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SWGEmu Forums - Revanis
  • Revanis

    by Published on 05-07-2012 03:35 AM

    Website Downtime

    May 6th, 2012
    The SWGEmu Site Services Division


    Greetings everyone,

    During the late night of Sunday, May 6th, the SWGEmu forums will be brought down for maintenance.




    HOW LONG?
    It is expected to last between 2 and 3 hours.

    WHAT ABOUT THE GAME?
    The forums will be down including Global Registration, however, other services will NOT be affected; Liberator, Nova, and IRC will be ONLINE.
    by Published on 05-01-2012 04:40 AM

    PRE-UPDATE NEWS

    First off before the update, a little news: A few days ago, Xavia, our lovely development director, was severely injured in a motor-vehicle accident. She was in critical condition following the accident as well as several days after it, and may still very well be in a similar condition. We would like to extend our prayers to her, her health and her family, and we hope she comes out of it the best she can.


    Having said that..

    Weekly Update

    April 30, 2012
    The SWGEmu Development Division



    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

    Stats:

    Total Commits: 4,789
    Last Commit: 16:53
    Commits this week: 111
    Total Lines of Code (LoC): 3,702,009
    Net change in LoC this week: 6,440

    Noteworthy Community Contributions

    Leko
    • Fixed hat and helmet conflicts on NPCs and players
    • Fixed hat clipping issue on certain species


    Dannuic

    Revisions: 4785,4784,4691,4689,4684,4676
    • Added in damage mitigation for synthsteak
    • Added in trails parser for command scripts in the Combat Manager
    • CombatAction packets now contain trail data
    • Added in attack type parser for command scripts
    • Added in single-use buffs
    • Fixed damage mitigation checks to make them more efficient
    • Modified and corrected some combat calculation formulas


    Elvaron

    Revisions: 4787,4786,4754,4751,4750,4749,4739,4716
    • Fixed a typo for Mon Calamarian male NPCs on Naboo
    • Restructured the mobile scripts folder
    • Safety deposit closure should no longer destroy objects
    • Loading screens should now correctly show the right destination picture
    • Fixed a stability issue with bank auto closure
    • Player's safety deposits should now be automatically closed after quitting a bank with an empty safety deposit
    • Gambling now works again
    • Overhead map terminal descriptions should now
    • Fixed a coding typo in the Ragtag loot group scripts
    • Fixed a typo in the skill trainer conversation scripts


    Kyle

    Revisions: 4773,4767,4765,4764,4760,4759,4757,4752,4748,4745,4743,4731,47274720,4715,4707,4706,4682,4679,4674
    • Updated weapon slicing logic
    • Factories should now properly stack items
    • Fixed weapon damage and speed slicing calculations
    • Updated the location of the skillmod check code
    • Added in debug info to factory manufacturing counts
    • Duplicate maintenance timers fixed
    • Factories should no longer use power at twice their intended rates
    • Fixed spice downers
    • Debug messages for skillmods added
    • Fixed an issue with Firework uses exceptions
    • Harvesters should now update periodically and stop forgetting what they were doing
    • Harvesters that are full should now automatically shut down
    • Added in missing messages for Armor and Weapon repairing
    • Added in Fishing SUI callback
    • Fixed the radial menus of Survey Tools
    • Fixed mission terminal warnings
    • Fixed an issue with dropping and picking up weapons
    • Updated several Weaponsmith schematics
    • Added the follow foods: air cake, snow cake, fizz pudding, pikatta pie, cho no hoola, crispic, trimpian and tssolok, and updated their skill modifiers


    Loshult

    Revisions: 4780,4746,4732,4711,4709,4693,4678
    • Added a three-week limit on visibility
    • Added in correct visibility addition calculation
    • Changes the visibility limit 20
    • Fixed Jedi visibility decay
    • Removed armor and weapons from the character builder terminals (blue frogs)
    • Added in the visibility value to the player object, as well as the visibility manager
    • Mission terminal rewards should now split the credits evenly among all group members in a 128m radius of the completion coordinates


