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PvP guide 1.0.1 *Final revised version*
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Katchiko
SWG Petty Officer
Posts: 139
Registered: 04-14-2004


Katchiko

Reply 1 of 139

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This is my edited version of my PVP guide for starters. i have adjusted the BETA version i posted a few weeks ago and included some things people sugested and tested  some other things again to be sure etc , anyways , I want to start of by saying that all that’s included in this guide has been tested by ME together with a few friends i used as '' testsubjects ''. I’ve put in allot of effort and time into making this. Please I can take constructive criticism but keep you unconstructive flame and bragging, or I don’t know what to yourself. If you know something better ,  Well  power to you and I am humbled by your awesome uberness... I quiver in reverence.
I hope those who read this will discover new things and remember forgotten things about PVP and mainly I hope you’ll enjoy playing the game more even in its broken state
 
Finally before you start I like to offer thanks to my helpful friends who assisted me in some of my weird and obscure testing habits.
 
THANK YOU !!! :  Beldaran ( armour & PSG’s )  , Kiriana ( combat )  , Future ( combat & dmg calculations  ) , Novocain ( combat & food  ) , Vendar ( spelling ) , Iglo ( VK’s & info )
 
And thanks to all the people I’ve battled I hope I posed a challenge and I’m sure we all enjoyed our time
Now lets start the guide.
 
*As a young man trains his battle stances over and over again, an old woman starts her lecture about the mind and hart of combat and warfare*
 
Ok now, listen carefully young one.  All combat is decided with your mind, not your strength or speed. You observe the situation and use it to your advantage. You dictate the ebb and flow of the combat, because if you let your opponent control you, you have already lost.
 
*A strange expression comes to the face of the young man*
 
But, sensei, I don’t understand.  If you attack, don’t you already control the situation?
 
*Smiling wisely, the old woman replies with a chuckle*
 
Let me explain myself. Let’s start at the beginning of all combat, preparation; a successful fighter is a prepared fighter. Put down your sword and listen to my words.
 
Preparation:
 
First off, in PVP you need to be prepared; this has many meanings, and I will attempt to touch the subject as broadly as possible.
 
Buffs: Very important, you will need enhancements to PVP nowadays.  If you try without you will end up dead or incapped and laughed at, so be sure to get buffs from your local doctor.
Don’t forget to buff your Mind too! Very important and often overlooked, your mind pool is the main HAM bar most people will aim for, so it’s best that you buff it as much as you can. Musicians and Dancers give wonderful mind buffs. Dancers will double the size of your mind pool, while musicians will double your mind’s secondaries, focus and willpower. Getting both might be very hard these days with all the Afk’ers and hologrinders, but the buffs are very useful if you can.
 
TIP: To store an extra buff, watch a dancer or musician for 15 minutes (normal buff duration) or 3.4 minutes (speed buff duration using flourish macro), and after you’ve watched do /stoplisten or /stopwatch.  Then watch or listen again and ask the dancer or musician to buff you again ,watch or listen him/her again for the duration  needed to get 2 hour buffs
 
Go PvP (or whatever else).  DON’T type /stoplisten or /stopwatch until your  first mindbuff fades (usually after 2 hours).  Then do /stoplisten or /stopwatch and your second mind buff will kick in.  You’ll have new mindbuff(s)
 
Personally I prefer musician buff over the dancer buffs but that’s something everyone needs to figure out on his own (you can, if you are lucky enough to find both professions, have both). In PVP mostly you’ll use your mind HAM when doing specials therefore you want to have your focus buffed, and willpower for regen, a large HAM pool might look better, (dancer buffs) but a good musician buff will do much better in controlling your mind pool HAM use, and regen rate, if you can get both, you have the best of 2 things, and will have a very nice edge in PVP.
 
Food & Drink: There are various foods that can be used in PVP.  I’ll only mention a few I’ve observed other people use a lot and the ones I use. I suggest you looking up a list of all the foods chefs make the on the net.  Many sites provide more full detail, but I’ll go over the basics as best I can.
 
-Blue milk:
600-ish instant heal to your mind for 30-ish filing not often used but useful in a tight situation where you need that little edge over the opponent. (drink)
 
-Vagnerian Canape:
 650-ish on focus and willpower, 33 filling, 9 minutes, a great help if you don’t have musician buffs, and even if you have, the effects can be very beneficial.  It has a short duration true, but it also has low filling. Eat three of them on top of a musician buff, and believe me, even those FotM Riflemen will wonder why your mind remains full. (food)
 
-Synthsteak:
43% Damage reduction for 42 attacks, lasts 23 minutes, 29 filling (most likely the effect will have been used up before those 23 minutes are over).  This is a food that gives a very nice edge in PVP, especially if you’re facing a hard opponent like a rifleman with an ion rifle or various others that sometimes hit hard for one or another reason. This will reduce 43% of the DMG you take after your armour reduction has fully had its course.  My personal favourite PVP food. (food)
 
-Thakitillo:
This will give something close to + 95 Defense vs. Knockdown for about 12 minutes at the cost of 44 filling.   A Fencer or Pistoleer using this food is near impossible to ever knockdown.  Posture down attacks will still work, however. (food)
 
-Ithorian Mist:
This will give 20 defense vs. Dizzy for 12 minutes and has about 11 filling.  Some people swear by it.  I myself rarely use it, but it’s a good way to get extra defense against the Dizzy state. (drink)
 
