• Xavia

    by Published on 10-02-2011 08:30 AM   

    Weekly Update

    October 2, 2011
    The SWGEmu Development Division



    Thank you for all your help testing and submitting bug reports. For a list of items to focus on, please see Current Testing Focus Update. If you would like to join the Community Tester Team, please see Quality Assurance Team is Recruiting.

    cRush
    • Continuing to work on crafting issues and skills.

    Dannuic
    • Continuing to work on combat and commands.

    Kyle

    Revisions: 3355
    • Fixed a typo in factory output hopper coding.

    Moncai
    • Continuing to work on radial menu implementation for CreatureObject.
    • Continuing to work on teaching and learning.

    Oru
    • Continuing to work on engine updates.

    Polonel
    • Continuing to work on conversation scripts and static spawns for Theme Park content.

    TheAnswer

    Revisions: 3354,3353
    • Fixed compiling and running.
    • Continuing to work on engine updates.

    ~ The SWGEmu Development Division
    by Published on 09-24-2011 11:10 PM   

    Weekly Update

    September 25, 2011
    The SWGEmu Development Division



    Thank you for all your help testing and submitting bug reports. For a list of items to focus on, please see Current Testing Focus Update. If you would like to join the Community Tester Team, please see Quality Assurance Team is Recruiting.



    cRush
    • Continuing to work on crafting issues and skills.

    Dannuic
    • Continuing to work on combat and commands.

    Kyle

    Revisions: 3351,3350,3349,3348
    • Added in ptmalloc3 to the engine.
    • Updated make config with ptmalloc3.
    • Updated part of the factory return code.
    • Fixed an overflow-related hack with crafting.

    Moncai
    • Continuing to work on radial menu implementation for CreatureObject.
    • Continuing to work on teaching and learning.

    Oru

    Revisions: 3352,3347,3346
    • Fixed STM object heap freeing.
    • Fixed signal handling during segmentation faults.
    • Added in CMake build files.
    • Added in the initial database object process.
    • Added and updated a memory protection test.

    Polonel
    • Continuing to work on conversation scripts and static spawns for Theme Park content.

    TheAnswer
    • Continuing to work on engine updates.



    ~ The SWGEmu Development Division
    by Published on 09-11-2011 06:49 AM   

    Weekly Update

    September 11, 2011
    The SWGEmu Development Division



    Thank you for all your help testing and submitting bug reports. For a list of items to focus on, please see Current Testing Focus Update.



    cRush

    Revisions: 3332,3331,3323,3322,3321,3320
    • Fixed the addition and removal of player abilities, schematics and skill modifiers.
    • Added in (and fixed some issues with) space stations.
    • Fixed the issue with crafted components not being able to be loaded into complex items during crafting.
    • Amended an issue with missing schematics not being loaded into the client properly.
    • Updated crafting packet information to the new format.

    Dannuic
    • Continuing to work on combat and commands.

    Kyle

    Revisions: 3337,3336,3335,3334,3332,3331
    • Fixed a condition issue with consumables.
    • Fixed bantha butter and similar issues with consumable items not crafting.
    • Fixed a factory issue where factories would stop if more resources are in the input hopper than required.
    • Fixed flora resources.
    • Fixed an issue with missing schematics.
    • Fixed components that weren’t working.
    • Updated crafting packets.

    Moncai
    • Continuing to work on radial menu implementation for CreatureObject.
    • Continuing to work on teaching and learning.

    Oru
    • Continuing to work on engine updates.

    Polonel
    • Continuing to work on conversation scripts and static spawns for Theme Park content.

    TheAnswer

    Revisions: 3333,3330,3329,3328,3327,3326,3325,3324
    • Added in a OS X engine library (Snow Leopard 10.6).
    • Fixed a number of issues in Character, Player Creation and Collision managers.
    • Corrected some issues with starships and starship flight.
    • Fixed an issue with city hall zoning.
    • Fixed an issue with travelling.
    • Fixed a compilation issue.
    • Added basic atmospheric flight. See a video posted by Joshino.
    • Started serialization of Zone.
    • Continuing to work on engine updates.



