• Sekie

    by Published on 07-14-2013 11:43 AM   

    Weekly Update

    07/14/2013
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Basilisk here, and all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tacker. A helpful guide to bug reporting can be found here.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested



    TheAnswer (Lead Developer)
    • (Stable) [fixed] stability issue
    • (Stable) [changed] condomened structures will autodestroy after 1 month of negative maint
    • (Stable) [fixed?] ai locomotion updates
    • (Unstable) [fixed] memory leak

    Ivojedi
    (Developer)
    • (Stable) [Adjusted] further the lair spawn density around small towns on Tatooine.
    • (Stable) [Added] zone check to isAttackableBy()
    • (Stable) [Added] Zone check to VehicleObject's isAttackableBy()
    • (Stable) [Fixed] SpawnGroup error
    • (Stable) [Reduced] again the spawn density around small tatooine towns
    • (Stable) [Fixed?] some instances of premature corpse despawn
    • (Stable) [Changed] newbie spawn areas are no longer world spawn areas
    • (Stable) [Changed] Mission terminals will once again filter out low levelmissions for higher level players/groups
    • (Unstable) [Fixed] One case of getting stuck on a vehicle while knocked down
    • (Unstable) [Fixed] mantis 4148
    • (Unstable) [Fixed] factory crates counting double when checking if they can be added to a building - mantis 4157
    • (Unstable) [Fixed] mid to high level combat characters not being able to get neutral faction destroy missions - mantis 4139
    • (Unstable) [Added] enemy flag to wolf kima - mantis 4127
    • (Unstable) [Removed] naked appearance option from hidden dagger dissidents - mantis
      4134

    Elpete
    (Developer)
    • (Stable) [fixed] Compile issue
    • (Stable) [fixed] AIAgent now removes dead/unattackable targets
    • (Stable) [fixed] Vehicle is no longer attackable when destroyed
    • (Stable) [fixed] another instance of instant corpse despawn

    Naikoi
    (Quality Assurance)
    • (Stable) [Fixed] Adjusted certian exploration badges that were not being
      awarded correctly.

    Bertlast
    (Quality Assurance)
    • (Stable) [fixed] Mantis 4104

    Community contributors
    • (Stable) [Fixed] Added check for required ability when transferring structure ownership. Mantis 4118. -Feri
    • (Stable) [Updated] Fixed respawn timer to 5 mintues. Also cleaned up the code. -Nickwill86
    • (Unstable) [Fixed] Added check for building admin status when changing color of armor placed in a building. Mantis 4016. -Feri
    • (Unstable) [Changed] Mobile template for Commander Byrne. -Phaenom




    ~ The SWGEmu Development Division
    by Published on 07-07-2013 04:21 PM   

    Weekly Update

    07/07/2013
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Basilisk here, and all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tacker. A helpful guide to bug reporting can be found here.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested



    TheAnswer (Lead Developer)
    • (stable) [fixed] city manager values
    • (stable) [fixed] concurrent db load
    • (stable) [fixed] loading issue
    • (stable) [fixed] optimizations
    • (stable) [fixed] out of bounds exception
    • (stable) [disabled] some structure destroying temp
    • (stable) [fixed] compiling
    • (stable) [fixed] double world intersection calculation per each movement update
    • (stable) [fixed] MissioObjectives log names
    • (stable) [fixed] current speed setting
    • (stable) [fixed] first maint task to run in the first hour instead of 1000
    • (stable) [fixed] fishing out of bounds exceptions
    • (stable) [fixed] maintance to not run on all the server structures

    Ivojedi
    (Developer)
    • (stable) [Fixed] New city grace period to one day
    • (stable) [Fixed] creation of random species vendors with only one available gender
    • (stable) [Fixed] themepark convo handler to properly handle completed tasks
    • (stable) [Fixed] two imperial mission types that wouldn't spawn
    • (stable) [Fixed] name of rebel banner lairs
    • (stable) [Changed] the distance at which a lair's Search Lair option shows up to match the distance check - mantis 4073
    • (stable) [Tweaked] lair spawn behavior
    • (stable) [Fixed] Themepark conversation handler to properly handle quests that fail to spawn targets
    • (stable) [Added] enemy flag to diseased bocatt - mantis 4067
    • (stable) [Adjusted] Lair spawn limits around npc cities
    • (stable) [Diasbled] Hedon Istee once again until his quest can be fixed properly

