There have been tons of auctions lately for skill mods that don't work, and often either the seller or buyer are not aware of this, sometimes both of them have no clue. I have quickly shortened it and updated the old guide most people used, and it is now accurate to the best of my knowledge. The original guide that this info was taken from can be found here. A big thanks to Imaridril for taking the time to write it in the first place, and I suggest you give it a read since it is much more detailed than this outline of it, even if outdated. I'm sure there are omissions and such here, but this was a quick write-up based on another guide, and I don't expect it to be perfect.
Experimentation and Assembly Skill Mods
* Weapon Experimentation and Assembly * Armor Experimentation and Assembly * Food Experimentation and Assembly * Medicine Experimentation and Assembly * Combat Medicine Experimentation and Assembly * Droid Experimentation and Assembly * Clothing Experimentation and Assembly * Structure Experimentation and Assembly * Artisan Experimentation and Assembly * Grenade Experimentation and Assembly All of these mods work except grenade experimentation and assembly, which was removed in beta and no longer exists on the current skill tree.
Repair Skill Mods
* Weapon Repair * Armor Repair * Clothing Repair None of these mods do anything. They have been tested extensively and serve no purpose.
Other Artisan Related Skill Mods
* Droid Customization * Droid Complexity * Structure Complexity * Surveying The first three mods here do nothing. Surveying works, but you hit the hard cap for surveying distance at artisian surveying 4 anyway so take that into consideration.
Other Medic and Doctor Related Skill Mods
* Injury Treatment * Injury Treatment Speed * Wound Treatment * Wound Treatment Speed * Medical Foraging * Medicine Use Most of these mods work, however the medical foraging skill is as good as useless, and it would be pointless to use. Also Medicine Use was nerfed and no longer functions.
Other Combat Medic Related Skill Mods
* Healing Range * Ranged Injury Treatment Speed * Combat Medicine Use * Combat Medicine Effectiveness Healing range and combat medicine use have been tested and don't do anything, combat medicine effectiveness probably doesn't work and but is hard to properly test. I wouldn't lay down any serious credits for this skill. The second mod up there works just fine.
Scout, Ranger, and Squad Leader Related Skill Mods.
* Terrain Negotiation * Camouflage * Foraging * Rescue * Group Terrain Negotiation * Steady Aim Bonus * Volley Fire Bonus All of these skill mods are tested and should work, but I don't know anyone who would actually want most of them. Don't put down any credits on the last two especially, since it is hard to confirm just how effecitve they are since they don't really do much anyway. I'm leaving them green since we know they do function.
Creature Handler Related Skill Mods
* Additional Pets * Stored Pets * Creature Taming Bonus Additional Pets and Stored Pets both used to work but have been nerfed, creature taming bonus works fine and I beleive is a requirement for taming a bull rancor baby.
Entertainer Related Skill Mods
* Wound Healing (Music) * Wound Healing (Dancing) * Battle Fatigue Healing (Music) * Battle Fatigue Healing (Dancing) * Musical Mind Enhancement * Dancing Mind Enhancement * Instrument Assembly Yep, all of it works, although instrument assembly is kind of redundany since instruments don't really have any mods or different values to them.
Defensive Skill Mods
* Dodge * Counterattack * Block * One Handed Weapon Counterattack * One Handed Weapon Evasion * Two Handed Melee Counterattack * Two Handed Melee Evasion * Polearm Counterattack * Polearm Evasion The first three mods here work, as long as you are equipping a weapon that fits with each mod. For example counterattack works when holding a power hammer, but you won't dodge while weidling it no matter how much +dodge you have. Make sure you get the right mods for the weapons you use. As far as the rest of this list... All of these were removed in beta, replaced by the trio of working skills.
General Defense Skill Mods (Part 1)
* Bleeding Resistance * Combat Bleeding Defense * Poison Resistance * Disease Resistance * Fire Resistance All of these mods should work but are nearly impossible to test.
