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SWGEmu Forums - Lolindir
  • Lolindir

    by Published on 02-26-2017 10:22 AM   

    Weekly Update

    02/26/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Added] Some more optimizations
    • (unstable)[Fixed] Stability issues x 6
    • (unstable)[Fixed] Unnecessary clones in ObjectManager::cloneObject
    • (unstable)[Fixed] Typo in ObjectManager
    • (unstable)[Fixed] Compiling with updated e3
    • (unstable)[Added] Some more minor optimizations

    Miztah
    (Developer)
    • (unstable)[Fixed] Bestine museum curator failing to give players the blumbush painting schematic
    • (unstable)[Fixed] Exceptional/legendary crystal stat calculation
    • (unstable)[Fixed] Stability issues x 2
    • (unstable)[Fixed] Droids and creature habitats not working when pulled from a crate. Mantis #6360, #7342
    • (unstable)[Added] Naming functionality for a few droid types to name manager
    • (unstable)[Fixed] Names of objects spawned by Jawa and Droids event perk
    • (unstable)[Fixed] Detonation droids not detonating properly
    • (unstable)[Fixed] Detonation droids to do their 10 second warm up when they are called rather then when their owner attempts to detonate
    • (unstable)[Added] New padawan trials framework (Currently only architect trial available)
    • (unstable)[Added] Functionality to fail trials if player drops below minimum FS branch requirement









    ~ The SWGEmu Development Division
    by Published on 02-19-2017 08:37 AM   

    Weekly Update

    02/19/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Added] Better objc transferObject error message
    • (unstable)[Fixed] More broadcastMessage optimizations
    • (unstable)[Fixed] Stability issue x 2
    • (unstable)[Fixed] ThreadLocal<dtNavMeshQuery*> destruction on shutdown
    • (unstable)[Added] Scene::getParent optimization
    • (unstable)[Fixed] Use after free in some lambdas
    • (unstable)[Added] Some minor optimizations
    • (unstable)[Fixed] Array out of bounds exception in RevokeConsentSuiCallback
    • (unstable)[Changed] AiAgent::camouflagedObjects to a sorted vector

    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] Structure factory crate sizes
    • (unstable)[Fixed] Furniture factory crate sizes
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Shipwright factory crate sizes
    • (unstable)[Fixed] Some message sending optimizations
    • (unstable)[Removed] Some unused methods
    • (unstable)[Added] Eyes of Mesra to loot. Mantis #7286
    • (unstable)[Fixed] Exceptional and legendary items can now drop from any level mob. Mantis #7211
    • (unstable)[Changed] Increased chance for skill mods and random dots on loot. Mantis #7350
    • (unstable)[Changed] Exceptional and legendary loot now has a much higher chance to have skill mods and random dots. Mantis #7350
    • (unstable)[Fixed] PVP TEF now blocks entry to all player placed buildings other than faction bases. Mantis #7337
    • (unstable)[Fixed] Poison/disease resist buff packs C now display and apply their absorption mod. Mantis #7032
    • (unstable)[Added] Resist buff packs to blue frogs
    • (unstable)[Fixed] AP on NS energy lance
    • (unstable)[Fixed] Some target/message errors with /consent, /unconsent, and /haveconsent. Mantis #7198
    • (unstable)[Added] Missing check in /consent
    • (unstable)[Fixed] XP issue with /conceal. Mantis #6786
    • (unstable)[Fixed] Camouflage doesn't work except on the planet it was applied on. Mantis #7155
    • (unstable)[Fixed] AI awareness now uses 3D range checks. Mantis #6981

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] A vendor detection issue
    • (unstable)[Fixed] The previously incorrect combatSpam references to both mindshot1 & mindshot2, as well as their DOT duration. Mantis #7212
    • (unstable)[Changed] Jedi Healers can no longer use their profession skills to heal droids (or other non-biological objects). Mantis #7348
    • (unstable)[Fixed] Using the /waypoint command with number coordinates in the argument when also having something targeted should now yield the proper intended actual entered way point







    ~ The SWGEmu Development Division
    by Published on 02-12-2017 09:25 AM   

    Weekly Update

    02/12/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issuees x 2
    • (unstable)[Added] broadcastMessage optimizations
    • (unstable)[Added] More broadcast message optimizations
    • (unstable)[Added] Some message sending optimizations x 2
    • (unstable)[Fixed] Typo in CreatureObjectImplementation.cpp/PlayerObjectImplementation.cpp
    • (unstable)[Changed] BaseClient to be a weak reference in ZoneClientSession