    TheAnswer

    Revisions: 4788,4782,4781,4779,4778,4777,4776,4775,4774,4772,4771,4770,4766,4756,4755,4753474247414740473047294728,4726,4725,47224721,4718,4717,4713,4702,4701
    • Fixed a stability issue in the mission objective code
    • Added the ability to add mood animations to static spawns
    • ResourceDeed window should no longer get stuck on players
    • Correctly spelled "wookiee" with two e's (wookie painting items)
    • Fixed a typo in the Gong structure loot LUA
    • City region stability issue fixed
    • Fixed several Zone stability issues
    • Fixed zone locking issues
    • Deadlock should no longer occur due to zone locking problem
    • Fixed a stability issue with mission completion sounds while in a group
    • Terrain manager stability issue fixed
    • Added in creature lock in awardSkill
    • Double sales on the bazaar and player vendors should no longer occur
    • Temporarily disabled creature retreating until it is fixed
    • Applied Leko's patch to fix conflicts with hats and helmets and their clipping on players and NPCs
    • Added in a debug message when non-existent loot is created
    • Fixed npcTemplate serializing
    • Added in the ability to create persistent mobile objects
    • Fixed a stability issue with Vendors attackable state
    • You should now no longer be able to access objects in structures you're not allowed in
    • Added in several loading counters
    • Updated the Lion64 engine lib
    • Fixed a login-server crash
    • Fixed certain city issues
    • Updated the engine


    TragD

    Revisions: 4737,4735,4733,4688,4687,4681,4672
    • Fixed a mission terminal related stability issue
    • Added in player city skill trainers with help from TheAnswer
    • Added in non-factional mission terminals for player cities
    • Added in data structures to the CityRegion object to allow for mission terminals, decorations, and player skill trainers
    • City conctraction should now remove citizens whose houses fall outside the city boundaries
    • City expansion should now allow absorbed houses to declare residence to the city they fall into


    Xyborn/cRush

    Revisions: 4783,4763,4762,4761,4758,4744,4738,4734,4714,4708,4705,4703,4700,4694,4690
    • Added in some missing packet creations for bazaars and vendors
    • Fixed a bug that was messing with the location of auctions
    • healWound return value error fixed
    • Respawn and parent ID should now be able to be set when inserting spawns
    • Added in the CRCCalculator under the tools tab
    • An issue requiring players to be exactly ontop of the Scythe quest treasure was fixed
    • Armor attachments should now correctly show under the Armor Attachment category on the bazaar
    • Fixed a crash relating to the character build terminals (blue frogs)
    • Started feeling more like himself again
    • Added in getTimeStamp() to DirectorManager
    • Modified Scythe quest target locations
    • Fixed durindfire nutrition (thanks to trick77)
    • Added in and fixed the Scythe Quest (still requires testing)


    Valkyra

    Revisions: 4789,4719,4704,4699,4698,4697,4683,4677
    • Added in bitmask option to show no trails
    • Trails should no longer show on default attacks
    • Attack "Force" type attacks to Lightning skills
    • Fixed lightsaber color initialization
    • Moved Force Armor logic from combat manager to the skill command
    • Added in one-handed saber skills
    • Fixed Force Armor and Force Shield single buff application
    • Fixed Force Armor damage logic
    • Added in Force Shield 1 and Force Shield 2
    • Added the following server admin commands: gmJediState, grantPadawanTrialsEligibility, and resetJedi


