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SWGEmu Forums - Lolindir
  • Lolindir

    by Published on 01-31-2016 07:07 PM   

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    Dannuic (Developer)
    • (unstable)[Added] Multiplier for special attacks in creature templates
    • (unstable)[Fixed] 0 damage from special attacks from mobs

    (Lead Core Developer)
    • (unstable)[Fixed] Compile issues
    • (unstable)[Fixed] Weapon range modifiers on looted weapons are no longer modified by mob level, exceptional, legendary, or yellow modifiers
    • (unstable)[Reduced] Exceptional/legendary loot chances for higher level mobs
    • (unstable)[Removed] Unused lair template from global spawns
    • (unstable)[Fixed] Mid range mod on looted components is now affected by mob level, exceptional, legendary, yellow modifiers. Mantis #6858
    • (unstable)[Removed] Zero range mod and max range mod from looted geo cores
    • (unstable)[Fixed] Max survey range to be 384m. Mantis #6859
    • (unstable)[Added] FS combat prowess tree skill mods now function
    • (unstable)[Added] FS crafting mastery skill mods now function
    • (unstable)[Added] FS luck skill increases the amount of credits gained from loot
    • (unstable)[Added] FS persuasion skill now reduces the cost of skill training
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Teleporting into client buildings in other zones
    • (unstable)[Fixed] NPCs sometimes attacking their own faction's turrets. Mantis #6838
    • (unstable)[Fixed] Some one-sided attackability
    • (unstable)[Fixed] Auto-fire turrets are now only aggressive towards opposite faction targets

    • (unstable)[Fixed] Positioning of all (hopefully) player structure signs. Mantis #5310, #6452
    • (unstable)[Fixed] Default sign name on civic and commercial structures
    • (unstable)[Fixed] Radiation sensor not functioning after a restart
    • (unstable)[Fixed] Droppable instrument radial menu. Mantis #6170 x 2
    • (unstable)[Fixed] Bug preventing pets from attacking indoors
    • (unstable)[Added] Naboo rescue heralds and kidnapped nobles
    • (unstable)[Fixed] More pet issues. Mantis #5620
    • (unstable)[Fixed] Corellia City Hall sign location
    • (unstable)[Fixed] Bug preventing pets from attacking a target in a cell that was previously locked
    • (unstable)[Added] Dageerin Phase 2 powerup reward functionality
    • (unstable)[Added] Stimpack A schematic quest reward functionality
    • (unstable)[Added] Honor Guard and Recruiter personnel event perks

    (Quality Assurance)
    • (unstable)[Fixed] Another missing on screen error-message
    • (unstable)[Removed] Unnecessary double-msg being sent
    • (unstable)[Fixed] Missing stats & effects on Chef food dustcrep. Mantis #6832

    Reoze (Code Contributors)
    • (unstable)[Fixed] Mount buffs not showing start/end messages
    • (unstable)[Fixed] Grenade animations for last grenade in stack. Mantis #4291
    • (unstable)[Fixed] Heavy Weapon consumable animations now play properly. Mantis #6825
    • (unstable)[Fixed] CTD while cloning holding a mission with an NULL way point. Potential Fix for Mantis #3818
    • (unstable)[Refactor] More posture change refactoring during combat
    • (unstable)[Fixed] AOE's now animate only towards the intended target. Mantis #6570, #6568
    • (unstable)[Fixed] No more zombie creatures when incap/killing with indirect damage. Mantis #6853
    • (unstable)[Fixed] Posture down sticking on the client after equilibrium. Mantis #4832
    • (unstable)[Fixed] AI Creatures no longer instantly stand after posture changes
    • (unstable)[Fixed] Animation CRCs for all melee abilities to correctly use PCD/KD animations
    • (unstable)[Fixed] Suppression fire animation CRCs
    • (unstable)[Fixed] Reaction Manager should properly knock people down for appropriate emote actions
    • (unstable)[Fixed] State only attacks not playing their animations. Mantis #6852
    • (unstable)[Fixed] Posture changes from tano->creo attacks
    • (unstable)[Fixed] Stability issue with gmJediState command

    Bledsoe (Community contributors)
    • (unstable)[Added] Bestine: Melios Purl quests

