Publish 3: GCW, Base Busting, Screenplays and Quest

June 2nd, 2013
The SWGEmu Development Division



Publish 3: GCW, Base Busting, Screenplays and Quest


System
  • Increased server stability.
  • Added Database compression.
  • Added Server quest statitics.
  • Added cleanup for characters deleted from SQL db but still exist in object db.


POI/Cave/World - Added spawns to the following locations:
  • Rori: Rebel base, Kobola Bunker, Imperial Encampment, Borgle Bat Cave, Garyn Raider's Bunker, Gungan Swamp Town, Giant Bark Mite Cave, Pygme Torton Cave, Cobral Hideout, Corellia Stronghold.
  • Talus: Aakuan Cave, Banaryre Pirate Bunker, Chunker Bunker, Mite Cave, Fynock cave, Kahmurra Station, Lost Aqualish Cave, Weapons Depot (Rebel NPC), Detainment Center, Corsec vs. Flail Battle, Imperial Outpost.
  • Endor: Orphaned Marauder Cave, Donkuwah POI, Ewok Outcast Tree, Gondula POI, Minor static spawns for Jinda, Korga, Panshee and Pubam.
  • Lok: Imperial Outpost, Kimogila Town, Downed Blood Razor Transport, Canyon Corsairs Stronghold.
  • Tatooine: Jawa vs. Tusken battle at Sandcrawler, Ancient Krayt Dragon Skeleton, Tusken Fort and Fort Tusken pool.
  • Yavin4: Imperial Base, Woolamanders outside of the Woolamander temple.
  • Dathomir: Sarlacc, Imperial Prison, Nightsister vs. Singing Mountain Clan, Nightsister Stronghold, Dathomir crash site.
  • Naboo: Gungan Temple, Imperial vs. Gungan, Pirate Bunker, Veermok cave.

Creatures/NPCS
  • Added the ability to milk creatures.
  • Added additional creature types and npc lairs to all planets.
  • Added newbie lair spawns to several planets.
  • Tweaked Krayt graveyard spawns.
  • Added spawns to introduce domesticated meat
  • Changed lair spawns to be more like it was on live.
  • Fixed Ancient Krayt exploit.
  • Fixed exploit where certain NS/SMC would not attack ranged players.
  • Fixed several naked NPCs.
  • Updated enemy flag, aggressive state, size, stats, loot, weapons, attacks, and/or resources on many mobs.
  • Fixed NPC lairs (missions) to no longer spawn additional mobs when the lair is attacked.

Player Cities
  • Fixed Mayor citizenship issues.
  • Added 'Restore Mayor Citizenship' option to City Hall terminal.
  • Mayor can now register and receive voting XP in unchallenged elections.
  • Incumbent mayor will no longer auto register for elections and no longer appear twice on the ballot.
  • Candidates can now unregister from election.
  • Election registration will now lock in final election week of election.
  • Emails are now sent out after each election.
  • Fixed several city email display issues.
  • Factional mission terminals can now be placed in player cities.
  • Terminals in player cities can now be sliced.
  • City militia now requires zoning rights. - (Mayors always have zoning rights.)
  • Added player city sales and travel taxes.
  • Added player city structure maintenance reports.
  • Added structure terminals to player city garages.
  • Added insurance terminals to player city cloners. - (Requires re-deeding)
  • City structures are now transferred to new mayors after elections.
  • City structures will now only register on the planetary map if the city the is registered.
  • Fixed load-in points for player city shuttleports.
  • Fixed player city 'phantom' shuttles.
  • Fixed player city shuttleports to show on the planetary map. - (Requires re-deeding)
  • Fixed maintenance rate on player cantinas, hospitals, and theaters. - (This fix is retroactive to existing buildings)
  • City decorations will now be tracked and limited based on rank.
  • Fixed city update to Metropolis and city advancement information for Metropolis.

Missions
  • Survey missions will now take the resource type one level above. - (I.E. Iron now is Ferrous Metal)
  • Bounty targets can no longer spawn in water.
  • Fixed mission NPC's spawning in/under buildings.
  • Fixed Bounty Hunter mission targets to no longer spawn with the same X and Y coordinates.
  • Fixed accepting an accepted mission
  • Added Mokk scout, Kunga scout and Janta scout lairs to the mission terminals.

Items
  • Fishing catches can now be picked up.
  • Corrected the way to handle sockets and attachments.
  • Composite armor color can now be changed via radial menu.
  • Fixed bug causing armor to display 0 stats.
  • Added X31 speeder to starting items for new characters.
  • Jetpacks now hover several meters above ground.
  • Backpacks can no longer be overloaded.
  • SE Goggles can now have their lens color changed via radial menu.

