Wookie Armor Crafting Guide
I have changed quite a bit in this new version of the guide, and I am very interested to hear feedback on the changes, especially other smiths view of slicing wookie armor.
NOTE : Read "The Complete Guide to Armor and Armorcrafting" by JaatoWaals first. Especially section II on resources and experimentation. Also segment enhancers and looted layers are just as useful with wookie armor as with other types, so check Section IIIc in the link above. Layer resources are not touched upon here, see above for details.
Contents : Part 1 : Resource Requirements Part 2 : Resources acquisition Part 3 : Armor Padding Part 4 : Resource gates Part 5 : Typical results Part 6 : A word on slicing.
Part 1 : Resource Requirements Requirements are pr whole suit of armor, note that you only need one type of segment, both basic and advanced segments are listed for each armor type. Kashyyykian Ceremonial Armor Wood 110 Leathery Hide 110 Wooly Hide 110 Copper 55 Polymer 40 Fiberplast 40 Padded Segments (Tailor) 5 Synthetic Cloth (Tailor) 4 Kashyyykian Armor Segment 11 Kashyyykian Segment Wood 220 Leathery Hide 55 Advanced Kashyyykian Segment Endorian Deciduous Wood 275 Yavinian Leathery Hide 88 Kashyykian Black Mountain Armor Endorian Decidious Wood 220 Leathery Hide 220 Nabooian Wooly Hide 130 Copper 130 Polymer 130 Fiberplast 80 Padded Segments (Tailor) 10 Synthetic Cloth (Tailor) 4 Kashyyykian Hunting Armor Segment 11 Kashyyykian Black Mountain Segment Leathery Hide 154 Hard Wood 40 Soft Wood 20 Armor Layers 8 Segment Enhancer 11 Advanced Kashyyykian Black Mountain Segment Yavin Deciduous Wood 275 Dantooinian Leathery Hide 176 Endorian Conifer Wood 88 Armor Layers 22 Segment Enhancer 11 Kashyyykian Hunting Armor Dathomirian Evergreen Wood 270 Lokian Leathery Hide 270 Tattooinian Wooly Hide 220 Mythra Copper 120 Polymer 130 Dantooinian Animal Bone 40 Nabooian Fiberplast 140 Padded Segments (Tailor) 18 Synthetic Cloth (Tailor) 4 Kashyyykian Armor Segment 11 Kashyyykian Hunting Segment Leathery Hide 165 Avian Bone 110 Soft Wood 55 Armor Layers 33 Segment Enhancer 11 Advanced Kashyyykian Hunting Segment Dathomirian Leathery Hide 275 Dantooinian Avian Bone 176 Yavinian Evergreen Wood 88 Armor Layers 33 Segment Enhancer 11 Part 2 : Resources acquisition The woods are the easiest to get, you just need some flora harvesters and patience for the ight spawn  The hides and bones are harder. Fortunately Dantooine is a populated planet due to its grinding reputation. Dant leather and Dant avian bones are therefore (usually) not that hard to get once a good spawn hits. (Voritors on Dantooine drop the avian bone) Naboo and Tatooine Wooly are harder, as the animals that drop these, drop small amounts, only 25-40 each. For Naboo you can get missions for Peko Pekos or Gualamas, these are easy to kill and simply require time and patience. The Tatooine wooly drops only from Banthas. You can get missions for banthas and again you need patience to harvest what you need. Typical hunter prices on Chilastra is currently 50cpu for most armorsmith creature organics. Both Dathomir and Lokian leather are easy to get in large amounts as these are good hunting locations with large animals that drop higher amounts of hide. Part 3 : Armor Padding Armor Padding is a required component in Wookie armor and it is made by Tailors. You need Tailor - Field Wear 3 to make these, and they are the one item a tailor can experiment on, so try to get a Master Tailor to make these for you. You need Leathery Hide and Wooly Hide to make the Armor Padding, both with high OQ and SR. I try to get the base as high as possible, but that leaves me with 4.8% base and 6/5/6 HAM. A lower decimal could get you with 4.0%base and 2/2/2 HAM which has been mentioned as the 'ideal' padding, as Wookie armor tend to be rather heavy any redution in HAM cost is good. Of course the resources used will heavily influence the outcome. Part 4 : Resource gates As with other Armorsmith resources you want to look for resourcse with a combination of high OQ/SR, MA will affect the HAM cost and UT the condition. However most resources only have stats within certain interval, called 'gates'. Below you'll find the list of gates for the Wookie resources. Note that while Copper is gated the Shipwright resource 'Conductive Borcarbitic Copper' has no gates.