    Elpete
    (Developer)
    • (stable) [changed] Some structure placement error messages are now less confusing
    • (stable) [fixed] Structure placment issues - includes bases, city halls, largenaboo and others
    • (stable) [changed] Creatures can now aggro anytime lair is tapped
    • (stable) [changed] New waves of spawns don't aggro immediatly




    ~ The SWGEmu Development Division
    by Published on 06-30-2013 12:37 PM   

    Weekly Update

    06/30/2013
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Basilisk here, and all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tacker. A helpful guide to bug reporting can be found here.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested



    TheAnswer (Lead Developer)
    • (Unstable) [Fixed] stability issue x2
    Ivojedi (Developer)
    • (Unstable) [Fixed] some accidental file reversions x2
    • (Unstable) [Updated] some idl generated files
    • (Unstable) [Updated] some turret deeds
    • (Unstable) [Fixed] Merge error
    Bertlast (Quality Assurance)
    • (Unstable) [Fixed] Z coordinates for npcs who were inconversable
    • (Unstable) [Fixed] Missing NBZ's

    We would like you to read these threads regarding Buildings placed in POI's and other No Build Zones.Please read these threads carefully and follow the instructions given.

    Thank you.




    ~ The SWGEmu Development Division
    by Published on 06-23-2013 01:36 PM   

    Weekly Update

    06/23/2013
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Basilisk here, and all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tacker. A helpful guide to bug reporting can be found here.


    Ivojedi
    (Developer)
    • [Fixed] mantis 2842
    Bertlast (Quality Assurance)
    • [fixed] Mantis 3214: Incorrect strings for creature harvesting
    • [fixed] Missing NBZ on Tat
    • [fixed] Mantis 4026: Panic Shot delay from 30s to 10s
    We would like you to read these threads regarding Buildings placed in POI's and other No Build Zones.Please read these threads carefully and follow the instructions given.

    Thank you.




    ~ The SWGEmu Development Division
    by Published on 06-16-2013 01:07 PM   

    Weekly Update

    06/16/2013
    The SWGEmu Development Division


    We are now using Jenkins & Gerrit. You can find all commits to Basilisk here, and all commits to Test Center Nova here. Nothing has changed with reporting bugs. You can still report all bugs you find on Test Center Nova here. A helpful guide to bug reporting can be found here.


    06/16/2013 Weekly Update


    As most of you may know, there will not be anymore patches besides stability fixes until publish 3 is ready for Basilisk. The developers are working hard on getting things ready for the merge. There is still no ETA on when all of this will take place, but before it happens, we would like you to read these threads regarding Buildings placed in POI's and other No Build Zones.Please read these threads carefully and follow the instructions given.

    Thank you.




    ~ The SWGEmu Development Division
    by Published on 06-09-2013 10:09 AM   

    Weekly Update

    06/09/2013
    The SWGEmu Development Division


    We are now using Jenkins & Gerrit. You can find all commits to Basilisk here, and all commits to Test Center Nova here. Nothing has changed with reporting bugs. You can still report all bugs you find on Test Center Nova here. A helpful guide to bug reporting can be found here.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested



    Quote Originally Posted by TheAnswer View Post
    There wont be any new patches besides stability fixes untill pub3 comes out.


    TheAnswer
    (Lead Developer)
    • (unstable) [fixed] stability issue x2

    Ivojedi
    (Developer)
    • (unstable) [Changed] Sample events to replace previous events rather than all
      events persisting until manually closed or used.
    • (unstable) [Fixed] RIS quest granted schematics to once again be unlimited use -
      mantis 4020




    ~ The SWGEmu Development Division
    by Published on 06-02-2013 04:54 PM   

    Weekly Update

    06/02/2013
    The SWGEmu Development Division


    We are now using Jenkins & Gerrit. You can find all commits to Basilisk here, and all commits to Test Center Nova here. Nothing has changed with reporting bugs. You can still report all bugs you find on Test Center Nova here. A helpful guide to bug reporting can be found here.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested



    Quote Originally Posted by TheAnswer View Post
    There wont be any new patches besides stability fixes untill pub3 comes out.


    Oru
    (Developer)
    • (unstable) [added] support for automatic restart on crash or deadlock

    Elpete
    (Developer)
    • (unstable) [fixed] Stability issue




    ~ The SWGEmu Development Division
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