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Thread: Publish 1: The Warren and Vendors

  1. #46
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    Corsec poi on lok being populated as well?

    Great Job as always to everyone involved!!

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    Great, finally bazaars!

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    Fixed a bug where a player would get stuck in slicing mode or teaching when disconnecting with the respective interface up.
    Yay!!

    That one hit me, and was soo annoying. Glad its fixed.

  4. #49
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    When I used to play this game, there were huge dinosaurs running around and other really large creatures. Are they in the game yet?

  5. #50
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    Quote Originally Posted by cRush View Post
    Appended two missing notes:
    • Players in a group will now receive a 20% experience bonus from defeated creatures.
    • The amount of experience awarded for defeating creatures has been fixed.
    Awesome

    Great job on the update guys

    Thanks for your time devoted, this is turning into something very real and enjoyable

  6. #51
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    Quote Originally Posted by cRush View Post
    Appended two missing notes:
    • Players in a group will now receive a 20% experience bonus from defeated creatures.
    • The amount of experience awarded for defeating creatures has been fixed.
    And the xp from destroying Lairs as well?

  7. #52
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    great job! thanks to the team

  8. #53
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    -Fixed bug that was preventing hotpants from being sent to TA en masse.*
    Best update ever!



    *May not actually be in patch
    -Confusion is a state of mind, or is it?

    Lefia Hawes <TBI>

  9. #54
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    I see cRush mentioned XP gain for creatures has been adjusted, but is this applicable for lairs too?

    Great to see so much being added, thumbs up!

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    The lairs themselves aren't giving the proper experience yet. We are still working out how that total was calculated.
    Inactive SWGEmu Core Developer
    Retired Developer Lead

  11. #56
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    Great work guys !!! Really looking forward to bazaars and normal group play !

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    Sweet, stoked for an economy to be born...

    Klu <STORM> Loftkilla


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    Great news, awesome job guys !!! Keep on the good work and a BIG thank you

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    Since the sample time got increased from 18 to 25 seconds (38%), I guess there is no longer any need to migrate your stamina to 700 in order to never run out of action while sampling?

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    Quote Originally Posted by dharbert View Post
    Since the sample time got increased from 18 to 25 seconds (38%), I guess there is no longer any need to migrate your stamina to 700 in order to never run out of action while sampling?
    I'm sure there will be a new magic number. Just give us crafters a few days to figure it out.
    -Confusion is a state of mind, or is it?

    Lefia Hawes <TBI>

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