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SWGEmu Forums - Lolindir
  • Lolindir

    by Published on 12-04-2016 10:46 AM   

    Weekly Update

    12/04/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Ivojedi (Lead Core Developer)
    • (unstable)[Added] Dender and Malik junk dealer conversations
    • (unstable)[Added] Some junk dealers that were missing on Talus, Rori, and Corellia
    • (unstable)[Fixed] Village XP conversion
    • (unstable)[Removed] The deprecated loading of some static spawns in SpawnAreaMap
    • (unstable)[Added] Junk dealer Lila and Sheani conversations
    • (unstable)[Fixed] Players will no longer have the junk dealer convo option saying that they have what they are looking for if they don't actually have what they are looking for
    • (unstable)[Fixed] Stability issue
    • (unstable)[Added] Junk dealer Ollobo, Nado, Nathan, and Sneg conversations
    • (unstable)[Added] Some junk dealers that were missing on Naboo and Tatooine
    • (unstable)[Added] Newly constructed loot kit items can now be sold back to junk dealers
    • (unstable)[Fixed] Newly looted loot kit parts can no longer be sold to junk dealers
    • (unstable)[Added] Jawa trader conversations
    • (unstable)[Fixed] When selling a single item to a junk dealer the sell SUI is automatically resent
    • (unstable)[Fixed] 2 junk dealers that didn't have the correct cell ID set

    Loshult (Developer)
    • (unstable)[Changed] Contraband Scan task into a session

    Miztah (Developer)
    • (unstable)[Fixed] Sivarra's healing item not working. Mantis #7273
    • (unstable)[Added] Return way-points to Dageerin's phase 2 and 3 quests. Mantis #7266
    • (unstable)[Fixed] Various camp layout issues, camp fire model should now change depending on if camp is abandoned. Mantis #7265










    ~ The SWGEmu Development Division
    by Published on 11-27-2016 12:03 PM   

    Weekly Update

    11/27/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Ivojedi (Lead Core Developer)
    • (unstable)[Added] Dynamically spawned NPCs now have a chance to have a random mood set
    • (unstable)[Removed] Some deprecated functionality from CreatureManager
    • (unstable)[Fixed] NPCs to no longer spawn with a weapon in hand that they won't use
    • (unstable)[Fixed] Leak, performance issue
    • (unstable)[Fixed] Camo kit crafting to use camouflage skill for assembly/experimentation
    • (unstable)[Added] Tatooine heralds Errik and Vi'conya
    • (unstable)[Fixed] A couple of heralds that didn't have the destination coords set properly
    • (unstable)[Added] Naboo heralds Ronin and Vaik'anna
    • (unstable)[Added] Rebel and imperial biogenic heralds
    • (unstable)[Added] Quharek phase 4 convo
    • (unstable)[Fixed] Stability issue x 4
    • (unstable)[Added] Biogenic herald/dealer on yavin4 (will give waypoint but no junk dealing yet)
    • (unstable)[Added] Lua junk dealer functionality (cpp junk dealers are being deprecated)
    • (unstable)[Added] Biogenic dealer to use Lua junk dealer functions
    • (unstable)[Added] Newly dropped geonosian relic loot can be sold to the biogenic junk dealer
    • (unstable)[Renamed] Some loot item junk dealer type globals to match dealer STFS
    • (unstable)[Removed] JunkdealerCreature class
    • (unstable)[Removed] junk dealer initialization from static spawns
    • (unstable)[Added] Generic, arms, and finery junk dealer Lua conversations (the named dealer convos will come later)
    • (unstable)[Changed] All junk dealers now use the Lua functionality and convos
    • (unstable)[Changed] Junk dealer planetMapCategory is now set on the mobile template instead of the object template
    • (unstable)[Fixed] Indoor junk dealers and trainers not registering with the planetary map
    • (unstable)[Removed] Some redundant mobile templates
    • (unstable)[Fixed] Village XP conversion and chassis dealer (need testing)
    • (unstable)[Added] Reggi and Quich junk dealer conversations
    • (unstable)[Added] Random name generation for R-series astromech droids
    • (unstable)[Added] A junk dealer that was missing from Lok

    Loshult (Developer)
    • (unstable)[Added] Emotes for both player and scanner in the contraband scan