-Citroncake:
This will add 40 to accuracy for 20-ish minutes at 28 filling. Most will wonder why to bother with this food. Well, try hitting a fencer with a Center of Being loop macro, and believe me, you’ll be glad you ate this. Basically, this will give you an added bonus of 40 to-hit on the weapon you’re using at that time.  In the right situation, a good food. (food)
 
-Vercupti :
1150 Health/Action/Mind for 7-ish minutes, 60ish filling.  A highly unknown food and much underrated, in my opinion.  Granted, it has a high filling but it can still be used in combination with synthsteak, making a very nice damage-proof HAM. Adding 1150 to each of your pools isn’t nothing, even on top of your buffs.  Vercupti will give a big HAM in the right situation, a good edge. (food)
 
-Aircake:
40 to the Dodge bonus, 23 minutes, 11 filling, used by Fencers and Pistoleers to make it even harder to hit them.  If you’re a Fencer or Pistoleer, I advise you to use it in combo with a Center of Being macro loop.  Then watch everyone miss you. (food)
 
-Ahrisa:
400 to focus, for about 35-40 minutes, 33-ish filling.  It’s a useful food, especially if you happen to use a lot of mind HAM for your special attacks.  Frequently one Ahrisa will bump your focus up to the 1500 mark (where no mind is used for specials), even in heavy armors.  (food)
 
-Vasarian Brandy :
420 to Mind/focus/willpower, 40 minutes, 50 filling.  This is a must-use, no matter who you are or what opponent you’re up against.  This is the mother of useful drinks.  It explains itself in its stat bonuses, and given the fact that the mind pool is the primary PVP target, anyone can see why it’s useful.  Not only does it boost you mind pool, but your secondaries, too.  It has a lot of filling, true, but 2 can be consumed at the same time giving a powerful buff. (drink)
 
These aren’t all of the food or drinks in game, but they are the most widely used ones that I know of from the people I know and have asked. The stats are based on what I just bought from a very good chef.  I’ve seen some with better stats, but these are nice enough as it is.
 
Spice: I add this in case of emergencies.  Spice gives you a temporary boost, but it has serious drawbacks.  Only to be used in desperate times.
 
-Muon Gold:
500 to mind, focus and willpower for 10 minutes, Muon Gold is a nice extra help but BEWARE the 5 minute downer following the buff, which reduces your all three affected stats by 500.  If you use this, find a spot to sit out the downer in safety
 
-Neutron Pixie:
1000 Health, 200 Strength, 200 constitution, 500 action, 50 quickness and 0 stamina for 13 minutes.  While useful at times, again BEWARE the 5 minute downer that will reduce your stats by the same amount as it increased them before.
 
Armour : Another very important part of PVP is armour seeing as you want to reduce as much DMG as you can you want the best armour you can get. At this time, in game that’s composite armour.
 
Advanced composite with stats of 80 kinetic, 80 electric, and 65% base can mostly be made on any server, and by almost any master armoursmith. Now while this armour is good, you will want a smuggler to slice it on it’s effectiveness raising the base stats from 65% up to 90% as the max. Slices are random so unless you find an vendor that sells pre-sliced armour you’ll have a hard time putting a full set together.
 
Another point in PVP, 80% of the people you’ll encounter will use STUN DMG type. Seeing as composite is vulnerable to stun it will ignore your armour rating and thus inflict allot of DMG upon you. I recommend using stun layer composite, which has the following stats, obtainable by almost any master armour-smith 80 elect, 23 stun, 65%base. (You’ll notice kinetic isn’t high anymore because it will have moved to a base) Stun layered composite will not be vulnerable to stun DMG, and the Armourrating, light (AR-1) will work  against some weapons I’ll go into this further down in this manual.
 
Top PVP players will most likely have a full set with stats in the lines of 80% elct / 32% stun / base 80-90 (after they have had it sliced of course).
 
note : Composite armour condition loss is  the remaining dmg after AR and Resists reduction , divided by 10 , Example 500 dmg done AR1 reduces 50% = 250 dmg , base resists 60% reduction = 100 dmg , divided by 10 = 10 condition loss , So the higher the resists the slower it will decay . So short version 10% of the dmg that goes trough your armour will be subtracted from you condition
 
Decay & Insurance : Very important to remember, is to insure  your armour, decay should be removed from game, when you PVP, but you can still get decay, if you are triple incaped, or  sometimes by a disease, or fire DoT, or sometimes even none of the above, you just get decay. It’s strange, and has baffled me at times, but best thing to do is insure, so that if you get decay its only 1% and that won’t matter much.
 
*note : regularly check the condition on your armour be sure to get it repair when it hits 55% of total condition I’ve seen people who totally forgot that and when they finally checked there expensive 40% stun 90% base chest or helmet they noticed that it was down to almost 15% of total condition and when they tried to repair it , It  broke and went to 1/1 condition ..
 
PSG’s : Personal Shield Generators, are an essential part of PVP, these will save you a lot in combat against fencer’s, and pistoleer’s.  Fair warning unless you know  an Armoursmith  , or have a guild armoursmith willing to work for resource cost these PSG’s will cost allot of cash usually .
 
Go for the Max % resist shields, these can go up to 47% un-sliced, witch is nice, and decreases allot of DMG but most PSG’s have 3k condition,  same rule as Armour applies here the higher your resistance the slower they will deteriorate with a slight difference in calculation on condition loss . Example : a Fencer hits you for 270 DMG , your PSG subtracts 199 DMG ( that’s AR1 & 47 % stun resist ) leaving 71 dmg that goes trough . Divide that DMG by 20 and you’ll come to your condition loss . or  easier stated 20% of the dmg that goes trough  is subtracted from the condition
 
*Note: I already calculated the PVP DMG reduction with the initial DMG so that’s 270 DMG in PVP*
*Note : PSG’s can be sliced to increase effectiveness if you want *
 
Tip : click on your combat Tab and pull it to the right upper corner of your  screen . this will make you able to monitor the combat spamm and will help you see how much dmg you take and what kind of attacks your opponent is using
 
Weapons: Your weapons are essential to combat.  Know them, understand them, and use them correctly!!  This means use the right weapon for your opponent.  An energy-damage pistol won’t do much against a composite-armored opponent, but a stun pistol might!
 
Don’t waste your stun pistol’s condition on someone if the situation doesn’t call for it.  If you see your opponent is wearing Ubese armor, pull out your Republic Blaster and let him eat energy damage. Basically, know to adapt to your opponent’s armour and know its flaws.  70% of PVP battles are done with stun weapons. 
 
The other times one combatant has either an exceptionally made weapon that has such high damage that normal resists doesn’t matter or the person has a trick up his sleeve. Mostly, this evaluation is a trial-and-error kind of thing to learn based on experience.  After a while you’ll get the hang of it.
 
Power-ups : there are many different power-up out there  ask your local Master artisan to make you some  and use em in PvP they’ll give  your weapon an extra edge over others . Here are some that you will most comonly find on vendor’s
 
Ranged : Max / Min
Ranged  : Mind / Speed
Ranged  : Mind / Max
Melee :  Mind / Speed
Melee : Mind / Max
 
*Note : I  put Power-ups on with only 2 stats good artisans will  be able to craft some with 3 to even 4 stats  but  other then 1 primary and 1 secondary stat all other stats ate they get on em are totally random *

Macros: Macros are useful in PVP, and thousands have been made.  Some swear by their macros, and claim to have the ultimate macro and so on. Personally, I don’t use any extensive macros in PVP, but I will detail a few to give you an idea on how to make your macro. Your imagination will find ways to use your skills, I’m sure.
 
-CoB: Center of Being is a melee profession skill.  Using it will increase your chance to dodge/block/counter-attack etc., plus raise your melee and ranged defences a little.  A frequently used macro by all that have melee profession is to loop CoB.
You get this skill at novice brawler, and it will become better and longer as you progress into the elite melee professions. Here is how to make one:
 
Macro name : CoB
/ui action clearCombatqueue;
/CenterofBeing;
/pause XX (this is found by looking at your CoB duration skill and adding +1 to it for example 36 + 1 would make for a 37 pause)
/macro CoB (this will loop to the macro named CoB)
 
If you have a slow video card or connection and have regular difficulties with lag, you may have to switch the CoB macro to CoB duration + 3   to cope with the delay.
 
-Intimidate: is also a very useful skill in PVP, and I use this macro to use it.
 
Macro name: intimidate
/ui action clearCombatQueue;
/intimidate
 
Basically this clears the combat queue immediately, making sure you don’t have to wait until all your spammed attacks have cycled until you can intimidate.
 
-Bleeds: are also useful in PVP.  Not so much for the bleed damage, but because 40% of the people will try to stop the bleeding or panic.  Here’s what I use as a bleed macro.
 
Macro name: bleed
/ui action clearCombatQueue;
/healtshot1;
/healtshot2;
 
Yes, bleeds do still stack!  I’ve confirmed this on several people and on Mobs.  Bleeds will still stack.  They were nerved on damage-per-tick, not on stacking, contrary to common belief.  Also, bleeds now have powerful initial-strike damage.  Healthshot2, for example, is a better attack than Bodyshot3.
 
 -Deathblow : Furthermore in PVP, I don’t use any macros except that I make a macro for every special I can do and add the line /deathblow to it. Basically this works as a normal attack, but if you can deathblow your target, it will instantly, preventing the use of Force of Will or healing.
 
Macro name : Headhit3
/melee2hHeadhit3;
/deathblow;
 
Seconds are precious in PVP so DON’T waste them using the radial menu to deathblow a person!
 
-Warcry: Useful is a warcry macro this will buy you time to heal yourself, or if you see your opponent run from you to try and kite, you can delay him and run your own direction, making him come to you.
 
Macro name : warcry
/warcry1 (or 2)
/peace  (very important or you’ll attack and your warcry will fail)

~ Katchiko Lay ~
~ Master Swordsman/Master Teras kasi ~
~ There are 2 kinds of MoBs ingame the ones I have soloed and the ones i am going to solo ~
05-25-2004 09:49 AM  

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Re: PvP guide 1.0.1 *Final revised version*
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Katchiko
SWG Petty Officer
Posts: 139
Registered: 04-14-2004


Katchiko

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ToolbarPane : Very important in PVP, is to know your toolbarslot by hart. Make it organised with everything you need on 1 toolbarpane if you need extra room for food and spice, or dismount, burst run etc. don’t put them in your main toolbarpane. Rather make a macro that switches to the next toolbarpane and use the toolbarslot there, then switch back. I’ll give an example.
 
The slots are numbers from 00-23 like this
00 01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20 21 22 23
 
And the toolbar Pane’s are the number on the top left of the slots ranging from 1 to 6 , each pane will give you a new set of toolbarslots from 00-23
 
[1] = 00
[2] = 01
[3] = 02
[4] = 03
[5] = 04
[6] = 05
 
On toolbarpane00, toolbarslot 00- 22 are used by me with attacks and macro’s, 23 is a macro that switches me to toolbapane01. On toolbarpane01, my toolbarslot 00-22 are used for food, emotes and other non essential things on 23 there’s a macro that switches me back to toolbarpane00
 
Macro name : switch
/ui action toolbarPane01;
 
Macro name : back
/ui action toolbarPane00;
 
It is easy, and fast, and will free space used in your main toolbarpane by non-essential things.
 
