Quote Originally Posted by elpete View Post
I thought it was great. Fun times. A little lag.

From what I understand, TA saw a lot of things and made some changes based on the bottlenecks/issues he saw. To me, that's a good thing.

Opportunities like this are how you make improvements. You see what is causing the issue and you can fix it. If you never identify the things holding you back, you can never fix them and move forward.

Great event.
Yeah, I figured it was a good stress test and didn't let it get to me.

I have always had shadows turned off so that wasn't an issue. The rubberbanding and getting the "you are too far from target" message when I was close enough to the NPC I was shooting was my experience.

Like I said though, it was a good test to see what the server could or could not handle at this time.