    ~ The SWGEmu Development Division
    by Published on 01-24-2016 09:42 AM   

    An update of tools being developed at SWGEmu

    January 2016
    SWGEmu Team

    Sytner (Client research & tools developer)
    Timbab (Client & tools Contributor)

    Original post can be found here and the ongoing post of changes can be found here

    Updated to version
    • New Features
      • Repository
        • Added config option "repositoryInTab" to the settings.lua which toggles whether the repoisitory window is seperate or in a tab.
    • Fixes/Changes
      • Datatable Editor
        • Fixed a critical bug that broke the save when the table contained a bool column with a default value.
        • Fixed default values being properly loaded and shown when editing a column.
        • Fixed a bug that caused issues when creating or editing a bool column's default value.
        • Fixed a problem with BitVector columns not changing its default value when one tried to edit it.
        • Fixed the Column Append and Edit window to properly resizing controls when you resize the window.
      • Repository
        • Fixed issue where previewing old versions of certain files would instead display the most recent version.
    by Published on 01-24-2016 09:40 AM   

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    Dannuic (Developer)
    • (unstable)[Added] Some cmake functionality (works with 'make build-cmake' and 'make clean-cmake'

    (Lead Core Developer)
    • (unstable)[Fixed] Dynamic spawns now cause the ground around them to be yellow in the place structure view. Mantis #6791
    • (unstable)[Fixed] Can now drop a different instrument when one is already out. Mantis #6170
    • (unstable)[Fixed] Vendor ad-barking
    • (unstable)[Fixed] Stability issue x 3
    • (unstable)[Added] 6 month expiration to player mail

    • (unstable)[Fixed] Encounter persistent tasks still being created when encounter is completed
    • (unstable)[Added] Phase 3 to Village phase rotation
    • (unstable)[Added] Dageerin and Eozlin phase 3 quests
    • (unstable)[Changed] Timer reset on theater despawn to allow player more time to finish the theater after leaving combat
    • (unstable)[Fixed] Eozlin conversation bug. Mantis #6833
    • (unstable)[Fixed] Encounter despawn task bug
    • (unstable)[Fixed] Pets being able to attack through locked doors, round 2. Mantis #5620
    • (unstable)[Fixed] Another shuttle tool bug
    • (unstable)[Fixed] AI should no longer aggro players through locked doors
    • (unstable)[Fixed] Players can no longer attack mobs behind locked doors
    • (unstable)[Fixed] Survey Droid mail format. Mantis #6673

    (Quality Assurance)
    • (unstable)[Added] missing flytext messages for 2 Ranger traps
    • (unstable)[Added] A few missing on-screen error-messages to the gallop command
    • (unstable)[Fixed] More potential issues with the /gallop creature-mount command

    (Code Contributors)
    • (unstable)[Fixed] Expanded active area radius of Mellichae's camp to 72m
    • (unstable)[Fixed] Only the player with the quest active and owner of the spawn will trigger the sith to agro
    • (unstable)[Fixed] Mellichae aggroing when entering area, only Daktar and regular sith shadows should
    • (unstable)[Fixed] The correct player to loot Mellichae should trigger loot placement, status setting to completion, and other triggers
    • (unstable)[Fixed] Quest owner death to Mellichae's camp NPC abandoning quest
    • (unstable)[Fixed] Mellichae should only order the soldiers to attack when the shrines are destroyed
    • (unstable)[Added] Additional wave of sith shadows spawning when all 4 crystals destroyed
    • (unstable)[Added] Configurable Bool to MissionManager to check if same account bounties should be allowed (not allowed by default.)

