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Please voice your support for increased resource stacks and crate sizes.
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Pawlin
Squadron Leader
Posts: 5487
Registered: 08-01-2003


PA: Triad
Server: Kettemoor


I've started a thread in the Core Systems forum asking that they increase resource stacks to 500k and crate max to 100 units:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=23919
 
Please voice your support there.
 
Thanks.
 

Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Home office in Crimson Flats, Talus (-4425, -4400)
Harvesters - Triad Coronet Mall just outside Coronet (-177, -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources at Talus (-639, -3058), West of Daeric.

05-20-2004 11:53 AM   Report Abuse to a Moderator
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Dvnce
Architect Correspondent
Posts: 3598
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath


This is an excellant thread...  Everyone should go check it out and let their voice be heard...  I fully support this.. 

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
05-20-2004 01:07 PM   Report Abuse to a Moderator
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Re: Please voice your support for increased resource stacks and crate sizes.   [ Edited ]
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Huntercrom
SWG Petty Officer
Posts: 223
Registered: 08-15-2003


PA: Shadowfire: AE Valcyn: Shadowfire Outcasts
Server: Shadowfire


will do

Message Edited by Huntercrom on 05-21-2004 12:53 AM

Omnicrom Darchette: Master Architect, Master Artisan, Master Merchant: Shadowfire

Darvon: Master TK, Master Rifleman: Shadowfire

05-20-2004 10:53 PM   Report Abuse to a Moderator
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LonelyGhost
Community Advisor
Posts: 1212
Registered: 03-23-2004



=+= Crys Akkori - DE, Merchant, Architect =+=
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05-21-2004 09:47 PM   Report Abuse to a Moderator
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Liamo
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Posts: 1240
Registered: 10-08-2003


PA: STARS
Server: Shadowfire


Fully supported by another MA
 
Liamo Grendark-Shadowfire

Liamo Grendark -Guild Architect-STARS

Master Architect
Master Droid Engineer
Master Artisan
**visit us at STARSguild.net**

05-21-2004 11:25 PM   Report Abuse to a Moderator
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Bandola
Squadron Leader
Posts: 2333
Registered: 09-14-2003


Server: Bria


you have my support


__________________________________________________________
Bandola Da'Gear
Master Architect, Master Merchant
(RETIRED)
05-22-2004 04:06 AM   Report Abuse to a Moderator
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Re: Please voice your support for increased resource stacks and crate sizes.
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Apist
Leader
Posts: 6
Registered: 02-26-2004



Yes, you have my support, crate of 100 units will be useful for us. Specially crate of ore mining unit that not exist now, increase small structure storage to 100 units will be great.

Apist.
Master Architech on Kauri, Talus.
 
 
05-22-2004 04:24 AM   Report Abuse to a Moderator
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SecretFire
Squadron Leader
Posts: 477
Registered: 09-25-2003


Server: None Chosen


I think this will be useful for more than just the arches out there

vBlissv

presently not playing swg actively
05-24-2004 11:51 AM   Report Abuse to a Moderator
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Runninglighter
Advocate
Posts: 22
Registered: 12-12-2003



You get my full support on this one.

Axid Runninglighter
Chilastra
Master Artisan / Master Architect / Master Merchant

05-24-2004 04:32 PM   Report Abuse to a Moderator
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Pawlin
Squadron Leader
Posts: 5487
Registered: 08-01-2003


PA: Triad
Server: Kettemoor




SecretFire wrote:
I think this will be useful for more than just the arches out there



Agreed.  I just spammed it to the Armorsmith and Weaponsmith forums.

If any of you know someone that feels strongly about this issue then let them know about the 3 threads in the Core systems forum.

Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Home office in Crimson Flats, Talus (-4425, -4400)
Harvesters - Triad Coronet Mall just outside Coronet (-177, -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources at Talus (-639, -3058), West of Daeric.

05-24-2004 04:41 PM   Report Abuse to a Moderator
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Veers_Intrepid
Squadron Leader
Posts: 637
Registered: 09-05-2003


Server: Intrepid


thats a change i long time wish for, hope it will happen, its rediculous anyways that crates and vary from 5 (DE) to 100 (Armor layers)

thats definately unfair and not good imo.

no matter what crates they all should have same max amount. safes storage space and brings fairness at all.

little example for the obvious unfairness:

an armorsmith makes 40 composit segments with max layer amount, he will need 120 layers which are in crates up to 100 pieces so he exactly needs only 2 crates of layers for that.

now let an architect makes someething which would needs 120 crate items from a master artisan aka GPModules for a prodcution,then he needs 5 crates already cause they are in 25 piece crates.

another thing is like if i make a harvester deeds in factory they are NOT even in a crate and come out all single lol

something needs to be changed asap

Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)

