TheMightyChuff wrote:
hmm prices do vary server to server but why?
most architect items (apart from harvestors) do not require qualty resources, so prices should just refeletct the cpu mutilplied by the amount of resources required to make the item (plus a bonus as per the necessity of identical prefab subcomponts i.e. factory overheads)
So in my mind architect goods shouldnt vary so much in price as resource dependentcy isnt as impportant as say weaponsmith or armorsmith, i know as a n architect that we should protect our profits but shouldnt prices stabilise as we all know that for example mediuem minerals take the same resources to make as a small house but yet we sell for 3x times the price?
Perhaps im shooting myself in the foot here...
Any harvestors use high HR SR UT steel. Houses do not. Hope that answers one of your questions.
BTW, a simple sword in this game sells for more than my medium mineral harvestors.
Fivo Asia
- Strength In Numbers - Loyal Subjects of the Empire Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404) A player bodyguard can't protect you either, something agroes you, you are dead. The only difference between a pet and the person, is you pay the person to stand there and watch you die. -- Straker Atrella
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