• Xavia

    by Published on 04-23-2012 08:03 PM   

    Weekly Update

    April 22, 2012
    The SWGEmu Development Division



    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

    Stats:

    Total Commits: 4,675
    Last Commit: 00:24
    Commits this week: 84
    Total Lines of Code (LoC): 3,695,248
    Net change in LoC this week: 8,759


    Noteworthy Community Contributions

    Becker
    • Updated Corellian NPC templates & factions.

    Leko
    • Fixed previous long gloves patch.
    • Fixed all long gloves restricted from Mon Calamari due to model clipping.
    • Fixed hats.


    Dannuic

    Revisions: 4671,4626
    • Moved combat animations more into the client (a bit of packet work). It seems that the client is supposed to not have certain animations, so this is live-like now.
    • Combat formulas corrected.
    • Cleaned code for weapon decay.


    Itac

    Revisions: 4640,4639,4637,4625,4617
    • Fixed a typo with BF.
    • Fixed Entertainer BF Healing.
    • Fixed Entertainer buffing in camps.
    • Fixed Snoop admin command.
    • Added Admin snoop command.


    Kyle

    Revisions: 4669,4666,4665,4663,4661,4658,4657,4656,4655,4654,4653,4650,4646,4645,4642,4641,4638,4629,4619,4618,4611,4610,4608,4607,4606,4605,4599,4597,4596,4595,4593,4592
    • Fixed water.
    • Fixed dismounting over water.
    • Water now has to spawn on every planet.
    • Added Container Permissions check on handleObjectMenuSelect.
    • Crafting updates.
    • Updated Admin permissions.
    • Updated tangible delta since weird things happen with updating quantities.
    • Updated loot.
    • Updated loot to drop stacks again.
    • Fixed Trapping fail messages.
    • Fixed Glow Juice trap message.
    • Fixed fishing pole experimentation.
    • Fixed crafting display issue in experimenting.
    • Updated crafting satchel permissions.
    • Updated crafting session.
    • Couple of crafting tool fixes.
    • Added level cap for loot scaling.
    • Fixed issue with components dropping into world while crafting.
    • Updated default admin container permissions.
    • Updated SQL for deleted chars.
    • Updated Radial Calls.
    • Updated Assembly Results.
    • Updated Mods debug output.
    • Updated various backend crafting tweaks.
    • Updated SkillMod? Debug output.
    • Fixed factory crate custom names when splitting.
    • Updated Armor Components not combining properly.
    • Updated Armor crafting behavior for composite-like types (Should fix wookie hunting).
    • Added Crafting Equation debug for admins, use '/server debug [on|off]'.
    • Order Manufacture count is evaluated in factories.
    • Fixed factories going over the 1000 manufacture limit.
    • Updated resource dumps for nova.
    • Removed structure mods for non-player creatures.
    • Fixed Fireworks spam.
    • Fixed skill mod console spam.
    • Fixed slicing display numbers on armor.
    • Updated Schematics.
    • Harvesters should now hold more than the max container size now and only allow you to retrieve the max.
    • Depositing power message now shows total power, not added power.
    • Fixed removing resources from harvesters with 0 quantity.
    • Fixed a few issues with factories.
    • Removed special building methods that were deprecated.
    • Bolma has meat now.
    • Updated Fireworks.
    • Updated Skill Mods.
    • Added skill mod bonuses display.
    • Added skillMods vector to commands.
    • Added redeed conditions for houses, harvesters and factories.
    • Fixed custom names on factory crates.
    • Added error when factory output hopper is full.
    • Fixed Power message when out of maintenance.
    • Tripled trap xp.
    • Removed random jedi skill mod code.


    Loshult

    Revisions: 4644
    • Fixed destroy missions on planets without water.
    • Added faction point rewards for faction destroy missions.

    Oru

    Revisions: 4621,4620
    • Reworked ObjectManager? for object broker node controller.
    • Added ObjectBroker? node controller.


    TheAnswer

    Revisions: 4668,4652,4643,4635,4633,4628,4627,4624,4623,4622,4616,4615,4614,4613,4612,4604,4603,4602,4600
    • Disabled container checks for radial untill the new permission is added.
    • Fixed stability issues.
    • Updated engine linux32 lib.
    • Fixed missing ctor.
    • Fixed incorrect casts.
    • Updated for idlc.
    • Updated engine lion lib and idlc.
    • Fixed CityRegion?.destroyAllStructuresForRank.
    • Fixed destroyStructure.
    • Fixed structures not being destroyed correctly when removing a city hall.
    • Fixed weakreference typos.
    • Fixed city region persistency.


    TragD

    Revisions: 4609,4601,4591
    • Fixed attempting to add a unique city structure (limit 1 per city) before the city had acquired sufficient rank for that structure type would prevent placement when the city had achieved proper rank.
    • Fixed orientation glitch on player city shuttle terminals and ticket takers.
    • Changed limit on banks to 1 per player city.
    • Added check to make sure that structures requiring cities are actually being placed in a city.
    • Added check to prevent adding more than one structure to a player city when that structure type is limited to one per city.
    • Added automatic removal of city structures when a player city loses rank (only structures whose requiredCityRank > new city rank).
    • Added Automatic removal of city structures when a city hall is removed (only structures whose requiredCityRank > 0).