    Miztah (Developer)
    • (unstable)[Fixed] Being able to accept Quharek's crafting quests when an existing quest is active
    • (unstable)[Fixed] Dageerin's radiation sensor being broken if the player requests a new one
    • (unstable)[Fixed] Failing to speak to the old man and accept the force crystal will now cause an increasing delay until his next visit depending on how many failures
    • (unstable)[Fixed] Village way-points not properly destroying after a server restart
    • (unstable)[Fixed] Way-point to QTQC not destroying after conversing with him
    • (unstable)[Added] Functionality to Sarguillo phase 3 camps to trigger defense waves after taking down the shield, and eventual spawning of the commander (quest still not yet completable)
    • (unstable)[Fixed] Tanos are now set disabled using a bitmask flag rather than by modifying their object name
    • (unstable)[Added] Observer to monitor when a tano is disabled
    • (unstable)[Added] Lootable village items to the blue frog for testing
    • (unstable)[Fixed] Old man visit count is now reset when the player successfully takes the force crystal
    • (unstable)[Fixed] Some improvements to existing portions of Sarguillo's phase 3 quest
    • (unstable)[Changed] Phase 4 sith shadow NPCs now have a 10% drop rate on village resources, any sith NPCs on other phases now have a 75% drop rate
    • (unstable)[Fixed] All quest tasks, village and sui files to use standard variable names
    • (unstable)[Fixed] Old man not returning after failing the Mellichae encounter

    nee2earth (Quality Assurance)
    • (unstable)[Added] The missions for CX-425 stormtrooper on YAVIN-4, phase 2. Mantis #7191
    • (unstable)[Fixed] You can no longer /delegate to players with CAPPED faction points
    • (unstable)[Added] The Vraker Orde missions on YAVIN-4, phase 1. Mantis #7191
    • (unstable)[Fixed] Incorrect destination for the Rebel Commando herald
    • (unstable)[Added] A couple of Stormtroopers to support CX-425 outside Massassi Temple
    • (unstable)[Fixed] Powerups will now automatically be destroyed if present on weapons before being sliced (fixing various TODO's, part 6)
    • (unstable)[Changed] The armor rating for 2h axe. Mantis #7271
    • (unstable)[Deleted] Some unnecessary red spaces in a couple related files

    Bledsoe
    (Community contributors)
    • (unstable)[Added] Bestine Election - Victor Visalis conv handler & quest
    • (unstable)[Added] Eyes of Mesra - magic 8 ball

    Scott
    (Community contributors)
    • (unstable)[Fixed] Figrin D'an and the Modal Nodes use correct instrument animations

    Valkyra
    (Community contributors)
    • (unstable)[Added] Functionality to Force Vehicle Control skillmods whenmounting/dismounting vehicles only
    • (unstable)[Added] Converted ForceShrineMenuComponent from C++ to Lua with all prior functionality
    • (unstable)[Added] Jedi Padawan Trials framework, with 2 trials implemented









    ~ The SWGEmu Development Division
    by Published on 11-20-2016 01:24 PM   

    Weekly Update

    11/20/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issue

    Ivojedi (Lead Core Developer)
    • (unstable)[Added] Fourth and fifth convo options to theme park mission givers that have them
    • (unstable)[Added] Theme park assassinate and confiscate targets can now be set to conversable and, where present, will utilize the player options in their convo
    • (unstable)[Changed] Theme park assassinate and confiscate targets that are conversable will no longer automatically attack when the player enters the breech area
    • (unstable)[Fixed] Task chains with multiple mission givers will now use the client way point names and descriptions, where present, for missions for the second and subsequent giver
    • (unstable)[Fixed] Deliver tasks without a valid not it string will now use a generic one instead of speaking a broken string. Mantis #7214
    • (unstable)[Added] Quit quest dialog to theme park mission givers when one already has a task underway. Mantis #7214
    • (unstable)[Added] Some Naboo static NPCs that are missing quest strings in their STF. They'll just speak their notyet string
    • (unstable)[Fixed] Generic quest givers
    • (unstable)[Added] ChatManager now loads mood animation strings from the STF (fixes several moods not setting the correct animation)
    • (unstable)[Removed] Hard-coded list of moods from Races
    • (unstable)[Fixed] Several chat broadcasts that didn't send the proper mood ID or language

