station.com Sign In / Change User Join Free Why Join? Sony Online Entertainment
  Games Community Store My Account Help
Star Wars Galaxies
Architect
Login  ·  Help
Jump to Page:   1 · 2 · 3  |  Next Page
  Reply  

Current Top 5 Issues ....as of 10.27.04 .... rough draft....   [ Edited ]
Options     
Dvnce
Architect Correspondent
Posts: 3559
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath

2 ratings - 5.0 average


Ok this is what I have put together based on what I have been reading.. I will smooth this out over the next day or so and submit this to the devs...   I wanted to let you guys see what I am interpreting and give oportunity for you to add feed back ..  Let me know what you think... ( and yes i know there are some spelling errors.. )
 
thanks.. 
Condensed list... 
 
Issue 1) viability of the Architect Market.
Issue 2) furniture colorization
Issue 3) Resource and Crate stack limit Increases
    Sub Issue 3a. Ore mining Units need to stack.....
    Sub Issue 3b. Stacking needs to be enabled for Ore Mining Units...
    Sub Issue 3c. stacking limits need to be increased on Ore Mining Units to more than 1.
    Sub Issue 3d.  Please do not forget about the Ore Mining Units.... 
Issue 4) Role in the GCW
Issue 5) Varity of Structures
 
Expanded Discription.. 
 
Issue 1)
 With no Decay in our Products the rate Demand for our Product Slows Dramatically as people obtain more of our products Many servers are already reaching Saturation and Architects are in no way making the money they once used to.. This makes it very hard for New Architects to compete since most people that can sustain them selves are the already established crafters. 
 
Solution..
        Introduce some sort of Decay at least on objects that technically have moving parts..  ( factories and harvesters ) The Decay would not have to be rapid to be sufficient. this would also open the door to allowing resource quality to matter on more of our products and give crafters another element to experiment on to improve condition of their products.
         Add more items.  It would be nice to have quests that would give architects limited use schematics for different furnitures.  this should not be too hard to implement since there are many unobtainable/uncraftable furnitures ingame already.  and already there is a temporiry system ingame with the Bestine Painting system to introduce limited use Painting Schematics into the game..  a similar system could be set up and spread out throughout the galaxy to give architects the ability to redo quests to get new items to craft getting them out of their workshops everynow and then to explore the galaxy.  also an item that could be considered is loot or again quest reward that would be optional componants to better existing componants to make better Harvesters / factories..  ( ie.. advanced Mining Unit.. etc.. )
 
Issue 2)
            It was the Development team that brought the idea of furniture colorization which we of course loved..  We have gone and polled hundreds of people and we want this feature and we want it to be implemented as a step in the crafting process similar to the way tailors choose their colors for their clothes...
 
Issue 3)
             This has been an issue since the beginning of time.  with the resource demands an architects ( and now shipwrights ) the current limits on resources and crate stacks hinder the playing of these professions.  We are limited on our immersion by only being able to have houses with resources.. instead of being able to decorate our own houses..   also. with the random limits on Crate stacks it makes crafting with more of a tedious chore than enjoyment.   ALL items ( especially Ore mining Units ) that are created in a factory should have a stack limit of 100... and all items that have identical serial numbers should be restackable...  this would also open the door for merchants to be able to put stacks of an item on their vendor and set up a Per Unit Pricing system as well.. 
 
Issue 4)
          As of now crafters have no direct role in the GCW.  there is no reason why for faction points a person cant buy a one use schematic from the faction recruiters and have the oppropriate faction alligned crafter craft that item for them.  ( In austin I do believe I gave a workable solution for every concern the devs had with this type of a system ) This would help the commerce viablility of every craft.. and promote more starwarzy emersion by having crafters be able to expirement on and make actual good quality faction equipment.  This also opens the doors to having new Faction items introduced into the game as well.   This also opens the door for crafters to have in Seige roles too by being able to do repairs and whatnot of equipment.
 