    Valkyra

    Revisions: 4659,4648,4647,4636,4634,4632,4631,4630,4590,4589
    • Fixed combat spam saberSlash1.
    • Fixed Saber Polearm Leg Hit animations.
    • Fixed skill mod name for Avoid Incapacitation in previous commit.
    • Added (temporary?) damage reductions for intimidate and stun states of an attacker, and reduced PvP damage.
    • Fixed Avoid Incapacitation skill.
    • Added rest of Lightsaber Technique and Lightsaber Polearm skills.
    • Changed post-tuned name to pull from object template in scripts (Crystal Component).
    • Fixed Force Power Max updating when learning/surrendering a skillbox.
    • Crystal attributes are now determined by loot manager instead of in the crystal itself. [Note] Will need loot data entry, all power crystals and pearls are premium by default.
    • Removed stub invoking (Crystal Component).
    • Fixed Crystal tuned attributes to be more appropriate as per live (Changed attackspeed from int to float so might need to delete old crystals).
    • Added Crystal / Pearl tuning updates object name.
    • HealAllSelf? can now perform check for damage (changed OR to AND).
    • Removed saberInventory string from weapon object and template.
    • Proper method of adding child objects to weapon objects (lightsabers).

    Zingzing

    Revisions: 4670,4667,4664,4662,4660,4651,4649,4598,4594
    • Added faction to imperial/Rebel NPCs.
    • Added a few missing templates.
    • Added loot groups to Imperial and Rebel NPCs.
    • Fixed Rebel recruiter in Anchorhead Cantina (Mantis #2095).
    • Adjusted loot stack drops for recent fix.
    • Fixed a few misc. loot pieces.
    • Fixed yellow and green geo cube effectiveness.
    • Fixed Interwoven RIS Schem and Interwoven Bone Schem usage. Mantis issue 2128.
    • Added Corellia Meatlumps.
    • Added all Corellia basic loot.
    • Updated loot.
    • Added LS crystal/color loot.
    • Updated Corellian NPC templates & factions (Thanks Becker).
    • Fixed damage type on DX2 pistol.
    • Updated Exceptional and Legendary chance.
    • Fixed Bone armor and Chitin armor vulnerabilities (Mantis issues 2044 and 2047).


    ~ The SWGEmu Development Division
    by Published on 04-16-2012 10:14 PM   

    Weekly Update

    April 15, 2012
    The SWGEmu Development Division



    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

    Stats:

    Total Commits: 4,592
    Last Commit: 11:56
    Commits this week: 80
    Total Lines of Code (LoC): 3,686,692
    Net change in LoC this week: 13,857


    Noteworthy Community Contributions

    Bluree
    • ForceCureDisease? check.

    Brocktoune
    • Fixed looted and quest schematic skill reqs.

    DTemplar5
    • Added vendors to the playerRace array in each of the armor and clothing .lua files. Initial tests look good, needs extensive test to make sure there aren't any issues or missed items.

    Leko
    • Applied species and gender restrictions for equipping wearables on vendors.
    • Remaining backpacks, bandoliers, and belts now allow Wookiee and Ithorian to equip.
    • Added Devaronian, Gran, Ishi Tib, Nikto, Quarren, and Weequay vendors to wearable Smock permissions.
    • Added Ithorian and Wookiee vendors to chef hat permissions.

    Trick77
    • Fixed many issues with food. For example: food giving 10 times more than min value. (related bug 1947 on mantis)

    Dannuic

    Revisions: 4532,4531
    • Added SWGEMU-194 (fixed looted and quest schematic skill reqs) Thanks Brocktoune.
    • Fixed armor decay rate.
    • Fixed code formatting (readbility).
    • Fixed some combat calculations (some things need to be redone).


    Itac

    Revisions: 4575,4574,4556,4555,4551,4541,4522
    • Fixed vendor issues.
    • Fixed Entertainer buff times.
    • Travel fares now charge the actual appropriate amount.
    • Fixed unarmedstun1 cooldown.
    • Fixed Fire jet performance effect.
    • Buffs should now enhance an appropriate amount.
    • Travel tickets should now charge the correct amount.


    Kyle

    Revisions: 4581,4571,4569,4561,4554,4553,4552,4550,4549,4545,4544,4542,4539,4536,4535,4534,4530,4527,4512,4510,4509,4508,4507
    • Tweaking crafting results.
    • Updated compiling and crafting tool usage of countdown timer.
    • Fixed timer issue for incap.
    • Changes to armor slicing.
    • Made secondary stats on pups harder to get.
    • Fixed Armor Slicing.
    • Removed critical failures completely per patch 13 notes.
    • Fixed strange resources from /harvest when a creature doesn't have all 3 types.
    • Fixed Bespin Port and pyollian cake to effect rate of amazing successes.
    • Removed debug.
    • Fixed Composite Armor crafting.
    • Fixed bug in armor crafting, needs testing.
    • Fixed Heal Wound system messages.
    • Fixed picking up weapons.
    • Removing powerups / repairing objects not in inventory.
    • Fixed Vehicle Deeds only called from inventory.
    • Fixed persisting observers for delayed buffs.
    • Fixed Scout/Ranger? camps skill levels required to use camps.
    • Updated Schematics - Thanks all!
    • Fixed HealWound?.
    • Changed HealWound? to use the healWound method.
    • Added Observer Events for cloning, crafting assembly & experimentation, xp awarded, spice downer activation, enhancing and wound healing.
    • Fixed event driven food: cavaellin creams, gorrnar, pyollian cake, smugglers delight, exo wafers, havla, ormachek, k18 rations, synth steak, bespin port, flameout.
    • Fixed /generateCraftedItem command give items uch more as expected from crafting with all min values.