    Loshult (Developer)
    • (unstable)[Added] GCW NPC's will now scan the player for a few seconds
    • (unstable)[Added] Temporary message about the scan being completed
    • (unstable)[Added] GCW NPC's now checks that the player stays for the scan
    • (unstable)[Added] Logic to handle players running away from and returning to the contraband scan
    • (unstable)[Added] Fine of faction points for players running away from the contraband scan
    • (unstable)[Added] Players with high faction rank will automatically avoid scans from their own faction
    • (unstable)[Added] Players aligned with opposite faction risk detection and being set to Combatant state. Higher faction rank increases the chance for detection
    • (unstable)[Added] Methods to convert string version of spatial chat types and mood types to integers used by the broadcastChatMessage method in ChatManager
    • (unstable)[Added] When scanned for contraband, jedi's will try to use jedi mind trick to avoid the scan
    • (unstable)[Added] Different chat messages for the mind trick part depending on the skill of the jedi
    • (unstable)[Added] System message about scan being completed when the player avoids scan either through faction rank and jedi mind trick
    • (unstable)[Fixed] Contraband scan bug that caused messages to come out of order if the player runs away during the first second of the scan
    • (unstable)[Fixed] Possibility to make the scan infinite by running away and coming back over and over again. Second run away now immediately gives you a fine for not following orders

    Miztah (Developer)
    • (unstable)[Fixed] Destroying a player's force crystal prior to reaching the village should now reset the player back to the old man stage. Mantis #7165
    • (unstable)[Fixed] Dageerin phase 3 not properly failing when the player logs inafter a phase change
    • (unstable)[Fixed] Stability issue
    • (unstable)[Added] Quharek phase 3 crafting quest
    • (unstable)[Added] Spawning of camps for phase 3 Sarguillo combat quest
    • (unstable)[Added] Basic functionality for accepting Sarguillo's phase 3 quest. Quest functional up through taking down the camp shields. (not yet completable)
    • (unstable)[Fixed] Quharek offering his crafting quest again when the player has already completed it
    • (unstable)[Fixed] Branch/quest completion spam from QTQC when turning in quests after already reaching the needed amount
    • (unstable)[Fixed] Glowing badge check not properly tracking profession badges. Mantis #7257
    • (unstable)[Fixed] Issue starting second portion of Sivarra's healing quest. Mantis #7246
    • (unstable)[Fixed] Looted village resources not having any stats. Mantis #7264
    • (unstable)[Fixed] Destroying crystal not resetting old man quest status (requires relog to trigger). Mantis #7165
    • (unstable)[Moved] Phase fail functionality for phase 1 and 2 quests to separate screenplay
    • (unstable)[Added] Sarguillo phase 2 convo
    • (unstable)[Added] Check to glowing screenplay to ensure player is not already jedi in case of jedi state set by command

    Reoze
    (Developer)
    • (unstable)[Added] CellPortal version 5 parsing

    nee2earth
    (Quality Assurance)
    • (unstable)[Added] The Jusani Zhord missions to TALUS, phase 3. Mantis #7172
    • (unstable)[Fixed] broken convo string for Quharek's Phase 3 quest
    • (unstable)[Moved] a couple of atmosphere NPC's that conflicted with newly added rumor NPC in Bestine city screenplay
    • (unstable)[Added] The missions of Venthan Chassu on Corellia, phase 3. Mantis #7209
    • (unstable)[Removed] A duplicate commoner spawn on top of a more recently added conversable herald version
    • (unstable)[Changed] both Endor city screenplays to properly match up to planet Map & listed way points
    • (unstable)[Added] The mission for Joz Jodhul on Corellia, phase 4. Mantis #7209
    • (unstable)[Added] The 3rd mission for Denell Kel Vannon NPC on Corellia
    • (unstable)[Added] NPC Gilkur Budz remaining 2 missions on Corellia
    • (unstable)[Fixed] Correct template for Village outro Mellichae cyber arm rare loot drop

    Bledsoe
    (Community contributors)
    • (unstable)[Added] Bestine election conversations (except sean and victor)
    • (unstable)[Added] Bestine election loot/rewards templates
    • (unstable)[Added] Bestine election screenplay (currently disabled)










    ~ The SWGEmu Development Division
    by Published on 11-13-2016 07:21 AM   

    Weekly Update

    11/13/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Ivojedi (Lead Core Developer)
    • (unstable)[Changed] GCW scores are now updated during the hourly task instead of in real time
    • (unstable)[Disabled] navmesh logging
    • (unstable)[Fixed] Stability issue

