• Lolindir

    by Published on 02-04-2024 07:29 PM   

    Weekly Update

    02/04/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable-JTL)[Added] Repair option to space stations
    • (unstable-JTL)[Added] Ship decay upon repair
    • (unstable-JTL)[Fixed] Handling of space comm task
    • (unstable-JTL)[Added] Position update observer to also apply to conversations in space to prevent conversations continuing when out of range
    • (unstable-JTL)[Added] Function to look for targets for nebula lightning damage
    • (unstable-JTL)[Added] Tool to repair ship function for the option to apply decay to components
    • (unstable-JTL)[Modified] Naming convention of CreatureFlag to ObjectFlag to fit its use on all objects
    • (unstable-JTL)[Fixed] Missed debug messages still enabled
    • (unstable-JTL)[Fixed] Ship agents aggroing from their threat map
    • (unstable-JTL)[Added] Additional target validation for ship agents
    • (unstable-JTL)[Modified] Attackable checks for ship objects to prep for more verbose checks for pvp
    • (unstable-JTL)[Fixed] Stability issue
    • (unstable-JTL)[Fixed] Extra application of dead eye bonus in combat manager - Mantis #9007
    • (unstable-JTL)[Modified] Out of range objects for player ships to be handled by the players out of range task
    • (unstable-JTL)[Modified] Ship target vector will now only pull ship received types to check for close targets
    • (unstable-JTL)[Fixed] Objects not sending their notifyDisappear in space zone
    • (unstable-JTL)[Partial Revert] Unintentional removal of addition of attacker accuracy when fixing extra dead eye bonus
    • (unstable)[Partial Revert] Unintentional removal of addition of attacker accuracy when fixing extra dead eye bonus
    • (unstable-JTL)[Fixed] Players invisible on vehicles to players inside public or static structures due to the mounted player being sent before the parent vehicle - Mantis #8479
    • (unstable)Fixed] Players invisible on vehicles to players inside public or static structures due to the mounted player being sent before the parent vehicle - Mantis #8479
    • (unstable-JTL)[Fixed] Lurking shear mite to have scaley hide creature resource - Mantis #9009
    • (unstable-JTL)[Fixed] Lugjack gambling now continuing when player selected one credit bet - Mantis #8900
    • (unstable-JTL)[Fixed] Lugjack menu not refreshing when bet is place
    • (unstable-JTL)[Modified] Clang format to indent switch case labels
    • (unstable-JTL)[Added] Candle and lamp lifespan attribute and functionality - Mantis #8979
    • (unstable-JTL)[Added] Missing functionality for already dueling, reject and cancel challenge - Mantis #8142
    • (unstable-JTL)[Added] No duel active area flag
    • (unstable-JTL)[Modified] Other active area types to use bit flags
    • (unstable-JTL)[Fixed] getInRangeSolidObjects for navarea generation should properly ignore light objects
    • (unstable-JTL)[Fixed] Mechanism quality for droid storage compartment to use proper usemodifier attribute - Mantis #8868
    • (unstable-JTL)[Modified] Shuttle zone component to only delay shuttle task when server is loading - Mantis #8760

    erefe (Community Contributor)
    • (unstable-JTL)[Fixed] Missing and misplaced JTL travel points

    Smoki (Community Contributor)
    • (unstable-JTL)[Added] Rotation and acceleration variables to AIship transform
    • (unstable-JTL)[Added] Collision bounding to attack position calculation
    • (unstable-JTL)[Added] Adaptive AIship transform broadcast interval
    • (unstable-JTL)[Added] AIship turret weapons functionality
    • (unstable-JTL)[Updated] Moved syncStamp to sceneObject
    • (unstable-JTL)[Added] Nebula lightning strike collision and damage
    • (unstable-JTL)[Fixed] Ship transform callback position scale








    ~ The SWGEmu Development Division
    by Published on 01-21-2024 07:59 PM   

    Weekly Update

    01/07/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] Typo in coa3 rebel coordinator convo blocking progression
    • (unstable-JTL)[Merge] Remote-tracking branch 'origin/unstable' into unstable-JTL
    • (unstable-JTL)[Added] Lightning effects to nebulas triggered by ships moving within the nebula area
    • (unstable-JTL)[Increased] Randomized area when launching into space to prevent players from spawning into space stations
    • (unstable-JTL)[Modified] Ship object types and parentage of ship agents
    • (unstable-JTL)[Updated] Ship templates to have proper object types
    • (unstable-JTL)[Modified] Creation of ships to be split for ship agents and player ships
    • (unstable-JTL)[Fixed] Ship permissions list failing to update due to merge issues
    • (unstable-JTL)[Fixed] POB child objects showing interior manipulation options
    • (unstable-JTL)[Added] Missing YT-1300 loot box
    • (unstable-JTL)[Modified] Method to set POB object menu component
    • (unstable-JTL)[Added] Ability to name player ship from control device radial
    • (unstable-JTL)[Fixed] Space in sui input box when no default input is given
    • (unstable-JTL)[Modified] Aggressive checks to use abstraction and tangible object argument
    • (unstable-JTL)[Fixed] Player in ships sending themselves their own attackable flags
    • (unstable-JTL)[Updated] Ship agent template for pvpStatusBitmask
    • (unstable-JTL)[Fixed] Ship agents failing to engage targets properly
    • (unstable-JTL)[Fixed] Ship agent attackable and aggressive checks to return false towards same faction

