Publish 4: DNA sampling, Themeparks, Player City Maintenance, New Loot...

System
  • Improved server stability
  • Added several unit tests for code verification
  • The server now recognizes where terrain has been modified (no more getting stuck when exiting a faction base)
  • Behind the scenes AI updates have begun
POI/Cave/World - Added spawns to the following locations:
  • Corellia: Kor Vella, Rebel Hideout
  • Dantooine: Lizard Cave
  • Endor: Jinda Ritualist Cave, Ewok Tree Village x2
  • Lok: Nym pirate cave
  • Naboo: Mordran POI, Kaadara, Abandoned Imperial Outpost
  • Rori: Narmle, Rebel Outpost, Restuss, Hyperdrive Research Facility, Poachers vs. Creatures battle
  • Tatooine: Mos Taike, Ruined Village, Jawa Traders, Imperial Detachment HQ, Several static spawns
  • Yavin4: Light/Dark Jedi Enclaves
Creatures/NPCs
  • Fixed resources, resists, attacks, weapons, and loot on several mobs
  • Marauder and Jinda clan NPCs now have loot
  • Non-GCW faction points are now awarded from kills
  • Static spawn creatures that are milked and killed will now be milkable again after they respawn
  • Ragtag npcs on Corellia are once again attackable
  • Fixed some npc type lairs that were incorrectly marked as creature lairs for spawning purposes
  • Junk dealers should now buy many types of looted junk (newly dropped junk only)
  • Zero resists and vulnerabilities were being displayed and handled backwards. This is now fixed.
  • Creatures will now heal their lair for an amount based upon their level instead of all creatures always healing their lairs for a static amount
  • NPCs with lairs no longer heal the lair
  • Tusken Banthas now appear with saddles
  • Some static spawns now have a randomized respawn timer
  • Force choke has been reworked and re-enabled
Missions
  • There are no longer missions for every type of creature that spawns in the wild
  • Fixed descriptions on faction missions
  • Added missions for many types of npc targets
Theme Parks/Quests
  • Added support in the themepark logic for a new type of mission
  • Added the Imperial Themepark
  • Added Marauder Themepark
  • Added Diktat Quest
  • Added Zeelius Kraymunder quest
  • Added Biribas Tarun quest
  • Hedon Istee's quest is once again available and should function more reliably
  • Weapons and armor given out as reward will now have full condition
  • Jabba's themepark: tweaked several missions, added faction rewards, and entry restrictions
  • Themepark/task mission targets should no longer spawn inside buildings
  • Made adjustments to decrease the likelihood of a themepark/task mission failing to spawn
Dungeon
  • Updated appearance, attacks, weapons, loot, and position of many mobs in the Geonosian Lab
  • Rebreathers now properly protect from gas clouds in the Geonosian Lab
  • Rebreathers can now be looted in the Geonosian Lab
  • Added destructible debris to the Geonosian Lab
  • Test spawns have been removed from the roof of the Death Watch Bunker
Items
  • Fixed certification for executioner's hack
  • Tusken rifles now deal energy damage
  • Backpacks and weapons with skill mods will now show the mods, and they'll properly be applied/removed when the item is equipped/unequipped
  • The Gamorrean Battleaxe, jagged vibroblade, and grooved two-handed sword now have their dots
  • Nyax necklace now has it's skill mod
  • Newly crafted generic crafting tools can now be used to craft furniture of low enough complexity
  • Fixed max range on featherweight fwg5 and modified republic blaster
  • Featherweight fwg5 now has it's skill mods and correct damage type
  • Newly crafted modified republic blaster, enhanced E-11 carbines, and nightsister energy lances will have their dots
Loot
  • Added locked containers, satchels, and cargo pockets, and some other types of junk loot
  • Armor, grenades, and heavy weapons can now drop as loot
  • Looted weapons now have a chance to have a DOT (or even two or three) on them
  • Looted weapons and wearables now have a chance to have skill mods on them
  • Many stormtroopers have been seen carrying wanted posters
  • Janta knives can now be found
  • Many new loot schematics are now available
  • Added firework packager and parts
  • Added some painting/posters
  • Added picture/viewscreen printers and parts
  • Reinforced kliknik shells now only drop from the Geonosian klikniks
  • Loot can now be found in yellow named variety, which have one or more increased stats
  • Looted weapons and weapon components can no longer have a higher minimum damage than maximum damage
  • Added skill buff enhancements to loot
  • Skill mods on looted items should now be somewhat more appropriate to the item type
  • Added some gungan loot
  • Added some jawa loot
  • Legend tells of the existence of a bracer that imbues great power into a nightsister (at least that's what the fashion mavens say)
Player Cities / Politician
  • Garage service fee can now be collected, and displays on the city status report
  • Property tax can now be collected
  • Removed unnecessary radial menu options from civic structures' structure terminals
  • Removed everyone but the mayor from all civic structure permission lists
  • Civic structures now have a 250 item storage limit
  • Politicians can no longer place civic structures in a city where they are not the mayor
  • Shuttleports will now function right away if moved
  • Streetlamps, statues, and fountains can now be placed as outdoor decorations in cities
  • Fixed max treasury withdrawal
  • An email is now sent to citizens when a mayor withdraws credits from the city treasury
  • Cities can now be renamed
  • City Specializations can now be removed
  • City expansion/contraction will now add/remove citizens
  • Player whose residence is a commercial structure should no longer arbitrarily lose citizenship
  • City maintenance is now charged for City Halls, registration, civic structures, mission terminals, skill trainers, and decorations
  • Emails are now sent for city maintenance and when a structure is repaired
  • Maintenance report now show the cost for decorations
  • Placing a skill trainer or mission terminal now costs an up front fee from the city treasury
  • When a city contracts, amenities outside the new radius are now properly destroyed
