Warning: Creating default object from empty value in [path]/packages/vbcms/controller/list.php on line 425
SWGEmu Forums - Lolindir
  • Lolindir

    by Published on 01-22-2017 10:15 AM   

    Weekly Update

    01/22/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issue x 3

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Fixed] Stability issue

    Miztah
    (Developer)
    • (unstable)[Added] Species XP bonus modifiers. Mantis #7261
    • (unstable)[Fixed] Lightsaber force cost not having a hidden decimal. Mantis #6651
    • (unstable)[Fixed] Sarguillo not talking to the player in phase 3 if they had already started his quest
    • (unstable)[Fixed] Players who are in the process of a base capture for Sarguillo phase 3 when the server goes down should now be reset back to start next time they log in
    • (unstable)[Fixed] Sarguillo phase 3 datapads and camp remotes to be tradeable
    • (unstable)[Fixed] Typo in fs_phase3.lua
    • (unstable)[Fixed] Players failing Sarguillo's phase 3 after taking down a base's shield should no longer get a reward if a group member still completes the escort
    • (unstable)[Fixed] Commander escort way point not removing on completion
    • (unstable)[Changed] Cleaned up Paemos' experience conversion code
    • (unstable)[Added] Lua SUI Transfer box functionality
    • (unstable)[Added] Ability to close existing sui boxes from lua using new sui structure







    ~ The SWGEmu Development Division
    by Published on 01-19-2017 06:29 PM   

    SWGEmu End of the Year Update 2016

    January 2017
    SWGEmu Team




    SWGEmu End of the Year Update 2016









    Table of Contents
    • Project Update
    • Staff Updates
    • Quick Stats
    • Staff Round-Table
    • Closing
    SWGEmu Project Updates

    Major Additions/Changes



    Staff Updates


    SWGEmu is Recruiting!

    SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread for more information.


    SWGEmu is also in need of other positions filled. For anyone interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program . Its once more possible to apply for an event coordinator position.



    Quick Stats

    Developer Code Commits:
    • Total Commits 2016: 1936
    • Total Lines of Code (LoC):
      Code:
      ------------------------------------------------------
      Language           files     blank   comment      code
      ------------------------------------------------------
      HTML               12391    122129     37170   3275804
      Lua                25419    495607    646792   1469961
      SQL                   27      1365      2102    453995
      C++                  860     83974     37260    276783
      C/C++ Header        2444     89854     82966    194332
      Javascript             6      2571        60    158311
      Bourne Shell          25      8406     10196     60298
      IDL                  234      9058         2     33579
      m4                    17      2267       303     19385
      make                  15       532       614     11156
      Python                29      1571      2433      4289
      C                      1       619       359      3160
      Bourne Again Shell     2       190       280      1923
      CSS                    4       231        38      1163
      PHP                    1        37         2       256
      XML                    2        30         0       114
      C#                     1        29         5       107
      MSBuild scripts        1         0         7        42
      DOS Batch              2         0         0         4
      ------------------------------------------------------
      SUM:               41481    818470    820589   5964662
      ------------------------------------------------------
    Registration Statistics:
    • Daily:
      • July 14, 2016 - 14 accounts registered
      • January 09, 2016 - 229 accounts registered
    • Monthly:
      • January 2016 - 3,845 accounts registered
      • July 2016 - 1,200 accounts registered
    • Yearly:
      • 2016 - 18,804 accounts registered; average 1,567 per month
    User Activity Statistics (Users online in one day):
    • Most users online: June 04, 2016 - 1,382 users
    New thread statistics (Posted threads):
    • January 2016 - 1,945 new threads
    • August 2016 - 840 new threads
    Most users online: 1,657 (05-11-2011 06:22 PM)
    Most viewed thread:
    SWGEmu Timeline
    Most replied thread: What are you listening to right now?
    Most popular forum: Basilisk Trade Forum
    Top poster: Some Idiot (31,244 posts)



    Staff Round-Table

    Oru - Founder/Developer

    Thank you all for your dedication and support and keep up the good work guys!
    Farelli - Quality Assurance
    It's been an intense year for me. Twelve months ago I was fumbling around on Nova trying to figure out how to test things, learning about 1,000 things per day. A year later I feel like I'm starting to understand what I'm doing.