    Loshult

    Revisions: 4584,4572,4514
    • BH player target stays blue until bh attacks.
    • Fixed bh player target no longer stays red after bh is killed.
    • Fixed memory leak.
    • Fixed lock for bh when removing tef.
    • Fixed destroy missions spawning on water.
    • Fixed destroy missions not being able to find a updated spawn point for the lair if on water causing the mission to use current memory data for the coordinates resulting in huge distances outside the map.
    • Fixed destroy missions spawning out of bounds.
    • Added destroy mission fails if can't find an updated spawn position within 128 retries.
    • Added fail mission abort if player is in combat.
    • Added fail bh mission abort if player has bh tef.
    • Fixed bh tef being removed if mission completes or fails.
    • Added bh tef staying 15 minutes after last combat ended.


    TheAnswer

    Revisions: 4587,4586,4578,4577,4573,4570,4568,4567,4566,4565,4564,4563,4562,4560,4559,4558,4557,4548,4533,4529,4528,4526,4525,4521,4520,4518,4516,4515,4513,4511,4505,4503,4502,4500,4499,4498,4497,4496
    • Fixed stability issues.
    • Updated for new idlc.
    • Renabled db deletions.
    • Updated Tano.countdownTimer.
    • Fixed getting 0 as incap timer deleting your character from the database.
    • Disabled manual db deletion.
    • Added more debug messages.
    • Fixed player manager to load names only of its own galaxy.
    • Added name collision debugging messages.
    • Fixes for new engine.
    • Fixed new hair objects can't be moved from a creature anymore.
    • Fixed more lua checks.
    • Added return value from lua assertion.
    • Fixed crash on load.
    • Fixed mem corruption.
    • Fixed more sanity checks for color.
    • Fixed id color set failing sometimes for non master-ids.
    • Added wearables delta vector to creo.
    • Fixed object manager to set the correct game object type on objects that had them changed in the template after deserializing.
    • Fixed lua errors.
    • Fixed id stat migration.


    TragD

    Revisions: 4519
    • Fixed player shuttles losing their travel point on server reset.


    Valkyra

    Revisions: 4585,4580,4579,4547,4546,4543,4540,4538,4537,4524,4523,4517,4506,4504,4501
    • Fixed check on HealAllSelf? commands.
    • Adjusted force cost on lightsaber skill special attacks.
    • Fixed special color crystals dropping in loot.
    • Fixed 1h generation 1 saber inventory.
    • Added Lightsaber containers to sabers as per generation, with radial option to access container for storing crystals / pearls, which affect weapon stats / blade color.
    • Removed "Randomize Color" on sabers radial option. [Note] Please *craft* a new lightsaber and delete old ones, for container addition reasons.
    • Fixed include that wasn't needed.
    • Added Tunable Color / Power Crystals and Krayt Dragon Pearls with correct stats. Expect zingzing to add these to loot within the coming days.
    • Added Force damaging powers giving Jedi experience.
    • Fixed ForceCureDisease? check (thanks Bluree).
    • Fixed Force Cost in lightsabers not being affected by crafting assembly / experimentation.
    • Re-implemented Force Powers logic. (is not influenced by FRS yet, cleanup for FRS skillmod getters planned)
    • Added rest of Force Lightning skills.
    • Fixed Lightsaber experience.
    • Fixed Saber block formatting.
    • Re-implemented Saber Block.
    • Fixed crafted Lightsaber's secondary defense mod from "dodge" in LUA scripts to "saber_block" to reflect previous line.
    • Fixed Force armor mods getting incorrect side for manipulation.
    • Fixed Saber Block tape being lootable.
    • Added Lightsaber Toughness to crafted lightsabers.
    • Fixed 0 Force Cost on crafted Fourth Generation (one handed).
    • Added Lightsaber Block.
    • Fixed Force Armor formulai when in the FRS (damage reduction and force cost per hit).
    • Fixed minor check in HealAllSelf?2.
    • Moved armor check for Jedi skills out of CombatQueueCommand? and into CreatureObject?, for general use.
    • Fixed being able to use ANY jedi-related skill so far implemented while regular armor is equipped.
    • Fixed ForceLightningSingle?2 to have semi-static properties as determined in skill's script file. (I.E. Force Cost and Speed duration.)
    • Fixed Force cost multiplier for a combat command initialized to 0.
    • Fixed getting multiple armor pieces, should just get the first one.
    • Cleaned up armor check for saber skills.
    • Added check so that Jedi can no longer use lightsaber skills or force powers while wearing regular armor.
    • Added Lightsaber menu components and correct object types to crafted saber base (applies to all crafted sabers that inherit base.)
    • Added Saber1hFlurry2, Saber2hPhantomAttack skill commands.
    • Added ForceLightningSingle?2, currently calculates still based on the weapon equipped (TODO: Make it function dependent of equipped weapon.)
    • Fixed crafting config missing schematic, organized saber schematics in config by alphabetical order.

    Zingzing

    Revisions: 4583,4582,4576
    • Added more static spawns to Corellia
    • Updated Axkva Min and Nyax group loot drops.
    • Fixed multiple saber inventories not closing properly (Valkyra).
    • Added Loot.
    • Added Loot templates.
    • Updated current loot drops.
    • Added Nyax spawns to POI.


