• Announcements

    by Published on 05-28-2017 10:30 AM   

    Weekly Update

    05/28/2017
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] NPC BH missions leaking tasks
    • (unstable)[Fixed] BH mission NPC targets no longer despawn when the mission ownersoft logs
    • (unstable)[Removed] Some debug messages

    Miztah
    (Developer)
    • (unstable)[Fixed] Stability issue x 4
    • (unstable)[Fixed] Issue preventing Corvette ticket taker from teleporting playerto the dungeon
    • (unstable)[Added] LUA keypad sui functionality
    • (unstable)[Added] Functionality to Corvette computers, keypads, escape pods
    • (unstable)[Added] Engine/fuel/hyperdrive functionality for corvette destroymissions (does not yet trigger completion)
    • (unstable)[Fixed] Issue searching some Corvette ticket giver intel locations
    • (unstable)[Removed] Elite profession check from corvette ticket givers
    • (unstable)[Fixed] Convo bug when denying Pashna's corvette quest
    • (unstable)[Fixed] Corvette convo bugs with Sabol and Darkstone
    • (unstable)[Fixed] Bug preventing picking up a crafting contractor quest
    • (unstable)[Fixed] Issue preventing some characters from continuing their knighttrial progress
    • (unstable)[Fixed] Issue with crafting contractor convo handler
    • (unstable)[Added] NPC spawns to all 3 corvettes
    • (unstable)[Added] Completion functionality to corvette destroy and assassinatemissions
    • (unstable)[Fixed] Training jedi skills triggering a knight trials reset when theplayer had already started them
    • (unstable)[Added] Group transport functionality to Corvette ticket taker
    • (unstable)[Added] Loot to loot crates in corvette
    • (unstable)[Added] Functionality to repair droid in corvette security console area
    • (unstable)[Fixed] Issue causing knight trial progress to break when the playerlogs in after logging out
    • (unstable)[Fixed] Two swapped intel locations for corvette ticket givers
    • (unstable)[Fixed] Assert with characters that were bugged prior to most recentknight trials fix
    • (unstable)[Fixed] Imperial surface marshals not counting towards knight trialcredit
    • (unstable)[Fixed] Surface marshal trial credit, part 2
    • (unstable)[Fixed] Typo in knight trials kill tracking code
    • (unstable)[Added] Corvette rescue mission functionality
    • (unstable)[Added] Enemy spawn when looting some loot crates
    • (unstable)[Fixed] Cloning in a faction corvette instance should no longer set theplayer on leave
    • (unstable)[Added] Blue frog to corvette entrance area for testing
    • (unstable)[Fixed] Not being able to remove items from loot containers in thecorvette
    • (unstable)[Fixed] More switched up corvette intel container locs (thanks SOE)
    • (unstable)[Fixed] Convo option bug in Adar's convo template
    • (unstable)[Fixed] Bug in corvette ticket giver convo handler preventing questturn-in for reward
    • (unstable)[Fixed] Bug preventing reschedule of old man and and sith visits onvillage intro and outro
    • (unstable)[Added] Functionality to gmfsvillage to force an immediate trigger of anold man visit or sith attack
    • (unstable)[Fixed] Corvette countdown timer system messages when reaching finalminute
    • (unstable)[Added] Check to ensure old corvette instances get properly cleaned out
    • (unstable)[Fixed] Corvette keypads sometimes not properly taking the correctaccess code
    • (unstable)[Adjusted] Corvette electric trap to be slightly further away from thesecurity panel
    • (unstable)[Fixed] Remaining duplicate corvette elevator button spawns
    • (unstable)[Fixed] Not being able to complete the GoToDathomir village elder questafter a server restart
    • (unstable)[Added] Ability to put badge areas inside cells
    • (unstable)[Removed] Debug messages
    • (unstable)[Fixed] Adar convo template breaking when having wrong corvette intel ininventory
    • (unstable)[Fixed] Secondary neutral prisoner convo string
    • (unstable)[Fixed] Convo sring in Yondalla's corvette success reward convo
    • (unstable)[Fixed] Corvette mission success carrying over to another attemptinstead of clearing
    • (unstable)[Fixed] Rebel and neutral rescue mission targets not being conversable
    • (unstable)[Fixed] Ticket takers now properly destroy the ticket when sending aplayer to the corvette
    • (unstable)[Fixed] Failing the corvette now resets all quest progress
    • (unstable)[Fixed] Leaving the corvette should now remove the boot disk and droidmaint module if they were not used
    • (unstable)[Fixed] Cloning on the corvette should no longer make keypads nonfunctional
    • (unstable)[Fixed] Village intro and outro event timing
    • (unstable)[Fixed] Non faction aligned group members being able to enter a factionaligned corvette
    • (unstable)[Added] Spawns to corvette computer terminals

    Farelli (Quality Assurance)
    • (unstable)[Fixed] Typos in a few Yavin 4 lairs preventing boss spawns

    nee2earth
    (Quality Assurance)
    • (unstable)[Fixed] Contractor NPC's should now have their quest-icons above head. Mantis #6927
    • (unstable)[Added] Some missing Knight Trials Rebel Commando spawns to Yavin4 &Dantooine
    • (unstable)[Fixed] Way-point typo in herald version of another Rebel Commando on Yavin4
    • (unstable)[Fixed] A couple of convo string errors with Bruce McBrain ticket giverfor the neutral destroy Corvette mission. Mantis #7483
    • (unstable)[Fixed] An unattackable (LOS) spawn coordinate in neutral Corvette. Mantis #7483
    • (unstable)[Fixed] Badge location for Tusken Fort. Mantis #7484