    Greg (Community contributors)
    • (unstable)[Fixed] Sanity checks with forcechoke and forceweaken1/2 preventing error messages and allowing self cast
    • (unstable)[Added] "removeAllModifiers" and "applyAllModifiers" to Buff class
    • (unstable)[Added] PlayerVehicleBuff class to facilitate gallop and combat slow mods
    • (unstable)[Removed] Vehicle buff skillmods from the player
    • (unstable)[Fixed] Rubberbanding while mounting using speed buffs. Mantis #6273
    • (unstable)[Added] Basic Assist command implementation
    • (unstable)[Fixed] Force power regen on newly created characters
    • (unstable)[Fixed] Damage multiplier on reapplication of intimidate and stun. Mantis #6830
    • (unstable)[Added] "renewBuff" to CreatureObject and changed all Buff::renew calls this function
    • (unstable)[Fixed] Roll/dive/kip up shot posture changes. Mantis #6064
    • (unstable)[Fixed] Attack animation not firing when target is incapaciated or dead. Mantis #3269
    • (unstable)[Fixed] Incapaciation animation and timer is now correctly synced with the client
    • (unstable)[Fixed] Combat dives/evasive rolls no longer snap the player back into position
    • (unstable)[Fixed] Reverted state fly text to only show on reapplication for intimidate
    • (unstable)[Fixed] Refined logging for the bounty hunter list
    • (unstable)[Fixed] Saber 1h Combo attacks now randomly splits it's damage multiplier between it's pools
    • (unstable)[Fixed] Saber combo hits pool multipliers

    ~ The SWGEmu Development Division
    by Published on 01-20-2016 08:11 PM   

    SWGEmu End of the Year Update 2015

    January 2016
    SWGEmu Team

    SWGEmu End of the Year Update 2015

    Table of Contents
    • Project Update
    • Staff Updates
    • Quick Stats
    • Staff Round-Table
    • Closing
    SWGEmu Project Updates

    Major Additions/Changes

    Staff Updates

    SWGEmu is Recruiting!

    SWGEmu is an ever-changing and growing organization where new talent is always being sought out. We especially would like to mention the need for more developers, please see this thread for more information.

    SWGEmu is also in need of other positions filled. For anyone interested in spending some of there free time toward this project, please consider to join in on our SWGEmu Internship Program . Its once more possible to apply for an event coordinator position.

    Quick Stats

    Developer Code Commits:
    • Total Commits 2014: 1936
    • Total Lines of Code (LoC):
      Language           files     blank   comment      code
      HTML               12391    122129     37170   3275804
      Lua                25419    495607    646792   1469961
      SQL                   27      1365      2102    453995
      C++                  860     83974     37260    276783
      C/C++ Header        2444     89854     82966    194332
      Javascript             6      2571        60    158311
      Bourne Shell          25      8406     10196     60298
      IDL                  234      9058         2     33579
      m4                    17      2267       303     19385
      make                  15       532       614     11156
      Python                29      1571      2433      4289
      C                      1       619       359      3160
      Bourne Again Shell     2       190       280      1923
      CSS                    4       231        38      1163
      PHP                    1        37         2       256
      XML                    2        30         0       114
      C#                     1        29         5       107
      MSBuild scripts        1         0         7        42
      DOS Batch              2         0         0         4
      SUM:               41481    818470    820589   5964662
    Registration Statistics:
    • September 07, 2015 - 249 accounts registered
    • November 18, 2015 - 30 accounts registered
    • August 2015 - 3,575 accounts registered
    • November 2015 - 1,673 accounts registered
    • 2015 - 31,290 accounts registered; average 2,607.5 per month
    User Activity Statistics (Users online in one day):
    • Most users online: June 07, 2015 - 1743 users
    New thread statistics (Posted threads):
    • January 2015 - 2,612 new threads
    • November 2015 - 1,212 new thread
    Most users online: 1,657 (05-11-2011 06:22 PM)
    Most viewed thread:
    Project Status List
    Most replied thread: What are you listening to right now?
    Most popular forum: Basilisk Trade Forum
    Top poster: Some Idiot (30,566 posts)

    Staff Round-Table

    Miztah - Developer
    Another year down, another year closer to our end goal. I'd like to start off giving huge props to our CSR and EC teams and our QA teams. They've got some of the most difficult and time consuming jobs the project has, and they put an amazing amount of effort and time into keeping those departments going. Also, a huge thanks to our community. When it comes down to it, you all are the reason we're here. SWG lives through its community, and this community has been hugely supportive over the years.

    On the development side, it's been a pretty great year for progress. We've made huge strides in our AI (which is getting yet another overhaul to make it even better), quests, various system functionality, and of course the huge leaps we've made to stability. I'm excited to see what we're able to accomplish with the upcoming year.

