61% (2415)          61% (1915)
 62% (2430) (2431)   62% (1930)
 63% (2445)          63% (1945)
 64% (2460)          64% (1960)
 65% (2475)          65% (1975)
 66% (2490)          66% (1990)
 67% (2505)          67% (2005)
 68% (2520)          68% (2020)
 69% (2535)          69% (2035)
 70% (2550)          70% (2050)
 71% (2565)          71% (2065)
 72% (2580)          72% (2080)
 73% (2595)          73% (2095)
 74% (2610)          74% (2110)
 75% (2625)          75% (2125)
 76% (2640)          76% (2140)
 77% (2655)          77% (2155)
 78% (2670)          78% (2170)
 79% (2685)          79% (2185)
 80% (2700)          80% (2200)
 81% (2715)          81% (2215) (2218)
 82% (2730)          82% (2230)
 83% (2745)          83% (2245)
 84% (2760) (2771)   84% (2260)
 85% (2775)          85% (2275) (2275)
 86% (2790)          86% (2290)
 87% (2805)          87% (2305)
 88% (2820)          88% (2320)
 89% (2835)          89% (2335)
 90% (2850)          90% (2350)
 91% (2865)          91% (2365)
 92% (2880)          92% (2380)
 93% (2895)          93% (2395)
 94% (2910)          94% (2410)
 95% (2925)          95% (2425)
 96% (2940)          96% (2440)
 97% (2955)          97% (2455)
 98% (2970)          98% (2470)
 99% (2985)          99% (2485)
100% (3000) (3000)  100% (2500) (2500)

1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Vehicle Hitpoint information is in THIS LINK!

01-05-2004 10:24 PM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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JediMindslayer
Community Advocate
Posts: 353
Registered: 12-22-2003



WOW

 

This is much more detailed than the one i tried to make, its like you filled in all the blanks for me

 

Thanks!


GATCGATCGATCTCCCTTTCCTTTCAACGGCGGAAGTCATAATAAAGTAAGTGTTTCGGGTTGGGTCTAGAATGAGTATATC
AGATCTCCAGGAGGGAGCATTTCCATTAATGATCGGGTTATCGCCAATACCTCTAGTTATATATTACTCCATCGAGTGATCG
TTCAATACTCGATCGTAGACGTTAAGTCACGGAGTTTCTAGCACCAATTTCAATAATAGCTGAGGATACGAAGCAGCGAGGA
TAATTACCGGGAGGTATAGGATCGCCAAATAATCCTCTAGATTCTTACTCCTTTCCCTGGCGATCACCTAGATCGATCTCTA

01-05-2004 10:40 PM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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Gravitas
SWG Petty Officer
Posts: 107
Registered: 08-05-2003


PA: Independent Trade & Exploration Coalition
Server: Tarquinas


Thanks a lot for this.  Saves us all a lot of hassle

 

Zhoed Moque

 

01-06-2004 01:34 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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Alacrity
Wing Commander
Posts: 696
Registered: 06-26-2003


PA: Sacred Nemesis
Server: Chilastra

3 ratings - 3.6 average


A simpler formula that returns the same results:

Total HP = BaseHP + (Dur% * 1500)

where BaseHP = 1500 for X34s and 1000 for Speederbikes & Swoops

and Dur% = final experimented Durability %

I suspect the differences between the formula and actual values are due to the game rounding off the Durability %.

Amoon Darkflier, Master Artisan, Master Droid Engineer, Master Merchant

Visit Amoon's Automata - Droids and More! Chilastra/Dantooine - in the Nemesis City Marketplace! (-136, 4547; north of the Mining Outpost)

"I find your lack of pants disturbing."

01-06-2004 08:06 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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EpiFett
SWG Petty Officer
Posts: 701
Registered: 08-27-2003


PA: SiC
Server: Bria


Back to the top!

 

Just want to make this as available as possible to all Vehicle purchasers, and crafters in the game.

 

Seriously, i wish there were more demand for the devs to add in the basic information to the deeds, along with allowing the vehicles to ba named uniquely, i think this is one of the more important issues to be dealth with (not counting vehicle bugs)

1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Vehicle Hitpoint information is in THIS LINK!