Shop with Structures,Furnitures,Weapons,Pharmaceuticals,Droids and Armor on Correlia 800m SE of Coronet 380, -5396

Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev

05-25-2004 03:12 AM   Report Abuse to a Moderator
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JeCy
Wing Commander
Posts: 2274
Registered: 07-22-2003


Server: Chimaera


after resently setting up a sortage house the 500k stacks would seam less usefull. a small house holds 150 items, 15 million units is a ton of stuff.  increasing crates on the other hand to 100 or better yet 500 would be great. i have hundreds if not closers to a thousand crates of crap at any given time.  Increasing parts crates to 500, like synthcloths, and electronic memory modules, or energy rays, or weapon smith stuff like power handlers, and warheads and the many other items a good ws needs to make his wears. These take up tons of space one house wont cut it, its many factories, inputs and out puts filled to the make our stuff  We have whole houses filled with nothing but crates. Crates and crates of parts.. this needs to be reduced. If you think as an archect you have crate problems, try being a DE, Please increase crate size to 500 on parts. finished products are fine in the crate size the way they are.
 
Je'Cy Dax
05-25-2004 04:28 AM   Report Abuse to a Moderator
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buffbc
SWG Petty Officer
Posts: 121
Registered: 07-28-2005


Server: Sunrunner


Another reason that stacking is a great idea is for crafters who have to move things from their inventory into a factory or vice versa and end up screaming in frustration when the darn things just show the radial menu - which is a known "feature" forever now. I sometimes spend an hour trying to put components into a factory, mostly because I keep having to click the piece over and over again until I get the freaking hand and drop it into the factory.

Drives me batty. And having to do this with OMUs is enough to make me look elsewhere for my gaming enjoyment you know?

Joeble
Master Architect/Master Artisan//Merchant/Pistoleer

05-25-2004 06:00 PM   Report Abuse to a Moderator
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SithDoctor
SWG Petty Officer
Posts: 77
Registered: 08-26-2003



I believe I just read in Thunderhearts 19 questions, that there will be NO change to the resource stack size. So though I agree with the goal in this thread, I guess our efforts have been in vain.
05-26-2004 01:25 PM   Report Abuse to a Moderator
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Cafa
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Posts: 5068
Registered: 09-30-2003


PA: SiN
Server: Tempest


Yep, we can all go burn in hell for what they care.  Yeah crafters!  Now you be good kids and go sell 1 heavy a week!

Depressed.

Asia Brothers Industries
Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
Welcome to the SWG Business and Economy Forum!!!! Woot!!

05-26-2004 02:11 PM   Report Abuse to a Moderator
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Re: Please voice your support for increased resource stacks and crate sizes.   [ Edited ]
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Stargzrrag
SWG Crewman
Posts: 298
Registered: 10-09-2003


PA: RIP
Server: Tarquinas


nm
 

Message Edited by Stargzrrag on 05-26-2004 02:15 PM

~Agrin Pi'Nel~

05-26-2004 02:51 PM   Report Abuse to a Moderator
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Dvnce
Architect Correspondent
Posts: 3598
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath




SithDoctor wrote:
I believe I just read in Thunderhearts 19 questions, that there will be NO change to the resource stack size. So though I agree with the goal in this thread, I guess our efforts have been in vain.



Never in vain Now it is even more important to speak.... 

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
05-26-2004 03:36 PM   Report Abuse to a Moderator
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Stargzrrag
SWG Crewman
Posts: 298
Registered: 10-09-2003


PA: RIP
Server: Tarquinas




Dvnce wrote:


SithDoctor wrote:
I believe I just read in Thunderhearts 19 questions, that there will be NO change to the resource stack size. So though I agree with the goal in this thread, I guess our efforts have been in vain.



Never in vain Now it is even more important to speak.... 


Really Dvnce? cause it really sounded like "piss off you have to much already"

~Agrin Pi'Nel~

05-26-2004 03:45 PM   Report Abuse to a Moderator
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Dvnce
Architect Correspondent
Posts: 3598
Registered: 10-29-2003


PA: Big Momma Corp.
Server: Gorath




Stargzrrag wrote:


Dvnce wrote:


SithDoctor wrote:
I believe I just read in Thunderhearts 19 questions, that there will be NO change to the resource stack size. So though I agree with the goal in this thread, I guess our efforts have been in vain.



Never in vain Now it is even more important to speak.... 


Really Dvnce? cause it really sounded like "piss off you have to much already"

Really Really ...

Imaka QuHurl

Hello My Name Is Dvnce..... And I am addicted to Redundant Punctuation.....
05-26-2004 04:20 PM   Report Abuse to a Moderator
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Re: Please voice your support for increased resource stacks and crate sizes.   [ Edited ]
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Pawlin
Squadron Leader
Posts: 5487
Registered: 08-01-2003


PA: Triad
Server: Kettemoor


I'm not giving up.
 