Tip : have a macro going to a toolbarPane with IDENTICAL settings to your main PvP pane . because sometimes in all the action you’ll click on the toolbarslots to fast and they’ll act like you dragged 1 slot to another . If this happens  hit the button that brings you to the reserve PvP toolbar pane and you’ll be al right instead of adjusting your toolbarPane during combat
 
Skills & Defenses: Skills and defenses are very important and should be known by heart, especially those you  can use with your profession.  Also know generally what other professions have.  This will give you an insight into what profession you’re duelling when you see him using a certain attack on you, thereby giving you a chance to adjust your tactics. 
 
 I will go over some common defenses, because in SWG defense is king.  In PVP (and PVE) all defenses are capped at 125 from skills!  (It is possible to go over this cap with SEAs (for a total of 150 per skill maximum)}
 
-Melee & ranged defense: These determine if you are hit or not. The higher you have these, the more likely your opponent is to miss you.  These are the first defenses that kicks in, and, in my opinion, the most important ones you have. As you can figure out, ranged works for ranged attacks, melee works for melee attacks.
 
-Melee & ranged mitigation : Damage mitigation takes the maximum damage of the weapon you are facing and reduces it by a percentage.  There are three levels of mitigation for both ranged and melee attacks.  Here's the breakdown of levels:
 
Level 1 damage mitigation limits damage to 80% of the range (20% reduction)
Level 2 damage mitigation limits damage to 60% of the range (40% reduction)
Level 3 damage mitigation limits damage to 40% of the range (60% reduction)
 
Damage mitigation works in both PvE *and* PvP, and it's a passive ability -- you don't have to activate it.

How does it work, specifically?  Let's take two hypothetical examples, to make it clear using ranged mitigation
 
SR Combat: 80-140 damage range
Uber Krayt FWG5: 45-425 damage range
 
The SR's range is 60 (140 minus 80 = 60), and Ranged Damage Mitigation 3 reduces this by 60%, to 24.  The minimum damage is NOT effected, just the range, so the range is now 80-104.
 
The Krayt's range is 380 (425 minus 45 = 380), and Ranged Damage Mitigation 3 reduces this by 60%, to 142.  The minimum damage is NOT effected, just the range, so the range is now 45-197.
 
What you should notice, from these examples, is that weapons with a large spread in between their minimum and maximum damage are the hardest hit.  Weapons with a very high minimum damage aren't "mitigated" as much as weapons with a big spread between minimum and maximum damage. 
 
 In this example, for instance, the Krayt is hit a lot harder than the SR.  Before the Damage Mitigation, the average damage of the Krayt was 235, which is around 214 percent higher than the SR.  After the Damage Mitigation the average damage of the Krayt is 121 and the average damage of the SR is 92.  The Krayt is now only 31 percent stronger than the SR, because the Damage Mitigation reduces its damage far more than it reduces the SR's damage.
 
Laser Carbine; 38-264 Damage (151 average) AFTER MITIGATION 3 = 38-128 (83 average),
 a 45.0 PERCENT DECREASE
 
T21 Rifle : 118-333 Damage (225.5 average) AFTER MITIGATION 3 = 118-204 (161 average),
 a 28.6 PERCENT DECREASE

Vibroknucker: 38-148 (93 average) AFTERMITIGATION 3 = 38-82 (60 average) ,
 35 PERCENT DECREASE
 
* However :  damage stats are increased by the Unarmed Damage modifier.  In the hands of a TKM, damage is increased 250-250, which isn't affected by mitigation, leaving a 288-332 (310 average) weapon.  Mitigation, in this case, gives only a 10% reduction in damage. This is the ONLY exception no other profession has this benefit
 
-Dodge/Block/Counterattack: These defences will kick in after your melee or ranged defences has failed, and your opponent hits you. They give a chance to avoid damage. They only work if you equip a weapon that is from the profession that gives the skill. For example you will only dodge if you’re holding a pistol or one-hand melee weapon, or block using a pole-arm or rifle, or counterattack using a carbine or two-hand melee weapon.
 
Dodge/counterattack : will prevent 100% of dmg  but status attacks will still come trough
Block : will prevent 50% of dmg and status attacks will come trough
 
Important to know you can stack these up to 125 by using there melee or ranged clones i.e. pistoleer dodge stacks with fencer dodge, pikeman block stacks with rifleman block, swordsman counterattack stacks with carbine counterattack. TKM, with defensive acuity, has the short straw as that skill is working but doesn’t do anything after some essential parts where removed from TKM during beta. It works, but it does nothing.  Yay!
 
-Melee toughness: This is a damage-reducing skill only melee professions get, and it only applies when a melee fighter fights another melee fighter. The amount of toughness you get is the amount your skill with your weapon of that type gives you.  Toughness is a straight % reduction of damage done to you in combat.  The drawback is this only applies to attacks from other melee professions.
 
Most ranged fighters will “kite” melees.  However, as you become more experienced, it will be more difficult to kite you.  A good melee can keep ranged people close by.
 
-Defence vs dizzy, stun, blind, etc.: These are useful defences and the higher you have them the more difficult it is for your opponent to make a successful status attack on you. Fencer/Pistoleer templates are notorious for their incredibly high status defences. If you don’t have these, an experienced PVP’er will have a huge edge in combat over you.  Be warned.
 
-Combat Equilibrium: This is a skill Teras Kasi and Fencers get that will automatically restore you to standing after a posture-down without flopping you on your back if you’re dizzy. If you have this high, anyone trying to dizzy/lunge to KD will be frustrated because you’ll get up every time laughing.
 
-Defense Vs posture change: There are 2 kinds, posture change up, or posture change down; most commonly used (99.9% of the time) is posture change down. Therefore, I recommend getting that posture change (down) defense high.  Only Riflemen use posture change (up), and it’s only a defence against other Riflemen who are prone.  As such, posture-up moves will hardly ever be used on you.  They don’t matter.
 
-HAM specific attack skills: These are the ones you have to use in PVP.  Why? Simple: HAM specific moves will concentrate your attack on one of his HAM bars, instead of all three, giving him less chance to regenerate, and letting you kill him faster.Mostly used, are attacks that target mind-pool like headshot3, headhit3, and the infamous eyeshot, but not uncommon are bodyshot2 or bodyhit3.
 
Some use random attacks to good effect, it mostly depends on your template, and your style. I know people using random hits like scatterhit or fanshot who can still be very effective in PVP. It all depends on how you play.  Experience will teach you what to do.
 
-Accuracy:This will determine if you hit your opponent, it’s based on your accuracy vs. his melee or ranged defense. After that another factor involved is his special dodge/block/counterattack (I don’t know the exact formula but the general rule applies, the higher the better).
 
-Speed:In PVP, you will want to have your speed as high as possible because it will affect how fast you’ll do your special attacks.  For example, a pistol with a 3.4 speed, with a skill of 40 on pistol speed won’t shoot at the speed cap of 1 second, instead being closer to 2 seconds. 
 
 The formula for weapons speed is (Weapon Speed x (100 – Speed skill)/100) x Shot delay.  The shot delay information for special attacks is available on weapon forums.
 
*The young man woke up, grass still sticking to his face. He had fallen asleep during his sensei’s lecture and was now looking around, his senses startled by something*
 
I see you are awake, young one.  Was my lecture so boring? Oh well, no use in repeating myself.  If you seem so set on fighting, let me teach it to you the hard way.
 
*He had heard that his sensei was a warrior to be reckoned with, but that was 20 years ago. Now all he saw was an old woman past her prime standing with her walking-cane in hand like a sword*
 
But, sensei, surely I can’t attack you.  If you got hurt, I mean, I am grateful you’re willing to teach me but I can’t fight you.
 
*A smile blossomed on her face*
 
So, you think me weak and old, not capable of fighting now, do you? Has your short lifetime thought you all you need to know to judge your opponents?  Has it, now?  Hum, very impressive.  Let me put it this way: if you don’t take your sword to your hand and attack me, you can go home now for I have nothing further to teach you!
 
*Hesitantly, the young man took his sword in hand and walked across to his sensei, figuring that if he would feint left and reverse, he could hit her walking-cane, spinning her on the floor.  That would be enough and wouldn’t hurt her too much*
 
Ok, sensei, it’s your choice...
 
*They position themselves across from each other, each in battle stance, the young man with his sword in a frontal down position, and the old woman with her cane across her hip, in line with her other leg. They stand for seconds that feel like hours*
 
Here I come...!
 
*The young man shouts at her, lunges forward, and just as he faints left he sees a smile on his sensei’s face. She spins around out of the way, faster then he can follow.  As he feels the pain of the cane hitting his back, he suddenly realises he did exactly what she had wanted him to do. He had lost the moment he had attacked*
 
And so we come to the next chapter Combat. I thank you all for reading this far, and I hope it was useful and helpful. The next section brings insights and common knowledge about combat.

~ Katchiko Lay ~
~ Master Swordsman/Master Teras kasi ~
~ There are 2 kinds of MoBs ingame the ones I have soloed and the ones i am going to solo ~
05-25-2004 09:50 AM  

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Re: PvP guide 1.0.1 *Final revised version*
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Katchiko
SWG Petty Officer
Posts: 139
Registered: 04-14-2004


Katchiko

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Combat:
 
Combat is a hard and difficult topic seeing as each person has his or her way of approaching a fight. I will try to touch on some useful tips and hints.  Just advice, as I have said before.  I am not telling you that this is how you should do it; I’m trying to help you develop your own ideas and inform you of things you might not have known.
 
-Terrain: Terrain very helpful if used correctly.  This can help with preventing people from “kiting” you or just help you hide to heal or meditate.  It can help you sneak up on enemies too.
 
I’ll give an example: buildings can be used to run into if you have a ranged opponent kiting you.  Escaping into a building makes him come to you in a small location where he cannot move.  You can then close in on him, or just go from building to building in and out again while going trough town looking out for enemies.
 
Some will see a red dot on there HUD radar but they still need to target you to initiate combat.  If you sneak a peek around a corner you can see them before they can see you.  Using the tab key, they can still target you, but don’t worry. Try and lure one or two out from their group by just teasing from behind the corner of a building.  Eventually they’ll follow.  If they bring their group, go back, run, and return.  Taking on entire groups is too much, but two or three people at a time is possible, if you’re good.
 
Know your city.  If you’re PVPing in an Imperial city as an Imperial, know where to pull your opponents to have faction base NPCs attack them.  While not lethal, they will distract them, giving you more time to play your hand.  If reversed, e.g. you’re PVPing as an Imp in a Rebel city, know which places to avoid so they don’t pull some bothersome NPCs on you, and mainly let them come to you!
 
Control the battle; never let yourself be taunted by the others.  Once you give away the reins of control, you give them one more step to victory.  Use slopes and hills to your advantage, as a ranged fighter.  Some melee templates don’t have terrain negotiation.  If you can, take advantage of that.  If they come to close, run up a hill and see them fall all the way back.  Use Burst Run ONLY if your opponents use it, otherwise when you’re in trouble you won’t have it at a crucial time, but your opponent might.
 
PVPing in a player city is fun, too, as you have more slopes and hills to use.  If it’s your town, you might have a factional base that provides good support and an added difficulty for the attackers.  Turrets, if used correctly, can decimate an entire army.
 
Basically terrain means use everything to your advantage, like NPCs, Mobs, hills, slopes, factional bases, etc.  The world is your playing field.  Be inventive, and you’ll think of more ways to use/abuse the terrain.
 
-Know your opponent: If you PVP you’ll soon encounter the same people over and over.  Those are usually the hardcore PVPers who often seem to be gods compared to you, when you first start off in PVP.  Sometimes with skills but mostly with experience, they will walk all over you, and you’ll be a small bump on their road to glory.
 
Use this time to see what they do, how they work. PVP teams usually consist of the same people, using the same tactic, over and over.  Their tactics very rarely change because a lack of competition has made them tot self-confident or lazy.  Most players play with a pattern.
 
 If you can identify that pattern, you can use it.  Good players don’t play by pattern; they will change frequently, always in motion.  Those are the hardest opponents you’ll ever meet.  They are unpredictable, relying on instinct, experience and their ability to read your moves.  These are the most fun to fight.  NEVER assume you’ll win.  Always at the very least think of your opponent as your equal, in skill and abilities, for that way you won’t be surprised if he puts up a fight.  Even the smallest child can have a lucky break and stab you in the gut.
 
A good habit to get into is to size up your opponent with little burst attacks and see how he reacts.  Start by attacking and running, watching what he does.  This can give you a reasonable picture of your enemy.  True combat isn’t decided by muscles or weapons, but by using one’s mind.
 
-Defensive playing will win the day: Playing on offense is not an unheard of tactic, but has a major flaw; if your opponent is startled or panicked by your attack, he’ll react and you’ll die.  Defensive playing will keep you alive to fight again .  This also means, show your opponent NO RELIEF. Honourable combat was a term created by those who where defeated in combat to try and get a second chance to stab you in the back.
 
True warriors understand that there is no relief from battle except death, and that by giving your opponent a worthy death, you have given him peace of mind and of soul.  If you live every day, prepared to die, each extra day you get is a bonus and a gift from heaven.
 
Strike, run, strike, and run.  Common tactics used by several fighting factions throughout the ages.  Why?  Because it works.  You go in, strike at the heart of your opponent, kill him and/or one of his group members, run back out, regroup, and strike again.  Be unrelenting, and never use the tactic twice.  Be as a wolf hunting; if you see a flaw in their technique, exploit it to your advantage.
 
Be sure to play it safe, be defensive, and use your food, your armor, and your skills.  Make it so that if they want to get you, they have to work for it.  Who cares if someone can do 700 damage, for if you play it defensively, that 700 will be reduced to 50, and your not-so-almighty 350 damage will eventually win the day.  Think before you act, and act before you react.
 
-Kiting & defense against kiting: Kiting is done by a ranged profession fighting a melee profession, and gets its name from the image of the ranged fighter dragging the melee around like a kite on a string.  By staying at maximum range, out of a melee fighter’s combat range, any attempts by the melee fighter to attack become useless because he cannot reach to hit the ranged person.  This is a valid tactic and, if used properly, useful to deal with the medium and lower skilled players.  Against the good and exceptional players, though, it won’t work most of the time.  There are several ways to defend against kiting.
 
One method is to use lunge attacks, which cause the opponent to posture down or be knocked down, giving you to get in range for an attack.  Running around corners or into buildings so your opponent has to follow you to kill you also removes his mobility.  You can also burst run to him, although I don’t like this particular choice.  It is easily countered.
 
If you think of it, there are hundreds of ways to avoid being kited.  In time you’ll develop your own cure against kiting, or you’ll perfect your kiting technique so that others can’t easily defend against it.
 
-Status attacks:These will often make combat much more easy.  Examples: a doctor that’s blinded can’t heal group , a dizzied opponent that posture changes does the back-flip to the floor while you hit him, and a intimidated opponent does less damage to you and is easier to hit.  As you can see, it’s useful to use status effects to your advantage.
 
Blind: Your opponent won’t hit you as often because his accuracy will be reduced, and he also won’t be able to heal others.
 
Dizzy: This will give your opponent a hard time if he tries to change posture or if you force him with a posture change attack like lunge or a knockdown.
 
Intimidated: Your opponent’s damage output is reduced by half.  As well, he will lose his dodge/counterattack/block bonuses, nullifying even Fencer Center of Being.
 
Warcry and Panic Shot: These attacks will pause your opponent for 10 seconds (20 seconds for warcry2), giving you time to heal or run.  This pause will break prematurely if your target takes any damage from you, though!
 
-Group tactics: Not much to say about this.  Find people you enjoy playing with and go PVP regularly.  Work out ways to optimize your attacks together.  Use someone as support that heals, a leader who chooses the targets, etc.  Use a sacrificial lamb to lure others into a trap where the rest of the group can jump them.
 
Two commandos tossing flames everywhere are a nasty thing to go up against if you’re busy with other fighters.  Combat medics work on the same notion, although they’re overpowered right now with Fire Spider venoms to the point of being powerful solo. 
A Smuggler can use Panic Shot and peace to create ten seconds of free fight time for your group. 
 