  • A city that contracts to below rank 3 will automatically be unregistered
Combat
  • An area attacks will now only consume 1 charge of a powerup
  • Accuracy from food (snow cake) no longer gives twice the expected bonus
  • Armor Rating and Penetration are now properly ignored when the target is vulnerable to the attacker's damage type
  • It should no longer be possible to attack while knocked down
  • Lairs, turrets, and other attackable non-creature objects will no longer always take 10X damage. Creature lairs will still take increased damage after spawning all their mobs
  • Special attacks with damage multipliers will now use them when calculating damage vs. lairs and turrets
  • The strength of dots from special attacks is no longer reduced by the armor/resists of the target
  • Fire dots will now add battle fatigue along with wounds, and the number of wounds inflicted increase as the target's battle fatigue increases
  • Dots will no longer automatically clear when a player logs off (but persist for their duration just as buffs do)
GCW
  • Jamming an uplink terminal now correctly requires the investigation 2 skill
  • Slicing a security terminal now correctly requires the slicing 1 skill (and no longer gives you the success message twice)
  • Override terminal slicing now grants 1000 dna sampling xp
  • Fixed turrets resists
  • Turret's armor rating now works and an attackers armor penetration now works versus turrets
  • Invalid deeds are no longer listed when choosing a defense to donate to a base
  • faction bases will now only appear on the planetary map to a member of the same faction
  • When a player faction base is destroyed, it's mobs should no longer continue to respawn
  • Several world GCW bases are now randomly populated with either rebel or imperial forces
  • Four of the world GCW bases now count toward planetary control and player can "bust" them to change which side controls them
  • The faction cost penalty for not having planetary control no longer applies to both sides in the case of a tie
Professions

Architect:
  • Garden schematics now have their additional templates
  • Crafting of crafting stations now uses artisan assembly and experimentation
Artisan:
  • Vehicle customization kits now function
  • Fixed powerups to always have 100 uses
Bio-Engineer:
  • DNA sampling is now available!
  • DNA templates can now be crafted
  • Pet deeds can now be crafted (but have no stats, and cannot be tamed)
  • Flavor tissues now work as expected
Bounty Hunter:
  • All tiers of BH missions have more possible targets
  • Increased BH mission payouts somewhat to be more in line with 14.1
  • Adjusted droid tracking success calculation to better support higher level targets
  • Probe droids will no longer remain in the world when a player logs off, and now require you have a biological signature before they can be called
Carbineer:
  • Burst shot 2 is now a cone attack
Combat Medic:
  • Strength Area Disease Medpack C's can now be crafted
  • Dot packs are now affected by heal recovery food
  • Fixed the range at which a combat medic can throw their dots
  • Trying to throw a dot while out of range no longer delays the use of another dot pack
  • Examining a ranged or area stimpack should now list all of it's relevant attributes
Commando:
  • Flamethrower specials now apply a fire dot.
Doctor:
  • Applying a stronger resist buff now reports the increase in strength rather than the new strength
  • Cure packs and state heal packs are now affected by heal recovery food
Jedi:
  • Always in motion, the future is
Medic:
  • Dragging an incapacitated/dead player between a building and the outside world no longer warps the target to close to 0,0
  • Increased the power of first aid
  • Fixed injury treatment speed for stims, cures, and state heals
  • Fixed stim pack and wound pack use to properly consume a charge of heal recovery food
Merchant:
  • Vendors will now display maintenance rate and time remaining
  • An item's listed price on a vendor will now include any sales tax
Musician:
  • Added /changeband, /stopband, and /startband
  • A group can now only have 1 song playing at one time
  • Static, outdoor instruments can no longer be moved
Pistoleer:
  • Pistol accuracy while standing skill mod now works (old skill tapes with the mod won't work)
Rifleman:
  • Fixed movement during and after taking cover
Scout:
  • Searching lairs, foraging, and medical foraging are now separate and can all be used in the same place without causing the others to find nothing
  • It is no longer possible to search an npc type lair
Smuggler:
  • Slicing 1 is now required to slice terminals
  • Added Underworld 1 faction point discount
  • Faction perk costs will now reflect a smuggler's discount in the recruiter conversation
Squad Leader:
  • Formup now always removes all stun and dizzy effects on group members
  • Retreat now only has HAM cost for the squad leader and not all group members
Teras Kasi:
  • Power boost has been fixed and re-enabled
Player
  • Some species now have eating sounds
  • Passive wound regeneration (such as in a med center) will now also heal wounds on secondary stats
  • Spice downers are 100% yuckier
  • Clone request windows no longer offer cloning at every facility on the planet (only closest and pre-designated)
  • Closest cloning facility should never list one in a city in which you are city banned
Guild/Group
  • Guilds can now be added to structure permission lists
  • PA halls now have medical modifier like other player houses
Misc
  • Structure Status will now display time remaining
  • Planetary chat is now available!
  • Quality on fishing poles should now matter
  • Windows during fishing should now close when they're supposed to and not stack up on the screen
  • Starting to fish without bait on the pole no longer creates free bait
  • Event Coordinators can now buff, area buff, and area rez players during events
  • A renamed waypoint can now have just as long of a name as a newly created one
  • Certain locations will now automatically eject players who log out inside of them (Geonosian Lab, Death Watch Bunker, Warren, Bestine ID Tent, and Mos Eisley Med Center)
  • Examining a vehicle now shows the owner