Issue 5)
              right now..  there is very little in differences between Corellian and Generic structures... After a year I do believe it is time for some new floorplans and new structures.  variety is always a plus.  each planet should have more housing options there are floorplans already created that could have a new exterior skin put on them.  Also there are some great Cross profession structures that have been suggested that would be great to get into the game..  ( IE..  the Creature Handlers Corral Idea enableing them to have a "barn" type structure to store their pets, Malls...  Crafter Workshops.. etc etc.. .) We in the architect community have a huge list of ideas that we would love to see why cant we see at least one new specialized structure every few months? 

Message Edited by Dvnce on 10-28-2004 11:26 AM

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
10-27-2004 07:16 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
seline
Advisor
Posts: 224
Registered: 03-10-2004


1 rating - 5.0 average


Please add this thread http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=68208 
to #5 issue.
10-27-2004 07:31 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Cigny123
Advocate
Posts: 56
Registered: 11-21-2003


PA: TGi
Server: Chilastra

1 rating - 5.0 average




seline wrote:
Please add this thread http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=68208 
to #5 issue.





Seconds that! Though note that this issue is in the first section, but it still needs to be addressed.

Chilastra - Jel Mobu (Master Pistoleer, Master Architect, Master Artisan)

10-27-2004 10:05 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....   [ Edited ]
Options     
gera
Community Veteran
Posts: 1074
Registered: 07-20-2004





Cigny123 wrote:


seline wrote:
Please add this thread http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=68208 
to #5 issue.





Seconds that! Though note that this issue is in the first section, but it still needs to be addressed.


Variety of Structures might mean a lot for people who makes buildings, installations, but variety of 'missing schematics' is a BIG issue for interior designers. Those are already in game furnitures and not needing extra work.

Tailors had those in their top-5 list (and new schematics) in same topic of issues and they got them, why not we? Besides, I don't think we need quests to do furnitures that are already in many places.

Kindly regards...

 

 

Message Edited by gera on 10-27-2004 10:27 PM


A billion robot lives is about to be extinguished. Oh, the Jedis are going to feel this one...
10-27-2004 10:25 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Bandola
Squadron Leader
Posts: 2322
Registered: 09-14-2003


Server: Bria


Issue 1) viability of the Architect Market.
Issue 2) furniture colorization
Issue 3) Resource and Crate stack limit Increases
Issue 4) Role in the GCW
Issue 5) Varity of Structures
 
Well, yes, but....
 
What about OMUs !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


__________________________________________________________
Bandola Da'Gear
Master Architect, Master Merchant
(RETIRED)
10-27-2004 11:10 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Elyssa
Merchant Correspondent
Posts: 2161
Registered: 07-08-2004


PA: Crazy Durni, Inc
Server: Gorath

2 ratings - 5.0 average


I'm still concerned that furniture color during crafting (without the ability to re-color post-craft) will put an end to factory production of furniture.
I don't envy tailors that have to produce 6 billion of everything by hand just to offer a variety of colors.

------
Elyssa Alexander
Master Architect/Artisan/Merchant
Shop Crazy Durni, Inc.
Just south of the Coronet Starport (-188 -5506 Gorath)

10-27-2004 11:13 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Dvnce
Architect Correspondent
Posts: 3559
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath




Bandola wrote:
Issue 1) viability of the Architect Market.
Issue 2) furniture colorization
Issue 3) Resource and Crate stack limit Increases
Issue 4) Role in the GCW
Issue 5) Varity of Structures
 
Well, yes, but....
 
What about OMUs !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



umm.. hehe...

Issue 3)
             This has been an issue since the beginning of time.  with the resource demands an architects ( and now shipwrights ) the current limits on resources and crate stacks hinder the playing of these professions.  We are limited on our immersion by only being able to have houses with resources.. instead of being able to decorate our own houses..   also. with the random limits on Crate stacks it makes crafting with more of a tedious chore than enjoyment.   ALL items ( especially Ore mining Units ) that are created in a factory should have a stack limit of 100... and all items that have identical serial numbers should be restackable...  this would also open the door for merchants to be able to put stacks of an item on their vendor and set up a Per Unit Pricing system as well.. 

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
10-27-2004 11:45 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Bandola
Squadron Leader
Posts: 2322
Registered: 09-14-2003


Server: Bria


OOOPS ! I didn't read the details properly because I thought I knew the history. Sorry


__________________________________________________________
Bandola Da'Gear
Master Architect, Master Merchant
(RETIRED)
10-27-2004 11:47 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....   [ Edited ]
Options     
Anthemion
SWG Crewman
Posts: 367
Registered: 09-09-2003


Server: Radiant


issue three..

