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SWGEmu Forums - Lolindir
  • Lolindir

    by Published on 05-01-2016 08:06 AM   

    Weekly Update

    05/01/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Dannuic (Developer)
    • (unstable)[Fixed] Min range check for auto attack now floors at 10
    • (unstable)[Modified] specialized FR to be un-toggleable

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Fixed] Pets not following when their owner uses /summon or /beckon on them. Mantis #6590

    Miztah
    (Developer)
    • (unstable)[Fixed] Whip phase 1 prisoner escort bug. Mantis #6683

    nee2earth
    (Quality Assurance)
    • (unstable)[Modified] Base amount healed for JEDI force-commands Cure Disease & Cure Poison. Mantis #6992
    • (unstable)[Changed] Jedi Enhancer buff commands to be toggleable by default. Mantis #6986

    Valkyra
    (Community contributors)
    • (unstable)[Fixed] Converted Channel Force task to be within a buff object to fix







    ~ The SWGEmu Development Division
    by Published on 04-24-2016 09:24 AM   

    Weekly Update

    04/24/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Dannuic (Developer)
    • (unstable)[Fixed] Damage mitigation consumables will now reduce uses if all damage is mitigated.
    • (unstable)[Modified] DAMAGERECEIVED will now trigger even if all damage was reduced
    • (unstable)[Added] Method to start/stop functionality tests
    • (unstable)[Added] Info () to LuaSceneObject
    • (unstable)[Added] Basic aggro functionality test
    • (unstable)[Added] Version 0013 terrain loader

    Miztah
    (Developer)
    • (unstable)[Added] Sit/lie down emote response to pets that have the needed animations. Mantis #6590
    • (unstable)[Added] Sitting trick animations for pets capable of sitting down
    • (unstable)[Fixed] Staff members not being able equip use sabers created by admin command

    nee2earth
    (Quality Assurance)
    • (unstable)[Added] On-screen system messages for having too much encumbrance with equippable armor. Mantis #6983
    • (unstable)[Fixed] Crafted filling stats for Chef's dustcrepe food. Mantis #6984

    Reoze
    (Code Contributors)
    • (unstable)[Fixed] Droid's losing their stored modules when deeded from a factory crate. Mantis #6360
    • (unstable)[Refactor] ObjectManager::cloneObject will now recursively clone all container contents
    • (unstable)[Added] onCloneObject to SceneObject to act as a copy constructor for cloneObject
    • (unstable)[Added] libcore3templates and libcore3terrain as static libraries linked into core3

    emugorax (Community contributors)
    • (unstable)[Changed] State Defense Calculation







    ~ The SWGEmu Development Division
    by Published on 04-17-2016 09:16 AM   

    Weekly Update

    04/17/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Dannuic (Developer)
    • (unstable)[Added] Server command to run test scripts + example movement test
    • (unstable)[Fixed] Mobs now use secondary defenses. Mantis #6907
    • (unstable)[Added] reloadscreenplays command to the server console to allow screenplays to reload in situ
    • (unstable)[Modified] Allowed creatures to have skillmods for defense
    • (unstable)[Fixed] Creature secondary defenses are now nullified from intimidate
    • (unstable)[Fixed] SL buffs affect creatures. Mantis #6272
    • (unstable)[Modified] General combat weapon wounds now don't have separate rolls for secondaries, only one set will be wounded per round
    • (unstable)[Fixed] Creature secondary defenses are now randomly selected
    • (unstable)[Fixed] Extended secondary defense selection to droid/vehicles
    • (unstable)[Fixed] Auto attack queue messages. Mantis #6735
    • (unstable)[Fixed] Overt pets being heal able by opposing overt players. Mantis #6977
    • (unstable)[Fixed] isinf and isnan scoping

