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Thread: [Event] "Friday" Fight Night! 5/1/11

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    [Event] "Friday" Fight Night! 5/1/11



    "Friday" Fight Night!

    When? Sunday, May 1, 2011 @ 3:00pm EST/2:00pm CST

    Where? Mos Espa Starport, Tatooine

    Buffs? Provided!


    This Session's Badge: Jabba's Badge of Trust
    ...has earned Jabba's Badge of Trust.

    This fight's Planet: Tatooine, Neutral Sector






    For those who missed last week, here's a recap on what Friday Fight Night! is:

    It's time for some weekly shenanigans to start happening! Tired of sitting around Coronet waiting for the silly Rebels to show their faces? Frustrated at the Imperial cowards who hide behind their AT-ATs?

    Too long have there been "skirmishes" with various clashing Rebel and Imperial forces. It is time to put away your CDEF pistol and bring out the big guns. It's time for the Galactic Civil War!

    Each Friday evening will be the weekly Friday Fight Night! at various locations across the galaxy! The "Where?" section is where you will congregate before taking portals to various battlegrounds hand-crafted by, yours truly, the ECs!



    What can I expect?
    Expect intense, fast-paced action! We will set up the event and portals to allow minimal lag-time for the server, as well as opportunities for you to clone, rebuff, and get back into the fight!


    What do I get?
    What do you get? Well you get good old-fashioned hard core PvP! Well besides that, let's cut to the chase of what you want (so come on, stop sending me hundreds of tells asking this, ok?): for each event, we'll notate whether or not buffing will be provided in the details. These buffs are meant for players who want to quickly get into the action or cannot afford doctors' buffs. They are not as strong as player-made buffs, so if you want the edge, bring your own doctors! We will provide as many portals to assist you in declaring your faction and warping to the appropriate recruiters to do so. We will NOT be changing your faction, so don't ask. Follow the various signs/directions.


    What about prizes?
    Here's where it gets interesting! At the start of every session, a "reward badge" will be displayed in the event post. This badge will be awarded to the winning side. But wait, you say. Can't people just switch sides? Why do some people get the badge in the fight? Well the badge WON'T be rewarded for a single fight. Any veteran knows that a single fight is nothing, but it's the WAR that matters!

    At the end of a Friday Fight Night, the winning side gains control over one sector of the planet. There are three sectors per planet, a Imperial-favored battlefield, a Rebel-favored battlefield, and a neutral battlefield. The start of a planetary battle begins in the neutral battlefield, or the battlefield of the attacking side, and will progress either to the Imperial battlefield (should the Rebels win), vice versa, or to the neutral battlefield. In the end, to take a planet, one side must defeat the other in their favored battlefield. This means it could take as little as two, or as many as twenty battles to win a planet!

    Example: If the Imperials attack Dantooine, a Rebel-controlled planet, the first fight will begin in an Imperial-favored sector. This means the Rebels only need to defeat them once to maintain the planet, and the Imperials must win at least three fights to take it away from them.

    Example 2: If the Rebels attack Naboo, a neutral planet, the first fight will begin in the neutral sector, and either transition to the Imperial-favored sector if they win, or to the Rebel-favored sector if they lose. Either side would need to win two battles in a row to take the planet


    The outcomes of a battle will be posted on each event thread. Once a battle has been won in the enemy's favored battlefield on a planet, the planet becomes that faction's planet, and the surviving soldiers will receive the session's badge, and a new one will be announced for the next planetary battle. So note, if you die and your side is close to winning, don't clone or you may miss the badge!

    Additionally, the victor of a planet will have their flags displayed in the main starports of the planet! So what's the big deal about capturing planets? Well, more planets means more supplies and a better equipped army! Though the planet balance will start out as neutral, as one side gets more and more planets, they get more benefits in battle! These could range from extra-strength buffs, to special commando assistance, or to orbital strikes! It's well worth it to be the winning side in the Galactic Civil War!

    Finally, ALL participates for EACH fight night will be awarded the Live Event badge (...has participated in a Live Event). We will award this badge at the end of a fight for a few minutes before we stop handing it out. If you miss it, simply come back next week, don't ask us for it!