01-06-2004 06:49 PM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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EpiFett
SWG Petty Officer
Posts: 701
Registered: 08-27-2003


PA: SiC
Server: Bria


Bump!

1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Vehicle Hitpoint information is in THIS LINK!

01-08-2004 07:42 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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buffbc
SWG Petty Officer
Posts: 121
Registered: 07-28-2003


Server: Sunrunner


Awesome work! Thanks for that, it is invaluable - now I can easily explain HP to customers.

Joeble
Master Architect/Master Artisan//Merchant/Pistoleer

01-08-2004 03:14 PM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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JokitoRoyo
SWG Crewman
Posts: 196
Registered: 09-16-2003


PA: BGH
Server: Gorath


Thank You for your detailed post.  Your analytical breakdown has done much to educate me as a consumer.

Pesoj Maub


Master Ranger/Rifleman~Gorath~Krayt Oasis

Big Game Hunters
01-09-2004 04:53 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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Delbert
SWG Petty Officer
Posts: 183
Registered: 07-25-2003


2 ratings - 3.0 average


Glad to see there is intererst in this at last.. the following thread is a post i made about 1 or 2 days after the vehicles came out but no one really cared to much about the hit points then.

http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=24339&highlight=delbert#M24339


I have further refined my formula to this



experimentation perctatate plus .5% added on i.e. if you experiment it to 90% then use 90.5%

Landspeeders

(experimentaion percentage XX.5 x 1500) + 1500 = Hit points

Speeder bikes and swoops.

(experimentaion percentage XX.5 x 1500) + 1000 = Hit points

I've found this simple formula to get me within about +/- 5 hit points on a fairly consitant basis and its easy to remember or just jot down on a peace of paper so you don't need to search a list, though some people like to do that.. i perfer to just keep my calculator handy. an item i use a lot in the game..

DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine

01-09-2004 11:11 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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Xpilot
Advocate
Posts: 33
Registered: 12-05-2003


PA: Jedi have killed the game
Server: Valcyn


Nice work I was planning on doing one like this figuring in the resistances also. I noticed a smoking speeder down to about 5% hp when I checked to see who the owner was (was going to do my mechanic duty and tell him it was gonna blowup any minute) I noticed the resists on the bike to be very very low so I pulled out my speeder to compare.

Mine was 30% kinetic and 25% all others

His was 15% kinetic and 7% all others

Wow big difference wish I knew the HP. Well i'm bored grinding tailor so maybe I'll grab some supplies and figure these ratios.

O'e the Hunter
E'e Master Chef Master Artisan
Vendors located in the Mercadia Crafters Union Mall, Naboo 3181,6244
Chef Boyard E'e stocking Canapes and Brandy
Tools ofthe Trade stocking tools and repair kits

01-09-2004 07:40 PM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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EpiFett
SWG Petty Officer
Posts: 701
Registered: 08-27-2003


PA: SiC
Server: Bria


bump

1024x768 sig._ _ _ _ _ _ _ _ _ _K r i s t a e n _ _ _ R a d l o a y _ _ _ _ _ _ _ _ _ _1024x768 sig.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Artisan _ _ _ _ _ _ Master Merchant _ _ _ _ _ _ Master Droid Engineer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All Vehicle Hitpoint information is in THIS LINK!

01-18-2004 05:56 PM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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ReallyAgoat2
Community Advocate
Posts: 414
Registered: 12-21-2003


PA: 74000+ messages read
Server: Kauri


the resistance goes down as the hp goes down , repair it and it goes back up..... put a heavy sowrdsmen near one and its gone in a hit

heres my sig : .........................Im a grumpy veteran who is not a people person

01-21-2004 11:42 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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stryfex03
Community Advocate
Posts: 397
Registered: 11-15-2003


2 ratings - 3.0 average


If you really want to, you can calculate the percentages from the resources (assuming perfect experimentation).
For example. Speederbike, Ferrous Metal w/ 857 SR, Non-Ferrous w/  804 SR.
 