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Added] Admin command to see a player's active screenplay
    • (publish8)[Added] Admin command to see a player's active screenplay
    • (unstable)[Fixed] Stability issue
    • (publish8)[Fixed] Stability issue
    • (publish8)[Changed] Theater Manager settings to live values
    • (publish8)[Fixed] Screenplay stability issue
    • (unstable)[Fixed] Out of bounds exception

    Miztah
    (Developer)
    • (unstable)[changed] Theater Manager settings to live values
    • (unstable)[Fixed] Screenplay stability issue
    • (unstable)[Fixed] Quest theaters should no longer despawn while their owner is in range of them. Mantis #6878
    • (unstable)[Fixed] Dageerin theaters not properly spawning. Mantis #6951, #6777

    nee2earth
    (Quality Assurance)
    • (unstable)[Removed] unnecessary duplicate attack-special for the SMC Rancor






    ~ The SWGEmu Development Division
    by Published on 04-10-2016 10:01 AM   

    Weekly Update

    04/10/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Dannuic (Developer)
    • (unstable)[Fixed] Food mitigation order. Mantis #6806

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Fixed] Probots not attacking. Mantis #6304
    • (unstable)[Fixed] Stability issue
    • (unstable)[Changed] GCW winner update frequency to 1 hour
    • (unstable)[Changed] City and guild requirements
    • (unstable)[Disabled] Blue frogs, Jedi progression system, and corvette screenplays
    • (unstable)[Changed] Started isolating templates from the server code
    • (unstable)[Added] ValuesMap class and moved much of the CraftingValues functionality into it
    • (unstable)[Refactor] LootItemTemplate now depends on ValuesMap instead of CraftingValues
    • (unstable)[Refactor] Some more templates paths
    • (unstable)[Refactor] Some more template dependancies
    • (unstable)[Refactor] SHOT's objectMenuComponent and containerComponent now expect a string param from Lua templates
    • (unstable)[Fixed] Errors from empty component strings
    • (unstable)[Refactor] Moved many of the tangible templates
    • (unstable)[Refactor] Moved some more tangible templates and reorganized the tangible templates a bit
    • (unstable)[Refactor] Moved the rest of the templates
    • (unstable)[Changed] Resource spawn throttle x 2
    • (unstable)[Added] Admin command to see a player's active screenplay

    nee2earth
    (Quality Assurance)
    • (unstable)[Modified] A couple of system-messages for when players attempt to heal droids without having similarly aligned Faction status
    • (unstable)[Modified] A few more incorrect system-messages for droid healing
    • (unstable)[Changed] Combat-log spam coloring for successful PSG protection , as well as for a few JEDI protections

    Reoze (Code Contributors)
    • (unstable)[Refactor] Moved static int definitions from WeaponObject to SharedWeaponObjectTemplate
    • (unstable)[Removed] attackType definitions from combatmanager
    • (unstable)[Removed] attackType from combatCommands and replaced it with isForceAttack
    • (unstable)[Refactor] Moved Template Manager, ConfigManager, SHOT, and various other templates
    • (unstable)[Refactor] Moved STOT, DraftSlot, and ResourceWeight to templates folder
    • (unstable)[Removed] StringIdParam::set(Type)(SceneObject*) function. Use ->ObjectID() instead
    • (unstable)[Refactor] Moved intangible object and installation object templates
    • (unstable)[Refactor] Moved mobile templates

    ASO (Community contributors)
    • (unstable)[Fixed] isColorPicker() suibox check. Changing color on Goggles and Armor was not working








    ~ The SWGEmu Development Division
    by Published on 04-03-2016 06:29 AM   

    Weekly Update

    04/03/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (unstable)[Fixed] New coverity defect

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Fixed] Some more coverity defects x 6
    • (unstable)[Changed] ZoneClientSession's player is now a creo pointer
    • (unstable)[Fixed] Stability issue
    • (unstable)[Changed] WorldCoordinates' cell to CellObject pointer
    • (unstable)[Changed] GroupMember creature to creo pointer instead of sceno