    ~ The SWGEmu Development Division
    by Published on 09-04-2011 12:09 AM   

    Weekly Update

    September 4, 2011
    The SWGEmu Development Division



    Thank you for all your help testing and submitting bug reports. For a list of items to focus on, please see Current Testing Information.



    cRush

    Revisions: 3317,3306,3304
    • Fixed skill bugs.
    • Fixed compiler warnings on 32bit architectures.
    • Added in skill import from client data.
    • Creation data is no longer imported from client data.
    • Moved starting credit allocation to player_creation_manager.lua.
    • Creature socket objects are now added via scripts instead of hardcoded in.
    • “Certification” and “profession” terms deprecated; certifications are now Abilities, professions are Skill.

    Dannuic

    Revisions: 3307,3305
    • Modified many combat command skeletons.
    • Loaded the rest of the command tables (using metatables now).

    Kyle

    Revisions: 3316,3315,3314,3313,3312,3311,3310,3308
    • Updated the Name Manager.
    • Updated dupe checking for crafting.
    • Fixed a stacking bug when surveying.
    • Fixed various resource splitting bugs and exploits.
    • Further fixes applied to the Name Manager commit.

    Moncai
    • Continuing to work on radial menu implementation for CreatureObject.
    • Continuing to work on teaching and learning.

    Oru
    • Continuing to work on engine updates.

    Polonel
    • Continuing to work on conversation scripts and static spawns for Theme Park content.

    TheAnswer

    Revisions: 3319,3318,3309,3303
    • Fixed player creation issues.
    • Fixed warping from the tutorial area.
    • Amended an issue in the Name Manager.



    ~ The SWGEmu Development Division
    by Published on 08-28-2011 12:42 AM   

    Weekly Update

    August 28, 2011
    The SWGEmu Development Division



    Thank you for all your help testing and submitting bug reports. For a list of items to focus on, please see Current Testing Information.


    Noteworthy Community Contributions

    Brakiss
    • Finished trainer scripts and LUA files for conversations, appearance and general workability of trainers.

    Valkyra
    • Continuing to work on conversations for Faction recruiters.
    • Continuing to work on Jedi and Force-sensitive commands.


    cRush

    Revisions: 3286,3285,3284,3283,3282,3280
    • Applied Brakiss’ trainer scripts and LUA files for conversations, appearance and general workability of trainers.
    • Refactoring skills to load from the client data which will allow for custom skills to be added easily to server patches.
    • Restuss travel locations properly reconfigured to match pre-CU locations instead of post-NGE locations.
    • /teleport command syntax should now be /teleport <x> <y> [<planet>] [<z> <parentID>].
    • Amended a bug with the /teleportTarget command that would prevent teleporting an out-of-range player if targeting yourself when the command was used.
    • Set shuttle wait times to 5 minutes between landings, and time the shuttles remain landed to 2 minutes before taking off.
    • Players will not be able to use a ticket if outside the starport and if farther than 25 meters from the shuttle.
    • Added a message that informs you when the /moveFurniture command failed because the parameters were unexpected. This happens when an object is nearby that starts with the name of one of the 4 directions (up, forward, etc). Use the name of the object you want to use as the first parameter, followed by direction and distance to work around this, so: /moveFurniture <object> <name> <direction> <magnitude>
    • Fixed an issue with the /teleport command coding.
    • Switched the small Naboo house structures between Style 1 and Style 2. The first is now the rigid spire house and the second is the round, domed house.
    • Fixed an issue with shuttleport shuttles; they should now take-off and land correctly.

    Dannuic

    Revisions: 3302,3300,3298,3297,3295,3294,3293
    • Added combat variables to LUA command parsing.
    • Changed the commands manager to use a factory.
    • Added more command structure.
    • Fixed a few commands that were not loading.
    • Added overwriting command parameters from LUAs.
    • Modified the command LUAs to reduce loading times.
    • Fixed a case-sensitivity issue with commands.
    • Fixed an issue with postures and their respective error messages.
    • Added in creature locomotion for movement, posture and correct client notifications.
    • Corrected an issue within the statemask coding.
    • Fixed an issue with the assignment of administrator levels.