    And then we've got the release of our unlocked engine, which has allowed third party servers to grow and push out some impressive new features. I'm looking forward to see what some of those talented teams come up with in the future.

    To return to what I said first, big thanks to all who have supported the project over the past year and years prior. I'm sure you'll be as excited as we are with what we've got in store for the future!
    Scurby - Quality Assurance Leader
    An interesting year. I have learned so much. Code submissions have been focused on implementing missing parts of the game. And we still handled over 400 bug reports. Amazing.

    Mantis Report:

    By Status open resolved closed total
    new 89 - - 89
    feedback 83 - - 83
    acknowledged 60 - - 60
    confirmed 181 - - 181
    assigned 4 - - 4
    resolved - 408 - 408

    Engine3 was released without segfault timers. Servers sprang up. I have talked to so many of them. I still do from time to time. Usually bug reports... Thanks. I see a future developing for this project beyond 1.0. It is an honor to watch that happen.
    nee2earth - Quality Assurance
    "Happy Holidays & New Year, SWGEmu! This past year 2015 was one of our most productive ever. And that SunCrushing *light* at the end of our 1.0 tunnel keeps growing closer & closer. Here's hoping 2016 shines upon us the best & brightest!

    To all Community: THANK YOU for continuing to support our cherished Project. Don't give up the fight til the fight is done.

    To all Staff: THANKS for continuing to allow me the honor of contributing every day. Our Team is second-to-none.

    Take care everyone...and i'll see you all in 2016, on Nova, in Mantis, and perhaps even somewhere in-between.

    best regards, Nee

    p.s. Remember to check those old hard-drives for our ever expanding 'Screenshot Archives' ! "
    Niffer1976 - Lead CSR/EC
    It is just amazing how far we have come and yet another year is gone. This just all means we are that much closer to finishing this wonderful project we all work so on. I just want to say thank you to everyone:

    Developers: You guys have been busting it out and never get enough recognition. Thank you for everything you do. Rather it be helping us with a commands to help our community or sitting back putting your brains to work with all the coding.

    Code Contributors: Thank you to those that are here everyday working with Developers to get this project complete. Your work is so greatly appreciated.

    QA Department: Thank you for all your hard work in testing and helping the development of this great game. If it wasnt for you guys we would literally up a creek without a paddle. As your dedication helps those who wish to not come to Nova and help in making sure the game works properly.

    CSR (Customer Support Representatives): For those we lost, you will be missed. I wish you all well and hope you have a wonderful 2016.

    EC (Event Coordinators): You guys have been great bringing back events and helping the CSR side. You have no idea how appreciate of you I am. I look forward to a wonderful and eventful year with you all.

    Moderators: I just am not sure how much I can say about what you do. You are the best at making sure our forums stay up to date and our community is informed on everything. You are our middle man and help in ways you will never understand.

    Our Community: You guys and gals just rock! Thank you all for coming to this game to help us test and make it what it is. Your dedication to this project is a wonderful presence and I look forward to a wonderful 2016 with you. I know we do not always good days but it is the bad days that will help us fix bugs and have this project where it needs to be in the end.

    It was a good 2015 and 2016 will be even better. We lost a lot of staff and look forward to see many more come in and help us out. I love you all and cant wait to see how our year goes.
    Mistress Aerea - Event Coordinator
    Wow. I can't believe another year has gone by already. It just feels like the other day when I was writing this note for last year's End of Year Update.

    When I first started following this project, it was clearly a development project. There was a lot that did not work, had problems, or was full of bugs. It is amazing how far we've come. There is still a ways to go, bugs to squash, and features to implement, but I cannot stress enough how impressed I've been with the Devs over the past year. It is almost forgivable to forget that we are playing in an incomplete development project. I am extremely excited to see the next publish or two in 2016!

    I am also looking forward to interacting with the community over the next year. In a very real way, it is you, the community, that makes this entire project worth pursuing. Thank you for being the best players and community out there.

    To my fellow staff members, I appreciate everything you all do to help bring SWG back to life. Thank you for putting up with me and allowing me to be a part of the team.