    ~ The SWGEmu Development Division
    by Published on 04-08-2012 11:25 PM   

    Weekly Update

    April 8, 2012
    The SWGEmu Development Division



    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

    Stats:

    Total Commits: 4,494
    Last Commit: 10:06
    Commits this week: 84
    Total Lines of Code (LoC): 3,663,863
    Net change in LoC this week: 14,739


    Noteworthy Community Contributions

    Brock
    • Updated schematics.

    DTemplar5
    • Fixed Coronet Weaponsmith trainer location as per 1750. Should be selectable now.

    Leko
    • Fixed species restrictions for items in SWGEmu. Reference site. Reference site2. Additional References: 1) Jawa-Commando extensive personal notes from pre-CU say Human & Zabrak only. 2) Rodian unable to wear. 3) Trando unable to wear.
    • Fixed tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.lua (Imperial Stormtrooper Helmet) to restrict Twi'lek, Trandoshan, and Mon Calamari.
    • Fixed tangible/wearables/helmet/helmet_tie_fighter.lua (Tie Pilot Helmet) to be worn by Human and Zabrak only.
    • Fixed tangible/wearables/helmet/helmet_tusken_raider_s01.lua and tangible/wearables/helmet/helmet_tusken_raider_s02.lua to be wearable by Human and Zabrak only.
    • Fixed gender restrictions for wearable clothing in SWGEmu. (reference site)
    • Fixed tangible/wearables/dress/dress_s13.lua (Smock) to be male only. Per item description: "A smock (only worn by males). A wide variety of smocks exist, many of the most exotic require skilled tailors to design. To wear this smock, double click its icon in your inventory view."
    • Fixed tangible/wearables/bodysuit/bodysuit_s06.lua (Revealing Fleshwrap) to be female only.
    • Fixed tangible/wearables/hat/hat_twilek_s01.lua (Twi'lek Bone Crest) to be female Twi'lek only. Second confirmed source for this fix, notes at the bottom of this page.
    • Fixed tangible/wearables/hat/hat_twilek_s02.lua (Twi'lek Lekku Wrap) to be female Twi'lek only. Second confirmed source for this fix, first comment at the bottom of this page.
    • Fixed tangible/wearables/skirt/skirt_s06.lua (Belted Skirt) to be female only.
    • Fixed tangible/wearables/skirt/skirt_s03.lua (Extremely Revealing Skirt) to be female only.
    • Fixed tangible/wearables/skirt/skirt_s07.lua (Fashionably Pleated Skirt) to be female only.
    • Fixed tangible/wearables/skirt/skirt_s04.lua (Pleated Skirt) to be female only.
    • Fixed tangible/wearables/bikini/bikini_leggings_s01.lua (Bikini Leggings) to be unisex. Second confirmed source for this fix. Third confirmed source for this fix, first comment on this page.
    • Fixed tangible/wearables/skirt/skirt_s09.lua (Decorative Skirt) to be unisex.
    • Fixed tangible/wearables/skirt/skirt_s05.lua (Modest Skirt) to be unisex.
    • Fixed tangible/wearables/skirt/skirt_s11.lua (Noble Skirt) to be unisex.
    • Fixed tangible/wearables/skirt/skirt_s12.lua (Refined Skirt) to be unisex.
    • Fixed tangible/wearables/skirt/skirt_s14.lua (Two-Tone Formal Skirt) to be unisex.
    • Fixed tangible/wearables/skirt/skirt_s10.lua (Wrapped Skirt) to be unisex.

    Zing
    • Updated Static spawns.
    • Fixed RIS layer/segment crafting.
    • Updated a few loot items.

    Dannuic

    Revisions: 4422
    • Adjusted weapon decay rates.


    Itac

    Revisions: 4450,4449,4439,4427
    • Fixed Ventriloquism effect now plays on the player's target.
    • All performance effects now cost action.
    • Minimum listen/watch time for ent buff set to 1min.
    • Added system messages to errors for performance effects.
    • Patron moving out of distance should no longer prevent musician from hearing their own music.
    • Theatrical and Western performances should no longer show up when you don't have the skill.
    • Player med centers no longer passively heal mind wounds.
    • Changed flourish cooldown timing.
    • Changed select dance/music boxes to use dance/music knowledge skill mod.


    Kyle

    Revisions: 4495,4482,4481,4480,4476,4473,4472,4469,4466,4465,4464,4463,4482,4456,4424,4408,4404
    • Turned off "Spawn all resources". Shifts should occur normally with the right number of resources now.
    • Added Resource Dump Script for same resources between wipes.
    • Updated consumable useCount display.
    • Fixed reversed Email Messages for instant buy.
    • Fixed Player Creation.
    • Fixed Login server issue.
    • Fixed Char list.
    • Webserver updates.
    • Fixed Compile Error.
    • Required SQL Updates.
    • Fixed Account Lookup and account commands.
    • Fixed disappearing chef items.
    • Fixed Factory power issue.
    • Fixed building terminals in the world for admins.
    • Adding a few basic admin commands.
    • Added Server admin permissions to all structures.
    • Fixed Maintenance and power for factories.
    • Updated Schematics.


    Loshult

    Revisions: 4489,4488,4479,4453,4452
    • Fixed BH tef only stored on BH player object.
    • Calling admin command /createMissionElement without arguments now prints the player characters exact position, direction and parent ID.
    • Fixed issue with entertainer missions not being completed if you started to play/dance before the ENTEREDAREA observer was notified.
    • Fixed BH can now initiate combat with player target.
    • Fixed BH target shows up as a red dot to the BH from start.
    • Fixed player being able to use track bh targets without proper skill.
    • Fixed bh missions are permanent and stays active when the player disconnects/connects or server restarts.
    • BH mission refactoring.