    erefe (Community Contributor)
    • (unstable-JTL)[Fixed] Issues preventing server shutdown









    ~ The SWGEmu Development Division
    by Published on 01-14-2024 06:25 PM   

    Weekly Update

    01/14/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable-JTL)[Fixed] Player relogging while inside a ship causing them to be transferred improperly back into their parent
    • (unstable-JTL)[Fixed] Ship control device destruction from character deletion with players still on board
    • (unstable-JTL)[Modified] Launching ships into space to function cleaner
    • (unstable-JTL)[Fixed] World position returning improperly for players in ships
    • (unstable-JTL)[Added] Handling for zone updates for players onboard ships
    • (unstable-JTL)[Fixed] Players on POB ships not seeing zone updates when in a slotted position
    • (unstable-JTL)[Fixed] Players onboard ships not receiving create projectile message unless they were pilot
    • (unstable-JTL)[Fixed] Hyperspace to not properly transferring ship to new zone
    • (unstable-JTL)[Added] Hyperspacing for POB and multipassenger ships
    • (unstable-JTL)[Updated] Some ship functions to use the members on board list for updates
    • (unstable-JTL)[Added] Basic loading of nebulas from client files
    • (unstable-JTL)[Added] Nebula areas to space zone
    • (unstable-JTL)[Added] Checks when attempting to land on disabled ground zone
    • (unstable-JTL)[Added] Addition error information when max depth is reached on root parent
    • (unstable-JTL)[Fixed] Issue with fast travel and landing locations
    • (unstable-JTL)[Added] MultiPassenger ship object type and class
    • (unstable-JTL)[Modified] Naming convention for ship type function calls
    • (unstable-JTL)[Modified] Object type of fighter ship
    • (unstable-JTL)[Added] Launching with group member into multipassenger ship
    • (unstable-JTL)[Added] Ship container component
    • (unstable-JTL)[Fixed] Ship members sendTo for themselves when inserted
    • (unstable-JTL)[Fixed] Issues with hyperspacing in multipassenger ship
    • (unstable-JTL)[Fixed] Wrong Y-Wing set as multipassenger ship








    ~ The SWGEmu Development Division
    by Published on 01-07-2024 05:36 PM   

    Weekly Update

    01/07/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable-JTL)[Fixed] Stability issue in board shuttle command
    • (unstable-JTL)[Fixed] Stability issue with lua spatial chat
    • (unstable-JTL)[Fixed] Checks for pilot, operations and turrets if they are occupied before attempting to transfer in the player
    • (unstable-JTL)[Added] Faction, parent and range checks for pub slotted positions
    • (unstable-JTL)[Fixed] Booster and hyperspace commands not functioning for POBs
    • (unstable-JTL)[Fixed] Stability issue when a player connects during a save and owns a ship
    • (unstable-JTL)[Added] Ground zone object class
    • (unstable-JTL)[Updated] Zone function calls to be abstract functions
    • (unstable)[Added] Config option for choice of regex filter table
    • (unstable-JTL)[Merge] Remote-tracking branch 'origin/unstable' into unstable-JTL
    • (unstable-JTL)[Fixed] Inspect command causing out of bounds error
    • (unstable-JTL)[Added] Active area management in octree
    • (unstable-JTL)[Added] Space active area
    • (unstable-JTL)[Added] Cuboid and sphere active area shapes

    Halyn (Community Contributor)
    • (unstable-JTL)[Fixed] Ship mass display on POBs

    MrObviouse (Community Contributor)
    • (unstable)[Fixed] Faction pets will now store in 60 seconds rather than immediately

    Smoki (Community Contributor)
    • (unstable-JTL)[Fixed] Ship component installation from factory crates