A Carbineer can use area dizzy, stun, blind, knockdown and posture down effects, and they can also peck away at action for a little extra damage with a cone-effect action bleed/hitter. 
 
A Pikeman can do much the same at close-range. 
 
Swordsmen have multiple area and posture down attacks. 
 
 Riflemen can dizzy/posture down at range with absolute reliability.
 
  A Squad Leader can give the group an edge with an additional bonus of 30 ranged and melee defences over all other caps , group-wide dizzy and intimidate cures and terrain negotiation bonuses, and the ability to automatically retarget members in combat to focus on a new threat.
 
The more imagination you use the better you’ll become.  Be warned; if you fight in groups, the weakest of your group is never given important tasks because if you count on him/her and he dies, then you’re royally *censored* up your special place.
 
-DoT weapons: Weapons with Damage-over-Time effects are used to combat people with heavy buffs or massive stacking food stats.  A mind poison combined with a disease, fire or even another poison from another weapon will counter their sometimes insane regeneration.  And even if your damage is minimal, you’ll eventually be able to kill your opponent.  An added bonus is that some people will panic if they’re poisoned, diseased or on fire, and panic is always good to take advantage of.
 
 Warning!!  Fire DoTs and poison/disease stacks will incapacitate and kill with decay.  Don’t use them in friendly duels or versus friends if they have a long duration or if your friend has already been incapped two times.  Otherwise he’ll take the third-incap death and, I emphasize, WILL suffer decay.
 
-Damage:Understand how damage works.  All weapons have an armor piercing rating of either none, light, medium or heavy (AP0-3).  Realize that if you PVP and use a weapon with AP0, you’ll do ridiculously low damage to any armored opponent (all player armors are armor rating: light, or AR1).  If AR is greater than AP, then for every level of difference, there is a 50% reduction to damage taken.  If AR equals AP, there is no rating change to the damage.  If AP is greater than AR, then there is a 25% bonus to the damage for each level of difference.
 
Resistance is much easier to calculate.  After the AR is applied (or before; it actually doesn’t matter), the damage is reduced by the % resist to that damage type.  A 15% resist on a 100 damage shot will deliver 85 points of damage to you.  90% resists will deliver a 10 damage shot.  It should be noted that the experimental minimum base for any weapon, regardless of armor, is 7-14 damage, which carries through to specials, as well.
 
Also understand that if someone uses a weapon on you with a higher armour-pierce rating then your armour, they get a damage bonus but it is still affected by the resists on the armour.  Your armor must be higher than 20% resistant to prevent extra damage from AP2 weapons and higher than 36% resistant to block damage from AP3 ones (which are, fortunately, rare).
 
Example: the young man shoots the old woman for 600 damage with his T-21 rifle, and the old woman, in her composite armor, gets hit.  The first stage is AP vs. AR. The T21 is an AP3 weapon, and the composite armor is AR1.  T-21 gets a bonus to the damage done of 1.252 (25% bonus applied twice for the 2-level AP vs. AR difference), or 56% additional.  Let’s say the final AR-adjusted damage is 700 energy.  Now, the old woman has 90% resists to energy on her composite, so the young man ends up doing 70 damage to the woman.
 
Armor Rating and Resists are separate stages of damage reduction!  I can’t stress this enough, as remarkably there are a lot of people that don’t know this out there.  65% of all weapons are light armour-pierce, 25% medium, 9% none, and 1% heavy.  Get to know the weapons so you can adjust.  In the right conditions, if you adjust, you will come out on top.
 
*The young man wakes up in his bed in the sensei’s home, suddenly feeling the pain on his back and remembering the fight.  He glances sideways and sees his sensei writing a letter*
 
Ah, I see you’re awake, young one.  I’m afraid that I was a little out of practice; I never meant to knock you out.  I merely meant to sting you a little, I apologize.  But still, I think you’ll remember this lesson for a long time, won’t you?
 
*Painfully rubbing his neck, he nods.  He motions to the letter on her desk *
 
Sensei, what are you writing?
 
*An almost youthful smile appears on the sensei’s features, making her years melt from her face*
 
Ah, I’m writing down what I lectured earlier offcourse .  Did you think I would knock lessons into you everyday?  Not only would your thick skull break eventually, but my body couldn’t handle the stress of giving you a beating every day.
 
*She puts  down her pen, and pushes back a hairlok that had slid before her eye’s *
 
There, that should be enough for you to study, and it will give me time to be at rest while your thick mass absorbes the lessons within. I pray next time you wont make your teacher strain herself again. I seriously think I’ll need a week to recover.
 
* For a moment he studied the face of the tired old woman, but in her eyes he saw a spark of vitality that seemed eternal.  He knew then that age was no hindrance to his master *
 
May this encourage more people to PvP
(This guide was written on May 21 in the year 2004 and is based on game mechanics at that time)
 
Katchiko Lay, Master Swordsman and Teras Kasi Master
Grand Admiral in the glorious Imperial Army
Player on the Lowca server and proud citizen of Auroa Ionis on Naboo

~ Katchiko Lay ~
~ Master Swordsman/Master Teras kasi ~
~ There are 2 kinds of MoBs ingame the ones I have soloed and the ones i am going to solo ~
05-25-2004 09:50 AM  

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Mandrim
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Mandrim
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/cheer... MUCH better... 5 stars for you

Eclipse.SpiroTris && Eclipse.Ollove
05-25-2004 10:26 AM  

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caddelite
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This is all BS advice.  The only important information for PVP you need to know:

Be either Master Doc/Rifle or Master Doc/CM.

When you get into the big battles, everything you posted goes out the door if you can't cure your own poison.