    Oru

    Revisions: 4423
    • Updated object manager to use DOBObjectManager's object ID generator.


    TheAnswer

    Revisions: 4494,4493,4492,4486,4485,4484,4483,4477,4475,4471,4470,4468,4461,4460,4459,4458,4451,4448,4447,4446,4445,4441,4440,4436,4435,4434,4433,4432,4431,4430,4429,4425,4421,4420,4419,4418,4417,4416,4415,4411,4410,4409,4406
    • Fixed stability issues.
    • Fixed a deadlock.
    • Fixed ID hair color defaulting to brown sometimes.
    • Fixed image designer sync issues between designer and target.
    • Fixed admins not able to delete their own structures.
    • Fixed char creation.
    • Fixed sql exception.
    • Fixed login server issues.
    • Renabled image designer.
    • Updated tool binary.
    • Updated tool binary, fix for some model load issues.
    • Fixed a memory leak.
    • Fixed city range checks for static cities.
    • Added CollisionManager::getWorldFloorCollision.
    • Updated engine lion lib.
    • Updated core3 for new engine.
    • Fixed ObjectManager? saving last oid when its not the root orb.
    • Fixed terminals for non-bio objects.
    • Fixed lua errors.
    • Updated engine Time::getFormattedTime.
    • Fixed rank checks for city structures.
    • Fixed poi range checks for structure building.
    • Plater garages should remove the active area when destroyed from the world.
    • Fixed installation naming.
    • Fixed city in range check for new cities.
    • City names should properly display on planet map.
    • Fixed zone::getInRangeObjects will now return objects in cells and on vehicles.
    • Terminals inside cities should load properly now.
    • Fixed compiling.
    • Added village area requirements check.


    TragD

    Revisions: 4462
    • Added Player city shuttle functionality.


    Valkyra

    Revisions: 4491,4478,4474,4457,4455,4454,4444,4443,4442,4437,4426,4414,4413,4412,4407,4405
    • By default, a new characters Jedi State will be initialized at 0 (Not Force Sensitive).
    • Added method to set a player's jedi state.
    • Added option to finish hologrind unlock. *DISABLED by default, and will require a wipe/clean of characters BEFORE enabling.*
    • Added Force Shrine meditation for non-jedi to receive force wisdom messages.
    • Fixed Dark Jedi Robe (Templar) having no stats.
    • Fixed Non-jedi cloaks giving jedi bonuses.
    • Fixed Force power bar not updating correctly when jedi robes equipped / unequipped.
    • Moved attribute filling in Robe Objects to seperate component.
    • Fixed Non-jedi Robes having jedi-robe stats.
    • Fixed not being able to equip non-jedi robes (cloak).
    • Fixed having to relog after learning a Jedi skill to update Force Power bar.
    • Removed Jedi Robes from Character Builder Terminal.
    • Added proper stats to Jedi Robes, including force power max and force regen modifiers, and rank requirements to FRS robes. (Though you must still be at least Padawan to equip the Padawan robe.)
    • Added stopBleeding, forceCurePoison, forceCureDisease commands.
    • Fixed not being able to Force heal damage when damage is present.
    • Fixed Force healing damage when no damage is present, but wounds are.
    • Updated buff removal methods in previous commit.
    • Fixed] Repeating effect when Force Meditating.
    • Fixed Force Armor's force cost per hit formulai to differenciate between skills 1 and 2.
    • Added Force Armor dropping when Force power is lower than cost.
    • Added Avoid Incapacitation skill command. Correctly prevents incapacitation on damaged pool, and drains force on a scaled ratio based on how much damage was received that avoided the incap.
    • Fixed Manufacturing Schematic's packet sending #7 to it's correct structure.
    • Fixed additional Templates not being available for selection in customization stage of crafting.
    • Fixed being able to use Force healing self skills that calculated when you have wounds. (Should be able to)
    • Fixed not being able to use lightsaber-related skills while in a Kneeling posture.
    • Added Force Armor 1 and 2. (With FRS-related skillmod possibilities that only work per 1 side.)
    • Fixed Force AND Teras Kasi Artist's Meditates not clearing when the server goes down, whist in a meditative state (couldn't do anything.)
    • Removed unnecessary custom string code in heal self commands.
    • Updated defaultTime moved out of scripts, it is now calculated in getCommandDuration overrides in the code.
    • Added Lightsaber menu object components.
    • Added temporary radial to lightsaber weapons only to randomize blade color until crystals are implemented.
    • Added saberthrow3, healstatesself commands.
    • Added checks to saber-related commands to see if the right weapon is being used.
    • Updated gameobjecttypes in double-bladed lightsabers from incorrect twohanded melee, need to update other hilt types.
    • Fixed string message in singular damage pool healing (damage type.)
    • Added Force Restoration skills, including shock wounds heal method for Battle Fatigue (located in skill itself.)
    • Added Rest of Force Rejuvination skills (singular pool self damage heals.)
    • Fixed Force power regenerating past max force power (again.)
    • Removed Jedi-related SEA's from possible loot tables.
    • Fixed HealAllSelf? 1 and 2's not being able to heal while one pool has damage, default queue speed (script-side), and force cost not calculating correct max amount.
    • Added Force Speed 1, 2.
    • Added Force Run 1, 2, 3.
    • Added Force Meditate.
    • Added Commands HealAllSelf?1 and HealAllSelf?2.