    ~ The SWGEmu Development Division
    by Published on 01-02-2024 08:01 PM   

    Weekly Update

    12/31/2023
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Disabled] AI map debug on server startup
    • (unstable-JTL)[Merge] Remote-tracking branch 'origin/unstable' into unstable-JTL x 2
    • (unstable)[Modifed] Agent weapon destruction on death to reduce chance for player to appear to have looted a weapon - Mantis #8984
    • (unstable)[Fixed] Chance for creatures to leash when patrolling in herd formation
    • (unstable)[Fixed] Creatures not going back into herd formation after respawn
    • (unstable)[Fixed] Agent scare failing due to not applying the flee delay
    • (unstable)[Fixed] Crackdown scanners moving too quickly when engaging a scan target
    • (unstable)[Added] Wild scan probots to move away from player before taking off
    • (unstable)[Added] Ship chassis dealer deed sales
    • (unstable)[Fixed] Items disappearing from toolbar - Mantis #3722
    • (unstable-JTL)[Added] Trx log for purchase of ship deed from chassis dealer
    • (unstable-JTL)[Updated] Proper prices for chassis dealer ship deeds
    • (unstable-JTL)[Fixed] Stability issue with ship update transform
    • (unstable-JTL)[Fixed] YKL turret ladder causing players to get stuck when leaving the ship station
    • (unstable-JTL)[Fixed] Placement of YT1300 turret ladder
    • (unstable-JTL)[Added] Check for ship to have a reactor and an engine before travel can be used
    • (unstable-JTL)[Added] Check to prevent vendors being dropped in POB ship
    • (unstable-JTL)[Fixed] Player desync upon leaving ship station
    • (unstable-JTL)[Added] Check to prevent space zones being initialized as ground zones
    • (unstable-JTL)[Fixed] Ship deeds properly creating player ships and control device
    • (unstable-JTL)[Fixed] Unpacked ships not being able to be destroyed
    • (unstable-JTL)[Fixed] Players not properly being placed at launch location when unloading onboard a ship
    • (unstable-JTL)[Fixed] Players with space states when loading into ground zone
    • (unstable-JTL)[Fixed] Stability issue with move furniture command
    • (unstable-JTL)[Fixed] Stability issue when an item is transferred into a container in a space zone
    • (unstable-JTL)[Fixed] Broadcast destroy checking for null ground zone when player is in space
    • (unstable-JTL)[Fixed] Stability issue with clearing of space states for ground zone
    • (unstable-JTL)[Added] Sorosuub yacht veteran reward
    • (unstable-JTL)[Fixed] Spatial chat and emotes in POB ship interiors
    • (unstable-JTL)[Fixed] Naming of space zones for config
    • (unstable-JTL)[Fixed] Skill required string on tiefighter chassis token
    • (unstable-JTL)[Fixed] Assembly skill for light blaster weapon variations
    • (unstable-JTL)[Fixed] Stability issue when player is killed onboard a POB ship

    Lordkator (Developer)
    • (unstable)[Fixed] Items disappearing from toobar - Mantis #3722
    Fastburn (Quality Assurance)
    • (unstable)[Added] RegEx patterns to namemanager filter list - Mantis #8021








    ~ The SWGEmu Development Division
    by Published on 12-18-2023 04:21 PM   

    Weekly Update

    12/18/2023
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] Stability issue with pet store
    • (unstable)[Fixed] Colorization from BE crafted pet not applying when tamed
    • (unstable)[Added] setHue staff command
    • (unstable)[Fixed] BE pets with multiple color palettes having their hue set to default instead of chosen value
    • (unstable-JTL)[Merge] Remote-tracking branch 'origin/unstable' into unstable-JTL
    • (unstable-JTL)[Modified] Handling of tree entry
    • (unstable-JTL)[Fixed] Tree entry to export in json

    Lordkator (Developer)
    • (unstable)[Added] EoS detailed loot logging
    • (unstable)[Updated] EoS detailed loot logging








    ~ The SWGEmu Development Division
    by Published on 12-10-2023 02:35 PM   

    Weekly Update

    12/10/2023
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Modified] BE pet level calculation to better emulate live
    • (unstable)[Fixed] Find my trainer jedi command - Mantis #8987
    • (unstable)[Modified] Generational sampling to better calculate values from sampled BE creature
    • (unstable)[Fixed] Endurance calculation for all BE DNA samples - Mantis #8919
    • (unstable)[Tweaked] BE pet level calculation
    • (unstable)[Added] Two additional DNA sets to frog for testing
    • (unstable)[Added] Another BE DNA set for testing
    • (unstable)[Fixed] Vitality not effecting pet health modifier - Mantis #8983
    • (unstable)[Fixed] Pet vitality dropping below 1 - Mantis #8983
    • (unstable)[Modified] BE pet level calculation

    Lordkator (Developer)
    • (unstable)[Fixed] Missing resources from hopper after resource depletion - Mantis #8944
    • (unstable)[Fixed] Bazaar auctions not expiring between reboots - Mantis #6541








    ~ The SWGEmu Development Division
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