    Kyle

    Revisions: 3296,3292,3289,3288,3287,3279,3278,3270
    • Resource container splitting is only allowed from inventory now.
    • Fixed survey waypoint generation and an issue where survey range would remain after dropping survey skills.
    • A crash caused by a saving issue within the factory crate coding was fixed.
    • Fixed another issue in the generation of surveying waypoints.
    • Fixed a large number of compiling issues in a variety of areas.
    • Added in the loading of draft schematic groups from player clients.

    Moncai
    • Continuing to work on radial menu implementation for CreatureObject.
    • Continuing to work on teaching and learning.

    Oru
    • Continuing to work on engine updates.

    Polonel
    • Continuing to work on conversation scripts and static spawns for Theme Park content.

    TheAnswer

    Revisions: 3301,3299,3291,3290,3281,3277,3276,3275,3274,3273,3272,3271
    • Initial World Spawner Tool (WST) was imported, used to edit location, type, and other variables for planetary creature spawns.
    • Added secondary tools and maps for creature data, states, and spawns.
    • Added (and updated) the World Spawner Tool win32 binary.
    • Fixed missing Qt plug-ins for the World Spawner Tool.
    • Amended a number of trainer-associated LUA errors.
    • Fixed some memory corruptions.
    • Fixed one of the bugs where players would zone to 0,0.
    • Fixed a bug where dropped objects in the house weren't being seen.
    • Fixed and issue with a wrong spawn.
    • Fixed a number of issues with zoning, crafting tools, and object management.
    • An issue affecting player structures from being loaded at server start-up was fixed.



    ~ The SWGEmu Development Division
    by Published on 08-21-2011 07:57 AM   

    Weekly Update

    August 21, 2011
    The SWGEmu Development Division



    Thank you for all your help testing and submitting bug reports. For a list of items to focus on, please see Current Testing Information.


    Noteworthy Community Contributions

    Brakiss
    • Working on converting Trainers to script format.
    • Finished converting Trainer conversations to conversation scrpts.

    Valkyra
    • Working on conversations for Faction recruiters.
    • Working on Jedi and Force-sensitive commands.


    cRush

    Revisions: 3269,3268,3267,3266,3265,3264,3263,3260,3259,3257,3256,3255,3254,3253,3248,3247,3246,3242,3241,3239,3238,3237,3236
    • Added shuttle take off and landings.
    • Added the /setSpeed [] command. (Thanks link)
    • Added the ability to delete all items from a structure via the radial menu. WARNING: This will permanently delete the objects from the database.
    • Added the Find Lost Items command, which can be used on the radial menu of your house.
    • Added maintenance deductions.
    • Added an admin only option to Structure Terminals that allow a Structure Terminal to be linked in-game to the structure it is within.
    • Started automatic maintenance and power deductions. (disabled currently)
    • /teleportTarget [ ] [ ] and /teleportTo commands now work correctly in all scenarios.
    • /structureStatus command now works properly and refreshes when "Refresh" is clicked.
    • /transferStructure command should now work properly.
    • /nameStructure command cannot contain more than 128 characters.
    • /eject command should no longer leave the player floating within the sign.
    • /giveItem objects now should appear in your inventory without relogging.
    • /setGodMode command now allows you to set admin level of 0 for player.
    • /resendLoginMessageToAll command now works as intended.
    • Fixed restrictions disallowing the movement and rotation of player placed terminals in houses by house admins.
    • Fixed a bug allowing non-admins to set privacy in a building.
    • Fixed a bug allowing unlimited structure placement regardless of lots remaining.
    • Fixed a conversation bug. (thanks Brakiss)
    • Fixed a bug where roundtrip purchases wouldn't purchase a returning ticket.
    • Fixed a bug where all bank credits were being removed for ticket purchases.
    • Fixed a bug where the cost of a ticket was always only 100 credits.
    • Fixed a bug that prevented the purchasing of valid travel tickets.
    • Fixed a bug where transferring a structure to a player who was already on the admin list would make a duplicate entry.
    • Fixed a bug that allowed structures to be placed while standing in another structure.
    • Fixed a bug that allowed players to place structures within town limits after bringing up the overhead placement display.
    • Fixed the orientation of all Corellian Player House signs.
    • Resource deeds now cancel when clicking the 'x' and have a back button.
    • Deeds now place surplus maintenance and power back on to the structure when placed.
    • Installations now place surplus power on the deed when being re-deeded.
    • A structure cannot be destroyed while it contains items.
    • Changed the way "building template objects" are recognized by the parent building to be more accurate.
    • Rewrote permission lists to be more accurate and less obtrusive to work with.