    Ivojedi (Lead Core Developer)
    • (unstable)[Added] Heralds for drall patriot's cave and lord nyax's cult
    • (unstable)[Fixed] Sniper shot. Mantis #6881
    • (unstable)[Fixed] Factory crate size for some armor smith schematics. Mantis #4317
    • (unstable)[Fixed] Factory crate size for medical items. Mantis #4317
    • (unstable)[Fixed] Factory crate size for some misc schematics. Mantis #4317
    • (unstable)[Fixed] Error in sith shadow intro theater
    • (unstable)[Refactor] Removed factoryCrateSize from tano template and moved it toDraftSchematicTemplate
    • (unstable)[Removed] allowFactoryRun from DraftSchematicTemplate - settingfactoryCrateSize to 0 disables factory runs now
    • (unstable)[Changed] When a factory creates an item with factoryCrateSize of 1, itputs the item direclty in the output hopper instead of creating a crateof size 1
    • (unstable)[Fixed] Some coverity defects
    • (unstable)[Added] Explicit LuaCityRegion to replace the autogen one
    • (unstable)[Fixed] Error in village scripts when Dathomir is disabled

    Miztah
    (Developer)
    • (unstable)[Changed] Theaters will now only spawn objects and mobiles when theowner gets within 250m, and will despawn them when the owner goesoutside 300m (this includes cloning)
    • (unstable)[Changed] Theaters no longer despawn automatically on a timer
    • (unstable)[Fixed] An issue with checking completed force branches
    • (unstable)[Fixed] Old man re-triggering when the player learned additional forcebranches after completing Mellichae
    • (unstable)[Added] A couple debug statements
    • (unstable)[Fixed] Stability issue x 3
    • (unstable)[Added] Additional debug data to the lua screenplayData functions
    • (unstable)[Added] Functionality to village buff item reward
    • (unstable)[Added] Lua traceback data to some screenplay errors to assist withdebugging
    • (unstable)[Fixed] Error when spawning a theater with mobiles using specific spawnlocations

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] A few event perk object templates. Mantis #7341







    ~ The SWGEmu Development Division
    by Published on 02-05-2017 08:51 AM   

    Weekly Update

    02/05/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] Some memory leaks
    • (unstable)[Changed] Some deprecated boost macro uses into c++11 lambdas
    • (unstable)[Added] Overloaded executeOrderedTask to allow for use of lambdas
    • (unstable)[Removed] execute_ordered_task_ macros
    • (unstable)[Fixed] Default factory crate size to 25. Mantis #4317
    • (unstable)[Changed] The rest of the execute_task macros to lambdas
    • (unstable)[Fixed] A couple randoms generated inside MIN/MAX macros causingunexpected results
    • (unstable)[Removed] Boost
    • (unstable)[Fixed] Biogenic herald/dealer will now resend the junk selection suiafter a player sells a single item and has more relics
    • (unstable)[Changed] Biogenic herald/dealer now checks if the player has the cavewaypoint to determine which initial screen to use
    • (unstable)[Fixed] A player will now only have the convo option to tell thebiogenic herald/dealer that they have relics to sell if they actuallyhave some
    • (unstable)[Added] Correct multi destination conversations for Corellia heralds Karin and Lock

    nee2earth (Quality Assurance)
    • (unstable)[Changed] LUA template of the 'Giant Sand Beetle', to produce babies










    ~ The SWGEmu Development Division
    by Published on 01-29-2017 03:52 PM   

    Weekly Update

    01/29/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Ivojedi
    (Lead Core Developer)
    • (unstable)[Fixed] Counterstrike rescuer spatial chat not firing

    Miztah
    (Developer)
    • (unstable)[Fixed] Players not being able to converse with Paemos after completing the force sensitive intro quests
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] More Sarguillo reward and way point removal fixes






    ~ The SWGEmu Development Division
    by Published on 01-22-2017 10:15 AM   

    Weekly Update

    01/22/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issue x 3

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Fixed] Stability issue

    Miztah
    (Developer)
    • (unstable)[Added] Species XP bonus modifiers. Mantis #7261
    • (unstable)[Fixed] Lightsaber force cost not having a hidden decimal. Mantis #6651
    • (unstable)[Fixed] Sarguillo not talking to the player in phase 3 if they had already started his quest
    • (unstable)[Fixed] Players who are in the process of a base capture for Sarguillo phase 3 when the server goes down should now be reset back to start next time they log in
    • (unstable)[Fixed] Sarguillo phase 3 datapads and camp remotes to be tradeable
    • (unstable)[Fixed] Typo in fs_phase3.lua
    • (unstable)[Fixed] Players failing Sarguillo's phase 3 after taking down a base's shield should no longer get a reward if a group member still completes the escort
    • (unstable)[Fixed] Commander escort way point not removing on completion
    • (unstable)[Changed] Cleaned up Paemos' experience conversion code
    • (unstable)[Added] Lua SUI Transfer box functionality
    • (unstable)[Added] Ability to close existing sui boxes from lua using new sui structure







    ~ The SWGEmu Development Division
    by Published on 01-19-2017 06:29 PM   

    SWGEmu End of the Year Update 2016

    January 2017
    SWGEmu Team






    SWGEmu End of the Year Update 2016

































    Table of Contents
    • Project Update
    • Staff Updates
    • Quick Stats
    • Staff Round-Table
    • Closing
    SWGEmu Project Updates

    Major Additions/Changes



    Staff Updates


    SWGEmu is Recruiting!

    SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread for more information.


    SWGEmu is also in need of other positions filled. For anyone interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program . Its once more possible to apply for an event coordinator position.



    Quick Stats


    Developer Code Commits:
    • Total Commits 2016: 1106
    • Total Lines of Code (LoC):
      Code:
      I have not been able to find the LoC list
    Registration Statistics:
    • Daily:
      • July 14, 2016 - 14 accounts registered
      • January 09, 2016 - 229 accounts registered
    • Monthly:
      • January 2016 - 3,845 accounts registered
      • July 2016 - 1,200 accounts registered
    • Yearly:
      • 2016 - 18,804 accounts registered; average 1,567 per month
    User Activity Statistics (Users online in one day):
    • Most users online: June 04, 2016 - 1,382 users
    New thread statistics (Posted threads):
    • January 2016 - 1,945 new threads
    • August 2016 - 840 new threads
    Most users online: 1,657 (05-11-2011 06:22 PM)
    Most viewed thread:
    SWGEmu Timeline
    Most replied thread: What are you listening to right now?
    Most popular forum: Basilisk Trade Forum
    Top poster: Some Idiot (31,244 posts)



    Staff Round-Table



    Farelli - Quality Assurance
    It's been an intense year for me. Twelve months ago I was fumbling around on Nova trying to figure out how to test things, learning about 1,000 things per day. A year later I feel like I'm starting to understand what I'm doing.

    We're all part of an awesome community here. From playtesters to event coordinators, customer support, moderators, site services, code contributors, developers, and QA we all play critical roles.

    I'm blessed to be part of such an amazing project. It's helped me personally in more ways than I can describe. It would be pretty easy for this to feel like a job at times. But I always come back to the fact that we're working on a game and that's pretty cool. And I'm reminded of a quote: "Success is a journey, not a destination." It's about how we learn and improve over time.

    I'm also blown away that we have the owners of the project and all the donators that keep everything moving. People who take their personal time on weekends in the middle of their nights to fix problems with Basilisk so it can keep being stress tested over time. People who take some of their income and donate it so the costs can be covered. People who have a passion for pre-CU SWG.

    I could go on all day about this, but I'll stop. I'll end by echoing what Nee said: join us in IRC at #openqa or pop onto Nova and look for me. I'm Farelli and FonzFarelli there. Send me a tell if you see me on. I'd love to hear from you.

    Happy Holidays to all.
    nee2earth - Quality Assurance
    Thank you Community for your continued support of our Project. With our collective efforts, perhaps 2017 can become even more progressive than 2016 was. As always, if anyone ever has any questions about Mantis or TCNova, feel free to reach-out to me here on our forums and/or in IRC #openqa channel anytime.

    best regards, Nee

    p.s. Remember to always bookmark our 'Weekly Update' posts every Sunday, so you don't miss a thing
    Niffer1976 - Lead CSR/EC
    I would like to thank our community for the support and donations you have given us.

    CSR side- We have been short on CSRs and I appreciate the patience you all have given us in getting your tickets answered. Thank you to all the community members that have been answering questions to new players in game that helps us more than you know. I just want to remind everyone now that the end of the year is coming and family members will be visiting please apply to be approved for multiple accounts. Read the rules and if you have any questions please ask us.


    EC side- Weedie and I have been working hard on getting events set back up. We will be having mini events at least once a week starting January 1st. All event rules have been updated and are posted for you to read. Since we are short staffed we will try to hold one staff event as often as we can.


    2016 was a great year but look out 2017 is coming around the corner. Who know what it will bring!
    Vlada - Lead moderator
    OK then...
    Lolindir - Moderator
    So, here we are again. Another year have past and another post to make. We have had a good year and the end of new content is finally soontm
    here. 2017 will be an very interesting year indeed

    Closing

    We would like to take this opportunity to thank each and everyone of our community members for your support, donations and your time spent with our project. 2016 have been a good year for the project. We have moved forward and we have never been closer to seeing the last profession return to a galaxy far far away, on a playground we like to call Basilisk. Just over the horizon, we can almost see the corvette coming in for a landing (soontm). Yes, 2017 will be and exciting year indeed

    Happy New Year!





    ~The SWGEmu Team
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