    Miztah (Developer)
    • (unstable)[Removed] Invalid vendor bark phrase

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] Dustcrepe food effect not functioning. Mantis #6972








    ~ The SWGEmu Development Division
    by Published on 03-28-2016 04:12 PM   

    Weekly Update

    03/27/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Shared zone components to use const methods
    • (unstable)[Fixed] Some core3client issues x 2
    • (unstable)[Fixed] core3client automatically creating characters if none is selected in 2 seconds to login
    • (unstable)[Fixed] Memory leak
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Partly fixed droid harvest deadlock
    • (unstable)[Fixed] Stability issue x 2

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Fixed] Shared zone components to use const methods
    • (unstable)[Fixed] Stability issue x 3
    • (unstable)[Fixed] Some memory leaks
    • (unstable)[Fixed] Some coverity defects x 2
    • (unstable)[Added] Guild rename ability to /listguilds admin command
    • (unstable)[Fixed] When shutting down a base destruction sequence, a player must now stay with the HQ terminal for the entire minute. Mantis #5333

    Miztah (Developer)
    • (unstable)[Fixed] Bug with escort target convo on some missions
    • (unstable)[Fixed] GCW base power regulator terminal issue
    • (unstable)[Fixed] Encounter mobiles not spawning when target is in a player city. Mantis #6915
    • (unstable)[Fixed] DWB loot containers will no longer spawn SBD's unless the container has been refilled and will despawn after an hour if not killed. Mantis #6968

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] Various issues with Melios Purl quest line. Mantis #6958
    • (unstable)[Fixed] A few typos & spaces in some Jedi command LUA files (moved from prior 'Choke' commit 4425, to make that one less bloated)
    • (unstable)[Changed] Ballot Box Terminal to use the correct crafting tool & station. Mantis #6965
    • (unstable)[Changed] Force Choke and it's damage & DoT amounts. Mantis #6748

    Anakis
    (Code Contributors)
    • (unstable)[Fixed] Players automatically join a chat room they create. Mantis #6962

    Reoze (Code Contributors)
    • (unstable)[Fixed] Components remaining in inventory after added to manufacturing slot. Mantis #6389








    ~ The SWGEmu Development Division
    by Published on 03-20-2016 07:00 AM   

    Weekly Update

    03/20/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Options bitmask clearing clientside on combat
    • (unstable)[Fixed] Global shared components to use const methods

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Fixed] Old GCW bases not being able to be destroyed
    • (unstable)[Fixed] Range on camp terminal menu options. Mantis #6106
    • (unstable)[Removed] Maintenance info from GCW base status popup
    • (unstable)[Fixed] Some misc GCW/building code cleanup
    • (unstable)[Changed] A target is no longer required for the divorce option to show on a ring
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Static city garages to give a proximity message when a rider approaches. Mantis #509

    Miztah (Developer)
    • (unstable)[Fixed] Bothan naming rules. Mantis #6943
    • (unstable)[Fixed] Combat state not clearing on player death. Mantis #6948

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] Squad Leader retreat command to function again. Mantis #6944

    Anakis
    (Code Contributors)
    • (unstable)[Fixed] Players will now be joined to the Auction room only at character creation and not on every login
    • (unstable)[Fixed] Silenced chatroom creation errors due to a client bug causing them to be spammed
    • (unstable)[Fixed] Custom chat room expiration can be disabled by setting ROOMEXPIRATIONTIME to 0
    • (unstable)[Fixed] Renamed FriendList and IgnoreList packets to their proper names

    Reoze (Code Contributors)
    • (unstable)[Fixed] Clang crying over the scope of a variable in EXECUTE_TASK
    • (unstable)[Fixed] Various range checks to use squared 3D distance rather than 2D distance. Mantis #6923
    • (unstable)[Fixed] Added template radius missing in some distance check functions







    ~ The SWGEmu Development Division
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