    We're all part of an awesome community here. From playtesters to event coordinators, customer support, moderators, site services, code contributors, developers, and QA we all play critical roles.

    I'm blessed to be part of such an amazing project. It's helped me personally in more ways than I can describe. It would be pretty easy for this to feel like a job at times. But I always come back to the fact that we're working on a game and that's pretty cool. And I'm reminded of a quote: "Success is a journey, not a destination." It's about how we learn and improve over time.

    I'm also blown away that we have the owners of the project and all the donators that keep everything moving. People who take their personal time on weekends in the middle of their nights to fix problems with Basilisk so it can keep being stress tested over time. People who take some of their income and donate it so the costs can be covered. People who have a passion for pre-CU SWG.

    I could go on all day about this, but I'll stop. I'll end by echoing what Nee said: join us in IRC at #openqa or pop onto Nova and look for me. I'm Farelli and FonzFarelli there. Send me a tell if you see me on. I'd love to hear from you.

    Happy Holidays to all.
    nee2earth - Quality Assurance
    Thank you Community for your continued support of our Project. With our collective efforts, perhaps 2017 can become even more progressive than 2016 was. As always, if anyone ever has any questions about Mantis or TCNova, feel free to reach-out to me here on our forums and/or in IRC #openqa channel anytime.

    best regards, Nee

    p.s. Remember to always bookmark our 'Weekly Update' posts every Sunday, so you don't miss a thing
    Niffer1976 - Lead CSR/EC
    I would like to thank our community for the support and donations you have given us.

    CSR side- We have been short on CSRs and I appreciate the patience you all have given us in getting your tickets answered. Thank you to all the community members that have been answering questions to new players in game that helps us more than you know. I just want to remind everyone now that the end of the year is coming and family members will be visiting please apply to be approved for multiple accounts. Read the rules and if you have any questions please ask us.


    EC side- Weedie and I have been working hard on getting events set back up. We will be having mini events at least once a week starting January 1st. All event rules have been updated and are posted for you to read. Since we are short staffed we will try to hold one staff event as often as we can.


    2016 was a great year but look out 2017 is coming around the corner. Who know what it will bring!
    Vlada - Lead moderator
    OK then...
    Lolindir - Moderator
    So, here we are again. Another year have past and another post to make. We have had a good year and the end of new content is finally soontmhere. 2017 will be an very interesting year indeed[/FONT]

    Closing

    We would like to take this opportunity to thank each and everyone of our community members for your support, donations and your time spent with our project. 2016 have been a good year for the project. We have moved forward and we have never been closer to seeing the last profession return to a galaxy far far away, on a playground we like to call Basilisk. Just over the horizon, we can almost see the corvette coming in for a landing (soontm). Yes, 2017 will be and exciting year indeed

    Happy New Year!





    ~The SWGEmu Team
    by Published on 01-15-2017 09:53 AM   

    Weekly Update

    01/15/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issue

    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Compile issue

    Miztah (Developer)
    • (unstable)[Changed] Power crystal and pearl quality to be determined automatically by the level of the creature it is looted from
    • (unstable)[Changed] Crystal and pearl stats to be generated using a distributed random value based on the item's level
    • (unstable)[Fixed] Crystal and pearl min/max damage not being the same value. Mantis #7294
    • (unstable)[Fixed] Mellichae power crystals now pulse their heal every 10 seconds instead of on damage
    • (unstable)[Fixed] Mellichae theaters will now respawn at a new location when the owner travels
    • (unstable)[Fixed] Failing the Mellichae encounter will no longer reset the player back to the old man, but will spawn them a new theater when they clone
    • (unstable)[Fixed] Potential cases where theater scene objects were not snapping properly to terrain
    • (unstable)[Fixed] Theater active area observers are now created after a delay to prevent spamming the observer when the theater's scene objects are spawned
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Bug with crystal action stat calculation