Copper : MA 500 - 1000, OQ 1 - 1000, SR 300 - 800, UT 300 - 800 ( Conductive Borcarbitic Copper : None ) Dantooinian Leathery Hide : None Dantooinian Animal Bone : MA 1 - 500, OQ 1 - 1000, SR 400 - 1000, UT 1 - 1000 Dantooinian Avian Bone : MA 1 - 600, OQ 1 - 1000, SR 100 - 500, UT 1 - 500 Dathomirian Evergreen Wood : MA 800 - 1000, OQ 1 - 1000, SR 1 - 400, UT 1 - 300 Dathomirian Leathery Hide : None Endorian Conifer Wood : MA 600 - 1000, OQ 1 - 1000, SR 100 - 400, UT 1 - 300 Endorian Decidious Wood : MA 400 - 800, OQ 1 - 1000, SR 300 - 700, UT 1 - 800 Fiberplast : None Leathery Hide : None Lokian Leathery Hide : None Mythra Copper : MA 817 - 906, OQ 1 - 1000, SR 617 - 706, UT 617 - 706 Nabooian Fibreplast : None Nabooian Wooly Hide : None Polymer : None Tattooinian Wooly Hide : None Wooly Hide : None Yavinian Decidious Wood : MA 400 - 800, OQ 1 - 1000, SR 300 - 700, UT 1 - 800 Yavinian Evergreen Wood : MA 800 - 1000, OQ 1 - 1000, SR 1 - 400, UT 1 - 300 Yavinian Leathery Hide : None For Hard Wood and Soft Wood see caps for Conifer/Evergreen/Decidious
Part 5 : Crafting tips and typical results. This part gives tips on how to craft the armor and some examples of what results are possible With the use of segment enhancers you can add quite a bit to the base using Janta Hides or Rancor Hides. The examples below are without using enhancers and typical results for factory runs. Handcrafted armor with enhancers can go much higher. The examples below are results with 'pretty good' organics (not uber) so if you can beat these stats you're good to go  Ceremonial armor (no layers) I think the theoretical max for Ceremonial is 60% kinetic resists using the advanced segments. You should aim for about 55% kinetic which is a good result. Black Mountain armor (2 layers) Black Mountain armor has layers and therefore is more interesting that ceremonial in that you can experiment more and make more variations of this. Typical examples using two kinetic layers you can get : Kinetic 80%, Base 17-18%. (maxing kinetic resists in the layer) Kinetic 60%, Base 30% (maxing the layer base) Hunting armor (3 layers) Kashyyykian Hunting armor offers the most versatile and flexible solution, but it also tends to be the heaviest wookie armor. With the resources on my server I have been able to make up to 68%base but current organic resources arent quite as good so my base is lower.
A tip for crafting Hunting armor: dont use kinetic layers. Kinetic is the special resist in hunting armors (like electric is for Composite). If you use a stun layer and two energy layers you can spend points on special resist on the segment to get kinetic up to 80%. As kinetic is the special on the segments, using just one kinetic layer in the segment it is possible to reach 80% on the final piece and thereby reducing the weight of Hunting armor.
Examples of Wookie hunting armor: 40%stun/76%kin/60%base (triple 13stun layering) 8%stun/80%kin/80%en/62%base (two 4base/10energy layers, one 4base/8stun layer) 80%kin/80%en/62%base (two 4base/10energy layers, one 4base/4kin/ham layer) (note: with good quality organics you can reach 70%+ base on hunting armor)
For all of the examples above, take your servers resources into account. The organic quality varies tremendously and will affect your wookie armor crafting far more than, say, composite crafting, as composite resources are easier to harvest in sufficient quantities.
Part 6 : A word on slicing Generally I dont slice wookie armor, there seems to be little call for it on my server at least. I have tried to slice a run of 63%base Hunting armor but the effect was pretty low (not a single slice above 80%). I would not advise slicing unless you can get a higher base on your armor than I had. However the HAM costs for Wookie armor is pretty high, so if your customers are interested in low(er) ham suits there might be some demand for sliced encumberance suits.
Thanks to posts by : Lunariel (SWGcraft) see the post for a complete list of resource caps.
Message Edited by Gallio on 02-07-2005 05:51 PM
Aubai (Merchant / Master Swordsman)
Emissive Armors Corellia (Coronet) /way -420 -5470 Resources / Crystals / Loot vendor Naboo (Theed) at enRon [ -3795 4955 ] Wookie / Ubese / Composite and Sliced Armor
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