    Zingzing

    Revisions: 4490,4487
    • Added Dantooine static spawns.
    • Added loot schematic craftability.
    • Fixed damage type on NSEL.


    ~ The SWGEmu Development Division
    by Published on 04-01-2012 12:19 AM   

    Weekly Update

    April 1, 2012
    The SWGEmu Development Division



    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

    Stats:

    Total Commits: 4,401
    Last Commit: 16:27
    Commits this week: 80
    Total Lines of Code (LoC): 3,648,106
    Net change in LoC this week: 1,357


    Noteworthy Community Contributions

    Itac
    • Added /setPerformanceBuffTarget for active entertainer buffing.
    • Added /denyService to deny healing and buffing to a specific player.
    • Fixed various entertainer issues.

    Leka
    • Fixed Thin Pleated Skirt.

    ZingZing
    • Fixed looted RIS components.
    • Added Harrower bones to loot.
    • Changed ingredient slot type config.
    • Fixed crafted Geo cores speed.
    • Created loot groups
    • Added Armor/Weapon? loot.
    • Modified existing weaponsmith loot. Adjusted geonosian reinforcement core and sword core schem to match other crafted weapon components.


    Dannuic

    Revisions: 4395,4383,4381,4376,4372,4354
    • Fixed weapon decay message spam.
    • Rescaled weapon decay rates.
    • Added system message for weapon decay.
    • Fixed getConditionDamage now returns int (the float is still used to store damage).
    • Added use-based condition damage to armor and weapons.
    • Corrected mismatched brackets.
    • Gloves are now associated with health hits.


    Kyle

    Revisions: 4398,4387,4384,4382,4380,4379,4378,4375,4374,4367,4364,4350,4334,4333,4332,4331,4330,4319
    • Fixed RIS Quest if Dantooine isn't enabled.
    • Fixed skill mods from clothing capped at 25.
    • Fixed Looted Schematics Removing when they shouldn't.
    • Fixed calculation error.
    • Tweaked Repair Formula.
    • Updated Repair results.
    • Fixed Repairing.
    • Fixed Compile Error.
    • Fixed generated item names.
    • Admin commands now generate objects correctly for crafting.
    • Fixed a few warnings.
    • Fixed loot issues when min/max are the same.
    • Updated loot template for hidden fields.
    • Minor fixes for repair tools.
    • Factory stability fix.
    • Updated Muzzle to not have duplicate value.
    • Added wearable component.
    • Added Clothing, Weapon, and armor repair tools.
    • Fixed recent issue with items losing color.
    • Added Effectiveness decrease of armor and weapons < 25% condition.
    • Fixed Powerups inversely effect negative values.


    Loshult

    Revisions: 4388,4368,4343
    • Fixed crash in RIS quest if Dantooine isn't enabled.
    • Fixed Crafting mission not showing up if mission npc spawn points not found.
    • Item view in crafting mission details now corresponds to the item to craft.


    Oru

    Revisions: 4344,4342
    • Updated for orb changes.
    • Added orb rework.


    TheAnswer

    Revisions: 4403,4402,4401,4400,4397,4396,4394,4393,4392,4391,4371,4370,4369,4366,4361,4360,4359,4358,4357,4356,4355,4353,4352,4351,4349,4348,4347,4345,4341,4340,4339,4338,4337,4336,4335,4328,4327,4326
    • Renabled structure naming.
    • Fixed loot/threat map.
    • Updated for new serialization, needs db wipe.
    • Updated idlc.jar.
    • Updated engine serialization.
    • Fixed loading city update task on server load.
    • Fixed city hall and city region destroy.
    • Moved destroyObjectFromWorld to ZoneComponent?.
    • Fixed missing file.
    • Fixed onEnter/onExit.
    • Fixed stability issues.
    • Fixed customization data validation at creation.
    • Fixed getNearbyCraftingStation.
    • Fixed disappearing draft schematics.
    • Added missing loot group files.
    • Fixed loading customization ids from the tres.
    • Fixed idlc generating empty enums.
    • Added SceneObject?.sendToClient flag.
    • Fixed client crash when dropping crafted items in a house.
    • Updated engine, fixed serializable update bug.
    • Updated engine lion lib.
    • Removed debug message.
    • Fixed zone member deserializing first.
    • Fixed merge issues.
    • Fixed order of deserializing.
    • Added missing dll.
    • Updated tool binary for the loot changes.
    • Added precision var to the loot templates.


    TragD

    Revisions: 4399,4390,4377,4302
    • Fixed crash in vardias tyne quest if tatooine not enabled.
    • Added R.I.S. Armorsmith Quest - see npc near -6800 6000 on Dantooine.


    Valkyra

    Revisions: 4389,4386,4385,4373,4365,4363,4362,4346,4320
    • Updated Force Power only calls force regen activation when Force Power is not Max (and not over max!)
    • Updated RIS-related schematics for correct HAM experimentation progression.
    • Commented out Jedi-related skillmods from available map of SEA skillmods (accurate to live).
    • Fixed Doctor Enhancement packs applying an enhancement for a much lower value than expected.
    • Added Gorax lootgroup to Gorax creature.
    • Added Krayt lootgroup to giant canyon krayts, and canyon krayt dragons.
    • Added Krayt Dragon Tissues to loot table.
    • Added Gorax Bone Shards to loot table.
    • Updated HAM special attack cost formula for practicality, until exact formulas can be found (please see Development Discussion forum for more details).
    • Added Force special attack cost.
    • Added singular lightsaber skill for testing Force SAC. (Admin only)
    • Fixed Force Power regenerating past Force Power Max.