General Defense Skill Mods (Part 2)
* Melee Defense * Ranged Defense * Defense vs. Dizzy * Defense vs. Blind * Defense vs. Knockdown * Defense vs. Posture Change (Up) * Defense vs. Posture Change (Down) * Defense vs. Intimidate * Defense vs. Stun All of these mods work fine, but the posture change (up) is basically useless because you are rarely (if ever) forced up by an attack.
Melee Skill Mods
* Unarmed Speed * Unarmed Accuracy * One Handed Weapon Speed * One Handed Weapon Accuracy * Two Handed Melee Speed * Two Handed Melee Accuracy * Polearm Speed * Polearm Accuracy * Warcry * Berserk * Intimidation All of these are working properly.
Melee Damage Skill Mods
* Unarmed Damage * One Handed Melee Damage * Two Handed Melee Damage * Polearm Damage All of these mods should work, but only the first one actually does. I beleive the devlopers removed the last three mods completely when they removed them from the skill trees. This is the source of much debate, but it has been tested time and time again. Do not get duped into buying skill mods for any of these except unarmed.
Ranged Skill Mods
* General Ranged Aiming * Alertness * Carbine Speed * Carbine Accuracy * Carbine Accuracy While Moving * Carbine Aiming * Pistol Speed * Pistol Accuracy * Pistol Accuracy While Moving * Pistol Accuracy While Standing * Pistol Aiming * Rifle Speed * Rifle Accuracy * Rifle Accuracy While Moving * Rifle Aiming * Cover * Taking Cover * Rifle Crawl Speed The last two mods here no longer function, but the rest work fine with the proper weapon equipped.
Commando Related Skill Mods
* Thrown Weapon Accuracy * Heavy Weapon Speed * Heavy Weapon Accuracy The first mod here works, the second two do not. Heavy weapons now have their own mods, such as flamethrower accuracy, flamethrower speed, etc.
Bounty Hunter Related Skill Mods
* Tracking Droids * Tracking Droid Effectiveness * Droid Speed * Droid Precision All of the above work, including speed, but currently adding speed actually slows down the droids! This makes it a functioning but worthless mod until the skill itself is fixed.
Jone
-Eclipse Server
I've Got 99 Bottles Of Beer On The Wall , and I'll Drink Them All... Kaco 12 pt. WS/Master Smugg'a'lugg<-> Bounty'Hunter -Master..Well you Can Guess That One I Bet.... "You Feel an Inner Glow,The Force Is With You"
very nice work and BAH.. been trying to cap on 3 kinds of tapes that don't work .... /whaps-self-in-head
/bump
Paying 2.7 million credits for The Crate of Free Resources Veteran Rewards! (Deliever to my vendor) Zith Almighty Stim Packs & Wound Packs (Coronet 800 -4730) Offer items at this waypoint 12pt Master Doc Buff Packs (Coronet 900 -4690) Ultimate Grinding Site -=- Unlocking My FSCS -=- Swg Pics
I've Got 99 Bottles Of Beer On The Wall , and I'll Drink Them All... Kaco 12 pt. WS/Master Smugg'a'lugg<-> Bounty'Hunter -Master..Well you Can Guess That One I Bet.... "You Feel an Inner Glow,The Force Is With You"
bump as this is important for people to read considering theres a fair amount of AA CA auctions right now...
Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
I've Got 99 Bottles Of Beer On The Wall , and I'll Drink Them All... Kaco 12 pt. WS/Master Smugg'a'lugg<-> Bounty'Hunter -Master..Well you Can Guess That One I Bet.... "You Feel an Inner Glow,The Force Is With You"
I've Got 99 Bottles Of Beer On The Wall , and I'll Drink Them All... Kaco 12 pt. WS/Master Smugg'a'lugg<-> Bounty'Hunter -Master..Well you Can Guess That One I Bet.... "You Feel an Inner Glow,The Force Is With You"
IGN: DrKomodo Dragon of the real ICE WanderHome: Azurae Azurewrath Imperial Coalition of Eclipse Combat Medic: 0002 | Scoutess 3040 Teras Kasi Master | Bounty Hunter Riflewoman 2402 Master Marksman Force Sensitive: Relfexes: x444 | Combat Prowess 444x Now I'm just waiting for Gramps...Me wanna Kill Jedi and be a Jedi ^.^