Ok this is what I have put together based on what I have been reading.. I will smooth this out over the next day or so and submit this to the devs... I wanted to let you guys see what I am interpreting and give oportunity for you to add feed back .. Let me know what you think... ( and yes i know there are some spelling errors.. )
thanks..
Condensed list...
Issue 1) viability of the Architect Market. Issue 2) furniture colorization Issue 3) Resource and Crate stack limit Increases
Sub Issue 3a. Ore mining Units need to stack.....
Sub Issue 3b. Stacking needs to be enabled for Ore Mining Units...
Sub Issue 3c. stacking limits need to be increased on Ore Mining Units to more than 1.
Sub Issue 3d. Please do not forget about the Ore Mining Units.... Issue 4) Role in the GCW Issue 5) Varity of Structures
Expanded Discription..
Issue 1)
With no Decay in our Products the rate Demand for our Product Slows Dramatically as people obtain more of our products Many servers are already reaching Saturation and Architects are in no way making the money they once used to.. This makes it very hard for New Architects to compete since most people that can sustain them selves are the already established crafters.
Solution.. Introduce some sort of Decay at least on objects that technically have moving parts.. ( factories and harvesters ) The Decay would not have to be rapid to be sufficient. this would also open the door to allowing resource quality to matter on more of our products and give crafters another element to experiment on to improve condition of their products. Add more items. It would be nice to have quests that would give architects limited use schematics for different furnitures. this should not be too hard to implement since there are many unobtainable/uncraftable furnitures ingame already. and already there is a temporiry system ingame with the Bestine Painting system to introduce limited use Painting Schematics into the game.. a similar system could be set up and spread out throughout the galaxy to give architects the ability to redo quests to get new items to craft getting them out of their workshops everynow and then to explore the galaxy. also an item that could be considered is loot or again quest reward that would be optional componants to better existing componants to make better Harvesters / factories.. ( ie.. advanced Mining Unit.. etc.. )
Issue 2) It was the Development team that brought the idea of furniture colorization which we of course loved.. We have gone and polled hundreds of people and we want this feature and we want it to be implemented as a step in the crafting process similar to the way tailors choose their colors for their clothes...
Issue 3) This has been an issue since the beginning of time. with the resource demands an architects ( and now shipwrights ) the current limits on resources and crate stacks hinder the playing of these professions. We are limited on our immersion by only being able to have houses with resources.. instead of being able to decorate our own houses.. also. with the random limits on Crate stacks it makes crafting with more of a tedious chore than enjoyment. ALL items ( especially Ore mining Units ) that are created in a factory should have a stack limit of 100... and all items that have identical serial numbers should be restackable... this would also open the door for merchants to be able to put stacks of an item on their vendor and set up a Per Unit Pricing system as well..
Issue 4) As of now crafters have no direct role in the GCW. there is no reason why for faction points a person cant buy a one use schematic from the faction recruiters and have the oppropriate faction alligned crafter craft that item for them. ( In austin I do believe I gave a workable solution for every concern the devs had with this type of a system ) This would help the commerce viablility of every craft.. and promote more starwarzy emersion by having crafters be able to expirement on and make actual good quality faction equipment. This also opens the doors to having new Faction items introduced into the game as well. This also opens the door for crafters to have in Seige roles too by being able to do repairs and whatnot of equipment.
Issue 5) right now.. there is very little in differences between Corellian and Generic structures... After a year I do believe it is time for some new floorplans and new structures. variety is always a plus. each planet should have more housing options there are floorplans already created that could have a new exterior skin put on them. Also there are some great Cross profession structures that have been suggested that would be great to get into the game.. ( IE.. the Creature Handlers Corral Idea enableing them to have a "barn" type structure to store their pets, Malls... Crafter Workshops.. etc etc.. .) We in the architect community have a huge list of ideas that we would love to see why cant we see at least one new specialized structure every few months?
Message Edited by Dvnce on 10-28-200411:26 AM
Imaka QuHurl
Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
gera
Community Veteran
Posts: 1074
Registered: 07-20-2004
Cigny123 wrote:
seline wrote:
Please add this thread http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=68208
to #5 issue.
Seconds that! Though note that this issue is in the first section, but it still needs to be addressed.
Variety of Structures might mean a lot for people who makes buildings, installations, but variety of 'missing schematics' is a BIG issue for interior designers. Those are already in game furnitures and not needing extra work.
Tailors had those in their top-5 list (and new schematics) in same topic of issues and they got them, why not we? Besides, I don't think we need quests to do furnitures that are already in many places.
Kindly regards...
Message Edited by gera on 10-27-200410:27 PM
A billion robot lives is about to be extinguished. Oh, the Jedis are going to feel this one...
Issue 1) viability of the Architect Market. Issue 2) furniture colorization Issue 3) Resource and Crate stack limit Increases Issue 4) Role in the GCW Issue 5) Varity of Structures
Well, yes, but....