    Kyle

    Revisions: 3258,3250,3249,3244,3243
    • Added the full list of resources to spawn initially for testing purposes.
    • Updated debug output to help determine crafting component bugs.
    • Fixed some factory crate issues.

    Moncai

    Revisions: 3262
    • Continuing to work on radial menu implementation for CreatureObject.
    • Continuing to work on teaching and learning.

    Oru
    • Continuing to work on engine updates.

    Polonel
    • Started on conversation scripts for Theme Park content.
    • Started on static spawns for Theme Park content.

    TheAnswer

    Revisions: 3261,3245,3240
    • Completed static creature spawning, just needs data entry.
    • Fixed a bug that prevented ticket purchasing when your inventory is full.
    • Continuing to work on creature spawning for dynamic and random world spawns.
    • Continuing to work on engine updates.



    ~ The SWGEmu Development Division
    by Published on 08-13-2011 11:39 PM   

    Weekly Update

    August 14, 2011
    The SWGEmu Development Division



    Thank you for all your help testing and submitting bug reports. For a list of items to focus on, please see Current Testing Information.


    cRush

    Revisions: 3233,3232,3231,3230,3229,3228,3227,3224,3223,3222,3221,3220,3219,3218,3217,3216,3215,3214
    • Finished the /setPrivacy command, which toggles structure privacy.
    • Added the /nameStructure command, which names the closest structure to you.
    • Added the /declareResidence command, which allows the owner of the house to designate the house as their one and only official residence.
    • Added the /addPower command, which allows the administrator of the structure to add units of an energy resource to the power reserves.
    • Safeguards placed on /giveItem command to prevent unintended crashes.
    • Travel fees are now deducted from your cash.
    • Dantooine, Dathomir, Endor, Lok, and Talus starports now have travel terminals, ticket collectors, and shuttles.
    • Sign names now default to say 's House.
    • You now receive mail and a waypoint when new structures are placed.
    • Added city limits to NPC cities so that structures can't be placed within.
    • Rewrote permission lists to be more accurate and less obtrusive to work with.
    • Players who enter a structure without permission (bypassing barrier with hacks) will be ejected.
    • Players who are in a structure and have permissions revoked are ejected.
    • Fixed a bug that dropped characters through the floor when entering a building who lacked permissions. Instead, a red barricade or a closed door will stop them from entering.
    • The /transferStructure command should now be correct. (Thanks Glenac for research)
    • The /puchaseTicket and buying of travel tickets should now be correct. (Thanks Glenac, Harbinjer, and Iceta for research)
    • Fixed a bug that placed characters in the sky at the starting location.
    • Fixed a crash when attempting to place two structures at the same time.

    Kyle

    Revisions: 3225
    • Added all resources to spawn initially for testing purposes.

    Moncai
    • Working on radial menu implementation for CreatureObject.
    • Working on teaching and learning.

    Oru

    Revisions: 3226
    • Added endsWith, beginsWith, and contains methods to the String class in Engine3 for assisting with String comparisons.

    Polonel
    • Continuing to work on matchmaking/search for players.

    TheAnswer

    Revisions: 3235,3234
    • Working on Creature Spawning for dynamic, random, and static world spawns.
    • Continuing to work on engine updates.



    ~ The SWGEmu Development Division
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