Theme Parks/Quests
  • Added Tekil Barje Quest.
  • Added Eran Sif Quest.
  • Added Rakir Banai's Quest.
  • Added Captain Gavyn Sykes Quest.
  • Added Luthik Uwyr Jedi Temple Quest.
  • Added Pfilbee Jhorn Quest.
  • Added Mat Rags Quest.
  • Added Xaan Talmaron Quest.
  • Added Kelvus Naria Quest.
  • Added Jatrian Lytus Quest.
  • Added Drakka Judarrl Quest.
  • Added LX 466 Quest.
  • Added SG-567 Quest.
  • Added Kitster Banai Quest.
  • Added Booto Lubble Quest.
  • Added Ajuva Vanasterin Quest.
  • Added Draya Korbinari Quest.
  • Added Hefsen Zindalai Quest.
  • Added Indintra Imbru Yerevan Quest.
  • Added Magur Torigai Quest.
  • Added Sloan Rusper Quest.
  • Fixed several ‘running loop’ NPC’s
  • Theme park logic now has return waypoints.
  • Fixed and cleaned up Vardias Tyne Quest.
  • Added additional paintings as reward from Ephant Mon.
  • Fixed several R.I.S. Quest bugs.
  • Added several tweaks to themepark logic.

Structures
  • Added many no-build zones to the world.
  • Added check so builings can no longer be overlapped.
  • Fixed floating sign on merchant tents – (Requires re-deeding)
  • Added medical rating to all adventure planet taverns!
  • Emptying harvesters will no longer deselect the current resource.
  • Fixed structure maintenance reduction for all pay methods
  • Fixed error message given when trying to place a structure while mounted.
  • Fixed placing structures in the same place simultaneously.
  • PayMaintenanceCommand will now use the targeted object if selected instead of using the closest structure.

Species
  • Trandoshan Regeneration ability can now only be used by Trandoshans.
  • Added racial prerequisite check for skills.
  • Added Wookiee Roar ability.
  • Zabraks can now have hyphens and apostrophes in their names.

Loot
  • Loot rights are now based off of group damage.
  • Fixed permission issue where players outside group could open loot window.
  • Added resource recycler schematics and parts to loot.
  • Added Jetpack parts to random blacksun spawns.
  • All loot containers in populated POIs now have a chance to contain loot.
  • Donkuwah NPC spawns can now drop Donkuwah Poison, Donkuwah Knives, and Donkuwah Bone Armor segments.
  • Ewoks now drop low end loot.
  • Added Ewok crossbow as a very rare drop.
  • Fixed green cubes to have integrity on them.
  • Fixed yellow cube to have the correct armor base effectiveness.
  • Fixed interwoven bone armor segment schematic.
  • Fixed fire spider loot.
  • Added loot to a few creatures that can work as spice.
  • Kliknik glands now drop.
  • Kliknik glands can now be used to enhance grenades stats.
  • Fixed several high end mobs loot tables.

GCW
  • Added factional bases and turrets.
  • Master smuggler now receives a 25% faction perk discount.
  • Smugglers now need to be Special Forces to bribe a recruiter.
  • Added /gcw command to see which faction controls the planet.
  • Added recruiter status to high ranking imperial and rebel officers NPCs.
  • Combatants can now get military destroy missions.
  • Fixed several recruiter spawns.
  • Added Rebel recruiter to Tyrena.
  • Players must now have 200 faction points in order join a faction or speak to a recruiter.
  • Updated attacks, weapons, and loot on all faction mission targets.
  • Added Imperial racial penalties for faction perks.
  • Added an XP bonus for faction controlling a planet.
  • Faction perk cost penalty for faction not in control of a planet.
  • BH, BE, & Commando can now gain XP for slicing HQ terms.

Bazaar/Vendors
  • Fixed the Auto retrieve feature for the bazaar.
  • Reduced bazaar listing time to 7 days.
  • Bazaar/Vendor in game mail now properly states where the transaction occurred.
  • Fixed structure terminal's Find Lost Items feature to no longer move vendors.
  • Fixed bazaar fee reductions.
  • Zabrak vendors can now be customized.

Crafting
  • Looted schematics can no longer be learned when already known.
  • Fixed display of looted components on manufacturing schematics.
  • Architect: Fixed Mineral Mining Installation schematic requirements.
  • Architect: Fixed Light Ore Mining Unit complexity.
  • Architect: Added additional Fountains, Statues, and Streetlamps to crafting process.
  • Artisan: Melee power ups are now able to have min damage as a secondary stat.
  • Bio-Engineer: Fixed BE tissue experimentation percentages.
  • Chef: Fixed bio-component being optional in food additives.
  • Doctor / Combat Medic: Fixed stats & experimentation on several schematics.
  • Droid Engineer: Added Droid Reconstruction Kit - B schematic that was missing.
  • Droid Engineer: Seeker and Arayd droids now have correct number of uses.
  • Weaponsmith: Corrected min and max damage on AOE chemicals.
  • Weaponsmith: Fixed Geonosian Sword Core schematic to require Master Weaponsmith skill to learn.
  • Weaponsmith: Fixed missing chemical dispersion mechanism schematic.
  • Weaponsmith: Fixed number of uses on executioner’s hack schematic.