    Loshult (Developer)
    • (unstable)[Removed] A few tracked automatically generated build files
    • (unstable)[Added] Bitmask to allow NPC's to perform contraband search
    • (unstable)[Added] Methods in LuaAiAgent to get and set the creature bitmask
    • (unstable)[Added] Functionality in city.lua to enable contraband search for spawned NPC's
    • (unstable)[Added] Triggering of contraband search in AI awareness check. The check for now only sends a chat message
    • (unstable)[Changed] Moved contraband scan code to a separate task
    • (unstable)[Added] Notify the player through system message that the scan starts
    • (unstable)[Added] Correct contraband scan greeting message if a rebel initiates the scan
    • (unstable)[Modified] Each NPC that scans for contraband now only scans the player 12.5% of the time
    • (unstable)[Added] Dismount of player at start of contraband scan and notification through system message about it
    • (unstable)[Added] Contraband scans are now not initiated if the scanner or the player is dead, feign death, incapacitated or in combat

    Miztah (Developer)
    • (unstable)[Changed] Village raiders should now move towards and into the village after spawning, initiating combat with potential targets on the way
    • (unstable)[Fixed] Not being able to turn in Sivarra's phase 4 healing quest
    • (unstable)[Fixed] Thugs counting towards Sivarra's quest when they shouldn't
    • (unstable)[Fixed] Village turrets should not cycle targets until their current one is dead, allowing some raiders to make it into the village
    • (unstable)[Fixed] The med droid next to Sivarra not giving a status on her quest in phase 4
    • (unstable)[Changed] Spawned raiders will now despawn after 20 minutes if not killed
    • (unstable)[Fixed] Village turret targeting issues causing grammar data spam
    • (unstable)[Fixed] Phase 1 crafting analyzer broken string with no schematic. Mantis #6865
    • (unstable)[Fixed] Issues retrieving/replacing components into the sensor array in Quharek's phase 1 quest. Mantis #7225
    • (unstable)[Fixed] Dageerin's Radiation sensor showing no tracking device. Mantis #7164
    • (unstable)[Changed] Phase 4 raiding Sith shadow thugs to have medium armor. Mantis #7246
    • (unstable)[Fixed] Being able to accept multiple phase 4 quests from Sarguillo and Sivarra. Mantis #7246
    • (unstable)[Removed] Spawn and respawn delay logic from Encounter task. Delays will need to be handled by the screenplay using the encounter task
    • (unstable)[Updated] Functionality of pre-village intro quests to allow better tracking of the player's current status
    • (unstable)[Fixed] Intro tasks that attempt to trigger while a player is offline or will now delay themselves until a short period after the player's next login
    • (unstable)[Changed] Attackable encounter mobs will no longer be attackable during their despawn "run away" action
    • (unstable)[Fixed] If the Sith Shadow theater despawns while logged out or times out, a new theater will spawn on the player's next login. Mantis #7220, #6963
    • (unstable)[Fixed] Destroying the force crystal prior to the Sith shadow attack will trigger the old man to visit again instead. Mantis #7165
    • (unstable)[Fixed] Getting killed during the Sith shadow theater step no longer removes the player's force crystal and no longer resets the player's progress
    • (unstable)[Fixed] Outro not triggering properly when reaching 6 completed branches
    • (unstable)[Added] unlockBranch functionality to gmFsVillage command (self only)
    • (unstable)[moved] Logic to track completed force sensitive branches from trainer to skill manager, allowing /grantSkill to trigger branch completion

    Reoze (Developer)
    • (unstable)[Fixed] findPath using the incorrect radius when crossing navmesh boundaries
    • (unstable)[Fixed] Stability issues

    Farelli
    (Quality Assurance)
    • (unstable)[Fixed] GCW city respawn function
    • (unstable)[Removed] Romo Vax from spawning in Wayfar. Mantis #4362

    nee2earth
    (Quality Assurance)
    • (unstable)[Added] A missing check to make sure players face their target when proposing unity
    • (unstable)[Fixed] Take cover chance to also include the corresponding skill mod
    • (unstable)[Fixed] Various TODO's
    • (unstable)[Removed] Some TODO's that have already been done
    • (unstable)[modified] Grammar of Jedi heal state self sys msg
    • (unstable)[Fixed] Some minor spelling errors
    • (unstable)[Removed] Some unused old junk-dealer code
    • (unstable)[Removed] some unused old ContainerImplementation code
    • (unstable)[Removed] Mistyped TODO's acting as false task in DroidPersonalityModuleDatacomponent.cpp
    • (unstable)[Removed] Another old TODO that was already done
    • (unstable)[Fixed] Incorrect displaying of time remaining attribute value on crafting tools during their final-production-of-item phase
    • (unstable)[Added] Some TODO error msgs for checks relating to paying maintenance for normal & condemned structures
    • (unstable)[Added] Some missing checks for the /logout command
    • (unstable)[Removed] Some antiquated TODO's in LogoutTask.h