    Great! So how do I win?
    The event will be monitored anywhere from one to two hours, in which the ECs will keep track of which side is doing the best. After an appropriate amount of time is up, we will declare a winner based on our observation, and the event will "end" in terms of the ECs will no longer rebuff, monitor, or give bonuses to various sides. But our involvement does not mean the fighting is over! The portals will remain operational, along with the battlefield, so there's nothing to stop you from fighting into the wee hours of the morning!
    Kreen
    Retired SWGEmu Staff

    www.swgemu.com
    SWGEmu is a non-profit, open source community project.
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    Planetary Bonuses:

    Naboo: Thanks to the advances of Nabooian doctors and medicine, the occupying force gets a bonus to medical supplies provided.
    [Buff bonus of 2200/1600 instead of 1800/1200.]
    System Bonus: [If Rori is held in addition to Naboo, medical drops during battle can happen, healing and rebuffing troops.]

    Corellia: At the heart of the Galaxy, the occupying force dominates hyperspace travel, ensuring faster troop deployment.
    [Bonus (x2) troop NPCs deployed in base defense.]
    System Bonus: [If Talus is held in addition to Corellia, all current bonuses are enhanced by x1.5 (i.e. Naboo receives 3300/2400 buffs, x3 bonus of base troops, etc.)]

    Endor: A luscious forest world, Endor provides the occupying force with an abundance of construction materials for bases.
    [Reinforced bases, nearly twice the size of a normal base with choke points and more.]

    Tatooine: A backwater planet boasting plenty of mercenaries and shady criminals to do the occupying force's dirty work.
    [Saboteurs can infiltrate enemy bases and cripple them, leaving openings, alternative routes, and flank attack opportunities.]
    System Bonus: [If Lok is held in addition to Tatooine, mercenaries can be deployed in battle behind the enemy, forcing them to attack on two fronts.]

    Yavin IV: While this small moon is insignificant, Yavin, the red-gas giant it orbits, contains several moons with unique orbital patterns that would allow for the construction of shipyards and research into advanced capital ship weaponry.
    [Capital ship attacks damage health and action by 800 and mind by 500 (debuff)]

    Dathomir: Inhabited by the wild Force witches, Dathomir is tainted by the dark side of the Force, and imbues immense power into any Jedi who can channel into its darkness.
    [Jedi of the occupying force can channel their powers into 3500/2500 buffs (usable once per battle, per Jedi).]

    Dantooine: A small world full of farmers and miners, Dantooine holds little strategic value, except for the plethora of abandoned ruins, mining facilities, and homesteads. Commandos use these ruins to train and practice, honing their abilities to execute precision attacks.
    [For each planet owned by the occupying force, one assassin commando is given. Each commando can be deployed once during battle to instantly eliminate one enemy player, or a small number of enemy NPCs]

    Last Stand Bonus: If one side of the Galactic Civil War occupies 1 or less planets while the other side occupies all others, Heroes can be deployed during battle to aid until this condition is broken (Darth Vader, Luke Skywalker, etc).


    Current Galactic Civil War Overview:

    Rebel:
    Naboo
    Dantooine
    Lok

    Imperial:
    Dathomir
    Talus

    Neutral:
    Corellia
    Talus
    Endor
    Tatooine
    Yavin IV


    This Fight Night's Outcome:
    Congratulations to the Rebels for winning this fight! The Imperials just almost had them at the beginning, maybe next fight they'll be able to completely wipe up the Rebels!
    Last edited by Kreen; 05-01-2011 at 09:18 PM.
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    Awesome, I have time to do this before i work on sunday

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    nice bit more eu friendly :P

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    Yeah I hope to bring alot of Euro players from my guild to this, Better log on and spread the word!


    By the way I think this section is widely unknown or "not seen" by far to much of the servers population.

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    Quote Originally Posted by badshrooms View Post
    Yeah I hope to bring alot of Euro players from my guild to this, Better log on and spread the word!


    By the way I think this section is widely unknown or "not seen" by far to much of the servers population.
    You would be surprised how many people just do not use the forums at all, let alone this section!