    I hope everyone had a great 2015, and has an even better 2016!
    Weedie - Event Coordinator
    Another year has passed bringing us yet closer to our goals. With each passing update SWGEmu gets closer to completion, and it is truly amazing to see it shape up into the game we all loved. I want to say a huge thank you to everyone that makes this project tick: Developers and Code Contributors, Quality Assurance and Community Testers, Customer Service Representatives and fellow Event Coordinators. I am truly humbled to be working with you and seeing first hand how much work, heart and soul you pour into SWGEmu on a daily basis.

    But most of all, I would like to thank our community. You guys make me want to play this game all these years later because really, it has the greatest community among any other MMO I've played. I thank you for your support, your testing, your contributions in helping new members of the community and coming up with great event ideas. I thank you for your patience and understanding when things go haywire. Thank you for everything.

    Here is to a great 2016!
    Vlada - Lead moderator
    I hate you. I wish you would all just go away.
    Lolindir - Moderator
    Another year have passed and SWGEmu is in good shape. We have come far and our project status list of orange and red have almost become only green. The time limit on our engine have been removed and this have been a positive for the servers using our code as base. We have even had a few fixes from the play servers. The only thing I wish we had more of was testers. There are few testers on Nova and the guys lurking there need help to test all the code our devs write. Happy New Year and lets hope we meet even more milestones this year.


    We would like to take this opportunity to thank each and everyone of our community members for your support,donations and your time spent with our project. This year we removed our engine3 time limit, so that servers using our code didn't restart every 2,5 hours. It was well received and have in most part been viewed as a positive change from the community. Sytner released his Iff Editor 3, where Timbab have been an active contributor and the project have seen one publish. The project are moving forward and our devs and testers are working hard to implement the last profession to the project.

    Lets continue in to the new year with the same positive energy that we have had in 2015. Happy New Year!

    ~The SWGEmu Team
    by Published on 01-17-2016 10:26 AM   

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    Dannuic (Developer)
    • (unstable)[Fixed] Intim stability issue
    • (unstable)[Fixed] Weapon fire DOTs will now tick wounds at 1/5th the rate of the HAM damage. Mantis #6721
    • (unstable)[Fixed] Multipler in intim buff
    • (unstable)[Added] Quick method to remove broken buff skillmods

    (Lead Core Developer)
    • (unstable)[Fixed] Error in crafting experimentation calculations. Mantis #5224
    • (unstable)[Changed] Pet training success formula to be more forgiving to lower skilled creature handlers. Mantis #5116
    • (unstable)[Fixed] Stability issue x 4
    • (unstable)[Fixed] Declared faction destroy mission targets not having the proper faction set. Mantis #6765
    • (unstable)[Fixed] The village area fog not teleporting to the correct distance. Mantis #6637
    • (unstable)[Added] /activatequest gm command
    • (unstable)[Added] Option to /completequest gm command for completing active village quests
    • (unstable)[Fixed] A couple cppcheck warnings
    • (unstable)[Fixed] Gallop cooldown now follows the mount. Mantis #6105
    • (unstable)[Fixed] NPC BH mission success/failure is now based on who gets loot rights rather than who gets the killing blow. Mantis #6698
    • (unstable)[Fixed] Survey tool ranges to be accurate for pre-CU
    • (unstable)[Removed] A bugged barrel appearance from laser carbines. Mantis #6462
    • (unstable)[Fixed] Newly created vendors now have vendor search enabled by default
    • (unstable)[Fixed] Vendors that run out of maintenance will now be unregistered and have vendor search disabled. Mantis #5945
    • (unstable)[Fixed] A vendor with no maintenance can no longer be registered or have vendor search enabled
    • (unstable)[Fixed] Vendor status will no longer state that the vendor is operating normally when it is out of maintenance or empty
    • (unstable)[Fixed] Typos in glowing.lua
    • (unstable)[Changed] Child objects of client objects are now created in the clientobjects.db
    • (unstable)[Added] Code to remove duplicate shuttles from client ports
    • (unstable)[Fixed] Deleted players' mail not being deleted from the database
    • (unstable)[Fixed] Deleted players' way points not being deleted from the database
    • (unstable)[Changed] Some deprecated Lua function calls
    • (unstable)[Fixed] Potential cause of shuttles being missing
    • (unstable)[Fixed] BH mission investigation XP reward is now 2% of credit reward (up from 1%)
    • (unstable)[Fixed] BH missions can no longer be sliced. Mantis #6307