    Hakry (Community contributors)
    • (unstable)[Fixed] Correct Enclave WP received upon completion of knight trials

    Mack (Community contributors)
    • (unstable)[Changed] Generic Businessman quest gives expired ticket as sell ablejunk loot item now







    ~ The SWGEmu Development Division
    by Published on 04-18-2017 07:13 AM   

    SWGEmu Publish 9 - "Secrets of the Force, Redux" loading screen competition

    April 2017
    The SWGEmu Staff




    The SWGEmu Publish 9 - "Secrets of the Force, Redux" loading screen competition


    Hear ye! Hear ye!

    Publish 9 is looming
    Its just around the corner.
    You have waited far too long,
    SWGEmu Staff has worked too damn hard.
    And now... Now we are so close.
    We can almost taste it.
    So we need to spice things up.
    We need to make it even more... grand!
    But we need your help,
    We need your personal touch.

    So come one, come all.
    Release your inner artist.
    And let your Star Wars geekiness shine.
    Make us a damn fine Publish 9 themed loading screen.
    Winner gets a potato!!!
    And bragging rights.
    Gets to be immortalized through their masterpiece.

    Oh and, you might want to throw in a bit of lore
    to accompany your work of art.
    You know, just to explain
    where the inspiration for it came from.












    Rules are:


    1. Loading screen has to be Star Wars (Galaxies) themed
    2. Has to be Publish 9 themed (I'm gonna go with glowbats and space wizards and ****)
    3. No profanity
    4. No anything against SWGEmu rules and policies
    5. If you uses someone else work, give credit where credit is due
    6. Don't be sore losers



    NOTE: As you are well aware we are a fickle bunch, so this announcement is still and always will be subject to change... Or not.




    Winner(s) will be announced same time Publish 9 is announced. Probably.




    ~The SWGEmu Staff
    by Published on 06-10-2015 08:20 PM   

    Join Staff - SWGEmu EC/CSR/Support training program

    June 2015
    The SWGEmu





    Greetings SWGEmu Community!

    As a volunteer project, SWGEmu is constantly looking for new community members to step up and assist and support the community. If you are interested in taking on the responsibility of an SWGEmu Staff member to further our goals, we encourage you to take the time to apply for our SWGEmu
    EC/CSR/Support training program.

    The SWGEmu EC/CSR/Support training program is designed to introduce community members to different aspects of the duties and responsibilities of the SWGEmu Staff, while giving them a chance to develop a close relationship and eventually join the SWGEmu Staff team.


    The following are the minimal requirements to be accepted into to this program:
    • Professionalism
    • Excellent work ethic
    • Positive attitude
    • Ability to work and learn in a team environment
    • Sufficient free time
    • Knowledge of the SWGEmu Project is required


    Program Details
    1. Apply to the SWGEmu EC/CSR/Support training program by submitting an application (see below).
    2. After reviewing the application, an interview may be offered to accept or decline the volunteer.
    3. Once accepted for SWGEmu EC/CSR/Support training program, the volunteer will be mentored by a member of the SWGEmu Staff for a period of 2 months.
    4. During these 2 months, the intern will assist in IRC, on forums and on Live support.
    5. After the SWGEmu EC/CSR/Support training period has ended, an evaluation will be completed by the SWGEmu Staff to determine if the SWGEmu EC/CSR/Support trainee has met all duties and expectations expected of them.
    6. The trainee may then remain as a support assistant or apply for an available position in the SWGEmu Staff.
    7. If accepted, an apprenticeship period of 4-8 weeks will begin and the apprenticeship will work closely with the staff member of the department they applied for.
    8. At the end of the apprenticeship, another evaluation will be completed to determine if the intern would be a good fit for the chosen SWGEmu Staff department.
    9. If accepted, the apprentice will be offered the opportunity to join the SWGEmu Staff as a full-time member.
    10. The new SWGEmu Staff member will perform their department's duties as well as continue assisting with Support.
    Upon completion of the internship period, the following positions may be applied to for apprenticeship:
    • Support Staff (Community Support Representative)
    • Event Coordinator
    • Community Relations (Forum Moderator)
    We are very excited to be offering this program to our community. It is our hope that it will bring forward community members that want to help SWGEmu succeed and provide our Community with the best experience possible.



    Submitting Your Application

    Please complete the application below and email it to [email protected] with 'SWGEmu Internship Application' as the title and the application attached. If you are selected to participate, we will contact you by email informing you of such and provide information about the next step in the process.


    What is your forum account name?

    What is your in-game character name?

    What is your IRC nickname?

    What is your age?

    What is your profession in real life? If you are a student, what are you studying?

    What time zone do you live in? What times/days of the week will you usually be available to spend time assisting in Live Support?

    Do you know any current or former staff members? If so, how?

    How long have you been following this project?

    Why do you want to become a member of the SWGEmu EC/CSR/Support training program?

    Please write a short paragraph detailing what Pre-CU Star Wars Galaxies means to you.

    If you are accepted into the SWGEmu EC/CSR/Support training program and are looking at applying for a SWGEmu Staff position, what position would you apply for and why?

    ~The SWGEmu Staff
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division
    by Published on 09-08-2014 01:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.