Also, I suggest the ability to restack, or even stack items where it doesn't matter which one you use. Turbines and structure modules for example.

When you work up through archy you could make stacks of turbines or something and sell to the masters. Most importantly the more stacking we can do the less load on the precious database _

Message Edited by Anthemion on 10-27-2004 11:48 PM

ZeldereX


If you seek the truth, you will find it.

If you let someone tell you the truth, you will never know it.
10-27-2004 11:47 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Dvnce
Architect Correspondent
Posts: 3559
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath




gera wrote:


Cigny123 wrote:


seline wrote:
Please add this thread http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=68208 
to #5 issue.





Seconds that! Though note that this issue is in the first section, but it still needs to be addressed.


Variety of Structures might mean a lot for people who makes buildings, installations, but variety of 'missing schematics' is a BIG issue for interior designers. Those are already in game furnitures and not needing extra work.

Tailors had those in their top-5 list (and new schematics) in same topic of issues and they got them, why not we? Besides, I don't think we need quests to do furnitures that are already in many places.

Kindly regards...

 

 

Message Edited by gera on 10-27-2004 10:27 PM



Issue 1)
 With no Decay in our Products the rate Demand for our Product Slows Dramatically as people obtain more of our products Many servers are already reaching Saturation and Architects are in no way making the money they once used to.. This makes it very hard for New Architects to compete since most people that can sustain them selves are the already established crafters. 
 
Solution..
        Introduce some sort of Decay at least on objects that technically have moving parts..  ( factories and harvesters ) The Decay would not have to be rapid to be sufficient. this would also open the door to allowing resource quality to matter on more of our products and give crafters another element to experiment on to improve condition of their products.
         Add more items.  It would be nice to have quests that would give architects limited use schematics for different furnitures.  this should not be too hard to implement since there are many unobtainable/uncraftable furnitures ingame already.  and already there is a temporiry system ingame with the Bestine Painting system to introduce limited use Painting Schematics into the game..  a similar system could be set up and spread out throughout the galaxy to give architects the ability to redo quests to get new items to craft getting them out of their workshops everynow and then to explore the galaxy.  also an item that could be considered is loot or again quest reward that would be optional componants to better existing componants to make better Harvesters / factories..  ( ie.. advanced Mining Unit.. etc.. )

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
10-27-2004 11:47 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Dvnce
Architect Correspondent
Posts: 3559
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath




Anthemion wrote:

Bandola wrote:
Issue 1) viability of the Architect Market.
Issue 2) furniture colorization
Issue 3) Resource and Crate stack limit Increases
Issue 4) Role in the GCW
Issue 5) Varity of Structures
Well, yes, but....
What about OMUs !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




Um, issue three..

Also, I suggest the ability to restack, or even stack items where it doesn't matter which one you use. Turbines and structure modules for example.

When you work up through archy you could make stacks of turbines or something and sell to the masters. Most importantly the more stacking we can do the less load on the precious database _

Issue 3)
             This has been an issue since the beginning of time.  with the resource demands an architects ( and now shipwrights ) the current limits on resources and crate stacks hinder the playing of these professions.  We are limited on our immersion by only being able to have houses with resources.. instead of being able to decorate our own houses..   also. with the random limits on Crate stacks it makes crafting with more of a tedious chore than enjoyment.   ALL items ( especially Ore mining Units ) that are created in a factory should have a stack limit of 100... and all items that have identical serial numbers should be restackable...  this would also open the door for merchants to be able to put stacks of an item on their vendor and set up a Per Unit Pricing system as well.. 

 

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
10-27-2004 11:48 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Elyssa
Merchant Correspondent
Posts: 2161
Registered: 07-08-2004


PA: Crazy Durni, Inc
Server: Gorath


heheh
Nobody ever reads the fine print. 