((857*4800)+(804*1200))/6000 = 846.4 == 84.64% == 2269.6
01-21-2004 12:35 PM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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JediSpam
Wing Commander
Posts: 552
Registered: 06-29-2003


Server: Bria


This must go to the top again...

Sticky it!

Hormel Spam

Whether you're rich or poor, it's nice to have money.
01-29-2004 02:12 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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DedMnWlking
SWG Petty Officer
Posts: 188
Registered: 08-14-2003


Server: None Chosen

2 ratings - 3.0 average




Alacrity wrote:

A simpler formula that returns the same results:

Total HP = BaseHP + (Dur% * 1500)

where BaseHP = 1500 for X34s and 1000 for Speederbikes & Swoops

and Dur% = final experimented Durability %

I suspect the differences between the formula and actual values are due to the game rounding off the Durability %.




In your formula (which works btw) You are just inverting the %. 

My meaning is that if it is say 11% then you formula for a x34 would be TotalHP=1500(11%*1500)

or TotalHP=1500(0.11*1500).

But the double 00 if just of setting the 0.11 .

This is a problem for lazy people or people who don't understand percents.  The solution would be don't use the percent invert.  Just simply use:

TotalHP=BaseHP(experiment number*15)   [in the example just use 11 for 11% or 0.11]

example:

TotalHP=BaseHP(11*15)

of course this is for 11% but you just drop the % mark and multiply 15 and not 1500.  This will generate the same results as your formula.

 

Just trying to simplify the simple,

02-09-2004 12:12 PM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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Mightion
Wing Commander
Posts: 716
Registered: 06-29-2003


Server: Chilastra


Hmmm... no wonder I didn't have much trouble selling the vehicles I experimented to 83/84 percent...

Mightion Defestrana
Master Droid Engineer, Master Artisan, Master Marksman
Chilastra Server
Mightion Corporation Droid Sanctuary
5508, 5731, Clear Water Plains, Naboo

02-09-2004 01:41 PM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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AkashaMoonshadow
SWG Crewman
Posts: 94
Registered: 09-24-2003


PA: StormHaven
Server: Tempest


Thanks for this!

*Y*Akasha Moonshadow ~*Y*~Stormhaven, Naboo*Y*
Show Room -660 5700 | Custom Fashion & Fine Jewelry | Wedding Services
~*Y*~Unique Boutique *Y*Enchanted Beginnings ~*Y*~
02-18-2004 04:33 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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Amatron
SWG Crewman
Posts: 29
Registered: 09-11-2003


Server: Valcyn


All great stuff, but will we be able to use it?  Do you think they'll announce when the 1500hp crap is fixed?

Will there be any compensation for the the deeds that are out there that may be stuck at 1500hp?

Up until now I was pretty imprest by the game and why not tell a players that they're only getting a 1500hp vehicle because of the bug?  Why should Artisans be the only ppl upset over it?

02-20-2004 11:37 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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MadcowwithSARS
Squadron Leader
Posts: 1449
Registered: 07-20-2003


PA: Gigantus Erectus
Server: Ahazi


i am having the same problem,a few customers emailed me saying my speeders have dropped in durrability.did something happen to speeders to were the top out at 1500?cause i have a factory crate of ones i made over 80% durrability and the ones i pulled all were below 1500hp

 

Vorin Ebonflame(Ahazi)

02-23-2004 07:40 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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Jordan_Karr
Wing Commander
Posts: 1491
Registered: 06-26-2003


PA: Shadow Force Squadron/SFS
Server: Eclipse

2 ratings - 3.0 average


Yeah a new bug has show up with Publish 7 making all vehicles have hit points of 1500 no matter the level of experimentation put into them...
 
Most of my good vehicles pre patch ended up at 91% and where Factory ran... and even those are showing up as 1500 HAM vehicles...
 
So good post, hope its useful some time soon... But the Vehicle HAM is a Minnor Issue with the game right now... considering they have a lot of other things to take care of first... Like the Repairing via server boundries... Or How about the fact that Creature Pathing is still screwy so that all these new stormtroopers that have shown up in some cities are stuck all over the place...  And they are working hard on changes to the combat system... So I supsect that this is a very minor problem on the SOE books... 

