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the Ultimate RIS crafting guide v1.1   [ Edited ]
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justapilgrim
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justapilgrim
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Well there is the RIS fact and fiction and some other good posts out there about RIS, but some of the same questions keep popping up, maybe by reading this it will help some of the RIS crafters out there. No more of the "what layers should I use" posts (/crosses fingers)

this is not about the RIS quest, but only about RIS crafting.

Before we get started, there are two different versions of RIS, there is regular RIS and interwoven. Interwoven uses a limited use schematic that is only dropped off the acklay. Each schematic grants 5 uses. Regular RIS segments take 2 layers and one segment enhancer, Interwoven takes 3 layers, a geo cube and a segment enhancer.

for each peice of RIS you will need 1 woolymander bone, 1 Giant Dune kimo scale, and 1 gurk king hide.

you DO NOT need peku peku feathers to make RIS, it is used in RIS layers. RIS layers can be used in any armor that takes layers.

Can you make a factory run of RIS segments and make more uses out of the limited use schematic? Yes. However, geo cubes do not drop in sets of more than 7, and gurk king hides do not drop in sets higher than 5. So with 5 of each componet (same serial) you could get 20 peices out of one schematic, but I do not recommend it.

A lot of people ask, should I put this or that into my RIS, `these are my recommendation, and are by no means the "best" way to do it.

So, that being said, the "perfect" RIS peice is 80% kin, 80% base, and 0/0/0 HAM unsliced. I feel that you really need to pick 2 of the three to make decent RIS, and forget about the third [go for 80% kin 0/0/0 HAM or 80% kin 80% base] This is what we will work for in our crafting process

RIS has 2 vulnerabilities, stun and acid. There are a lot of arguements on the benefits to plugging these holes, Personnaly I would not EVER EVER worry about plugging the acid hole, it just isn't worth it (will discuss later). Making RIS with stun can make some nice armor, and I will also discuss that.

NEW TIP 1/14/04

when crafting RIS, it is important to know that it does not act like composite. If you raise base in final combine, special will NOT increase!!! Composite is the only armor that does this. Once again, experimenting base will not raise kinetic resists!!!

 

Regular RIS Crafting (noninterwoven)


Well, there really isnt a lot to this I don't think at least. First off, I would recommend just forget about acid and stun right off the bat. If you want to try to tackle that you need to do interwoven.

Really only 2 decent versions of regular RIS 80% kin/high base or 80% kin, low HAM

80% kin/80% base unsliced

this is what you should work towards. Don't worry about HAM, it will be lighter than your cmoposite counterparts. This can be made one of two ways.

version one [the no brainer version]

2x kinetic layers and 1x janta hide (or rancor hide)

make sure you are using double amazing kinetic layers (layers made by getting an amazing on experimenting on base and on kinetic resists). If you have 12 experimentation points you should be able to use layers something in the range of 11% kin 4% base. I would rather use these than a 14% kin 2% base, because it is easy to overshoot the kinetic resists and the extra base is helpful. I personally wouldnt use any janta/rancor if it is less than 4%, but use what you have.

With your xp points you are going to want to do about an even split between kin/base (bottom/middle rows). With 4-5 points in special resists and 7 or so into base your seg will be something around 40% kin and 30% base. (After you make more peices you might mix up your exp points with kin/base 5/7 6/6 or 7/5) More points into special protection on the seg means less you have to put in on final combine.

On final combine you will prob only need like 3-4 points in special to hit 80% so don't over shoot it. Once you are at 80% kin dump everything into base. If you have anything less lower the HAM (most 12 pointers will have a few left over to dump into HAM)

[experimenting on RIS on final combine is not like composite and experimenting on base will NOT increase special. With this standard fomula you can choose instead to max base on segments, and then dump into special, doing this will require more points on special in final combine to hit 80% kinetic. Or you can max special on segment, and that will require less points into special on final combine]

after you have a made a few with this method, you should know what your resources are capable. You want to just touch 80% kin so that you can get the max possible base. You can dump more into base on segment, after you know what your resources are capable of. You can get 80% kin 70%+ base pretty easy using this method, even using a standard janta hide if your resources are up to it, but most end up around 67% base with sup par resources.. Try upping the quality of your resources if you can. This will be a bit heavier RIS but the resists look nice and it can slice to 90% base without too many problems.

version 2 [a little bit more skill involved version]

1x kinetic layer 1x nightsister layer and 1x janta/rancor hide

you want to get kinetic to 80% and then work on that base. Using a NS layer can get you lighter armor, but you really should use a decent layer if you want to go this route (and decent hide).