    ~ The SWGEmu Development Division
    by Published on 03-25-2012 08:50 PM   

    Weekly Update

    March 25, 2012
    The SWGEmu Development Division



    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

    Stats:

    Total Commits: 4,325
    Last Commit: 00:02
    Commits this week: 38
    Total Lines of Code (LoC): 3,646,637
    Net change in LoC this week: 1,430


    Noteworthy Community Contributions

    Itac
    • Fixed low level entertainer healing.
    • No longer receive entertainer healing xp while not actually healing.
    • No longer receive entertainer buff with 0 power.
    • Lucky Despot and Fallen Star cantinas now act as entertainer buffing and healing zones.
    • Added shared group entertainer healing xp.


    Kyle

    Revisions: 4319,4313,4312,4311,4310,4309,4308,4307,4305,4304,4299,4298,4297,4294,4293,4286
    • All clothing and armor should now be customizable.
    • Added Creature Habitats.
    • Added Storing components used for crafting items.
    • Fixed Compile warning.
    • Updated Schematics.
    • Fixed Pup speed mod.
    • Fixed Pup not displaying weapon speed changes.
    • Fixed double minus pup typo.
    • Fixed] Dice message.
    • Fixed aitha display.
    • Fixed large and small glass contributions to drinks.
    • Fixed slicing including PUP values.
    • Fixed loot min/max from int to float.
    • Cleaned up dice radials.
    • Fixed system message with dice.
    • Added Dice.
    • Fixed Compiling.
    • Updated Webserver. Ready for content.
    • Updated Forage messages.


    Loshult

    Revisions: 4325,4324,4323,4321,4291,4290,4289,4288,4275
    • Bh target is now aggressive to bh from the moment the bh accepts the mission.
    • Bh target no longer can initiate combat with bh.
    • Reduced public interface for bh mission logic.
    • GetWorldPositionX, getWorldPositionY and getWorldPositionZ now gives correct value when player is on a vehicle.
    • Added informants on Dathomir.
    • Added informants on Lok.
    • Added informants on Tatooine.
    • Added informants on Naboo.


    TheAnswer

    Revisions: 4322,4318,4317,4316,4315,4314,4306,4303,4301,4300,4292,4287
    • Fixed stability issues.
    • Fixed AssetCustomizationManager? sometimes skipping some variables.
    • Fixed loading asset customization manager data on load.
    • Fixed merge issue.
    • Fixed broadcastMessages.
    • Fixed send self messages in cells.
    • Fixed Naboo static spawn script.
    • Added ability to open and parse PaletteTemplates?.
    • Added DataObjectComponent?.


    TragD

    Revisions: 4302,4257
    • Shellfish Harvester Tool now uses 100 each of action and mind with each use.


    Valkyra

    Revisions: 4320,4296,4295,4277
    • Re-Disabled Image Designer until reported bugs can be addressed. Thank you for your reports!
    • Updated a few methods in the Image Design manager and corresponding files, but will still need to be re-evaluated.
    • Added Image Designer Experience being awarded upon a successful ID session, with values depending on how many thing were changed. (Might need tweaking to exact values.)
    • Updated unknown Int to SessionID as per ANH's wiki docs, but it doesn't seem too crucial.
    • Fixed player offering teaching's name used in system message instead of target (Mantis #1728).


    ~ The SWGEmu Development Division
    by Published on 03-18-2012 06:29 PM   

    Weekly Update

    March 18, 2012
    The SWGEmu Development Division



    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

    Stats:

    Total Commits: 4,285
    Last Commit: 09:50
    Commits this week: 64
    Total Lines of Code (LoC): 3,644,875
    Net change in LoC this week: 4,748


    Noteworthy Community Contributions

    Itac
    • Fixed Entertainer buff ticks and applies properly.
    • Entertainer BF/wound healing now heals at an appropriate rate.
    • Entertainer healing XP is now granted for healing BF/wounds and buffing.
    • Added private_buff_mind field to structures to allow more flexible buffing zones.
    • Fixed incap timer/counter resets on cloning.

    Zing
    • Updated Weapon Components (loot).
    • Fixed geo loot components, ns vibroblade, and rancor tooth.



    Kyle

    Revisions: 4236,4231
    • More accurate pup attributes displayed in weapon attributes.
    • Updated PUPs.


    Loshult

    Revisions: 4275,4274,4271,4270,4269,4267,4262,4261,4260,4254,4252,4240,4239
    • Added informants on Rori.
    • Added informants on Talus.
    • Added sending of system message to bh target if he/she kills the bh.
    • Fixed timing on droid launch.
    • Fixed position and heading for some informants.
    • Added informants on Corellia.
    • Added printout of player coordinates if inside building when using /createMissionElement command (admin only).
    • Fixed bh NPC Mission expiring randomly.
    • Reduced chance for player bounties to appear on terminal by a factor 10.
    • Fixed removing observers from aborted/failed/completed bh missions.
    • Fixed client crash.
    • Added system message when bh mission fails due to bh being killed by target.
    • Fixed compilation issue.
    • Fixed bounty mission difficulty reflecting mission target level. Player bounties will have difficulty 100.


