Jul. 18, 2012 - Publish 1.0: The Warren and Vendors
Forums link: http://www.swgemu.com/forums/showthread.php?t=48455
- Lowered the timeout for delivery and crafting missions.
- Fixed a bug that would cause a harvester to randomly stop running after removing resources, despite it appearing to still be functioning.
- Fixed an issue with the resource spawner that was preventing it from spawning resources that are required to spawn during resource shifts.
- Temporarily removed the informants at the Bounty Hunter terminals in Coronet.
- Fixed an issue where the unarmed stun effect would not stick.
- Image Designers will now receive half experience after completing a session with themselves.
- Fixed a bug causing erroneous carbine special combat spam to be displayed in the combat log.
- The Tend Wound ability will now heal for the appropriate amount, as well as factor in battle fatigue.
- Changed the battle fatigue messages received when servicing a patient to be more accurate.
- Changed the healing relationship between patient and healer to properly reflect GCW status.
- Added the ability for merchants to control vendors out of structures to which they have been given permission.
- Fixed some error messages with camp sites.
- Fixed a bug causing the power of medical enhancements and wound treatments applied in camps to be 0.
- Fixed a display error that was causing some weapons to display a speed lower than the cap of 1.0.
- Fixed an issue causing creatures and NPCs to consider (con) incorrectly to the player.
- Fixed a bug allowing Armor Piercing and Armor Penetration to work despite the relevant armor or weapon being broken.
- Fixed a bug preventing damage mitigation from being factored properly.
- Fixed armor decay to use the amount of damage inflicted rather than the amount of damage absorbed when calculating decay.
- Changing your weapon will not adjust the consider (con) level of nearby creatures and NPCs.
- Fixed a bug that was allowing Combat Medics to throw poisons and diseases from an incredible distance.
- Fixed some issues with state chances.
- Melee classes will now receive their 25% damage bonus.
- Added melee accuracy modifiers depending on the player's position.
- Fixed a bug causing ranged aim modifiers to be added to accuracy even when the player was not using the aiming ability, giving the player outrageous accuracy.
- Fixed a bug that was preventing head protection on all Kashyyykian armors.
- Special Attack Costs for weapons should now be properly reduced by secondary attributes, and deducted while performing special abilities.
- Players in a group will now receive a 20% experience bonus from defeated creatures.
- The amount of experience awarded for defeating creatures has been fixed.
- Fixed an exploit with the splitting of factory crates and resources.
- Updated some erroneous crafting schematics with their proper values.
- Crafting the Tatooine Guild Hall will now produce the style 2 Guild Hall deed. Existing deeds will not be affected.
- Fixed an error with the display of the Max Percentage.
- Set the Acklay and Fire Breathing Spider respawn timers to 2 hours and 1 hour respectively.
- Populated the Weapons Development Facility on Naboo.
- Populated the Mauler Stronghold on Naboo.
- Populated the Narglatch Cave on Naboo.
- Populated the Tusken Bunker on Tatooine.
- Populated the Sennex Cave on Tatooine.
- Populated the Hutt Hideout on Tatooine.
- Populated the Fort Tusken POI on Tatooine.
- Populated the Squill Cave on Tatooine.
- Populated the Drall Cave on Corellia.
- Populated the Rouge Coresec Base on Corellia.
- Populated the Arafathu Cave on Corellia.
- Populated the Lord Nyax POI on Corellia.
- Populated the Rebel Hideout POI on Corellia.
- Populated the Dantari Village on Dantooine.
- Populated The Warren POI on Dantooine.
- Populated the Force Crystal Hunter Cave on Dantooine.
- Populated the Janta Cave on Dantooine.
- Populated the Kunga Cave on Dantooine.
- Populated the Mokk Stronghold on Dantooine.
- Populated the Rancor Cave on Dathomir.
- Populated the Spiderclan Cave on Dathomir.
- Populated the Droid Engineer Cave on Lok.
- Populated the Blue Leaf Temple on Yavin 4.
- Populated the Woolamander Palace on Yavin 4.
- Fixed a bug where a player would get stuck in slicing mode or teaching when disconnecting with the respective interface up.
- Fixed some issues with creatures showing as non-enemies instead of enemies.
- Fixed an issue preventing weather from cycling on some planets.
- Changed elevator terminals to be more responsive, and work in all buildings in which they are present.
- Decreased the static spawn timers for many creatures and NPCs on various planets.
- Vynocks now have accurate Pre-CU statistics.
- Song Rasps will no longer spawn with negative amounts of HAM, making them invincible.
- Installations of deleted characters will now be destroyed, along with their contents, at each server save interval.
- Fixed a bug with radial menu permissions, allowing access to a radial menu when it should have been prevented.
- Fixed an exploit that was allowing individuals to change the name that was sent in instance messages, allowing them to impersonate staff.
- Bazaars and Vendors have been re-enabled.
- Fixed a bug allowing new mayors to inadvertently circumvent the planet's player city cap.
- Fixed a bug causing militia members of player cities to be removed after a server reset.
- Fixed a bug allowing only the winner of the election to receive experience from votes cast in his or her favor.
- Fixed a bug limiting the amount of experience the election winner receives to 300 experience. It will now award 300 experience per vote.
- Fixed a bug preventing more than one bank installation to be added to a player city.
- Fixed a bug with some missions spawning creatures other than those mentioned in the mission details (i.e. Dune Bantha missions spawning Dune Beetles and Voritor Lizard missions giving Quenkers)
- Group strength is now considered when selecting missions from terminals, and considering (con) an opponent's strength.