Once again you want to hit 80% kin, so dump everything into special on segment, then dump into base, do the same on final combine.

You should prob have a 8% NS layer and a 5% janta hide if you want to try this route. Most people over estimate thier layer and end up with 80% kin and only like 65% base.

IF your layers are good enough, you can try 2 NS layers, but you might come a bit short on kinetic, and only get to like 77% kinetic. This will make the lightest of all the regular RIS, but chances are you will fall short on kinetic.

80% kin and light [low HAM/low base] 0/0/0 HAM

1x kinetic layer 1x night sister layer 1x night sister shard (red cube)

Don't even touch base, make it like ubese and you will get pretty light

You are looking at 80% kin and HAMs close to 0/0/0 (except helmet/chest/pants) if you do it right. The Kin layer can be switched out with a NS layer if it is high end, chances are you wont hit 80% kin if you use two NS layers. Also use the right shard on this one (use low mind shard on helmet). This is the grinder RIS, and you can get it very light. Experiment special, then dump all into HAM. You are prob looking at olny 20% base, but if you are going this route, you shouldnt care about base.

Also using a RIS layer can help get you to 0/0/0 HAM. RIS layers can be negative to all stats and not just action like most NS layers

Using a kin layer that is experimented for HAM also gets the HAM to 0/0/0. I can get 1/2/1 kin layers, use high mal resources and you should be able to get it pretty light. You will NOT be able to get 0/0/0 HAM on helmet/chest/pants but is possible with all other peices

INTERWOVEN RIS


I will start out that I would never recommend putting any acid into RIS, you are sacrificing too much to plug that hole. I would also never reccomend putting RIS layers into RIS, there are always better NS layers floating around out there.

IF you only have 10 exp points, your RIS might not get to these stats, but you should be able to get relatively close.

The goal here {except for stun} is 80% kin 80% base and 0/0/0 HAM

cubes

Green Cubes- Boost the condition. Generally I would not recommend using these unless you know what you are doing. Do not use a cube unless it adds 10k or more condition. Use these if you want the 60-65k condition gloves/bracers for attachments

Red Cubes- Lowers HAM. Also I usually do not recommend these, most don't really lower the HAM that much (-4/-4/-4) and you are better off using a different cube

Yellow Cubes- raises base. I also wouldn't use a yellow cube unless it is 5% or more. Make some posts, ask around. IF you burn through RIS, go with a 3-4% cube

Standard Interwoven Formula

1x kinetic layer (to make it easier, use 2 or 3 kin layers)

2x night sister layers

1x yellow cube

1x janta hide or NS layer

For experimentation it depends on what you want. Standard route is max special then base then HAM. Go this route till you know what you are doing. On final combine max special till you hit 80%, then work on base, then dump everything into lowering HAM. IF you want a lighter RIS use a NS shard, if you want higher base use a janta hide. Rancor hides push heat and cold into special and make it unslicable, only use these if you have a high end rancor hide.

I personally would never throw a Krayt scale in here. Yes it will plug the acid hole, but you make the base unsliceable by pushing everything into special protection.

Also you can substitue the kinetic layer for another NS layer. Make sure they are all high end for best results. If you use all 3-4% NS layers you will end up with a crappy peice of armor. By using the kin layer you are taking the guesswork out of it and using the easy way to get 80% kin. If you want to make it even easier use two or three kinetic layers. If you do that you should be able to hit 80% kin 80% base without too many problems, but you will be making the armor much heavier.