    TheAnswer

    Revisions: 4285,4284,4283,4282,4281,4280,4279,4278,4273,4272,4268,4266,4265,4264,4263,4258,4253,4251,4250,4249,4248,4247,4246,4245,4244,4243,4242,4241,4238,4237,4235,4234,4233,4232,4230,4229,4227,4223,4222
    • Updated engine lion lib.
    • Fixed template issues.
    • Fixed setSpeed command admin check.
    • Fixed some weapon template data doubling (unarmed damage x2, etc).
    • Fixed compiling.
    • Fixed motd loading.
    • Increased secondary ham/sac ratio.
    • Fixed harvest option.
    • Fixed Makefile.am.
    • Fixed autoattack firing while dead/incapped.
    • Increased collision detection for spawning lairs.
    • Cleaned up some code.
    • Moved ai components away from scene object.
    • Fixed default values for building object templates.
    • Added debug message.
    • Fixed cell permissions sometimes not being updated to players on mounts.
    • Fixed dot states sticking after player unloading.
    • Healing commands on lairs now heal yourself.
    • Limiting only one instrument in the world per player.
    • Fixed kd dmg modifier to 33%.
    • Fixed deleting from db destroyed city regions.
    • Added city debug message.
    • Fixed municipal zones duplicating on each restart.
    • DB test update from version 0 to 1.
    • Updated ending db version loading.
    • Fixed random lair spawns in player cities.
    • Disabled unlearn skills from blue frog.
    • Updated engine serialization, needs wipe.
    • Updated engine idlc and lion64 lib.
    • Changed trading to a session.
    • Fixed some copy ctors and initializations.
    • Fixed issues with mission observers.


    TragD

    Revisions: 4257,4256,4255
    • Cleaned up comments from first draft.
    • Added Shellfish harvester crafting and functionality.


    Valkyra

    Revisions: 4277,4276,4259
    • Fixed incorrect skill picked in SUI window by system in Player Teaching (Mantis #1510).
    • Re-enabled Image Design command (Please test / report bugs).
    • Added some commented notes on what the ID tent's objID is for.
    • Removed some ID-related spam'ish console output.
    • Added Player Teaching options. Make sure you are grouped for the radial option, and you may only teach skillboxes the other player qualifies in.


    ~ The SWGEmu Development Division
    by Published on 03-11-2012 09:06 PM   

    Weekly Update

    March 11, 2012
    The SWGEmu Development Division



    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

    Stats:

    Total Commits: 4,221
    Last Commit: 01:43
    Commits this week: 30
    Total Lines of Code (LoC): 3,640,129
    Net change in LoC this week: 1,134


    Noteworthy Community Contributions

    Kaelon
    • Added callback to vehicle repair confirmation SuiBox? patch.



    Kyle

    Revisions: 4195,4194,4193,4192,4184
    • Fixed strange slot behavior when crafting.
    • Updated Schematics (Good work zingzing).
    • Fixed container opening when selecting a schematic near a crafting station with a hopper.
    • Fixed crafting not accepting items from different crates with same serial.
    • Partially filled optional slots no longer have any effect on the final product, slots must be filled completely.
    • Fixed Crafting Station Ingredient Hopper.
    • Updated various crafting features.
    • Fixed Crafting Practicing.
    • Added more error messages for sampling/surveying (mantis #1398).
    • Fixed Critical failures.
    • Fixed ingredient display issue for factories when using generated items.


    Loshult

    Revisions: 4220,4217,4212,4211,4178
    • Fixed distance calculation in survey missions (mantis #1621).
    • Fixed bounty hunter and target gets red dots on radar after starting to attack each other.
    • Removed console spam.
    • Fixed Destroy mission being placed out of bounds.


    Mrotindo

    Revisions: 4202,4201,4200,
    • Compilation/Merge? fix.
    • Fixed Dot stacking (mantis #1530).
    • Added Dot combat rules.
    • Fixed command Bleed effects not showing.
    • Fixed bleeds hitting wrong pool.
    • Fixed incorrect Bleed Damage.
    • Fixed too much Battle Fatigue from Diseases.
    • Bleeds now target the correct health pool.
    • Added missing potency for dot effects.


    TheAnswer

    Revisions: 4221,4219,4218,4216,4215,4214,4213,4210,4209,4208,4207,4206,4205,4204,4203,4199,4198,4197,4196,4191,4190,4189,4188,4187,4186,4185
    • Fixed PlayerObject?.bountyLockList.
    • Fixed duplicate customName variable in WaypointObject? (mantis #1619).
    • Updated the engine.
    • Fixed protocol issues, registering undeployed observers.
    • Fixed setting default scale to 1 on creatures.
    • Fixed a memory leak.
    • Fixed playing instruments in cells.
    • Fixed mood string not resetting after a server restart (mantis #1392).
    • Fixed some races.
    • Fixed a bug where musicians can't equip any instruments (mantis #1603).
    • Fixed stability issues.
    • Fixed mass mail to guild (mantis #1609).
    • Fixed multiple harvesting bug (mantis #1583).
    • Fixed out of range bug when paying maintenance (mantis #1582).
    • Fixed factories missing radial options.
    • Fixed cases when fragmented packets were incorrectly parsed.
    • Fixed sending destroys to players riding a vehicle.
    • Fixed a missing file.
    • Moved some managers to zone process server.



    ~ The SWGEmu Development Division
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