What about OMUs !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm still concerned that furniture color during crafting (without the ability to re-color post-craft) will put an end to factory production of furniture.
I don't envy tailors that have to produce 6 billion of everything by hand just to offer a variety of colors.
------ Elyssa Alexander Master Architect/Artisan/Merchant Shop Crazy Durni, Inc. Just south of the Coronet Starport (-188 -5506 Gorath)
Issue 1) viability of the Architect Market. Issue 2) furniture colorization Issue 3) Resource and Crate stack limit Increases Issue 4) Role in the GCW Issue 5) Varity of Structures
Well, yes, but....
What about OMUs !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
umm.. hehe...
Issue 3) This has been an issue since the beginning of time. with the resource demands an architects ( and now shipwrights ) the current limits on resources and crate stacks hinder the playing of these professions. We are limited on our immersion by only being able to have houses with resources.. instead of being able to decorate our own houses.. also. with the random limits on Crate stacks it makes crafting with more of a tedious chore than enjoyment. ALL items ( especially Ore mining Units ) that are created in a factory should have a stack limit of 100... and all items that have identical serial numbers should be restackable... this would also open the door for merchants to be able to put stacks of an item on their vendor and set up a Per Unit Pricing system as well..
Imaka QuHurl
Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
Also, I suggest the ability to restack, or even stack items where it doesn't matter which one you use. Turbines and structure modules for example.
When you work up through archy you could make stacks of turbines or something and sell to the masters. Most importantly the more stacking we can do the less load on the precious database _
Please add this thread http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=68208
to #5 issue.
Seconds that! Though note that this issue is in the first section, but it still needs to be addressed.
Variety of Structures might mean a lot for people who makes buildings, installations, but variety of 'missing schematics' is a BIG issue for interior designers. Those are already in game furnitures and not needing extra work.
Tailors had those in their top-5 list (and new schematics) in same topic of issues and they got them, why not we? Besides, I don't think we need quests to do furnitures that are already in many places.
Kindly regards...
Message Edited by gera on 10-27-200410:27 PM
Issue 1)
With no Decay in our Products the rate Demand for our Product Slows Dramatically as people obtain more of our products Many servers are already reaching Saturation and Architects are in no way making the money they once used to.. This makes it very hard for New Architects to compete since most people that can sustain them selves are the already established crafters.
Solution.. Introduce some sort of Decay at least on objects that technically have moving parts.. ( factories and harvesters ) The Decay would not have to be rapid to be sufficient. this would also open the door to allowing resource quality to matter on more of our products and give crafters another element to experiment on to improve condition of their products. Add more items. It would be nice to have quests that would give architects limited use schematics for different furnitures. this should not be too hard to implement since there are many unobtainable/uncraftable furnitures ingame already. and already there is a temporiry system ingame with the Bestine Painting system to introduce limited use Painting Schematics into the game.. a similar system could be set up and spread out throughout the galaxy to give architects the ability to redo quests to get new items to craft getting them out of their workshops everynow and then to explore the galaxy. also an item that could be considered is loot or again quest reward that would be optional componants to better existing componants to make better Harvesters / factories.. ( ie.. advanced Mining Unit.. etc.. )
Imaka QuHurl
Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
Issue 1) viability of the Architect Market. Issue 2) furniture colorization Issue 3) Resource and Crate stack limit Increases Issue 4) Role in the GCW Issue 5) Varity of Structures
Well, yes, but....
What about OMUs !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Um, issue three..
Also, I suggest the ability to restack, or even stack items where it doesn't matter which one you use. Turbines and structure modules for example.
When you work up through archy you could make stacks of turbines or something and sell to the masters. Most importantly the more stacking we can do the less load on the precious database _
Issue 3) This has been an issue since the beginning of time. with the resource demands an architects ( and now shipwrights ) the current limits on resources and crate stacks hinder the playing of these professions. We are limited on our immersion by only being able to have houses with resources.. instead of being able to decorate our own houses.. also. with the random limits on Crate stacks it makes crafting with more of a tedious chore than enjoyment. ALL items ( especially Ore mining Units ) that are created in a factory should have a stack limit of 100... and all items that have identical serial numbers should be restackable... this would also open the door for merchants to be able to put stacks of an item on their vendor and set up a Per Unit Pricing system as well..
Imaka QuHurl
Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
maybe that is why the devs have not understood what we want... hehe.. actually we really cant complain we had a decent chunk of our issues addressed compared to other professions...
Imaka QuHurl
Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
gera
Community Veteran
Posts: 1074
Registered: 07-20-2004
Dvnce wrote:
It would be nice to have quests that would give architects limited use schematics for different furnitures. this should not be too hard to implement since there are many unobtainable/uncraftable furnitures ingame already.
The thing I point at, those are things we should NOT NEED to do a quest..Tailors did not do quests to get those items already. Because preparing background of a quest, may take long time for a few number of things. And we all saw what happened with entertainer quests and village quests. Bugs, errors and stuff. It is so much easier for devs to put requirements on those schematics and add them to our list in just one shot.