Light Interwoven formula

3x NS layers (or one low HAM kin layer and 3 NS layers)

1x yellow cube (or red for really light)

1x NS shard

you can make really light RIS with these componets. It is pretty easy to hit 0/0/0 HAM on gloves/arm peices and get very low HAM on helmet/chest/pants. Most people overestimate their layers and don't hit 80% kin or end up with a lower base than they thought they would. You will have to play with experimentation to get the right combo and get it as light as possible. By now you have probably made a few so you have some idea what you are doing. Most into special on seg, with a lot into base and some into HAM. Final combine prob need a few more points to get that special to 80%, spread the rest betwwen base and HAM to get desired results.

using very maleable resources I have gotten 1/2/1 HAM kin layers, these are great here and make life easier if you dont have high end NS layers.

Stun Versions

this is nothing to play around with. most people that try this route make udder crap, but maybe these suggestions will help. Also, forget about the acid.

The Stun-like-like comp version

3x stun layers

1x yellow cube

1x janta hide

make it like comp and max out that stun, you should be able to to get 37-40% stun depending on your server. Most people max base, then dump into special. The key here is getting a high end hide and cube. IF you max base, chances are you will only get kinetic to 50-60%, so might be better off maxing kinetic and hoping for a slice. Most people trying this route make pretty crappy stuff (this is where the comp is better than RIS arguements come from

what I think is Better stun version

2x stun layers

1x NS layer

1x yellow cube

1x NS shard or Janta hide.

with these I recommend getting your double amazing stun, with max base (prob 4% base 12% stun) instead of the 13% stun 2-3% base ones. You arent going for max stun and every point of base helps. You really should have a awesome layer if you are going this route. I personally made 2 peices using a 23% base NS layer. By using a layer like this I was able to drop a -84 mind shard in there without having to worry about what base ended up. The couple I made were 24% stun 80% kin 80% base and like 150 or so mind HAM on the helmet unsliced, true peices of beauty.

Once again most people will over extimate their layers. Use a good janta/rancor hide and some nice cubes to give yourself some wiggle room. Chances are you will come up short on kin or base, so use high end stuff whenever possible.

 

ANOTHER CRAFTER"S EXPERIENCE ON HIS RIS SUIT

here is another crafter's method on how he did an entire suit, as well as componets, might help you out as well, not going to clicky, because I have issues when editing clickified posts

http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=64013

 

Well for those who read this entire thing I hope that helps, feel free to criticize or post your own formulas

EDIT v1.1 added more info on 0/0/0 HAM armor

Message Edited by justapilgrim on 12-23-2004 12:18 AM

Message Edited by justapilgrim on 01-01-2005 09:10 PM

Message Edited by justapilgrim on 01-14-2005 02:01 AM

Message Edited by justapilgrim on 01-14-2005 02:22 AM

Message Edited by justapilgrim on 02-26-2005 03:01 PM

Message Edited by justapilgrim on 03-15-2005 12:34 AM

Message Edited by justapilgrim on 03-26-2005 03:26 AM

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12-19-2004 10:36 PM  

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Re: the Ultimate RIS crafting guide
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CharPrime
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depending on how you want to do it.  if i use 2 3/14 kinetic layers, with a 48% kinetic resist segment, i only need to put 3 points in the final combine to hit 80.  put the rest of your points into base resist in the segment and the final combine.  ham is already high if you use 3/14 layers, so don't bother putting an points into ham

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RIS quest and set completed on 6-12-04,
12-19-2004 11:39 PM  

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Re: the Ultimate RIS crafting guide
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justapilgrim
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justapilgrim wrote:

INTERWOVEN RIS


Standard Interwoven Formula

Also you can substitue the kinetic layer for another NS layer. Make sure they are all high end for best results. If you use all 3-4% NS layers you will end up with a crappy peice of armor. By using the kin layer you are taking the guesswork out of it and using the easy way to get 80% kin. If you want to make it even easier use two kinetic layers. If you do that you should be able to hit 80% kin 80% base without too many problems, but you will be making the armor much heavier.



