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Correspondant notes, 7/27   [ Edited ]
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JaatoWaals
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JaatoWaals
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This post is here to replace the sub-posts that, while informative, clutter up the top of the forum. When something notable happens I'll make a single-thread floaty for a few days, then move it here. These notes have either been cleared by a Dev or were posted by a Dev in this forum.

Notes

7/27- Two new armors for wookiees are now in the game: the Hunting Armor and the Black Mountain Armor. Both are quite complicated to make but offer a new level of protection for our wookiee customers.

7/15- In response to an inquiry regarding an armorsmith bandolier along the lines of the aprons/toolbelt schematics for the other crafting professions, TH said that he would put it 'on the new item development list.' I also stressed the point that it should preferably be a bandolier so that Wookies could wear it.

In other news, The Complete Guide to Armor and Armorcrafting can now be downloaded in simple html format for any of you looking for a printable version. Head over to www.mmorpgamers.org and look in the downloads section. You're welcome to read my periodic rants while you there, but it's hardly necessary.

6/12- Some minor notes: There is now a delay that occurs when equipping/unequipping armor. This will reportedly go live, although the degree of the delay is still being decided. Also, while Jedi are Awesome (with a capital "A," this is how they should have been done in the first place), they will not be able to use force powers while wearing armor or holding any weapon other than their lightsaber.

4/23- Mandalorian armor will be in game after the next publish. It will not be a craftable item in the typical sense of the word, however. Also, various pieces will be able to be made by masters of the different crafting professions, including armorsmith.  In order to obtain Mandalorian armor you will need to successfully navigate the Deathwatch Bunker, a new dungeon that will be available after Publish 8.

4/22- The vulnerability shift bug has been fixed on TestCenter. When Publish 8 goes Live, PSG's will be vulnerable to kinetic, acid and blast and their vulnerabilities will not shift.

4/19- The armor hole appears to be fixed on TestCenter. With luck, this fix will go Live and we'll see one of the biggest armor bugs disappear for good.

4/6- Tantel is supposed to be vulnerable to acid, electricity, stun and blast.

3/18- The new crafting system went live for one day and then was removed via hotfix. As a reuslt, crafting is largely unchanged, although the critical failure rate has been reduced.

3/10- The no backpacks on vendor change has been reversed. It will not be going to live as part of Publish 7. The developers are going to look into other ways to eliminate some of the problems of packs on vendors.

3/9- There are several new changes on TC right now that are slated to go live sometime soon. The first is a change to how expermentation works. Under the new system, rather than getting a flat amount of 7% per point spent you will receive a percentage based on your resource quality. That percentage ranges from 0-7%. Also, amazing successes can now push you above the current resource caps.

The second change has to do with the ability to place backpacks containing items on vendors and the bazaar. After the patch players will no longer have the ability to place any containers that contain an item on the bazaar. If you have an opinion on this subject I encourage you to speak up in the relevant testing thread.

The "Health encumbrance not showing up in segments and layers" bug has been fixed on Test as part of Publish 7.

2/13- It appears the bug that caused female avatars who wore ubese helms in combat to crash to desktop has been fixed. If you have any experiences to the contrary, please report them.

1/7- On RIS helmets

The helmets don't fit the alien noggins cleanly. The artists set up the restrictions based on what character models the wearables support.  There are plans down the road to make art changes so that the helmets will fit these other species. Currently, there is no art support for the races mentioned below to wear the RIS helmet:

Mon cal
Bothan
Rodian
Trando
Wookie)

12/22- HAM issues and armor colorization

1. The Health HAM non-display issue on segments and layers has been fixed and will be pushed to live in the next publish. Yes, this is publish, not hotfix.

2. Composite armor colors have been restored when crafting new armor. Armor that lost its color will have its color restored via hotfix after the New Year.

Message Edited by JaatoWaals on 12-23-2003 01:23 PM

Message Edited by JaatoWaals on 01-09-2004 10:50 AM

Message Edited by JaatoWaals on 01-09-2004 10:50 AM

Message Edited by JaatoWaals on 02-13-2004 01:59 PM

Message Edited by JaatoWaals on 03-09-2004 09:48 AM

Message Edited by JaatoWaals on 03-09-2004 02:09 PM

Message Edited by JaatoWaals on 03-10-2004 10:34 AM

Message Edited by JaatoWaals on 03-18-2004 11:36 AM

Message Edited by JaatoWaals on 04-06-2004 04:40 PM

Message Edited by JaatoWaals on 04-19-2004 01:03 PM

Message Edited by JaatoWaals on 04-22-2004 03:13 PM

Message Edited by JaatoWaals on 04-23-2004 09:48 AM

Message Edited by JaatoWaals on 06-12-2004 08:36 AM

Message Edited by JaatoWaals on 07-15-2004 04:32 PM

Message Edited by JaatoWaals on 07-15-2004 04:35 PM

Message Edited by JaatoWaals on 07-27-2004 09:47 AM

Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
12-23-2003 08:59 AM  

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Re: Correspondant notes, 12/22
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Mo-Ti
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Mo-Ti
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As always, thank you for your hard work representing us.