    • (unstable)[Fixed] A few bugs with GCW base terminals
    • (unstable)[Fixed] Shutting down a GCW base overload now requires the player to be at the terminal for 60 seconds to confirm the shutdown. Mantis #5333
    • (unstable)[Added] Quharek phase 1 crafting quest
    • (unstable)[Changed] Village phase length to 48 hours for testing
    • (unstable)[Fixed] Sivarra's healing pack appearing in the wrong crafting tool
    • (unstable)[Fixed] Bug in Sivarra's conversation template
    • (unstable)[Fixed] Encounter tasks creating new events even if encounter is completed
    • (unstable)[Fixed] Hero of Tatooine Rancher's Wife quest issue when multiple people converse at once. Mantis #6407
    • (unstable)[Fixed] Lifeday not being repeatable every year
    • (unstable)[Adjusted] Shuttle Drop-off tool control timing. Mantis #6764
    • (unstable)[Fixed] Pets can no longer attack or follow a target through locked doors. Mantis #5620

    (Client & Tools Developer) ♥ Timbab (Client & Tools Contributor)
    • Iff Editor 3 changelog: Update

    (Quality Assurance)
    • (unstable)[Fixed] Final quest turn-in for The Warren to grant proper faction-point reward. Mantis #6811
    • (unstable)[Removed] An on screen error-message for all Force Runs that turned out to be unnecessary/inaccurate emulation
    • (unstable)[Added] A couple of missing on screen error messages for Jedi avoid incap buff
    • (unstable)[Fixed] Improper stacking of multiple buff icons. Mantis #6468
    • (unstable)[Fixed] Accidental incorrect modifier number in ForceArmor2 command
    • (unstable)[Fixed] Armor ratings on Mellichae and Daktar NPC mobs, to be more accurate emulation
    • (unstable)[Added] On screen error message for Jedi transfer force command. Mantis #6477

    (Code Contributors)
    • (unstable)[Fixed] Added bool in old man encounter to differentiate between pre and post village visit, fixes the encounter task not running when requirements met
    • (unstable)[Fixed] Old Man exit greeting string
    • (unstable)[Fixed] Changed the way force sensitive tree masteries are kept, that triggers the old man after a configurable amount of trees are mastered (6 by default)
    • (unstable)[Fixed] Reworked village old man second visit tracking on logged in
    • (unstable)[Added] More Village screen play states
    • (unstable)[Fixed] Mellichae outro theater power crystal despawning
    • (unstable)[Changed] Despawn timer from 2 hours to 1 hour
    • (unstable)[Fixed] Shrines not healing Mellichae
    • (unstable)[Fixed] Red power crystals not stopping healing when all greens destroyed
    • (unstable)[Fixed] Shrines healing the wrong creature object attributes

    Andreas (Community contributors)
    • (unstable)[Fixed] Typo in BF healing of ForceHealQueueCommand

    Greg (Community contributors)
    • (unstable)[Refactored] Jedi buff commands to use JediQueueCommand instead of QueueCommand in preparation for Visibility Changes
    • (unstable)[Added] overridableCRCs and blockingCRCs to JediQueueCommand to facilitate buff reapplication for different ranks
    • (unstable)[Reverted] Accidental changes to forceRun1/2/3.lua
    • (unstable)[Refactored] Remaining self buffs
    • (unstable)[Added] Jedi self buffs and offensive force powers now generate visibility
    • (unstable)[Added] Visibility now configurable per command in lua files (visMod)
    • (unstable)[Removed] Visibility increase from equipping Jedi robes
    • (unstable)[Fixed] No longer gain visibility by unequipping a lightsaber
    • (unstable)[Added] Visibility cap and configurable decay rate. Mantis #6281
    • (unstable)[Discovered] Proper use of parenthesis
    • (unstable)[Added] "doForceCost" to JediQueueCommand
    • (unstable)[Fixed] Regain consciousness messages and debuffs. Mantis #5227
    • (unstable)[Added] 60s grogginess (-100 HAM) debuff to all doctor revives
    • (unstable)[Removed] Unnecessary RegainConsciousnessRegenTask
    • (unstable)[Removed] forcePowerRegen and setForcePowerRegen from PlayerObject, regen should be handled with the skillmod
    • (unstable)[Added] JediCombatQueueCommand and derived all lightsaber combat commands from it
    • (unstable)[Added] isJediCommand and isJediCombatCommand to QueueCommand class
    • (unstable)[Fixed] Visibility not generating for certain classes of skills
    • (unstable)[Added] LUA configuration for VisibilityManager
    • (unstable)[Added] Seperate threshold to fall of BH terminals
    • (unstable)[Fixed] Hard coded visibility cap of 504
    • (unstable)[Fixed] Automatically remove clone window with /gmRevive command