yes, two kin layers does work ok, but most prefer to keep the HAM down if possible

SkinnyManDo Businessman
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12-20-2004 01:23 AM  

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Re: the Ultimate RIS crafting guide   [ Edited ]
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Gunga000
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The suit i just had made has 63% Kinetic, 23% stun and 80% base.  The HAM is so low i can wear the whole suit without a buff, thx to the exceptional ns shards i found.  I did have to get one piece encumberance sliced though.  I was 10pts shy .  But i'm happy overall.  I wish the kinetic was higher but its nice to have some stun.

Oh the AS did not use one point of exp on encum.  We used 9 and 10% ns layers, 6 and 7 % yellow cubes.

Message Edited by Gunga000 on 12-20-2004 07:47 AM


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12-20-2004 04:45 AM  

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EnFERn0
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Great guide! Just what I was looking for
Not gonna go for my exceptional Krayt segments.

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12-20-2004 01:04 PM  

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Re: the Ultimate RIS crafting guide   [ Edited ]
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CrackoDoom
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hmm... on wanderhome i hit 80/80 w/the interwoven schematic by using:
 
3x 3% base/13% kinetic layers
1x 5% janta hide
1x 5% yellow cube
 
so long as the janta hide and yellow cube add to 10% im in the clear.
 
 
i made one nice suit.  27% stun, 80% base, kinetic ranges from 65-80%.  i used:
1x 15% base effectiveness exceptional nightsister layer (per piece)
1x 6% janta hide
1x 4% yellow cube
2x 3/13% stun layers
 
and im able to wear the suit unbuffed, and it's unsliced  

Message Edited by CrackoDoom on 12-20-2004 07:06 PM

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12-20-2004 04:04 PM  

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Re: the Ultimate RIS crafting guide   [ Edited ]
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DScreolis
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real great guide

i use interwoven (on gorath)

2 11% ns layer
1 6% ns layer
1 9% yellow cube
1 shard -18-32-30

http://www.nrg.to/Creolis/RIS/R.I.SHelm.jpg

Message Edited by DScreolis on 12-20-2004 04:37 PM

Message Edited by DScreolis on 12-20-2004 04:57 PM


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12-20-2004 04:37 PM  

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Nichrf36
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Towards the end of my in game days for mass producing (well RIS terms lol) 100+ pieces I had it down to 1 5% or better NS Layer, 2 Kinetic Layers (Max Special-Rest in HAM), and 7% or better TOTAL for the Janta Hide and Yellow Cube. This would get me 80 kin/80 base. Was nice when making schems for the segs.
 
Nice post BTW. Should be sticky to take down some of the not so good ones.


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12-20-2004 09:04 PM  

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Outkster
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Awesome guide! TY, just what I was looking for.
 
 
12-21-2004 05:56 AM  

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Aroogala
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cool

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12-21-2004 11:03 AM  

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justapilgrim
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I linked it in my sig, I will add a few things, would be nice to see a sticky there really isnt a lot of other posts about this

SkinnyManDo Businessman
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12-22-2004 09:14 PM  

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Okram2k
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j00 have been stickafied

good guide btw I already used some suggestions for it with my last piece of RIS I've made.

dddddddddddddddddddddddddddd
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12-23-2004 07:22 AM  

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exelent guild, i am gunna stick this lol mega useful

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12-29-2004 11:39 AM  

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Re: the Ultimate RIS crafting guide v1.1
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Makkir
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nice guide dude...
just to help out your understanding....woolymander bones most def drop in sets higher than 5..i have 3 sets of 6 identical ones

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01-01-2005 05:54 PM  

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justapilgrim
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Makkir wrote:
nice guide dude...
just to help out your understanding....woolymander bones most def drop in sets higher than 5..i have 3 sets of 6 identical ones



noted

it is gurk king hides that only drop in sets of 5. I didn't know this, but go check no sets more than 5

SkinnyManDo Businessman
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01-01-2005 06:11 PM  

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