    ~ The SWGEmu Development Division
    by Published on 01-08-2017 09:22 AM   

    Weekly Update

    01/08/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Ivojedi (Lead Core Developer)
    • (unstable)[Removed] Many unnecessary/redundant includes/imports
    • (unstable)[Changed] Some includes to not use relative paths
    • (unstable)[Removed] Some old build files
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Compile issue
    • (unstable)[Fixed] A couple more compile issues










    ~ The SWGEmu Development Division
    by Published on 01-01-2017 08:22 AM   

    Weekly Update

    01/01/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    Lolindir (Moderator)
    • (unstable)[Status] No commits made this week
    • (unstable)[Hope full] Happy New Year!!









    ~ The SWGEmu Development Division
    by Published on 12-26-2016 08:59 AM   

    Weekly Update

    12/26/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] Stability issues

    Loshult (Developer)
    • (unstable)[Added] Task to call in contraband scan reinforcements
    • (unstable)[Added] Possibility to spawn multiple and different troops for the task to call in contraband reinforcements
    • (unstable)[Added] Contraband reinforcement task will now spawn troops of different factions depending on the faction calling in for reinforcements
    • (unstable)[Added] Contraband scanner will call in reinforcements if players of opposite faction is detected

    Miztah (Developer)
    • (unstable)[Fixed] Dageerin not resetting properly on a phase change if the player was on the return portion of the quest. Mantis #7303
    • (unstable)[Added] Vector to SuiPageData to allow for storing of additional string data (such as strings tied to a listbox row)
    • (unstable)[Added] Remaining Sarguillo phase 3 quest functionality
    • (unstable)[Fixed] Theme park logic should now expand its search area for a potential spawn point if it fails to find a point using the default distance
    • (unstable)[Fixed] Sarguillo's phase 3 quest failing every time a player logs in even if they don't have the quest
    • (unstable)[Fixed] Players should now get checked on login to see if they've got enough badges to become glowy
    • (unstable)[Fixed] Whip's reflex quests triggering a fail on login when the player does not have an active rescue
    • (unstable)[Fixed] Incorrect rescue wave timers on Sarguillo's phase 3 quest
    • (unstable)[Fixed] Being able to trigger multiple "Go on leave" events at a recruiter. Mantis #7296
    • (unstable)[Fixed] Not being able to attack factional lairs. Mantis #7253

    nee2earth (Quality Assurance)
    • (unstable)[Fixed] Incorrectly labeled attack template for a few NPCs
    • (unstable)[Moved] A couple of interior spawns to their proper Endor screenplay

    Valkyra
    (Community contributors)
    • (unstable)[Fixed] Yes/no buttons for padawan trials start query
    • (unstable)[Fixed] Show info of padawan trial after acceptance showing the initial text instead of reminder
    • (unstable)[Fixed] Starting trials not calling screenplay correctly/registering (nothing happening)









    ~ The SWGEmu Development Division
    by Published on 12-18-2016 03:29 PM   

    Weekly Update

    12/18/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Miztah (Developer)
    • (unstable)[Fixed] Encounters not rescheduling if the player was in a city during the spawn attempt
    • (unstable)[Fixed] Not being able to get new satellite data when failing to calibrate the computer core in the Engineer's phase 4 quest. Mantis #7297

    Farelli (Quality Assurance)
    • (unstable)[Fixed] R3 droid Z-coordinate in Kor Vella
    • (unstable)[Fixed] Spacing in dantooine_imperial_outpost.lua
    • (unstable)[Fixed] Talus Imperial Outpost recruiter convo error










    ~ The SWGEmu Development Division
    Page 1 of 14 1 2 3 4 5 11 ... LastLast