    Zingzing

    Revisions: 4769,4747,4736,4724,4723,4712,4696,4695,4692,4680,4675,4673
    • Lowered maximum damage value for Nightsister Vibro Units and Rancor Tooth loot drops
    • Added enemy flag to Dark Jedi NPCs
    • Fixed Naboo BH informant locations on Naboo
    • Adjusted lower-level loot drop rates (now slightly more common)
    • Removed armor piercing from the Geonosian Sonic Blaster and added Light AP to the Modified Republic Blaster
    • Added in NPC spawns to: Singing Mountain Clan vs. Nightsister Battle POI, Nightsister Forced Labour Camp POI, Afarathu Cult Cave POI
    • Added in the Junk Dealer NPC set
    • Re-added loot kit items to Meatlumps on Corellia
    • Added in junk dealer locations in the Corellian cities
    • Removed the Janta Staff from the general melee polearm loot group
    • Updated the Gorax loot page
    • Added in Spider Venom and Spider Fang to the Fire Breathing Spider loot page
    • Fixed the lack of Medium AP on the (2h) Heavy Axe
    • Added in galaxy-wide loot groups
    • Added NPC/creature spawns to the Weapon Development Facility POI on Naboo


    Itac

    Revisions: 4710,4685
    • Removed harveters/generators, foods/spices, fireworks, and instruments from the character builder terminals (blue frogs)
    • Player cities should now allow entertainer healing of Battle Fatigue


    Oru

    Revisions: 4686
    • Added in IOProcessor to use epoll for socket event handling
    • Added in mkdir() and mkdirs() for File to create directories
    • Fixed FileWriter to create the nodes on the path if they are non-existant
    • Fixed the logger to work correctly



    ~ The SWGEmu Development Division
    by

    Saturday Stress Test - Round Two

    February 25, 2012
    The SWGEmu Development Division



    Greetings testers and community members,

    Starting at 4 PM EST (check your local time here) on Saturday (February 25), the developers and QA are looking to perform another stress-test on Nova Test Center that will last roughly 3 hours (thus concluding at ~7 PM EST if results are sufficient). We need as many people as possible to log in, so please join us and Nova's rapid progression by contributing to our latest stress-test!



    In addition to general stress testing, aka logging as many instances as your computer can handle, developers would like us to test some specific things:

    1. TC: Nova will be wiped a few hours before the stress-test to accommodate the update required to start off with the test.
    2. The purpose of this specific test is to establish any bugs relating to PLAYER CITIES and PLAYER HOUSING.


    Adjusted City Settings for Stress Test

    The following settings have been adjusted for the testing environment, please do not report these as bugs:
    • The CityUpdateInterval, or how quickly cities attempt to update (contract, expand, stay the same), has been set to 30 minutes for the test.
    • The CitizensPerRank, or number of citizens required for each city rank has been changed to:
      • Outpost: 2
      • Village: 5
      • Township: 10
      • City: 15
      • Metropolis: 20
    • The maximum number of cities per planet limit has been removed for the duration of the test.
    • Cities should decay if you do not have at least 2 citizens within 15 minutes, so plan ahead.



    WHERE?
    Nova Test Center (TC: Nova)


    WHEN?
    4:00 PM - 7 PM EST (GMT-5)


    HOW?
    Make a character on TC: Nova, grab some houses and furniture from the character creation terminals (blue frogs) and live it up! If you can, start a city or collaborate with your fellow testers and friends to start up your very own city, with all the amenities like shuttleports and cloning facilities.


    WHAT ABOUT LIBERATOR?
    For the duration for this stress-test Liberator will be OFFLINE.



    Once again and log in as many characters as your computer can handle. Remember this is not just stress test, there are specific tasks we need to complete. Those who never submitted a bug report should check this guide first: How to report bugs on Bug Tracker (Mantis). A well written bug report will make QA's job much easier.

    And please remember to keep up-to-date on our testing information, the latest of which is detailed in our latest announcement and in End of Liberator Milestone.


    ~ SWGEmu Development Team
    by Published on 02-02-2012 01:17 AM

    Website Downtime

    February 2nd, 2012
    The SWGEmu Site Services Division


    Greetings everyone,

    During the morning of Saturday, February 4th, the SWGEmu website will be brought down for maintenance and upgrades to the Apache and PHP systems. As some of you have noticed, there was a recent sub-domain change to "registration.swgemu.com", due to a new install of Apache and PHP to improve forum performance under heavy load.