Professions


  • Smuggler
  • Laser knives now only use charges when cutting a wire.
  • Added skill checks for slicing.
    Scout / Ranger
  • Fixed lair foraging.
  • Fixed glow-juice trap fail message.
  • Camping XP bonus is now based on camp type, camp duration and are now added ontop of the base camping xp.
  • Assuming camp ownership now checks a player's skill and whether they already have a camp placed.
  • Assuming camp ownership now sends a system message upon success.
  • Camp vistor list, accrued XP, and duration are reset upon camp ownership.
  • Fixed XP gained from High Tech Field Bases.
  • Moved NPC area track to Tracking 2.
    Medic / Doctor
  • Fixed faction healing.
  • Fixed/added medical mods on player houses and cantinas.
  • Fixed resist buffs.
  • Resist buffs now scale properly with the doctor's wound treatment modifier.
  • Resist pack values are now more in line with pre-CU stats.
  • TendWound now reports positive number of healed wounds.
  • Fixed cure packs incorrectly comparing to potency instead of efficiency.
  • FirstAid now gives you the proper error message.
  • Fixed range on QuickHeal ability.
  • Lower level buffs can no longer be applied while higher end buffs are active.
    Combat Medic
  • Fixed DoT stacking of same type.
  • Fixed Stamina Disease Area C affecting wrong pool.
  • Fixed Mind Heal to be more like it was on live.
  • Fixed the chance to apply dots to buffed and un-buffed targets.
    Jedi / FS
  • "Jedi business. Nothing to see here...move along."
    Artisan
  • Changed weighting of resources in the random pool to be more like it was on live.
  • Fixed surveying mini-game SUI box rezzing players.
  • Fixed sampling while in combat.
    Commando
  • Grenades and heavy weapons can now be crafted and used.
  • Added special attacks for heavy acid rifle and flamethrower. - (No DoTs yet)
    Bio-Engineer
  • Added clothing bio tissues.
    Squad Leader
  • SL Retreat and Burst Run no longer stack.
  • Rally & Formup now have a higher chance of landing.

Combat
  • Fixed combat spam for all combat professions.
  • Fixed accuracy reduction from both movement and the blind state.
  • Warcry no longer breaks from non-damaging attacks.
  • Snipershot is now considered a combat action.
  • AOE/Indirect damage will cause lairs to be damaged and spawn creatures.
  • Corrected damage distribution on ScatterShot 1 and 2.
  • Fixed Melee1hScatterHit1 and 2 to round out the multi-pool fixes.
  • Fixed Melee1hBlindHit1 to not be AoE.
  • Fixed Mindshot1 to apply bleed.
  • Fixed Strafe1 to not be AoE.
  • Fixed Startle2 to be AoE.
  • Warcry and Intimidate now only be used on creatures, npcs and players.
  • Fixed creature area DoT attacks.
  • Posture changing while dizzy will now cause players to fall down.
  • Mobs will no longer continue to attack a vehicle that is disabled if other valid targets are present.
  • Fixed a bug causing mobs to stand back up after death and grant double XP rewards.
  • Fixed weapon certificates for several weapons.
  • Removed damage from Force Choke ability until later publish.
  • Guild war combatants will now be ‘red’ upon cloning.
  • Players marked as AFK can no longer initiate an attack.

Dungeons
  • Fixed stats on mandalorian armor.
  • Fixed Mandalorian boots crafting in DWB.
  • Added Poison clouds and Electric shock to Geo caves.
  • Fixed several spawn points in the Geo caves.

Guild/Group
  • Fixed guild transfer permission checks.
  • Fixed guild and group chat commands.
  • Fixed error message in GuildRemove command.
  • Fixed full group invite message.
  • LFG tag automatically removed when joining a group.

Misc
  • Stomach digestion will now continue while players are offline.
  • Many actions now take the secondary stat into account for the action cost.
  • Fixed bug allowing players to drag items into corpses.
  • Title selection and no title works correctly.
  • Changed starport wait times to 1 minute.
  • Swimming state is now checked and applied on position updates.
  • Yavin4 Imperial Outpost is now available for outbound travel.
  • Shuttles can no longer be boarded before they land.
  • Player characters are no longer set at terrain height when dismounting on ramps or structures.
  • Deleting a character will now remove any structures owned by the character as well as remove the character from citizenship of a city.
  • Condemned and destroyed structures that are a declared residence will now have the declared residence properly removed and citizenship removed.
  • Fixed a bug causing players to rubberband if they mounted a swoop while burstrun/retreat is active.
  • Removed bugged spawns at 0, 0.
  • Fixed placement of ticket terminal in Coronet starport.
  • Fixed player movement speeds while prone.
  • Fixed AI to not attack their own faction players.
  • Added 2 second cooldown between mount and dismount to fix exploiting.
  • Fixed issue where crate items would be lost when splitting from factory crate with full inventory.
  • Fixed several dozen other bugs.

*Special thanks to Bluree for putting this list together


~ The SWGEmu Development Division