    But, just to give some a heads up...


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    Visit NINE Mall outside cNet @ 666, -5300

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    Quote Originally Posted by Mahonra View Post
    you gonna show?

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    lolsandstorms

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    not a good day for me

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    Quote Originally Posted by Kreen View Post
    Planetary Bonuses:

    Dantooine: A small world full of farmers and miners, Dantooine holds little strategic value, except for the plethora of abandoned ruins, mining facilities, and homesteads. Commandos use these ruins to train and practice, honing their abilities to execute precision attacks.
    [For each planet owned by the occupying force, one assassin commando is given. Each commando can be deployed once during battle to instantly eliminate one enemy player, or a small number of enemy NPCs]
    Dantooine is not the home base of a ion cannon or other instant kill device. Use of @kill on any player as a result of "planetary" bonus is not only an extremely bad idea... but it gives those of us who actually enjoy PVP in this game no reason to play it. Did you see anything like that in live? I did not, nor did I see any staff promoting events where players can choose a single player to be instantly killed. It is for this reason, I do not see any point in playing on SWGEMU servers until there is a wipe and maybe a bit more fun being delivered from the staff team or this is changed. SWGEMU Staff should be promoting the servers by inviting players with fun filled events, not driving them away by giving players a chance to end any fun they might have by participating in the event. You may want to alter this "@kill" to an @warp to another planet, up to 2 planets away. That would put that player out of commission for a tad longer then a death would.

    When the imperials pushed the rebels back, rebels had an average of 7 npcs coming out of their base every 15-25 seconds. Imperials had a MAXIMUM of 15 npcs in 15 minutes. Who is the Imperial "defender" on the staff team? Ilipah? If so, ouch, those of us that were around during the abandoned rebel base on Dantooine (few years back) know Ilipah will always defend the rebels. She stated multiple times before that event that they would NOT be rezing rebels, within the first 3 minutes of the battle they revived 15 people. If Kreen was pushing the npcs forward... you should definitely consider how many Jedi there are on each side before you start screwing over the faction with 1/3rd of the players by providing them with no covering fire or spawning useless NPCs (rebel side had 7 npcs coming with dizzy/posture change spam coming out of each one every other second).

    You should not have a location where 1 player can choose which side they want to be on. There should be two cities for each faction on 2 or 3 different planets. For example, Theed, Bestine, and Kor Vella could be Imperial Locations while Moenia, Coronet, and Mos Espa could be rebel locations. Imperials lost about 30-45% of their players when rebels showed up with 6 Jedi.

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    It was fun. It was funny to watch 2 rebel jedi COMPLETELY turn the tide of the battle lol.
    I died way too many times to count. being hit by 6 jedi hurts


    when it was just Korimor, Tylox, Maximus, and Cemcantar we were kicking butt and taking names. When Faxan And Noma showed up we got owned. i probably died due to being targeted and derved by all of them 8 times lol.

    Imperial jedi were Austen, Myself, and some Ir jedi.

    Probably the quickest loss of all time imps. Good job rebs
    Last edited by AZIronman; 05-01-2011 at 09:30 PM.

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    The Dantooine bonus is going to be nerfed, don't worry. I had my reservations about it, but nobody commented on it when I introduced it, so I thought I'd leave it for one event. It'll be changed for the others.

    I'm not sure if you're talking about the abandoned base event, or today's, but no Rebels were ressed. As for the choosing/switching sides, that's something that has been pretty favorable for a long time, even since Shotter's battlefield events. If we take away the faction setting, people are going to PM the ECs to change their faction, and there'll be problems with faction point bugs and people not being able to set their faction properly, along with those who don't know what they're doing and show up without a faction.

    A big deal is the uneven number of Jedi, but sadly there's not much we can do about that. If you have ideas, go ahead and share them though and we can figure out what's the best thing to do.
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    Quote Originally Posted by Kreen View Post

    A big deal is the uneven number of Jedi, but sadly there's not much we can do about that. If you have ideas, go ahead and share them though and we can figure out what's the best thing to do.
    This.

    Imperials will never win if the jedi situation stays as is.

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