------
Elyssa Alexander
Master Architect/Artisan/Merchant
Shop Crazy Durni, Inc.
Just south of the Coronet Starport (-188 -5506 Gorath)

10-27-2004 11:49 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Dvnce
Architect Correspondent
Posts: 3559
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath




Elyssa wrote:
heheh
Nobody ever reads the fine print. 



maybe that is why the devs have not understood what we want...   hehe.. actually we really cant complain we had a decent chunk of our issues addressed compared to other professions...

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
10-27-2004 11:51 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....   [ Edited ]
Options     
Dvnce
Architect Correspondent
Posts: 3559
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath


Bah .. Lithium....

Message Edited by Dvnce on 10-27-2004 11:51 PM

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
10-27-2004 11:51 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....   [ Edited ]
Options     
gera
Community Veteran
Posts: 1074
Registered: 07-20-2004


1 rating - 5.0 average




Dvnce wrote:


 It would be nice to have quests that would give architects limited use schematics for different furnitures.  this should not be too hard to implement since there are many unobtainable/uncraftable furnitures ingame already

 



The thing I point at, those are things we should NOT NEED to do a quest..Tailors did not do quests to get those items already.  Because preparing background of a quest, may take long time for a few number of things. And we all saw what happened with entertainer quests and village quests. Bugs, errors and stuff. It is so much easier for devs to put requirements on those schematics and add them to our list in just one shot.

Thanks...

 

Message Edited by gera on 10-28-2004 12:09 AM


A billion robot lives is about to be extinguished. Oh, the Jedis are going to feel this one...
10-27-2004 11:57 PM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....   [ Edited ]
Options     
Anthemion
SWG Crewman
Posts: 367
Registered: 09-09-2003


Server: Radiant

1 rating - 5.0 average


good stuff!

Suggest:
*refer to "missing schematics" directly
*add Archy product to the maintanance process of structures.
*issue 4 Can we craft/repair turrets for the bases. Or make components for them...

That's all I got.

Sleepy on the east coast.
/wave

Message Edited by Anthemion on 10-28-2004 12:01 AM

ZeldereX


If you seek the truth, you will find it.

If you let someone tell you the truth, you will never know it.
10-28-2004 12:00 AM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Kristania
Squadron Leader
Posts: 763
Registered: 07-15-2003


PA: wrath
Server: Intrepid


What ever happened to structures item limits?
The set up is insane as is their initial answer why they wouldnt change it.
Was said at one time it was a data base issue....ppl are still going to collect the stuff..difference is instead of stacking more inside one structure , the end of havng to buy additional houses and factories strictly for storage...then that clutters up the landscape. I mean why should a pa hall only hold same amount of items as a large house? higher stackig of same name resources would only help a small percent but would be a help but armorsmith, chef and doctors (and maybe arch not sure guys as havent done that one) use a massive variety of resources. anyhoo just wondered as havent seen it mentioned.

Live With Honor
Sashalanda Master Dancer / Master swords

Myki Master Medic / master tka/master doc

10-28-2004 03:45 AM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
GummiShooter
Pilot
Posts: 1029
Registered: 02-10-2004





Elyssa wrote:
I'm still concerned that furniture color during crafting (without the ability to re-color post-craft) will put an end to factory production of furniture.
I don't envy tailors that have to produce 6 billion of everything by hand just to offer a variety of colors.



I agree with this completely.

Maybe we could have two options. The Architect can color furniture when crafting it, and the customer can (re-)paint it with Furniture Paint. With the first option, the customer saves cash on Paint, but (s)he has to wait until the Architect has time to craft the item. With the second option, the customer has to spend cash on Paint, but can paint and re-paint his/her furniture at his/her convenience. Painting furniture works the same way as painting your vehicle.

So not only do we (probably) get more revenue with new colored furniture, we also get a steady revenue from the sale of Furniture Paint.

Jayden Matan

Ahazi | Tatooine | Bestine | -3150 -3700
Harvesters & Factories Houses & City Structures Furniture & Paintings Crafting Stations
10-28-2004 04:19 AM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Elyssa
Merchant Correspondent
Posts: 2161
Registered: 07-08-2004


PA: Crazy Durni, Inc
Server: Gorath


A "Furniture Customization Kit" would fit the bill nicely.