    Valkyra
    (Community contributors)
    • (unstable)[Added] ShowFlyText packet documentation notes
    • (unstable)[Added] Ability to set the size of the flytext ingame via ShowFlyText float in packet
    • (unstable)[Changed] ShowFlyText in SceneObject now can send either broadcasted or private flytext, broadcasted by default. The former has a scale of 1.0, which will change flytext ingame to proper size








    ~ The SWGEmu Development Division
    by Published on 11-06-2016 07:23 AM   

    Weekly Update

    11/06/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Misc optimizations
    • (unstable)[Fixed] BountyTargetListElement inheriting from DOB
    • (unstable)[Fixed] BountyTargetListElement mem leak and thread safety issue
    • (unstable)[Fixed] Stability issue

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Fixed] GCW check task not rescheduling if there are no bases
    • (unstable)[Fixed] Phase 4 sivarra convo error

    Loshult (Developer)
    • (unstable)[Added] Save object ID of spawned GCW NPC's in cities
    • (unstable)[Remove] Save object ID of spawned GCS NPC's in cities
    • (unstable)[Changed] Select faction for city GCW NPC's at respawn instead of despawn
    • (unstable)[Added] Configuration option for the thresholds used to calculate the GCW NPC difficulties
    • (unstable)[Added] GCW NPC difficulty calculation for the winning faction each time the winning faction is updated
    • (unstable)[Added] getWinningFactionDifficultyScaling method to DirectorManager
    • (unstable)[Added] Possibility to scale difficulty of GCW crackdown NPC's
    • (unstable)[Added] Crackdown comm operator hard template with made up stats
    • (unstable)[Changed] Lowered the number of possible GCW NPC difficulties to two

    Farelli
    (Quality Assurance)
    • (unstable)[Fixed] Village male convo handler intro error
    • (unstable)[Added] navAreas around planet static spawns
    • (unstable)[Fixed] Phase 4 Capt. Sarguillo convo error
    • (unstable)[Fixed] Phase 4 Silvarra convo error
    • (unstable)[Fixed] Hero of Tatooine honor ranchers wife convo error. Mantis #7247
    • (unstable)[Added] .gitignore for navMesh file folder

    nee2earth
    (Quality Assurance)
    • (unstable)[Modified] A few spawn points for perimeter NPCs at the Mordran POI. Mantis #7228
    • (unstable)[Fixed] Default Auto-attack should no longer spam system messages. Mantis #7083
    • (unstable)[Changed] Various out of range &'line of sight system messages, based on new screen-shot evidence. Mantis #7083
    • (unstable)[Changed] The isStaticObject method to isClientObject







    ~ The SWGEmu Development Division
    by Published on 10-30-2016 09:57 AM   

    Weekly Update

    10/30/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issues x 6
    • (unstable)[Fixed] ZoneTest
    • (unstable)[Fixed] Misc optimizations

    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] Quharek reward tools attribute
    • (unstable)[Fixed] stability issues x 2
    • (unstable)[Fixed] Player city nav meshes are now destroyed when the city is destroyed
    • (unstable)[Added] Navmesh jobs are now canceled and blocked during shutdown
    • (unstable)[Fixed] Some memory leaks x 2
    • (unstable)[Fixed] A couple of cppcheck errors x 2
    • (unstable)[Fixed] Crash in ActiveAreaTest
    • (unstable)[Fixed] Some coverity defects

    Loshult (Developer)
    • (unstable)[Fixed] Tip command to always show the name of the person tipping
    • (unstable)[Changed] Every city that can swap sides now starts as controlled by the Empire until a base has been built
    • (unstable)[Changed] Generated planet region files from world spawner tool

    Miztah (Developer)
    • (unstable)[Added] Base spawner functionality for raids on Village phases 3 and 4 (spawned mobs do not yet attack the village)
    • (unstable)[Moved] Faction status from PlayerObject to TangibleObject
    • (unstable)[Fixed] Player names to properly flash when going overt to covert and covert to overt

    Reoze
    (Developer)
    • (unstable)[Added] libcore3pathfinding static library
    • (unstable)[Added] Dynamic navmesh rebuild
    • (unstable)[Added] NavmeshRegion type
    • (unstable)[Added] NavMeshManager to handle rebuilding of navmeshes
    • (unstable)[Changed] CityRegion to automatically create it's own NavMeshRegion
    • (unstable)[Added] Navmesh generation to faction bases
    • (unstable)[Added] "NavAreas" to planet_manager.lua for defining static navmeshregions
    • (unstable)[Added] Client path markers to /find command
    • (unstable)[Added] Proper WorldToWorld and WorldToCell pathfinding
    • (unstable)[Refactor] Appearance templates to load data necessary for navmesh creation
    • (unstable)[Added] BoundingVolume classes to load SOE defined extents
    • (unstable)[Added] enableNavMeshUpdates to lua templates
    • (unstable)[Fixed] ClientPath showing arrow at end of path
    • (unstable)[Fixed] /find clear as well as deleting the waypoint will remove the client path
    • (unstable)[Fixed] ClientPath no longer drawn outside of city bounds
    • (unstable)[Added] 'deleteNavRegions' startup argument to Core3 to remove persistent playercity NavMeshRegions
    • (unstable)[Fixed] NavMeshRegions constantly rebuilding themselves on server startup
    • (unstable)[Fixed] PlayerCity nav regions not loading their .navmesh files
    • (unstable)[Removed] Some extraneous logging
    • (unstable)[Fixed] Cities appearing broken after rank changes
    • (unstable)[Fixed] NavMeshManager not initializing task queues based on config file
    • (unstable)[Added] NavMeshManager::cancelJobs functionality
    • (unstable)[Added] DumpObjFiles config option
    • (unstable)[Fixed] NavMeshBuilder blocking db saves
    • (unstable)[Fixed] All structures defaulting to private permissions
    • (unstable)[Fixed] an_outpost not displaying it's proper name on the planetary map
    • (unstable)[Removed] Debug logs from findsession
    • (unstable)[Fixed] NGE houses failing to load
    • (unstable)[Fixed] Some coverity defects

    Farelli (Quality Assurance)
    • (unstable)[Fixed] Miscellaneous spawn point location comments
    • (unstable)[Fixed] One creature spawn y coordinate

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] Jedi healing of others that are faction pets should now denote their correct actual names in the corresponding system-messages
    • (unstable)[Added] Individually specific DOT options to Nova blue-frogs
    • (unstable)[Modified] The NS bicep Vet-reward bonus item so that it would generate properly named
    • (unstable)[Modified] GCW city swap screenplays to also include the "neutral" type patrolling NPCs. Part of Mantis #6879







    ~ The SWGEmu Development Division
    by Published on 10-23-2016 09:58 AM   

    Weekly Update

    10/23/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Compiling with new engine
    • (unstable)[Added] Fixes for HashTable:: put

    Ivojedi (Lead Core Developer)
    • (unstable)[Changed] Force skill prereq checks are now calls to generic jedi manager methods that can be overloaded for each progression type
    • (unstable)[Moved] Village force skill prereq checks to the village_jedi_manager
    • (unstable)[Added] Village defense turret (not spawned yet)
    • (unstable)[Fixed] Armor rating on non-faction-perk turrets

    Loshult (Developer)
    • (tools)[Added] World Spawner Tool written in Lua. Capable of visualizing and modifying the defined regions on a planet

    Miztah (Developer)
    • (unstable)[Added] Functionality to give out prizes for top Quharek crafting contributors of each category at end of phase
    • (unstable)[Added] Guaranteed critical assembly or experiment functionality to crafting tools
    • (unstable)[Fixed] Players that did not turn in enough crafting quest items before the phase ends should have the quest removed from their journal when the phase changes
    • (unstable)[Fixed] Being unable to turn in small turret component to QTQC. Mantis #7213
    • (unstable)[Fixed] Not receiving credit for turning in all required items to QTQC. Mantis #7213






    ~ The SWGEmu Development Division
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