Owem Mo-Ti
"I pledge myself to your teachings. To the ways of the Sith."
12-31-2003 01:16 AM  

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Re: Correspondant notes, 12/22
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Lurax
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so um, how about that armor hole bug that was listed in the patch notes back in the mount/city patch?

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12-31-2003 04:20 AM  

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Re: Correspondant notes, 12/22
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AtomicChipmonk
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any word on ris helms?

sry for buging, but it rally pissed me off

Chipmonk. The first bothan BH on radiant
The most poisenous bounty hunter since 6/4/04
12-31-2003 08:59 AM  

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Re: Correspondant notes, 12/22
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JaatoWaals
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JaatoWaals
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Not yet I'm afraid. Still holiday time. We probably won't hear anything until next week, at the very earliest (note that this is not a promise that they'll respond by next week, since they keep their own timetables that I know nothing about).

Waals Industries

-Armor for the new Imperium-

www.hrafnwarband.org
12-31-2003 09:49 AM  

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Re: Correspondant notes, 12/22
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AtomicChipmonk
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thank you much

Chipmonk. The first bothan BH on radiant
The most poisenous bounty hunter since 6/4/04
12-31-2003 11:19 AM  

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Re: Correspondant notes, 12/22
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GrandPotato
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Does anyone have a screenshot of the new composite palette?


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01-02-2004 12:48 AM  

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Re: Correspondant notes, 12/22
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MrMud
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there is no new composite pallet

Seltak
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01-02-2004 04:01 AM  

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Re: Correspondant notes, 12/22
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GrandPotato
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What is there a new palette for?


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01-02-2004 07:11 AM  

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Re: Correspondant notes, 12/22
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New-Name
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GrandPotato wrote:
What is there a new palette for?


 

My guess is, the Devs added the new colors (red, white, green, etc.) by accident 2 months ago. Then someone lost a memo, and they thought that they had added these colors to TC, even though they were already on live. Then they pushed the TC code, which broke the colors for a day. Then they restored the "new" pallete....which we all have been using for 2 months. The "new" colors is an old patch notes, though the Devs may have thought they actually were adding colors. They just forgot to check Live first. Honest mistake...for a novice programmer.

 

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Kain

I'm going to say this once, and once only:

This is a company, one that is out to make money, so banning people who hadn't done anything wrong would be really dumb since it would mean that we would be losing money. So before you just believe someone who says they are being wrongfully punished take a moment and reflect.

Also, ranting/flaming and attacking customer service isn't going to fly on these boards so any further posts about it will result in the suspension of that person's forum account.


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01-02-2004 07:44 AM  

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Re: Correspondant notes, 12/22
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Stixum
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Any word on armor holes and filling this hole for races that can't wear full sets of armor?
01-05-2004 07:53 AM  

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Re: Correspondant notes, 12/22
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Mortikahn_Radiant
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1/7- On RIS helmets

The helmets don't fit the alien noggins cleanly. The artists set up the restrictions based on what character models the wearables support.  There are plans down the road to make art changes so that the helmets will fit these other species. Currently, there is no art support for the races mentioned below to wear the RIS helmet:

Mon cal
Bothan
Rodian
Trando
Wookie)


This to me just sounds like short sighted thinking. The fact that it doesn't fit those races because some people in the art department didn't take the time to make the art to support the listed races is just plain lazy. I truly hope this gets fixed in the near future.

Master Armorsmith Shop Located at -3227 640, Kintan, Naboo.
01-09-2004 09:36 PM  

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Re: Correspondant notes, 1/7
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jwa7170
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Hehe, the bothan that gives the RIS quest cant even wear his own helmet.

Usil
Retired Armorsmith
Eclipse Server

Dash Riprock
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Bloodfin server
01-14-2004 02:42 AM  

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Re: Correspondant notes, 1/7
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Cullisare
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Cullisare

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"Hehe, the bothan that gives the RIS quest cant even wear his own helmet. " - lol
 
Any news on the RIS compatability subject?
01-27-2004 08:50 PM  

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Re: Correspondant notes, 1/7
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mawgspawn
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no news on nothing

 

Mawg Marmont

My Charachter was Destroyed by NGE.

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02-02-2004 04:14 AM  

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