Character Name: Chalvooka
Professions:Master Swordsman
ForgeWorksWebsite A shipwright page in the rough

02-23-2004 11:37 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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Jayce_J
SWG Crewman
Posts: 328
Registered: 10-14-2003


Server: Bria


How do you figure out how many hp your vehicles had to make these charts?  Did you attack your vehicles until they were disabled..then said..wow.. 77% has less than 1200HP...etc
03-06-2004 06:59 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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JediMindslayer
Community Advocate
Posts: 353
Registered: 12-22-2003





Jayce_J wrote:
How do you figure out how many hp your vehicles had to make these charts? Did you attack your vehicles until they were disabled..then said..wow.. 77% has less than 1200HP...etc




I cant quite figure out if this is sarcastic or not.

If you were not trying to be sarcastic, then i suggest you take up a few math classes.
At most, only 5 vehicles were required to achieve the stats reflected.

Even then it could be done with 3, leaving the remaining 2 used to proof the theorem.


GATCGATCGATCTCCCTTTCCTTTCAACGGCGGAAGTCATAATAAAGTAAGTGTTTCGGGTTGGGTCTAGAATGAGTATATC
AGATCTCCAGGAGGGAGCATTTCCATTAATGATCGGGTTATCGCCAATACCTCTAGTTATATATTACTCCATCGAGTGATCG
TTCAATACTCGATCGTAGACGTTAAGTCACGGAGTTTCTAGCACCAATTTCAATAATAGCTGAGGATACGAAGCAGCGAGGA
TAATTACCGGGAGGTATAGGATCGCCAAATAATCCTCTAGATTCTTACTCCTTTCCCTGGCGATCACCTAGATCGATCTCTA

03-07-2004 12:30 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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TexfireGCC
SWG Petty Officer
Posts: 51
Registered: 07-11-2003


PA: Kell Dragons
Server: Tarquinas




JediMindslayer wrote:


Jayce_J wrote:
How do you figure out how many hp your vehicles had to make these charts? Did you attack your vehicles until they were disabled..then said..wow.. 77% has less than 1200HP...etc




I cant quite figure out if this is sarcastic or not.

If you were not trying to be sarcastic, then i suggest you take up a few math classes.
At most, only 5 vehicles were required to achieve the stats reflected.

Even then it could be done with 3, leaving the remaining 2 used to proof the theorem.

I don't think Jayce was being sarcastic.  He was asking how you determined how much Hp your vehicles had without destroying them and counting the damage done. 

Jayce, when you select a vehicle by clicking on it there is a Target box that pops up.  It labels what the object you are targeting is as well as having one or more bars which graphically representation the HAM of the object.  With vehicles it will be a single red bar.  If you move your cursor over that bar and wait a second, then a pop up will give you the Current/Maximum stats for that bar.  The maximum number is the number of Hp for that vehicle.

Tex


 

03-07-2004 08:19 AM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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RaqlinDredd
Advisor
Posts: 2
Registered: 03-13-2004


PA: House Lymbo
Server: Chilastra


Nice post.

_____________________________________


Raqlin D'Redd
Up and coming Rebel
Marksman 2-3-2-2
Scout 3-0-3-1

03-13-2004 05:48 PM   Report Abuse to a Moderator
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Re: Ultimate Vehicle Hitpoint Dataset, accurate to (+/-) 11hp
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omadnay
Wing Commander
Posts: 885
Registered: 06-26-2003



Nice post
 
Don't mean to hijak, but does anyone know if there is a fix (currently on test or in the works) for the bugged vehicle H.P.?
I know it can be considered "not major" but still... it should be fixed as soon as possible, regardless.
 
New players come all the time, and being stuck on vehicles with such low HAM calls for more frequent repair trips... not fun and can be difficult for those that haven't gotten a good balance of income and expense yet.
Heh, and for an old veteran, it annooys me because now I can only buy a landspeeder with a lousy HAM.
Good thing my other Bikes are vintage hot rods.
 
So, has anyone seen any word or noticed anything on Test?
 
 
- Omadda Szool
03-13-2004 11:52 PM   Report Abuse to a Moderator
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