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05-25-2004 12:42 PM  

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Katchiko
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caddelite wrote:

This is all BS advice.  The only important information for PVP you need to know:

Be either Master Doc/Rifle or Master Doc/CM.

When you get into the big battles, everything you posted goes out the door if you can't cure your own poison.




O look ,  what a wonderfull helpfull and apreciating reply . I meen you can see the time he had to think about his reply had to be long ..

let me do you the honnor to respond ..

1 : you dont need the ability to cure your poison . usualy if you do batles  you'll have group members .. its your own responsebilety to take a Doc along , and protect him . the people who take CM as PvPtemplate  in my opinion  are the ones that  usualy shout haha i woned you majorly . after they cloned 3 times   . my solution to a CM is easy .get close whack the hell out of his mind . meditate ..sure in large battles that wont work but o look your suposed to bring Doc's along in large batle's.. 

 

 2 : decides anyone will agree CMare overpowerd in PvPat this time ..  they DON'T suffer the PvPdmg reduction everyone else sufforst .. some packs can be crafter with up to 96M range ( a rifleman only has max 60M range )  and whats the fun in trowing a poison getign killed clone run back out to trow a new poison on the person that killed you .. ?

 3 : dont know about you , but true .. if i wanted easy PvP i woudl probably have gone CM / rifleman or CM /something  .but there NO challenge in  beeing a CM  most  real PvP'ers apreciate a little challenge  in combat ..I myself and alot of other PvP'ers on my server don't have CM in our template cause we all agree CM is a template used by Lame player , noobs or grievers . feel free to pick your own catagorie in wich you belong .also  read the fist  few  sentences of the post i beleve you'll see i spesificly asked  that if you realy wanted to be a smart ass you coudl send me a PM instead of posting .

in conclusion please get yourself a bucket  , fill it with water and drown yourself   . this was ment to help people not so you could get off by trying to prove your superior intelect .

bye and may you have fun  playing the game ,

~ Katchiko Lay ~
~ Master Swordsman/Master Teras kasi ~
~ There are 2 kinds of MoBs ingame the ones I have soloed and the ones i am going to solo ~
05-25-2004 01:41 PM  

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Centinela
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Centinela
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Dear Katchiko:

I just have one word for your entire post:

Thanks

Even that i am not Combat player oriented (i am Master Artisan, wannabe WS), I am novice pistoleer. Maybe i will never win against a Doc/rifleman/CM, but this can help me alot to survive against those elite PVP in difficult moments.

I hope yo do not mind if i copy and paste all the info into my books... it is tons of info, and i am from Mexico City, so my english is not good enough to understand all clear, and i should need to read it many times and translate some words in spanish.

Great Effort, it deserves to be sticked.

Thx again

Regards,

Bert Thendor
... Deceased ...
05-25-2004 01:48 PM  

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Katchiko
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Centinela wrote:

Dear Katchiko:

I just have one word for your entire post:

Thanks

Even that i am not Combat player oriented (i am Master Artisan, wannabe WS), I am novice pistoleer. Maybe i will never win against a Doc/rifleman/CM, but this can help me alot to survive against those elite PVP in difficult moments.

I hope yo do not mind if i copy and paste all the info into my books... it is tons of info, and i am from Mexico City, so my english is not good enough to understand all clear, and i should need to read it many times and translate some words in spanish.

Great Effort, it deserves to be sticked.

Thx again

Regards,




see now this is  why i worked hard to make this and the reson why i posted this guide ..

im glad i could help ..

~ Katchiko Lay ~
~ Master Swordsman/Master Teras kasi ~
~ There are 2 kinds of MoBs ingame the ones I have soloed and the ones i am going to solo ~
05-25-2004 02:22 PM  

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Sranoka
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Sranoka

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Verry nice guide , with detailed describtion of skills etc . Most have taken some time to compile .

/bow

i hope the the Derv's sticky this guide  its a big help for alot of people im sure

Wrrlyco, master Doctor
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05-25-2004 02:26 PM  

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Katchiko
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Katchiko

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Sranoka wrote:

Verry nice guide , with detailed describtion of skills etc . Most have taken some time to compile .

/bow

i hope the the Derv's sticky this guide  its a big help for alot of people im sure




Thx Sranoka  i can only hope they will .. 

~ Katchiko Lay ~
~ Master Swordsman/Master Teras kasi ~
~ There are 2 kinds of MoBs ingame the ones I have soloed and the ones i am going to solo ~
05-25-2004 07:04 PM  

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Cuttle44
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bump.  nice guide.  thank you.

Cuttle Master Architect ~Retired~ Forum junkie.
05-26-2004 06:31 PM  

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Tamerlane51
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excellent post.......well done

Mjolner Darkov
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05-26-2004 08:11 PM  

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Katchiko
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Katchiko

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Tamerlane51 wrote:
excellent post.......well done



thy .. glad people apreciate my effort .; makes me feel all fuzzy inside ))

~ Katchiko Lay ~
~ Master Swordsman/Master Teras kasi ~
~ There are 2 kinds of MoBs ingame the ones I have soloed and the ones i am going to solo ~
05-27-2004 06:50 AM  

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Sengis
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nice, common sense but nice.

ex Colonel Sengis Ghean NVA
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Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
05-27-2004 07:31 AM  

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DarkRaIN4
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it is commen sens to experianced players . But for new players this is VERY usefull , with this guide people understand why they can't hurt people at all ( when i first started i was wondering why i could not hit him )

 

free bump including :^)

 

 

 


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05-27-2004 08:24 AM  

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