    HOW LONG?
    It is expected to last between 2 and 4 hours, hopefully concluding at around 12:00 (noon) EST on Saturday, February 4th.

    WHAT ABOUT THE GAME?
    The site will be down including Global Registration, however, other services will NOT be affected; Liberator, Nova, and IRC will be ONLINE.



    After the site is brought back up, the default sub-domain will be changed back to "site.swgemu.com"/"www.swgemu.com", and the "registration." sub-domain will be taken offline.




    ~ SWGEmu Website Development Team
    by Published on 01-29-2012 02:30 AM

    Sunday Stress Test - Round Three

    January 28th, 2012
    The SWGEmu Development Division



    Greetings testers and community members,

    Starting at 4 PM EST on Sunday (January 29), the developers and QA are looking to perform another stress-test on Nova Test Center that will probably last as long as is needed to gather what we need for Nova. We need as many people as possible to log in, so please join us and Nova's rapid progression by contributing to our latest stress-test!



    In addition to general stress testing, aka logging as many instances as your computer can handle, developers would like us to test some specific things:

    • Geonosian (Geo) Lab and Death Watch Bunker (DWB)

    Certain issues have been fixed but we need YOUR help to find any more!

    PLEASE NOTE: TC: Nova wont be wiped before this test.

    Teleport Terminals will be provided to travel to and from the Geo Lab and Death Watch Bunker!






    WHERE?
    Nova Test Center (TC: Nova)


    WHEN?
    4:00 PM, lasting until results are sufficient


    HOW?
    Log on tho your existing characters or make a new one on TC: Nova and help Devs test Geo Lab and DWB.


    WHAT ABOUT LIBERATOR?
    For the duration for this stress-test Liberator will be OFFLINE.



    Once again and log in as many characters as your computer can handle. Remember this is not just stress test, there are specific tasks we need to complete. Those who never submitted a bug report should check this guide first: How to report bugs on Bug Tracker (Mantis). A well written bug report will make QA's job much easier.

    And please remember to keep up-to-date on our testing information, the latest of which is detailed in our latest announcement and in End of Liberator Milestone.


    ~ SWGEmu Development Team
    by Published on 01-19-2012 11:24 PM

    We need your help on TC: Nova

    January 19th, 2012
    The SWGEmu Development Division



    Greetings testers and community members,

    Starting at 3 PM EST (check your local time here) on Saturday (January 21), the developers and QA are looking to perform a stress-test on Nova Test Center that will last roughly 1.5 hours (thus concluding at ~4:30 PM EST if results are sufficient). We need as many people as possible to log in, so please join us and Nova's rapid progression by contributing to our latest stress-test!





    WHERE?
    Nova Test Center (TC: Nova)


    WHEN?
    3:00 PM - 4:30 PM EST (GMT-5)


    HOW?
    Just log in and help us stress test our new OR code on TC: Nova!


    WHAT ABOUT LIBERATOR?
    For the duration for this stress-test Liberator will be OFFLINE.


    Make and log in as many characters as your computer can handle, remember this is primarily a stress test, but there is still much work to be done, so: test anything and everything. Those who never submitted a bug report should check this guide first: How to report bugs on Bug Tracker (Mantis). A well written bug report will make QA's job much easier.

    And please remember to keep up-to-date on our testing information, the latest of which is detailed in our latest announcement and in End of Liberator Milestone.


    ~ SWGEmu Development Team
    by Published on 11-21-2011 02:26 AM   

    Weekly Update

    November 20, 2011
    The SWGEmu Development Division


    We have another new developer to welcome; Loshult! Congratulations!

    In other news: There is now a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.


    Oru

    Revisions: 3405
    • Continuing to work on the engine


    TheAnswer

    Revisions: 3407,3406,3404
    • Fixed some TC crashes.
    • Continuing to work on the engine


    ~ The SWGEmu Development Division
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