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Re: Price Check: Merchant Tent, Solar Power Generator, Mineral Mining Installation + More Stuff
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Cafa
Jedi
Posts: 8046
Registered: 09-30-2003


Cafa
PA: SiN
Server: Tempest

Reply 16 of 19

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TheMightyChuff wrote:
hmm prices do vary server to server but why?
 
most architect items (apart from harvestors) do not require qualty resources, so prices should just refeletct the cpu mutilplied by the amount of resources required to make the item (plus a bonus as per the necessity of identical prefab subcomponts i.e. factory overheads)
So in my mind architect goods shouldnt vary so much in price as resource dependentcy isnt as impportant as say weaponsmith or armorsmith, i know as a n architect that we should protect our profits but shouldnt prices stabilise as we all know that for example mediuem minerals take the same resources to make as a small house but yet we sell for 3x times the price?
 
Perhaps im shooting myself in the foot here...


Any harvestors use high HR SR UT steel.  Houses do not.  Hope that answers one of your questions.

BTW, a simple sword in this game sells for more than my medium mineral harvestors.

Fivo Asia

- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella
10-13-2004 09:19 AM  

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Re: Price Check: Merchant Tent, Solar Power Generator, Mineral Mining Installation + More Stuff
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Pawlin
Galactic Senator
Posts: 15695
Registered: 08-01-2003


Pawlin
PA: -CFA-
Server: Kettemoor

Reply 17 of 19

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Another bump.
 
I think I'll link to this in the FAQ to give some examples of price.
 

Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
10-29-2004 08:52 AM  

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Re: Price Check: Merchant Tent, Solar Power Generator, Mineral Mining Installation + More Stuff
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Stawei_Idow
Wing Commander
Posts: 791
Registered: 10-01-2004


Stawei_Idow

Reply 18 of 19

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no wonder you dont sell any solar gens.
75k is BEYOND insane.
they only take 4300 resources
im all for making a profit and just because i sell something for less, i dont expect the server to lower their prices but wow, 17cpu pricing?????

the reasoning behind the lower ber than wind is that the pe of solar has the potential to go over 500, where wind wont do that.
although i admit i have only seen solar with a pe of over 500 once or twice, it still happens.


Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)
10-29-2004 10:01 AM  

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Re: Price Check: Merchant Tent, Solar Power Generator, Mineral Mining Installation + More Stuff
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Pawlin
Galactic Senator
Posts: 15695
Registered: 08-01-2003


Pawlin
PA: -CFA-
Server: Kettemoor

Reply 19 of 19

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Stawei_Idow wrote:
...
the reasoning behind the lower ber than wind is that the pe of solar has the potential to go over 500, where wind wont do that.
although i admit i have only seen solar with a pe of over 500 once or twice, it still happens.


The BER of solars is lower than windmills right now because you can not experiment on solars but you can experiment on windmills.
 
I've never seen SOE explain or even discuss how / why experimentation on solars and fusions was removed.
 
I think the PE on solar might max at 600 rather than 500.  I didn't realize it went over 500 but SWGcraft does show solar energy getting up to the 500-599 range.   Wind does appear capped at 500 though.
 

Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
10-29-2004 10:25 AM  

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