Ok, so they said "no".  They didn't cite a reason.
 
What we need to do now is tell them that 'no' is not an answer we are going to accept.
 
They probably have some reason they don't want to do it.  I'm going to assume it is some BS about "power gamers" or something.  I think this is one of those situations where they don't want to solve one problem cause they think it will cause another one.  We just have to make sure they know the current problem is bigger and outweighs whatever their other concern is.
 
 
One way or another we NEED an improvement to the storage situation.  Right now  its just a big inconvenient pain for way too many people.
 
So PLEASE, respond to the threads AGAIN and voice your further support on this.  If it doesn't go away then SOE can't ignore it.
 
The only way they can ignore it is if we start flaming them.  Then they get their "get out of jail free" card of saying they won't talk to us if we dont' keep it civil.  So please keep the discussion civil.
 
 
 

Message Edited by Pawlin on 05-26-2004 04:42 PM

Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Home office in Crimson Flats, Talus (-4425, -4400)
Harvesters - Triad Coronet Mall just outside Coronet (-177, -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources at Talus (-639, -3058), West of Daeric.

05-26-2004 04:40 PM   Report Abuse to a Moderator
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Stargzrrag
SWG Crewman
Posts: 298
Registered: 10-09-2003


PA: RIP
Server: Tarquinas


Ok Pawlin, so how do we get through that this issue isn't going to die, without the devs(or their representatives) getting fed up with us?
 
Just about every crafting board has threads about this right now.
 
There are 30+ pages in the core systems forum on this and related topics.
 
We have a correspondent that is actually willing to speak up on our behalf.
 
 
How do we go from not even being considered to something actually happening?

~Agrin Pi'Nel~

05-26-2004 04:54 PM   Report Abuse to a Moderator
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Pawlin
Squadron Leader
Posts: 5487
Registered: 08-01-2003


PA: Triad
Server: Kettemoor


The only way we can keep the issue from dying is to not let the issue die.
 
Up until now all our noise got nothing.  They finally said "no".  Now we need to make yet more noise so they reconsider that "no".
 
 

Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Home office in Crimson Flats, Talus (-4425, -4400)
Harvesters - Triad Coronet Mall just outside Coronet (-177, -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources at Talus (-639, -3058), West of Daeric.

05-26-2004 05:07 PM   Report Abuse to a Moderator
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RotorofCorRng
Squadron Leader
Posts: 2935
Registered: 08-08-2003


PA: 5307th SpecOps Alliance Rangers (SOAR)
Server: Flurry


Pawlin was right:

RotorofCorRng wrote:
Okay, you said No.

Why not?

Would the database not benefit from this?

It would actually, but the economy would suffer. Don't think of it in terms of how many items you can make as a player, but rather, how many items all players can make. With only a few thousand players per server, any player can manufacture enough several thousand items, thus making enough items for eveyone on a server. This creates a situation where the players who are part of the most efficient crafting PA's can saturate a market all by themselves and completely squeeze out most other crafters. If you couple this with that same crafter's ability to get the best possible resources at any given time, it is very easy for a a clever crafter to get the best materials and saturate the market with the best items and make it too difficult for anyone else to try and sell their goods.



Kurt "Thunderheart" Stangl
Assistant Community Manager

Rotor - Merchant At Large
OneDotFive CPU Resources Vendor Flurry-Naboo, 1800 North of Theed Coords -4520 6006-Deliver/Offer All Items To This location.
Shop Liquidation Vendor Same Location as above.
SWG Combat by Zorkk:....playing yahtzee, until someone falls down.

05-28-2004 07:59 AM   Report Abuse to a Moderator
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Irer
SWG Petty Officer
Posts: 470
Registered: 09-20-2003


PA: Rogue Squadron
Server: Tarquinas


Why does it really matter. I added a vendor in the back of my shop and store all my minerals and some crates of components on it at a price of 99,999,999. If anyone finds my vendor and is willing to spend 99mil on a 100k lot of ore they can have it. Hehe.......Irer

Irer
Magnus Instro
Rogue Squadron
Minos, Tatooine
Tarq

05-28-2004 08:03 AM   Report Abuse to a Moderator
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RotorofCorRng
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Registered: 08-08-2003


PA: 5307th SpecOps Alliance Rangers (SOAR)
Server: Flurry


The Great Nerf is coming on that tactic Irer.

Rotor - Merchant At Large
OneDotFive CPU Resources Vendor Flurry-Naboo, 1800 North of Theed Coords -4520 6006-Deliver/Offer All Items To This location.
Shop Liquidation Vendor Same Location as above.
SWG Combat by Zorkk:....playing yahtzee, until someone falls down.

05-28-2004 08:51 AM   Report Abuse to a Moderator
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