Thanks...
Message Edited by gera on 10-28-200412:09 AM
A billion robot lives is about to be extinguished. Oh, the Jedis are going to feel this one...
Suggest: *refer to "missing schematics" directly *add Archy product to the maintanance process of structures. *issue 4 Can we craft/repair turrets for the bases. Or make components for them...
The set up is insane as is their initial answer why they wouldnt change it.
Was said at one time it was a data base issue....ppl are still going to collect the stuff..difference is instead of stacking more inside one structure , the end of havng to buy additional houses and factories strictly for storage...then that clutters up the landscape. I mean why should a pa hall only hold same amount of items as a large house? higher stackig of same name resources would only help a small percent but would be a help but armorsmith, chef and doctors (and maybe arch not sure guys as havent done that one) use a massive variety of resources. anyhoo just wondered as havent seen it mentioned.
Live With Honor Sashalanda Master Dancer / Master swords
GummiShooter
Pilot
Posts: 1029
Registered: 02-10-2004
Elyssa wrote:
I'm still concerned that furniture color during crafting (without the ability to re-color post-craft) will put an end to factory production of furniture.
I don't envy tailors that have to produce 6 billion of everything by hand just to offer a variety of colors.
I agree with this completely.
Maybe we could have two options. The Architect can color furniture when crafting it, and the customer can (re-)paint it with Furniture Paint. With the first option, the customer saves cash on Paint, but (s)he has to wait until the Architect has time to craft the item. With the second option, the customer has to spend cash on Paint, but can paint and re-paint his/her furniture at his/her convenience. Painting furniture works the same way as painting your vehicle.
So not only do we (probably) get more revenue with new colored furniture, we also get a steady revenue from the sale of Furniture Paint.
A "Furniture Customization Kit" would fit the bill nicely.
Not really ... the idea of having it color crafting.. is that people change tastes all the time... and we wan t them coming back to us for more furniture not kits.. ( vehicle customization kits dont work well at making money for the crafter.. )
also with the crafting involved and making it something that the crafter has to do while the make it opens the door for further emersion for those that enjoy playing the ture Interior Decorator Role...
Imaka QuHurl
Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
My biggest concern is not being able to make furniture in crates anymore.
To me, that would be a bigger game killer than non-colorable furniture.
As it is, I can make 100 couches.
I have no interest in making 100 red couches, 100 blue couches, 100 green couches, 100 yellow couches, etc, etc, etc... just to have a decent stock of what people want to buy.
That doesn't even take the trim color into account.
------ Elyssa Alexander Master Architect/Artisan/Merchant Shop Crazy Durni, Inc. Just south of the Coronet Starport (-188 -5506 Gorath)
Looks fine to me. ONly thing I might change is to emphasize the OMU's more in item #3.
Even put it in the title like:
Issue 3) Resource and Crate stack limit Increases, especially OMUs.
Pawlin Construction of Kettemoor. Harvesters and Crafting stations - Home office in Crimson Flats, Talus (-4425, -4400) Harvesters - Triad Coronet Mall just outside Coronet (-177, -5490) Architect, House, Furniture, Harvester FAQ Oprolan the Wookiee of Sunrunner. Cheap resources at Talus (-639, -3058), West of Daeric.
My biggest concern is not being able to make furniture in crates anymore.
To me, that would be a bigger game killer than non-colorable furniture.
As it is, I can make 100 couches.
I have no interest in making 100 red couches, 100 blue couches, 100 green couches, 100 yellow couches, etc, etc, etc... just to have a decent stock of what people want to buy.
That doesn't even take the trim color into account.
well... you can just offer one color.. that would be no different than what you have now.. the key is there are many people that can and would like to make a vialbe income on JUST furniture.. however.. furniture has no decay.. so once people have their furniture no need to buy again.. the biggest reason people change their clothes ( in game ) is to change color scheme.. thus the tailor market does decent because they have to go buy new clothes instead of a color kit.. also when they go look for a certain peice of clothing in a color they want.. most people end up buying more than what they were going after... something that if they only had to buy a dye kit they would not be inclined to do..
Imaka QuHurl
Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
My biggest concern is not being able to make furniture in crates anymore.
To me, that would be a bigger game killer than non-colorable furniture.
As it is, I can make 100 couches.
I have no interest in making 100 red couches, 100 blue couches, 100 green couches, 100 yellow couches, etc, etc, etc... just to have a decent stock of what people want to buy.
That doesn't even take the trim color into account.
/agree
If we were to have colored furniture we would have to give up on the idea of a funrniture vendor with every possible piece of crafted furniture. On the other hand, this is what tailors have to deal with and I think armorsmiths as well. We wold then have to sell color corridnated sets of furniture....
We just can't put up a sign for master architect selling everything if/when color hits us.