------
Elyssa Alexander
Master Architect/Artisan/Merchant
Shop Crazy Durni, Inc.
Just south of the Coronet Starport (-188 -5506 Gorath)

10-28-2004 10:06 AM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Dvnce
Architect Correspondent
Posts: 3559
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath




Elyssa wrote:
A "Furniture Customization Kit" would fit the bill nicely.



Not really ... the idea of having it color crafting..  is that people change tastes all the time... and we wan t them coming back to us for more furniture not kits..  ( vehicle customization kits dont work well at making money for the crafter.. ) 

also with the crafting involved and making it something that the crafter has to do while the make it opens the door for further emersion for those that enjoy playing the ture Interior Decorator Role... 

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
10-28-2004 10:37 AM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Elyssa
Merchant Correspondent
Posts: 2161
Registered: 07-08-2004


PA: Crazy Durni, Inc
Server: Gorath


My biggest concern is not being able to make furniture in crates anymore.
To me, that would be a bigger game killer than non-colorable furniture.
As it is, I can make 100 couches.
I have no interest in making 100 red couches, 100 blue couches, 100 green couches, 100 yellow couches, etc, etc, etc... just to have a decent stock of what people want to buy.
That doesn't even take the trim color into account.

------
Elyssa Alexander
Master Architect/Artisan/Merchant
Shop Crazy Durni, Inc.
Just south of the Coronet Starport (-188 -5506 Gorath)

10-28-2004 10:50 AM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Pawlin
Squadron Leader
Posts: 5307
Registered: 08-01-2003


PA: Triad
Server: Kettemoor


Looks fine to me.  ONly thing I might change is to emphasize the OMU's more in item #3. 
 
Even put it in the title like:
 
Issue 3) Resource and Crate stack limit Increases, especially OMUs.
 

Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Home office in Crimson Flats, Talus (-4425, -4400)
Harvesters - Triad Coronet Mall just outside Coronet (-177, -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources at Talus (-639, -3058), West of Daeric.

10-28-2004 11:03 AM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Dvnce
Architect Correspondent
Posts: 3559
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath




Elyssa wrote:
My biggest concern is not being able to make furniture in crates anymore.
To me, that would be a bigger game killer than non-colorable furniture.
As it is, I can make 100 couches.
I have no interest in making 100 red couches, 100 blue couches, 100 green couches, 100 yellow couches, etc, etc, etc... just to have a decent stock of what people want to buy.
That doesn't even take the trim color into account.



well...  you can just offer one color.. that would be no different than what you have now..  the key is there are many people that can and would like to make a vialbe income on JUST furniture..  however..  furniture has no decay..  so once people have their furniture no need to buy again..   the biggest reason people change their clothes ( in game ) is to change color scheme..   thus the tailor market does decent because they have to go buy new clothes instead of a color kit..  also when they go look for a certain peice of clothing in a color they want.. most people end up buying more than what they were going after...   something that if they only had to buy a dye kit they would not be inclined to do.. 

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
10-28-2004 11:23 AM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Anthemion
SWG Crewman
Posts: 367
Registered: 09-09-2003


Server: Radiant




Elyssa wrote:
My biggest concern is not being able to make furniture in crates anymore.
To me, that would be a bigger game killer than non-colorable furniture.
As it is, I can make 100 couches.
I have no interest in making 100 red couches, 100 blue couches, 100 green couches, 100 yellow couches, etc, etc, etc... just to have a decent stock of what people want to buy.
That doesn't even take the trim color into account.





/agree

If we were to have colored furniture we would have to give up on the idea of a funrniture vendor with every possible piece of crafted furniture. On the other hand, this is what tailors have to deal with and I think armorsmiths as well. We wold then have to sell color corridnated sets of furniture....

We just can't put up a sign for master architect selling everything if/when color hits us.

ZeldereX


If you seek the truth, you will find it.

If you let someone tell you the truth, you will never know it.
10-28-2004 11:23 AM   Report Abuse to a Moderator
  Reply  

Re: Current Top 5 Issues ....as of 10.27.04 .... rough draft....
Options     
Dvnce
Architect Correspondent
Posts: 3559
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath


there emphasised the Ore mining units a tad bit more....

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
10-28-2004 11:26 AM   Report Abuse to a Moderator
Jump to Page:   1 · 2 · 3  |  Next Page