Page 5 of 16 FirstFirst 1 2 3 4 5 6 7 8 9 15 ... LastLast
Results 61 to 75 of 236

Thread: Publish 3: GCW, Base Busting, Screenplays and Quest

  1. #61
    Dedicated
    Join Date
    Jan 2011
    Location
    London, UK
    Posts
    990
    Play Stats
    Inactive
    Quote Originally Posted by doubletop View Post
    So I was reading some of the code and it looks like they did a bunch of lightsaber crafting stuff!
    Don't do it!!! silence! i kjeel yoo!

  2. #62
    Newbie
    Join Date
    Jan 2011
    Posts
    16
    Play Stats
    Inactive
    Quote Originally Posted by Szzlstk View Post
    Same here. I enjoyed seeking odd ball quests during my SWG time but some of these i've never heard of.
    I believe most of these quests can be found in Wayfar, Tatooine.

    Great job on this Publish devs!

  3. #63
    Newbie
    Join Date
    Jul 2011
    Posts
    33
    Play Stats
    Inactive
    Incredible job. /deepbow in respect

  4. #64
    Junior Member
    Join Date
    Jul 2012
    Posts
    78
    Play Stats
    Inactive
    Quote Originally Posted by cadmunky View Post
    besides the fish, it's the milk that gets me.
    I was so excited about the fishing I missed that, is checking the server status every 5 mins too obsessive?
    Buttercup: We'll never survive.
    Westley: Nonsense. You're only saying that because no one ever has.


  5. #65
    Addicted Bonowhemm Oplo's Avatar
    Join Date
    Jun 2011
    Posts
    2,543
    Play Stats
    Inactive
    Quote Originally Posted by Vlada View Post
    Yeah because SOE is not known for odd or even borderline retarded decisions.

    Point taken.


  6. #66
    Newbie
    Join Date
    Jun 2013
    Location
    Las Vegas, NV
    Posts
    9
    Play Stats
    Inactive
    I am very excited about the publishes. Great work all. It takes an admirable level of dedication to take something that was once loved and tossed aside and make it better again. Many thanks.

    "Fixed NPC lairs (missions) to no longer spawn additional mobs when the lair is attacked."

    I thought that was intentional. Was there a particular reason why additional spawning mobs was a bad thing? I liked being able to fight more than one NPC per lair mission. Will random spawned lairs still spawn mobs when attacked?

  7. #67
    Newbie
    Join Date
    Jun 2013
    Posts
    10
    Play Stats
    Inactive
    Only been back playing for 2 weeks since the cu killed swg, that is some impressive patch you guys have been working on
    /bow.

  8. #68
    Junior Member spud-o's Avatar
    Join Date
    Oct 2012
    Location
    West Midlands England
    Posts
    141
    Play Stats
    Inactive
    this seems more detailed if accurate?

    https://docs.google.com/spreadsheet/...ZSzdoRlE#gid=0

  9. #69
    Banned
    Join Date
    Oct 2012
    Posts
    5
    Play Stats
    Inactive
    Quote Originally Posted by mmarsyada76 View Post
    Does "World Spawns" mean there will be nightsisters running around Dath and not just at the POI's?
    yeah, there will probably be a few like there was in live.

  10. #70
    Retired SWGEmu Staff Bertlast's Avatar
    Join Date
    Sep 2008
    Posts
    830
    Play Stats
    Inactive
    Quote Originally Posted by Judas_Cladd View Post
    I am very excited about the publishes. Great work all. It takes an admirable level of dedication to take something that was once loved and tossed aside and make it better again. Many thanks.

    "Fixed NPC lairs (missions) to no longer spawn additional mobs when the lair is attacked."

    I thought that was intentional. Was there a particular reason why additional spawning mobs was a bad thing? I liked being able to fight more than one NPC per lair mission. Will random spawned lairs still spawn mobs when attacked?
    NPC lairs did not spawn additional mobs on live. Creature lairs will still spawn more, but they will spawning 3 waves now. No more intimidate/warcry spam to spawn mobs.
    Bert Last
    Retired SWGEmu Staff


    bertlast@swgemu.com
    SWGEmu is a non-profit, open source community project.
    How to report bugs | Live Support | Mantis (Bug Tracker)

  11. #71
    QA Leader Scurby's Avatar
    Join Date
    Feb 2012
    Location
    Ohio, USA
    Posts
    860
    Play Stats
    Inactive
    Quote Originally Posted by spud-o View Post
    this seems more detailed if accurate?

    https://docs.google.com/spreadsheet/...ZSzdoRlE#gid=0
    That is the QA checklist for all code that was on Nova since publish 2. Yes, it is more detailed but the accuracy is the same.
    Scurby
    QA Leader

    SWGEmu is a non-profit, open source community project.
    How to report bugs | Live Support | Mantis (Bug Tracker)
    scurby@swgemu.com | Gerrit | Jenkins

  12. #72
    Newbie
    Join Date
    Jun 2013
    Posts
    15
    Play Stats
    Inactive
    "•Fixed several naked NPCs." <--- Thank god!

  13. #73
    Newbie
    Join Date
    Apr 2012
    Posts
    12
    Play Stats
    Inactive
    One thing I remember testing right on about a year ago on nova was the sythe quest, did not notice it mentioned here, is this still not going in? Just wanted to say awsome update, and having done time testing on nova, respect for all the hard work, thanks a lot!
    IGN Hoobaloo drop winnings off at vendor five and four stat pups /way -6248 6728 Clanville, Naboo and will pick them up within 24 hrs.

  14. #74
    Newbie Jollyroger097's Avatar
    Join Date
    Apr 2011
    Posts
    14
    Play Stats
    Inactive
    Nice. A couple more years and I will return, when Creature Handler is up and running.

  15. #75
    Junior Member bendersolo's Avatar
    Join Date
    Aug 2012
    Posts
    94
    Play Stats
    Inactive
    Reading OP made me giddy. This is gonna be awesome!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts