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SWGEmu Forums - Lolindir
  • Lolindir

    by Published on 06-25-2017 08:26 AM   

    Weekly Update

    06/25/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (unstable)[Changed] Increased nav area lookup range for testing
    • (unstable)[Fixed] Missed no duplicate insert plan for in range nav areas
    • (unstable)[Added] /server pathfind command for testing
    • (unstable)[Fixed] CollisionManager::getWorldFloorCollision to take into account building meshes, not only exterior floor meshes
    • (unstable)[Fixed] PathFinderManager::getRecastPath to check for partial results correctly
    • (unstable)[Fixed] Deadlock x 2
    • (unstable)[Added] Misc optimizations
    • (unstable)[Fixed] Quaternion transform for recast on meshes

    Ivojedi (Lead Core Developer)
    • (unstable)[Added] Uncrossable floor edge boundaries in navmesh generation
    • (unstable)[Fixed] NavArea's meshBounds not being persistent
    • (unstable)[Fixed] Pathfinding when entering/exiting/crossing navmeshes
    • (unstable)[Fixed] Memory leak
    • (unstable)[Added] Version 3 floor mesh parsing
    • (unstable)[Fixed] getSpawnPointInArea sometimes returning points beneath buildings. Mantis #7420
    • (unstable)[Added] /server spawnpointinarea command for testing
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Client cells sometimes unloading
    • (unstable)[Fixed] Teleport command not setting world z correctly when notspecified in args

    Miztah
    (Developer)
    • (unstable)[Fixed] Corvette timer duplicate messages
    • (unstable)[Fixed] Sui title in corvette authorization message box
    • (unstable)[Fixed] Dageerin phase 3 not removing his return way point on questturn in
    • (unstable)[Fixed] Failing sarguillo's phase 1 patrol causing the next reattempt tofail as well. Mantis #7469

    Farelli (Quality Assurance)
    • (unstable)[Fixed] Seeker droid spawning in the Talus wilderness








    ~ The SWGEmu Development Division
    by Published on 06-18-2017 08:03 AM   

    Weekly Update

    06/18/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] Navmesh rebuilds not working
    • (unstable)[Fixed] Static objects always causing a navmesh rebuild even whenalready included
    • (unstable)[Fixed] Some stability issues
    • (unstable)[Added] dumpNavMeshesToFile

    Miztah
    (Developer)
    • (unstable)[Added] Functionality for gaining/losing FRS experience on a PVP kill/death
    • (unstable)[Changed] A player's PVP rating recent death list will now clear if ithasn't had any additions within 3 day
    • (unstable)[Changed] Players should now only be added to a target's PVP ratingkilled by list if they do damage to the target
    • (unstable)[Fixed] Corvette timer yet again
    • (unstable)[Fixed] Force heal commands still going into combat queue when they don'thave anything to heal
    • (unstable)[Fixed] Corvette trap trigger areas not getting removed when an instanceends

    Farelli (Quality Assurance)
    • (unstable)[Fixed] Additional convo errors with Corvette ticket giver Adar Tallon. Mantis #7481

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] Convo errors for Rebel assassinate Corvette Pashna ticket giver if player, after already receiving the ticket, returns to ask again where to proceed and if player declines the reward after successful mission. Mantis #7481
    • (unstable)[Fixed] Wrong faction on Battle Droids aboardthe rebel Corvette. Mantis #7481
    • (unstable)[Fixed] Backwards direction of RA-7 droid in rebel Corvette alcove. Mantis #7481
    • (unstable)[Fixed] A couple ofmis-positioned interior spawns at the Rebel outpost on Rori
    • (unstable)[Fixed] A mis-positionedcave spawn in the NS Stronghold on Dathomir
    • (unstable)[Changed] Wookiees can now equip the Nyax Necklace & Ice Pendant. Mantis #7492
    • (unstable)[Changed] Only bleed weapon DOTs can be resisted like other normal dots. This is a partial revert of previous commit

    Tanker
    (Community contributors)
    • (unstable)[Fixed] TEFs are cleared on death now instead of on cloning. Mantis #6827
    • (unstable)[Fixed] Another case of offline Jedi appearing on terminals when they have active BH's








    ~ The SWGEmu Development Division

    by Published on 06-11-2017 10:10 AM   

    Weekly Update

    06/11/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Time explicit ctor errors
    • (unstable)[Fixed] More time issues

    Ivojedi (Lead Core Developer)
    • (unstable)[Changed] Nav meshes to serialize in BDB instead of saving to file
    • (unstable)[Changed] Client cells are no longer delayed load
    • (unstable)[Fixed] Stability issue x 5
    • (unstable)[Fixed] Old persistent nav areas not deserializing
    • (unstable)[Fixed] PathFinderManager::getSpawnPointInArea now returns a randompoint in the area if the area has no nav meshes
    • (unstable)[Changed] NavMeshManager stop during server shutdown to happen beforethe final save instead of after

    Miztah
    (Developer)
    • (unstable)[Added] Enclave room permission functionality
    • (unstable)[Added] Base functionality for FRS ranks and maintenance
    • (unstable)[Fixed] Pashna corvette mission not giving credit for the target kill
    • (unstable)[Fixed] Stats on corvette imperial inquisitor target
    • (unstable)[Fixed] Another bug with the corvette timer
    • (unstable)[Added] Max range when using terminals and keypads inside the corvette
    • (unstable)[Fixed] Prior jedi knight unlocked characters not being able to entertheir enclave
    • (unstable)[Fixed] Another potential issue with players that had unlocked jediknight prior to enclave functionality implementation
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Typo in LuaPlayerObject.cpp

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] DOT resistance mods should now also work against weapon DOTs
    • (unstable)[Added] Missing sys msg for when Players exit & land after successful Corvette mission
    • (unstable)[Fixed] A few spawn coordinates that were slightly off/obstructed in the Corsec neutral Vette instance
    • (unstable)[Fixed] Convo error with Dr. Bledsoe NPC on the Imperial rescue Corvette mission. Mantis #7482
    • (unstable)[Changed] PvP rating kill counter refresh max. Mantis #7143
    • (unstable)[Fixed] Convo bug with Rebel rescue Corvette NPC Adar Tallon whenplayer returned with the filler intel items. Mantis #7481
    • (unstable)[Fixed] Two R2 droids spawn coordinates that were slightly off/obstructed inthe Corsec neutral Vette instance

    Tanker
    (Community contributors)
    • (unstable)[Fixed] Bounty Hunters will no longer be attackable by their Jedi target if 5 minutes passes with no attacks from the Jedi target. Mantis #6827
    • (unstable)[Fixed] Offline Jedi will no longer appear on BH terminal search
    • (unstable)[Fixed] Dropping the BH Investigation 3 skill will now fail any existing player bounty mission. Mantis #6827
    • (unstable)[Fixed] BH's can now attack their Jedi target while in the same group with this. The Jedi can also attack the BH once the fight has been initiated. Mantis #6827
    • (unstable)[Fixed] Jedi can now attack a BH that initiates the fight with a pet or if the BH attacks the Jedi's pet. Jedi no longer get GCW prompts from attacking a BH's factional pet. Mantis #6827








    ~ The SWGEmu Development Division

    by Published on 06-05-2017 09:41 PM   

    Weekly Update

    06/04/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Miztah
    (Developer)
    • (unstable)[Fixed] Force shrines not giving the proper robe to knights
    • (unstable)[Fixed] Destroying tickets now resets progress with the corvette ticketgiver
    • (unstable)[Fixed] Ejecting from the corvette now only updates quest progress forthe person who used their ticket to travel
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Village eligibility check to ensure player has spoken to thevillage elder prior to starting any village quests
    • (unstable)[Fixed] GoToDath check not properly checking if the player was still onthe intro
    • (unstable)[Fixed] Missing function in TicketObject
    • (unstable)[Fixed] Group members not getting sent to a faction aligned corvettewhen a ticket is used
    • (unstable)[Fixed] Missing elevator down terminal in corvette
    • (unstable)[Fixed] Cloning as a jedi knight should no longer set you on leave
    • (unstable)[Fixed] Padawan and knight hunt trials should no longer give credit togrouped players not in range of a target when the target is killed bytheir group
    • (unstable)[Fixed] Bug preventing corvette completion or failure at ticket giver
    • (unstable)[fixed] Multiple escape pod messages
    • (unstable)[Fixed] Sarguillo phase 4 giving the option to start a quest that hadbeen completed in a prior cycle. Mantis #7429

    Farelli (Quality Assurance)
    • (unstable)[Fixed] Missing Corvette elevator controls to access prisoner code

    nee2earth
    (Quality Assurance)
    • (unstable)[Changed] Damage type & armor rating for Berserker Rifle. Mantis #7486
    • (unstable)[Fixed] The ideal range damage min/max values on Berserker Rifle & Geo Blaster,so that experimentation bar will work properly if crafter chooses to add points there. Mantis #7485
    • (unstable)[Fixed] Incorrect z-coordinate forYavin-4 Rebel Commando herald
    • (unstable)[Added] Rare lair-boss Stintaril Prowler to also spawn amidst the wilds of Yavin-4, for Knight Trials requirement. Mantis #7471
    • (unstable)[Fixed] The Wasteland CuPa should now spawn. Mantis #7249
    • (unstable)[Added] The regular Bearded Jax to the spawn tables
    • (unstable)[Removed] A few unusedfiles that are actually being used
    • (unstable)[Fixed] A couple of mis-spelledcreature lair files
    • (unstable)[Fixed] Duplicate convo string error w/ IMP Vette Lt Sabol. Mantis #7482
    • (unstable)[Fixed] Incorrect convo string response from rebel Vette SgtCrowley. Mantis #7481
    • (unstable)[Changed] The spawn rate & amount of wild Stintaril Prowlers (KnightTrials requirement) to be slightly less common
    • (unstable)[Changed] The Galactic Empire will no longer accept cash payments for condemned structures
    • (unstable)[Fixed] The spawn rate/amount of wild Stintaril Prowlers & BlurrgRaptors (Knight Trials requirements) to match evidence in abit more accurately. Mantis #7471
    • (unstable)[Fixed] Corvette ticketgiver convo choice that was displaying too soon
    • (unstable)[Fixed] Typo in Lt. Velso convo option

    Hakry (Community contributors)
    • (unstable)[Added] Light/Dark Jedi Knight Robe given at completion of knight trials
    • (unstable)[Fixed] FRS Rank Box Granted at Completion of Trials

    Tanker (Community contributors)
    • (unstable)[Added] Separation of BH and GCW TEF's. After a BH has attacked his Player target, the BH TEF will be cleared from the player who kills the other. If the killer still has a GCW TEF from cross faction PvP, it will remain with its remaining time. Mantis #6827
    • (unstable)[Fixed] TEF's not disappearing when BH kills a player Jedi who logged in after losing visibility. Fixed TEF's timer being set incorrectly when user has BH TEF only. Outside friendly actions no longer allowed on someone with an active BH TEF. Mantis #6827
    • (unstable)[Fixed] No longer crashes when Player target attacks BH pet






    ~ The SWGEmu Development Division

    by Published on 05-28-2017 10:30 AM   

    Weekly Update

    05/28/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] NPC BH missions leaking tasks
    • (unstable)[Fixed] BH mission NPC targets no longer despawn when the mission ownersoft logs
    • (unstable)[Removed] Some debug messages

    Miztah
    (Developer)
    • (unstable)[Fixed] Stability issue x 4
    • (unstable)[Fixed] Issue preventing Corvette ticket taker from teleporting playerto the dungeon
    • (unstable)[Added] LUA keypad sui functionality
    • (unstable)[Added] Functionality to Corvette computers, keypads, escape pods
    • (unstable)[Added] Engine/fuel/hyperdrive functionality for corvette destroymissions (does not yet trigger completion)
    • (unstable)[Fixed] Issue searching some Corvette ticket giver intel locations
    • (unstable)[Removed] Elite profession check from corvette ticket givers
    • (unstable)[Fixed] Convo bug when denying Pashna's corvette quest
    • (unstable)[Fixed] Corvette convo bugs with Sabol and Darkstone
    • (unstable)[Fixed] Bug preventing picking up a crafting contractor quest
    • (unstable)[Fixed] Issue preventing some characters from continuing their knighttrial progress
    • (unstable)[Fixed] Issue with crafting contractor convo handler
    • (unstable)[Added] NPC spawns to all 3 corvettes
    • (unstable)[Added] Completion functionality to corvette destroy and assassinatemissions
    • (unstable)[Fixed] Training jedi skills triggering a knight trials reset when theplayer had already started them
    • (unstable)[Added] Group transport functionality to Corvette ticket taker
    • (unstable)[Added] Loot to loot crates in corvette
    • (unstable)[Added] Functionality to repair droid in corvette security console area
    • (unstable)[Fixed] Issue causing knight trial progress to break when the playerlogs in after logging out
    • (unstable)[Fixed] Two swapped intel locations for corvette ticket givers
    • (unstable)[Fixed] Assert with characters that were bugged prior to most recentknight trials fix
    • (unstable)[Fixed] Imperial surface marshals not counting towards knight trialcredit
    • (unstable)[Fixed] Surface marshal trial credit, part 2
    • (unstable)[Fixed] Typo in knight trials kill tracking code
    • (unstable)[Added] Corvette rescue mission functionality
    • (unstable)[Added] Enemy spawn when looting some loot crates
    • (unstable)[Fixed] Cloning in a faction corvette instance should no longer set theplayer on leave
    • (unstable)[Added] Blue frog to corvette entrance area for testing
    • (unstable)[Fixed] Not being able to remove items from loot containers in thecorvette
    • (unstable)[Fixed] More switched up corvette intel container locs (thanks SOE)
    • (unstable)[Fixed] Convo option bug in Adar's convo template
    • (unstable)[Fixed] Bug in corvette ticket giver convo handler preventing questturn-in for reward
    • (unstable)[Fixed] Bug preventing reschedule of old man and and sith visits onvillage intro and outro
    • (unstable)[Added] Functionality to gmfsvillage to force an immediate trigger of anold man visit or sith attack
    • (unstable)[Fixed] Corvette countdown timer system messages when reaching finalminute
    • (unstable)[Added] Check to ensure old corvette instances get properly cleaned out
    • (unstable)[Fixed] Corvette keypads sometimes not properly taking the correctaccess code
    • (unstable)[Adjusted] Corvette electric trap to be slightly further away from thesecurity panel
    • (unstable)[Fixed] Remaining duplicate corvette elevator button spawns
    • (unstable)[Fixed] Not being able to complete the GoToDathomir village elder questafter a server restart
    • (unstable)[Added] Ability to put badge areas inside cells
    • (unstable)[Removed] Debug messages
    • (unstable)[Fixed] Adar convo template breaking when having wrong corvette intel ininventory
    • (unstable)[Fixed] Secondary neutral prisoner convo string
    • (unstable)[Fixed] Convo sring in Yondalla's corvette success reward convo
    • (unstable)[Fixed] Corvette mission success carrying over to another attemptinstead of clearing
    • (unstable)[Fixed] Rebel and neutral rescue mission targets not being conversable
    • (unstable)[Fixed] Ticket takers now properly destroy the ticket when sending aplayer to the corvette
    • (unstable)[Fixed] Failing the corvette now resets all quest progress
    • (unstable)[Fixed] Leaving the corvette should now remove the boot disk and droidmaint module if they were not used
    • (unstable)[Fixed] Cloning on the corvette should no longer make keypads nonfunctional
    • (unstable)[Fixed] Village intro and outro event timing
    • (unstable)[Fixed] Non faction aligned group members being able to enter a factionaligned corvette
    • (unstable)[Added] Spawns to corvette computer terminals

    Farelli (Quality Assurance)
    • (unstable)[Fixed] Typos in a few Yavin 4 lairs preventing boss spawns

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] Contractor NPC's should now have their quest-icons above head. Mantis #6927
    • (unstable)[Added] Some missing Knight Trials Rebel Commando spawns to Yavin4 &Dantooine
    • (unstable)[Fixed] Way-point typo in herald version of another Rebel Commando on Yavin4
    • (unstable)[Fixed] A couple of convo string errors with Bruce McBrain ticket giverfor the neutral destroy Corvette mission. Mantis #7483
    • (unstable)[Fixed] An unattackable (LOS) spawn coordinate in neutral Corvette. Mantis #7483
    • (unstable)[Fixed] Badge location for Tusken Fort. Mantis #7484

    Hakry (Community contributors)
    • (unstable)[Fixed] Correct Enclave WP received upon completion of knight trials

    Mack (Community contributors)
    • (unstable)[Changed] Generic Businessman quest gives expired ticket as sell ablejunk loot item now







    ~ The SWGEmu Development Division
    by Published on 05-21-2017 04:46 PM   

    Weekly Update

    05/21/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] Deliver/crafting missions no longer working after a player'sdatapad unloads

    Miztah
    (Developer)
    • (unstable)[Added] Force Shrines as cloning locations for Jedi
    • (unstable)[Changed] Glowing functionality to check against iff badge list ratherthan hardcoded lua list
    • (unstable)[Added] Check to village raider spawner to verify quest phase prior tospawning new waves
    • (unstable)[Fixed] Force shrines should no longer work as cloning points prior toreaching initiate
    • (unstable)[Fixed] Typo in glowing badge check
    • (unstable)[Fixed] Village phase change time should no longer be affected by serverdowntime if the server was down when the phase change should haveoccurred
    • (unstable)[Added] Ability to schedule village phase changes for a specific time ofday
    • (unstable)[Added] Basic viewing of visibility to gmfsvillage sui
    • (unstable)[Added] Knight Trials framework
    • (unstable)[Added] First 6 Knight hunt trials
    • (unstable)[Added] Knight council choice trial
    • (unstable)[Added] Remaining Jedi Knight trials (Trials beyond #10 will not becompletable until the Corvette is implemented)
    • (unstable)[Fixed] Some issues with the village phase change event not reschedulingif the phase duration was changed since the last phase change
    • (unstable)[Fixed] More village phase change tweaks x 2
    • (unstable)[Changed] Village phase changes will disregard the specific time settingif phase duration is set to below 24 hours
    • (unstable)[Added] Corvette loot groups (work by Bledsoe)
    • (unstable)[Updated] Corvette mobiles and missing convos (work by Bledsoe)
    • (unstable)[Fixed] Corvette ticket givers not spawning

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] Corpses should no longer send reaction chat, nor trigger AIwhen same Faction mobs happen to be under attack nearby. Mantis #7252
    • (unstable)[Added] A few more rancor spawns in the NS Stronghold cave section. Mantis #6704
    • (unstable)[Changed] Players who are still in-combat (or dead) may no longer storetheir vehicles/pets. Mantis #7256
    • (unstable)[Added] A missing system messagefor when players try to enter buildings while mounted. Mantis #7256
    • (unstable)[Added] Missing sys msg for when jetpacks are stored

    Bledsoe
    (Code Contributors)
    • (unstable)[Added] Corellian Corvette missions ground quest

    Mack
    (Community contributors)
    • (unstable)[Fixed] No lair XP being granted upon destruction. Mantis #7450







    ~ The SWGEmu Development Division
    by Published on 05-14-2017 08:26 AM   

    Weekly Update

    05/14/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested








    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] Stability issues x 9
    • (unstable)[Fixed] Outpost client regions not getting added correctly. Mantis #7357
    • (unstable)[Fixed] Outpost region names that were incorrect. Mantis #6427
    • (unstable)[Changed] Broadcasting an object no longer forces loading of it'scontainer objects
    • (unstable)[Fixed] DE factory crate sizes. Mantis #4317
    • (unstable)[Added] Some debug messages

    Miztah
    (Developer)
    • (unstable)[Fixed] Incorrect command duration for force powers. Mantis #7305
    • (unstable)[Fixed] Force Speed's combat haste modifier to properly affect forcepower command duration. Mantis #7305
    • (unstable)[Fixed] Junk dealers now only give one kit of any type at a time. Mantis #7455
    • (unstable)[Added] Guard encounter to Axkva Min. Mantis #6704
    • (unstable)[Fixed] Typo in deathWatchSpawnMap.lua
    • (unstable)[Fixed] Bug preventing force heal commands from healing states
    • (unstable)[Fixed] Typo preventing Axkva min respawn
    • (unstable)[Added] Missing trap to nightsister stronghold cave
    • (unstable)[Fixed] Force healing commands not accounting for wounds when they only heal ham
    • (unstable)[Added] Crafting Contractors
    • (unstable)[Fixed] Quharek crafting quests giving the convo option to start the quest when it had been completed in a previous phase. Mantis #7456

    nee2earth
    (Quality Assurance)
    • (unstable)[Adjusted] Some incorrect resists/attacks on a few related mobs
    • (unstable)[Changed] The roar msg and cooldown on WookieeRoar command shouldn't take effect if target is too far away. Mantis #7436
    • (unstable)[Removed] Some leftover unused code in taunt
    • (unstable)[Added] A few sludge panthers newbie starter-spawns on the outskirts of Daeric. Mantis #7300
    • (unstable)[Modified] Spawns within NS Stronghold to subtly scale in difficulty as player proceeds down into cave interior. Mantis #6704
    • (unstable)[Fixed] Some leftover ranger conceal issues (re: animations, range-check, and duration). Mantis #6785
    • (unstable)[Fixed] Perms issue with an admin command









    ~ The SWGEmu Development Division
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