    (Community contributors)
    • (unstable) [Fixed] Items no longer have yellow text when removed from pre-existing crates

    ~ The SWGEmu Development Division
    by Published on 01-10-2016 10:05 AM   

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    (Lead Core Developer)
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Deleted auction items not always getting destroyed from the db

    • (unstable)[Fixed] Destroy Structure not working on some GCW bases
    • (unstable)[Added] Quharek Phase 1 conversation
    • (unstable)[Added] Base replace/retrieve functionality to phase 1 sensor array access terminal (components cannot yet be broken down)
    • (unstable)[Fixed] Menus on all GCW base terminals and added proper checks before allowing terminal use
    • (unstable)[Added] Proper string responses to errors and status changes to terminals
    • (unstable)[Fixed] SUI text on Security Terminal to use the proper GCW base text and added proper repair procedure
    • (unstable)[Changed] Override Terminal to more accurately match the BIO engineer minigame from live
    • (unstable)[Changed] Power Regulator terminal to use a consistent set of switch rules that change during each vulnerability
    • (unstable)[Fixed] Bug causing GCW bases to be un-enterable after a server restart even though the base's turrets are destroyed. Mantis #5981
    • (unstable)[Fixed] Cleaned up GCWManager a bit more

    (Quality Assurance)
    • (unstable)[Fixed] Village reward ice pendant to generate properly. Mantis #6668
    • (unstable)[Added] Missing on screen messages for Jedi force run commands

    (Code Contributors)
    • (unstable)[Added] Old Man Final quest task after completing village
    • (unstable)[Added] Mellichae theater encounter after completing old man final dialog

    PikkonMG(Community contributors)
    • (unstable)[Added] Check for Light & Dark FRS, playermanager listfrs. Will allow for easier management when jedi becomes more prevalent

    ~ The SWGEmu Development Division
    by Published on 01-03-2016 10:10 PM   

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 8 Checklist. Features planned to be in publish 8 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issue

    (Lead Core Developer)
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] MIA city trainers will now get destroyed during the next city update

    • (unstable)[Fixed] DWB ingredient loot colors. Mantis #6218, #6219
    • (unstable)[Added] Redesigned name generator for players, NPCs and resources
    • (unstable)[Added] Base SUI functionality for Village phase 1 crafting quest
    • (unstable)[Fixed] The character creation name generator will now use the proper rules for the species being created
    • (unstable)[Changed] Handling of mobile template name generation, creatures will now use the proper species rules for the creature's model
    • (unstable)[Changed] GCW base main terminal to match live functionality, added destroy menu option. Mantis #5955
    • (unstable)[Fixed] Cleaned up GCWManager a bit
    • (unstable)[Fixed] Extra message when completing Dageerin's questline. Mantis #6797
    • (unstable)[Fixed] Dageering not giving a new sensor when the conversation states he does. Mantis #6768
    • (unstable)[Fixed] Sith shadow encounter triggering again after the player dies and loses the crystal. Mantis #6782

    (Quality Assurance)
    • (unstable)[Fixed] Improper double-message with Ranger conceal check. Mantis #6741
    • (unstable)[Changed] Jedi lightsaber attack-specials no longer cost HAM. Mantis #6738

    Anakis (Code Contributors)
    • (unstable)[Fixed] Permissions problem with items looted in Lottery or Random loot modes. Mantis #6719

    ~ The SWGEmu Development Division
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